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Hallertau FAQ

71 questions players ask · Updated Nov 10, 2026 · Full rulebook

Setup, Components and Solo PlayResources and Action SpacesTurns, Workers and ActionsFields and HarvestProgress and Craft BuildingsFarmyard, Bonus and Gateway CardsPlaying Cards and TimingCard Index ClarificationsGame End and Scoring

Setup, Components and Solo Play

  • How are workers placed on the action board during setup?
  • Do the card-drawing spaces get Workers during setup too?
  • Do you use different card decks depending on the number of players?
  • Are the loose tokens left in the box game components?
  • How is the solo game played, and what is the goal?
  • In solo setup, where do the starting Workers go?

Resources and Action Spaces

  • Can you pay with tools that are already exhausted, and which tools do you spend first?
  • Are tools used up after you use them to move boulders?
  • Where do you get hops, and which actions provide them?
  • Can the Town Hall action move a Craft Building, or the Community Center, to the left?
  • Where do you get Jewelry in Hallertau besides cards?

Turns, Workers and Actions

  • What counts as one action when an action space lets you sow several times or take several steps?
  • Can you place workers on an action space and then choose not to perform it?
  • How does Phase 1 (Remove Workers) work for each player count?
  • When a Quadrant card shows a '?', how do you choose which Quadrant loses its Workers?
  • How many Workers does each player start with?
  • Can you pass in Phase 4 and then play card 315 to take Workers from an action space?

Fields and Harvest

  • What does 'just harvested' mean on cards that pay crops you just harvested?
  • Can a just-harvested cost use goods harvested from several fields?
  • Can you play two 'just harvested' cards during a single harvest?
  • Can a just-harvested card be played on goods harvested outside the Harvest phase?
  • Can you play a card in the middle of harvesting your fields?
  • When you sow, do you take the crop from your own supply or the general supply?
  • Which goods can you plant in fields?
  • In the Fallow Fields phase, does one of the fields you move up get a second upward move?
  • Can a card that moves fields interrupt the Fallow Fields movement?
  • When a card or action spends a Field, do you have to take one from a particular row?

Progress and Craft Buildings

  • How many goods does it cost to advance a craft building in Phase 9?
  • Do the Carpentry and Brewhouse constraints limit which goods you can pay?
  • Can you pay full price instead of using a discount when advancing a building?
  • Can you use tools to move a boulder without also moving its craft building?
  • Do boulders pushed off the board come back in later rounds?
  • Can you play a card between craft building advances during the Progress phase?
  • Can you move the same craft building twice in one round, paying each time?
  • Can you pay goods other than clay and rye to move Carpentry, or use a three-type discount on it?
  • For the Cooling House, can you pay a mix of meat and milk to advance it?
  • Can you pay the whole cost of an advancement in a single type of good?
  • Do three different types of goods qualify for the discount when advancing a building?
  • In Phase 9, can you move craft buildings apart and then close the gap in the same phase?
  • Can the Community Center move twice in one Progress phase with a 2x4+1 craft building setup?

Farmyard, Bonus and Gateway Cards

  • Can you decline to activate a bonus card in Phase 3 after playing it?
  • Is the bonus card draw resolved in order with a card's other effects?
  • Can you play a Round 6 Farmyard card during Phase 4, right after you draw it?
  • What counts as a sheep on a Farmyard card for card 217?
  • What is the practical difference between Gateway and Farmyard cards?
  • Can Farmyard cards give Bonus cards, and do they come from the Farmyard deck?
  • Do you pay a bonus card's cost once, or again each round?
  • Can you play a bonus card for its points if you cannot meet its condition or pay its cost?
  • Can income gained during Phase 3 be used to play more bonus cards in the same phase?
  • Do you have to keep meeting a bonus card's requirement to keep getting its Phase 3 bonus?

Playing Cards and Timing

  • Can you play a card in the middle of an action and resolve it afterwards?
  • Does a card count toward its own 'cards played' requirement?
  • What does 'in play' mean on a condition such as 'at least one house card in play'?
  • Can you play a card from your hand at any time, such as during an action or on another player's turn?
  • Does one card have to finish resolving before you play another card that depends on it in the same turn?
  • Does a condition such as 'exactly 1 empty field' allow any number of other fields?
  • Do card requirements such as 'barley equal to the number in the window' mean at least that amount?

Card Index Clarifications

  • Can card 027 sow Wool from the general supply?
  • What does card 225's requirement of sheep on at least two Farmyard cards and in the Stables need?
  • Are some card texts in the French printing wrong?
  • What does card 326 give when you play it?
  • Can you score your sheep at game end and then turn them in for card 923's points?

Game End and Scoring

  • Do planted but unharvested crops score at game end?
  • At game end, can you play a card whose condition applies only in an earlier phase?
  • Can you spend tools or goods on an end-game point card after using them in the final round or counting them for scoring?
  • Can you discard a Field for a bonus effect right before final scoring?
  • When can end-game point cards be played?
  • How is a tie broken when players finish with equal scores?
  • Do covered 3-point guild upgrade markers still score when a house upgrade covers them?
  • Do leftover goods score 1 point each at game end?
  • Can you offset goods by removing fields or discarding tools during end-game scoring?