Gummiland
Gummiland Rulebook
Table of Contents
Table of Contents
Game contents
- 80 Gummiz tiles:
- 24 starting tiles (6 per player) with a Trained Gummiz side (light blue background) and Player's Color side
- 32 tiles with a Trained Gummiz side (light blue background) and a Wild Gummiz side (red background)
- 3 boxes of 8 Exotic Gummiz tiles (only used in Adventure Mode)
- 4 Gummibox tile distributors in 4 colors, one color per player
- 1 wooden Gummiz Tickler
Object of the game
Train as many Gummiz as possible by luring them in with fruits to win the game.
Set up
Give each player:
- 1 Gummibox,
- 6 starting tiles of the same color.
In a game with less than 4 players, the Gummiboxes and starting tiles not in play are placed back in the box.
- Shuffle and organize the 32 Gummiz tiles into 4 equal piles and place these, Wild Gummiz side up, in the center of the table.
- Shuffle the 6 starting tiles together and slide them into your Gummibox using the gap in the top, with the Trained Gummiz side facing up. All players prepare their Gummiboxes in the same way.
- Place the Gummiz Tickler on the table within reach of all players.
The player who likes candy the most is the first player and becomes the Active Trainer. The game can start!
How to play
The game is played in clockwise turns. On your turn, carry out the following three steps in order:
- Tickle Gummiz
- Catch Wild Gummiz
- Pass the Tickler to the next player
1. Tickle Gummiz
Ask your Gummiz for help. Use the Tickler to tickle 2 Gummiz out of your Gummibox.
How to use the Gummibox: Push the Tickler into the space provided at the bottom of the Gummibox until a tile comes out the other side. Repeat this for each tile.
Place the tiles in front of you, leaving them Trained Gummiz side up.
Note: if you have no more Gummiz tiles in your Gummibox then this step is over and you must move onto the next step - Catch Wild Gummiz - for this turn.
2. Catch Wild Gummiz
Capturing consists of luring the Wild Gummiz of one single tile out with fruits and bringing them back to your Gummibox. On your turn you can only capture Gummiz once, and only if you have the means to do so.
A. Look at the Wild Gummiz tiles. They tell you 2 things:
- the number of Gummiz you will win from this tile
- the number and type of fruits you will need to capture them
Trained Gummiz will give you a hand by giving you rewards that will help you capture new Gummiz. Some rewards are whole fruits but others are special and give you a big advantage. See Special Rewards.
Note: some Gummiz like their food much more than others and do not win you anything, but there are a lot more of them! You only need to put them back in your Gummibox when you free them.
B. Look at the tiles placed in front of you and find the fruits you will need to capture them:
- If you have everything you need, great! Take the tiles you need and collect the Wild Gummiz tile you have captured. Slide all of these tiles one by one in any order into your Gummibox, Trained Gummiz side up. Your capture was successful.
- If you are missing fruits that you need for the capture, too bad! Maybe you will manage on the next turn. Move on to the next stage.
3. Pass the Tickler to the next player
Your turn is over and you give the Tickler to the player on your left. They become the new Active Trainer and start their turn.
End of the game
The game ends when only 2 piles of Gummiz tiles remain on the table. Make sure all players have had the same number of turns before stopping. If there are no more Wild Gummiz on the table, the game ends immediately.
The trainers remove all their tiles from their Gummiboxes and add these to their last remaining tiles in a pile in front of them on the table. They then each count the total number of Trained Gummiz they have.
WARNING! Remember to count the number of Gummiz and not the number of tiles!
Example: the green trainer has 21 Trained Gummiz and the blue player has 24 Trained Gummiz. The blue trainer wins!
The trainer with the most Trained Gummiz wins the game and is crowned Best Gummiz Trainer! In the event of a tie, the trainer with the most special rewards (other than fruits) wins the game. If the tie persists, the players who are tied share the victory.
Adventure Mode
Want to take the adventure even further? Head off to discover new Gummiz that live in neighboring regions with other trainers. In this game, you will find 3 extra boxes to discover 3 new regions (Pineapple Beach, Orange Orchard, Blackberry Mountains).
Each box contains:
- 4 Exotic Gummiz starting tiles: one must be added to each trainer's 6 starting tiles during game setup.
- 4 Exotic Gummiz tiles that must be added to the 4 piles of Gummiz during game setup.
ATTENTION: it is recommended to open each new box only if you have met the corresponding condition for it in a previous game.
Fruits and Special Rewards
- Strawberry / Apple / Lemon: these are the fruits that allow you to capture Gummiz.
- Multi-flavored: this reward can be used in the place of one of the following: Strawberry, Apple or Lemon.
- Tidy Up / Pineapple: you can put one of the tiles in front of an opponent into their Gummibox.
- Doublon / Orange: on this turn, after putting this tile into your Gummibox, you can capture up to two Wild Gummiz tiles instead of one. Be careful, you will still need the necessary fruits to be able to capture them both.
- Selection / Blackberry: choose one pile of tiles in the center of the table to consult. You can take the Gummiz tile of your choice and place this at the top of the pile. Once you have used this reward, place it into your Gummibox.
Starting Rewards
- Taste: when you use this reward, free 2 new Gummiz. As soon as this happens, place this tile into your Gummibox.
- Chewing gum: when you use this reward, it mirrors the effect of another tile you have in front of you until the end of your turn. This works with Fruits and with any other special rewards. Example: on their turn, the blue player uses Chewing Gum to copy the effect of the Multi-flavor tile that they have in front of them. This means they can use the Chewing Gum as if it were a Multi-flavor tile during this turn.
- Exchange: you can put up to 2 tiles you have in front of you into your Gummibox and free the same number of new tiles.