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Harbour: Launch Promo Characters thumbnail

Harbour: Launch Promo Characters

Expansion for Harbour

Harbour: Launch Promo Characters Rulebook

Table of Contents

Table of Contents

  • Noble
  • Speculator
  • Beggar
  • Fisherman
  • Mason
  • Wholesailer

Noble

Special Ability: At the beginning of the game, look at the top 2 building cards and buy 1 of them for no cost. It is worth $0 and 0 ★, and doesn't count toward the game end trigger. Put the other building back on top of the deck.

Starting Building: Any good type; or buy a building.

The card's starting building icons show "+ any good type" and "Buy a building", separated by "or".

Speculator

Special Ability: At the end of the game, add ★ equal to the current market value of stone to your score.

Starting Building: Stone, plus any other good type; or buy a building.

The card's starting building icons show "+ stone" and "+ any other good type", separated by "or" from "Buy a building".

Beggar

Special Ability: When another player gains goods from their start building, you gain 1 good of your choice.

Starting Building: Any good type; or buy a building.

The card's starting building icons show "+ any good type" and "Buy a building", separated by "or".

Fisherman

Special Ability: When you gain any fish, gain an additional fish.

Starting Building: Any good type; or buy a building.

The card's starting building icons show "+ any good type" and "Buy a building", separated by "or".

Mason

Special Ability: When anybody ships stone, gain 1 stone.

Starting Building: Stone, plus any other good type; or buy a building.

The card's starting building icons show "+ stone" and "+ any other good type", separated by "or" from "Buy a building".

Wholesailer

Special Ability: When buying a building, keep 1 of each good type shipped.

Starting Building: Fish, plus any other good type; or buy a building.

The card's starting building icons show "+ fish" and "+ any other good type", separated by "or" from "Buy a building".