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Heroscape: Revna's Rebuke – Iron Lich Viscerot and Necrotech Wraithriders Army Expansion thumbnail

Heroscape: Revna's Rebuke – Iron Lich Viscerot and Necrotech Wraithriders Army Expansion

Expansion for Heroscape Marvel: The Conflict Begins

Heroscape: Revna's Rebuke – Iron Lich Viscerot and Necrotech Wraithriders Army Expansion Rulebook

Table of Contents

Table of Contents

  • Army Cards
    • Iron Lich Viscerot (Master Side)
    • Necrotech Wraithriders (Master Side)

Army Cards

Iron Lich Viscerot (Master Side)

Revna, Eisenek, Unique Hero, Warlord, Terrifying, Huge 11. Move 5, Range 5, Attack 3, Defense 4, 150 points, Wound value 6.

DISMISSIVE STRIDER Iron Lich Viscerot can move through Small and Medium figures, does not take leaving engagement attacks from Small and Medium figures, and can target and attack non-adjacent figures while only engaged with Small and Medium figures.

VILE INJECTION Begin the game with 3 yellow Surge Markers on this Army Card. Once per turn, before moving another Eisenek figure within 5 clear sight spaces of Viscerot, you may remove a Surge Marker from this card to add 2 to that figure's Move and Attack Values until the end of the turn.

IRONCLAD PUPPETEER After revealing an Order Marker on Viscerot and taking a turn with Viscerot, you may take a turn with another Unique Eisenek Hero or Squad you control.

Card note: the card prints the number 6 inside the blood-splatter icon at the top of the stat block, with no label. It is read here as the wound value, as on the other Heroscape army cards.

Necrotech Wraithriders (Master Side)

Revna, Eisenek, Unique Squad, Marauder, Wild, Medium 5. Move 8, Range 1, Attack 3, Defense 3, 90 points, Wound value 2.

CHAIN GRAB 9 After moving and before attacking with the Necrotech Wraithriders, one at a time, each Wraithrider may choose an enemy Small or Medium figure within 3 clear sight spaces whose level is no more than 11 levels above that Wraithrider's level or 6 levels below that Wraithrider's level. Roll the 20-sided die. If you roll a 9 or higher, place the chosen figure on any empty same-level space adjacent to that Wraithrider. Figures moved by Chain Grab do not take leaving engagement attacks. A figure can only be moved by Chain Grab once each turn.

ROLLING MOVEMENT A Necrotech Wraithrider cannot move onto a space more than 2 levels above its level.

Card note: the card prints the number 2 inside the blood-splatter icon at the top of the stat block, with no label. It is read here as the wound value, as on the other Heroscape army cards.