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Harry Potter and The Sorcerer's Stone: Levitating Challenge Electronic Skill and Action Game thumbnail

Harry Potter and The Sorcerer's Stone: Levitating Challenge Electronic Skill and Action Game

Harry Potter and The Sorcerer's Stone: Levitating Challenge Electronic Skill and Action Game Rulebook

Table of Contents

Table of Contents

  • Contents
  • Set Up
  • Making the Maze
  • Object
  • Levels of Play
  • Let's Play
  • Playing the Game
  • Winning the Game (Multiple Players)
  • Navigating the Challenges
    • Animated Broom
    • Animated Guillotine
    • Animated Raven's Revenge
    • Four-Looped Fan Wheel
    • Hole in the Wall
    • Paddle Wheel
    • Spinning Double Hoop
    • Spinning Drum Cage
    • Spinning Large Hoop
    • Three-Level Maze Cage
    • Triple Loop
  • Scoring
  • If There Is a Tie (Multi-Player Games)

Contents

  • 1 Levitating Challenge Game Unit
  • 1 Harry Potter with Wand
  • 1 Cauldron
  • 1 Spinning Drum Cage
  • 1 Spinner Drive
  • 1 Spinning Large Hoop
  • 1 Animated Ravens' Revenge (3 Cage Ribs, 1 Basket, 1 Raven Pedestal)
  • 1 Animated Broom
  • 1 Animated Guillotine
  • 1 Paddle Wheel
  • 1 Spinning Double Hoop
  • 1 Claw Handle
  • 1 Three-Level Maze Cage (1 Main Cage and 2 Slats)
  • 1 Triple Loop
  • 1 Four-Looped Fan Wheel (1 Fence and 1 Fan Wheel)
  • 1 Hole in the Wall
  • 6 Balls

Set Up

  • Insert 3 size C alkaline batteries (not included) into the base of the unit.
  • Snap the Claw Handle into the right side of the Control Panel.
  • Insert the Harry Potter figure into the center of the unit (Spot A).
  • Insert the Cauldron in front of Harry at the designated Cauldron spot (Spot B). The Cauldron handle will face outward.
  • Insert the Spinner Drive into the Spinner spot (Spot C). The opening will face outward.
  • Assemble the multi-piece Challenges:
    • Raven's Revenge: Slide the Raven Pedestal down into the groove in the back of the basket. Snap the 3 Cage Ribs into the top of the Raven Basket.
    • Three-Level Cage Maze: Snap each Slat into the grooves of the top and bottom rungs of the Cage Maze.
    • Four-Loop Fan Wheel: Snap the Fan Wheel pedestal into the groove below the wheel passage.
  • Turn the Mover (the dial on the control panel) so the Magical Air Vent (the force that levitates the ball) is directly under the Cauldron.

Making the Maze

You determine the course the ball must float through by inserting any combination of the Challenges below. You can have up to 7 different Challenges in a Maze at one time.

  • You may insert one of the following Challenges into the Spinner Drive: Spinning Double Hoop, Spinning Drum Cage, Spinning Large Hoop.
  • You may insert one of the following Challenges into the Animation spot (Spot D): Animated Broom, Animated Guillotine, Animated Raven's Revenge.
  • You may insert any number of the following Random Challenges anywhere on the board, except where the Spinner Drive and Animated Pieces are placed: Four-Looped Fan Wheel, Hole in the Wall, Paddle Wheel, Three-Level Maze Cage, Triple Loop.

Notes:

  • When inserting a Spinning piece into the Drive, make sure the piece is in a vertical position before you start the game.
  • When inserting an Animated piece into the base, make sure the pin snaps into the groove.

Quick start: three Mazes are included for you to overcome. Use the pictures to build the easiest one (Maze #1, Easy) and work your way to the most difficult (Maze #3, Difficult). When you have mastered these, rearrange the pieces to make your own mazes.

Object

Single Player: Levitate the ball out of the Cauldron and around a Maze that you built, maneuvering it through each Challenge to return it to the Cauldron in the fastest possible time.

Multi-Player: Be the player with the highest Rank in two out of three rounds. In a multi-player game, the first round should be an easy Maze (3 Challenges). The second round should be a difficult Maze (5 Challenges). The final round should be a complex Maze (7 Challenges).

Before the first round, players should choose which player builds the first Maze. After that, the winner of the round sets up the Maze for the next round. Each player must complete the same Maze in each round.

Levels of Play

Players should establish the rules for each level of play before beginning. The instruction sheet suggests the following guidelines:

  • Beginners: If the ball falls out of play, place it back into play at the point where it left the game.
  • Advanced: If the ball falls out of play, your turn is over. You are worse than a Squib. Turn the unit off. If you are playing against other players, pass the unit to the next player. Return the ball and the Magical Air Vent to the Cauldron. Turn the unit back on and start again.

Note: Players are not permitted to touch or guide the ball with their fingers while it is levitating. If a player does so, they forfeit the round.

Let's Play

It's time to set up the Maze! You choose the Challenges Harry must levitate the ball through. Up to seven different Challenges may be placed in the Maze at a time. Leave enough space between each Challenge so the obstacles do not touch. Good luck!

  • First, place the ball in the Cauldron.
  • Make sure Harry is facing the Cauldron and the Claw Handle is in the down position.

Playing the Game

  • You navigate the ball by using the Claw Handle to move the ball up and down, and the Mover to move the ball clockwise around the Maze.
  • Turn on the game unit using the on/off switch located on the front panel of the base unit. You will hear musical chimes.
  • Lift the Claw Handle to raise the ball out of the Cauldron. A Wizard Trainer Voice will call out from the Levitation Challenge unit telling you to "Complete the course as fast as you can." The timer has NOW started! You have 3 MINUTES to complete the Maze.
  • Turn the Mover to the right to move the ball in a CLOCKWISE direction around the Maze. Use the Claw Handle and the Mover in unison to guide the ball through the Maze, tackling each Challenge in turn. See the individual Challenge instructions below.
  • Although you have 3 minutes to complete the course, try to return the ball to the Cauldron in the fastest time possible.
  • When you have finished the course, the Wizard Trainer Voice will tell you how long you took and the Rank you achieved.
  • Note: You must line the Magical Air Vent underneath the Cauldron to stop the clock and finish the game. If you do not, you will not hear your final score.
  • While navigating the Maze, if you hear the voice scold you with "Shameful Performance. Practice makes perfect.", you have run out of time. Your turn is over. Lower the Claw Arm and return the ball to the Cauldron. If you are playing against other players, pass the unit to the next player, then return the Magical Air Vent to the Cauldron. The next turn will begin immediately.
  • Note: If you do not hear the musical chime or the Voice when you begin the next turn, reset the unit by turning it off and then back on.

Winning the Game (Multiple Players)

The first player with the highest Rank (time) in two out of three rounds is the winner.

Navigating the Challenges

Note: Carefully handle the Levitation Balls, so as not to damage their ability to levitate. Do not press, crush, or squeeze them.

Animated Broom

Can only be inserted into Spot D. Get the ball around the dancing broom handle.

Note: When the broom is added to the course, do not place other Challenges on the course before it.

Animated Guillotine

Can only be inserted into Spot D. When inserting, hold the chop to the top of the Guillotine so the pin will snap into place. Levitate the ball through the Guillotine while avoiding the chop.

Animated Raven's Revenge

Can only be inserted into Spot D. Levitate the ball through the cage while avoiding the pecking ravens.

Four-Looped Fan Wheel

Can be placed anywhere on the course. Levitate the ball onto one of the four loops on the Fan Wheel. Then, rotate the Fan Wheel by using the force of the Magic Air Vent to turn the props on the Wheel, moving the ball to the other side of the fence. Once the ball is on the other side, levitate the ball off the Wheel and continue through the Maze.

Note: When the Fan Wheel is added to the course, make sure there is plenty of room between the previous Challenge so the Wheel may turn.

Hole in the Wall

Can be placed anywhere on the course. Pass the ball through the opening in the wall. Make sure to keep it steady.

Paddle Wheel

Can be placed anywhere on the course. Pass the ball through the hole in the wheel using the force of the Magic Air Vent to turn the Wheel, lining up the hole with the opening in the frame.

Spinning Double Hoop

Can only be inserted into the Spinner Drive. Pass the levitating ball through both of the rotating Hoops.

Spinning Drum Cage

Can only be inserted into the Spinner Drive. As the Cage spins, navigate the ball up, through, then back through the Cage, and out.

Note: If the rotation of the Drum Cage does not allow the ball to pass through, the player may adjust the Drum Cage to a better angle.

Spinning Large Hoop

Can only be inserted into the Spinner Drive. Pass the levitating ball through the rotating Hoop.

Three-Level Maze Cage

Can be placed anywhere on the course. Maneuver the ball into the bottom opening of the cage and navigate it up through the three-level maze to exit the top opening.

Triple Loop

Can be placed anywhere on the course. Weave the ball in and out of the 3 loops.

After you have mastered these Challenges, you can make up your own versions by combining the same pieces.

Scoring

Here is a list of the Ranks and their accompanying times.

TimeRank
2:45Squib
2:30First Year
2:15Ordinary Wizard
2:00Prefect
1:45Head Boy
1:30Sorcerer
1:15Wizard
1:00Great Wizard
0:45Headmaster

If There Is a Tie (Multi-Player Games)

When there is a tie, play the next round with the same Maze as a speed round. The player with the fastest time wins the game.