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Hand Made Wonders

Hand Made Wonders Rulebook

Table of Contents

Table of Contents

  • Components
  • Preparation
  • Playing the game
  • Can't find any teammates?
  • Important notes for constructing wonders
  • Mission accomplished!
  • Reward cards
  • Finishing the round
  • Master of Architecture!

Components

  • Wonder card ×27
  • Blueprint card ×8
  • Team card ×8
  • Reward card ×38
  • Judge card ×1
  • Red bracelet ×5
  • Blue bracelet ×6
  • Yellow bracelet ×5

Preparation

How to distribute the bracelets

  • 4-5 players: All players decide together which 2 out of 3 bracelet colors they want to use. Now give one bracelet of each chosen color to each player. Players put one bracelet each on their left and right hands. They are free to choose which one goes on what side.
  • 6-8 players: Take all the team cards No. 6, shuffle them well, and give one card to each player (if there are 7 players, then use all team cards No. 6 plus team card No. 7; 8 players, all of the team cards). Players take the bracelets shown on the team card they get, and put one bracelet each on their left and right hands. They are free to choose which one goes on what side.
  1. Separate the wonder cards according to the number on their back side into 4 different piles, shuffle each pile well and reveal the top card of each pile, so the players can see and discuss how to form these wonders.
  2. Shuffle the two sets of blueprint cards separately. Put the cards of each set in a two by two square, face-down. Each player should be able to easily reach at least one of the sets.
  3. When there are more than 6 people, the person who last shook hands with someone else gets the judge card.
  4. Set the reward cards aside for later use.

Playing the game

After the judge (the player who holds the judge card) has made sure everyone's ready, s/he announces: "Ready, steady and go!" Every player except the judge has to stretch out their left or right hand, find their partners with the same bracelet color on their outstretched hands, and join them to form the wonder on the card corresponding to the number of teammates.

Please note: In a game with 4 or 5 players, there will be NO judge. Instead, players take turns to announce the start of game.

Example:

There are 7 players (A, B, C, D, E, F, G) playing this game. Player G is the judge, the other players' bracelet colors are: red (A), red (B), blue (C), red (D), yellow (E) and blue (F). Therefore, Players A, B and D are the red team, and they need to build the 3-hand-wonder; Players C and F are the blue team, and they need to build the 2-hand-wonder; E is alone on his/her yellow team, and s/he needs to accomplish the posture on the blueprint card (see below).

Can't find any teammates?

When a player is alone on a team, s/he has to check the drawing tool on the open 2-hand-wonder card, find the same tool on a covered blueprint card, and make the same hand gesture as is shown on that blueprint card. The player can only flip over one blueprint card at a time, if s/he gets the wrong card, s/he has to flip the card back before flipping over another card.

The drawing tools are → [compass, set square, ruler, protractor] (printed as illustrations in the rulebook).

Important notes for constructing wonders

  1. If all players have the same bracelet color showing, take back your hands and let the judge give a new starting signal.
  2. Players can't change their decision once they stretch out their hands. The outstretched hand is the one they will have to work with in this round, and they can only use the outstretched hand for accomplishing their task.
  3. Players can discuss and assign the postures on the wonder card in order to accomplish the construction.
  4. Players are not allowed to disturb other teams.

Mission accomplished!

In each round, there might be 2 or 3 teams (don't forget to count the one-person teams) depending on the colors of the bracelets. When a team has accomplished building a wonder, the players shout out "finished!" Only the team which accomplishes its mission first can get reward cards; in case of a 3-team round, the first 2 teams accomplishing the mission can get reward cards.

The judge has to pay attention to whether a team has accomplished building the wonder correctly. If not, the team has to adjust the construction or rebuild. The judge is entitled to the final decision if there's any disagreement.

Since there is no judge in a game of 4 or 5 players, when a team accomplishes building the wonder first, the team shouts out "finished!" and everybody stops all movement immediately. The other team checks if this first team has accomplished the wonder correctly. If so, the team that finishes first can get reward cards, otherwise the checking team can get reward cards.

Please note that the images on the wonder cards are just suggestions of the formation. The players aren't strictly required to have exactly the same hand postures and directions as the wonder card shown.

For example, to form the wonder of "Machu Picchu", the hand order of the stair shaped combination doesn't need to be "left, right, right and left hand", as long as 4 players form the stair shape with "vertical, horizontal, vertical and horizontal" hand postures. Even when the whole team members all stretch out their right hands, they can accomplish this wonder.

In very rare cases there can be a team of 6 players. In this case, the team needs to follow the hand posture for the 5-hand-wonder and add one more hand somewhere.

Reward cards

Players on the winning team(s) need to check which hand they stretched out in this round to take the corresponding reward card and put it in front of themselves.

  • Left hand reward (card marked "L")
  • Right hand reward (card marked "R")

Finishing the round

  1. Put the accomplished wonder cards at the bottom of their wonder card piles and flip over the first card on top. The wonder cards can be reused.
  2. If someone fulfills a blueprint card, then shuffle all the blueprint cards of that set and lay them out again.
  3. The judge passes the judge card to one of the players who got a reward card in that round, and that player will be the judge for the next round.

Master of Architecture!

Whoever gets 3 reward cards for each hand wins the game and is the Master of Architecture! If there is more than one player achieving the winning condition, they share the victory.