The Guinness Game of Records
The Guinness Game of Records Rulebook
Table of Contents
Table of Contents
Goal
The first player to reach the goal space (No. 39) is the winner of the game and World Champion in record guessing.
Game Material
- 1 game board
- 507 question cards (with 3 questions each)
- 6 playing pieces
- 1 die
- 1 card holder
- 1 score pad
Setup
The question cards are shuffled well and then placed in the card holder so that the sides with the questions face forward.
Each player chooses a playing piece and places it on one of the six start arrows.
The score pad is divided into six approximately equal pads, and each player receives one. Each participant then needs only a pencil, and the game can begin.
Playing the Game
Any player begins.
He draws the front card from the card holder, rolls the die, and reads aloud the question matching the number rolled. Neither he nor the other players may read the answer on the back of the card.
First Guessing Round
Now the first guessing round begins. Each player (including the player whose turn it is) writes down, for himself, the estimated answer to this question on his pad.
Basic rules:
- No discussions, agreements, or mutual tips etc. are permitted.
- Only a single number may be given (preferably with the unit of length, weight, money, etc.), i.e. no ranges from–to and no several different numbers. However, it does not have to be a whole number (e.g. 2; 6; 17 cm; 5 months; 21 kg etc.); it may also have decimal places (e.g. 3.72; 4.50 $; 1.5 years; 0.37 mg etc.).
When every player has written down his first estimate, the estimates are read aloud one after another, beginning with the player who asked the question.
This first guessing round is not yet used for scoring. It serves only as an orientation for the individual players, showing whether their estimates lie in the general range of the others or (possibly extremely) above or below them.
Second Guessing Round
After all players have announced their first estimates, each now writes down his second estimate. It is this second number that counts, because only it is counted for scoring afterward.
Here each player again has the opportunity to reconsider his first estimate and possibly correct it, especially if there is a large difference to the estimates of the other players.
However, each player is free to take over the number of his first estimate again for the second round if he is firmly convinced that it is exactly right.
After all players have written down their second estimates, these numbers are also read aloud one after another. Then the question card is turned over and the correct answer is announced.
Scoring
The player whose estimate comes closest to the actual record result wins 3 points, i.e. his playing piece moves forward 3 spaces.
The player with the second-best estimate may move his playing piece forward 2 spaces.
All other players may still each move forward 1 space.
If two or more players are exactly equally close to the result, each of these players receives the points corresponding to the placing; the following ranks are not shifted as a result.
If a player, whether by chance or knowledge, guessed the exactly correct answer, he receives 2 additional points.
The question card is then placed to the side on an extra pile (this pile is needed for the "eternal high score list"), and the next player takes his turn. He draws a new card, rolls the die, and reads aloud the corresponding question, and so on.
End of the Game
When a playing piece moves onto or beyond space 39, the game ends.
The corresponding player may have himself celebrated as World Champion in record guessing. The other players can take their title from the following table:
| Space | Title |
|---|---|
| 1–19 | Village Champion |
| 20–24 | District Champion |
| 25–29 | State Champion |
| 30–34 | German Champion |
| 35–38 | European Champion |
| 39 | World Champion |
Eternal High Score List
What would the "Guinness Game of Records" be without an eternal high score list?!
The winner enters his name in the section that corresponds to the total number of participants. In the smaller box he writes the number of questions asked during the course of the game (extra pile). By means of this figure, the record holder can be determined exactly.
The printed sheet includes a blank high score form with one section each for 2, 3, 4, 5 and 6 players. Each section has columns for "Name" and "Card count" (Kartenzahl).
Game Information
From the printed Schmidt-Spielinfo box:
- Game type: guessing game
- Number of players: 2–6
- Recommended age: 12 and up
- Playing time: approx. 60 to 90 minutes
- Skill vs. luck: the printed scale ("Können ○●○○○ Glück") marks the second of five positions, nearer the skill end