RulesPal
Chat
Rulebook
Heresy (fan expansion for T.I.M.E Stories) thumbnail

Heresy (fan expansion for T.I.M.E Stories)

Expansion for T.I.M.E Stories

Heresy (fan expansion for T.I.M.E Stories) Rulebook

Table of Contents

Table of Contents

  • Setup
  • Skills
  • Equipment and Tokens
  • Icon Reference
  • Item 6: Soul Medallion

Setup

Laura chimes in: "You will be arriving in Spain 1499 NT. I have the specifics on your equipment for this case."

Bob interrupts: "Thanks for the information Laura, but it is time we get our team prepared for the transfer."

Preparations:

  • Place the Item cards on their space.
  • Place the four Plan cards on their dedicated space.
  • The four mission successful/failed cards go face down on their dedicated space.
  • Set the time token to 35.
  • The group token is placed on the "Path to Town" location, your starting point.

If you have fewer than four players, it is suggested that you still use four receptacles and control over the extra receptacles be shared by the players.

Final Preparations:

  • Each player selects a receptacle and places the life points, shields and equipment listed on the player card as per instructions on the individual cards.
  • Take the Icon Reference card and keep it close at hand.
  • Select one player to be the initial Time Captain. That player closes the base and places it next to the board.
  • The Time Captain proceeds by opening the Path to Town location, reads card A out loud and the adventure begins.

Skills

Laura continues: "You will have to use all of your skills to deal with this case. My advice is to exercise caution, the population in this timeline are a superstitious lot. Perhaps that is why Keith chose this timeline?"

  • Agility: the ability to hide, dodge or otherwise avoid danger, detection, etc. A handy ability for stealthy tasks.
  • Glibness: a measure of one's ability to convince people to see things your way or that your ideas are better than theirs.
  • Combat: a general placeholder for a fight, with fists, weapons, etc. There will always be a loser for this approach to an encounter.

Equipment and Tokens

Laura chimes in: "You will be arriving in Spain 1499 NT. I have the specifics on your equipment for this case."

Equipment:

  • Blessing: can be used by the holding agent on any agent on the same card during any challenge. Spending a blessing allows one to re-roll one challenge die.
  • Healing poultice: can be used at any time by the holding agent on any agent on the same card. Each token recovers one lost health.
  • Soul: a soul, the incorporeal essence of a living being. These are very powerful and very scarce resources. How they might be used...
  • Ammunition: for a weapon of some sort. Every time the weapon is used, one of these tokens must be spent.

Editor's note: the Icon Reference card names the last token "Bullet" and the equipment card calls it "Ammunition". Both names are printed on the deck and refer to the same token.

Icon Reference

Skills: Agility, Glibness, Combat (see Skills above).

Tokens: Blessing, Healing Poultice, Bullet, Soul (see Equipment and Tokens above).

Miscellaneous:

  • A red padlock symbol: "It is impossible to leave this card until the test has been completed. Character special abilities may allow them to escape locked tests."
  • An orange exclamation symbol: "If this symbol is present and the party has the required colored unlock token. The pictured party member must go to this card when entering this location. The card should be revealed to all party members."

Item 6: Soul Medallion

A pendant with an orb in its center on a light chain. You do not recognize the metal, but the orb emits a warm glow.

The soul medallion is powered by sacrificed souls (soul token). It allows the holder to spend one soul token to re-roll one die. Soul tokens are discarded when used. The medallion may be recharged through a "sacrifice" by the party. If all party members are on the same card and not engaged in a challenge, the group may discard one health token per party member to add a one soul token to the medallion.