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Guards of Atlantis II: Tabletop MOBA – Wayward Hero Pack thumbnail

Guards of Atlantis II: Tabletop MOBA – Wayward Hero Pack

Expansion for Guards of Atlantis II

Guards of Atlantis II: Tabletop MOBA – Wayward Hero Pack Rulebook

Table of Contents

Table of Contents

  • Brynn
    • Home Turf
    • Familiar Ground
    • Decoy
    • Bear Trap
    • Log Trap
    • True Grit
    • Deadfall Trap
    • Die Hard
    • High Ground
    • Elevated Ambush
    • Split Attack
    • Peak Precision
    • Split Throw
    • Tread Lightly
    • Cover Tracks
    • Mountain Guide
    • Hide Traces
    • Expedition Leader
    • Over The Top
  • Mortimer
    • Braains...!
    • Awaken!
    • Walking Dead
    • Crawling Dead
    • Stage Dive
    • Gathering Horde
    • Corpse Slam
    • Knife of the Living Dead
    • Crowd Drift
    • Crowd Surf
    • Army of Darkness
    • Stalking Scalpers
    • Racing Dead
  • Widget
    • Fiery Breath
    • Drag Off
    • Dragon Bond
    • Diversionary Strike
    • Airborne Assault
    • Airborne Attack
    • Fight As One
    • Diversionary Assault
    • Diversionary Attack
    • All Aboard
    • Follow Along
    • Gnaw
    • Dragon Knight
  • Emmitt
    • Time Walk
    • Fast Forward
    • Time Capsule
    • Back to the Future
    • Future Proof
    • Time Snare
    • Time Trap
    • Time Loop
    • Time Bomb
    • Time Warp
    • Temporal Punch
    • Temporal Slam
    • Flashback
  • Takahide
    • Sting Like a Bee
    • Float Like a Butterfly
    • Strike Like a Tiger
    • Bushido
    • Shameful Display
    • Ready For War
    • Come To Aid
    • Bring The Relief
    • Pledge of Allegiance
    • Commit Reserves
    • Loyal Retainer
    • Proven Warrior
  • Transcription Notes

Brynn

19 cards.

Home Turf

ID D · Initiative 11 · Tier H · Gold · Defense 1 · Movement 1 · Attack 2 · Basic Skill - Ranged · Range/Radius 2

Choose one —

  • Target a hero adjacent to you.
  • Target a hero in range who is adjacent to 3 or more obstacles.

( You, other heroes, minions, tokens, and terrain are obstacles. )

Familiar Ground

ID DH · Initiative 12 · Tier Basic · Gold · Defense 2 · Movement 1 · Attack 2 · Basic Attack - Ranged · Range/Radius 3

Choose one —

  • Target a unit adjacent to you.
  • Target a hero in range who is adjacent to 3 or more obstacles.

( You, other heroes, minions, tokens, and terrain are obstacles. )

Decoy

ID S · Initiative 1 · Tier Basic · Silver · Defense 2 · Basic Skill · Range/Radius 4

Choose up to two times, on different targets —

  • Move an enemy minion in radius 1 space.
  • Move an enemy hero in radius who is adjacent to 3 or more obstacles 1 space.

Bear Trap

ID G1 · Initiative 3 · Tier I · Green · Defense 3 · Movement 2 · Skill · Range/Radius 3

Choose one —

  • An enemy hero adjacent to you discards a card, if able.
  • An enemy hero in radius who is adjacent to 3 or more obstacles discards a card, if able.

Log Trap

ID G2A · Initiative 2 · Tier II · Green · Defense 3 · Movement 2 · Skill · Range/Radius 4 · Item icon: Initiative

Choose one —

  • An enemy hero adjacent to you discards a card, if able.
  • An enemy hero in radius who is adjacent to 3 or more obstacles discards a card, if able.

True Grit

ID G2B · Initiative 2 · Tier II · Green · Defense 3 · Movement 2 · Skill · Range/Radius 4 · Item icon: Attack

You may retrieve a discarded attack card.

If an enemy hero in radius is adjacent to 3 or more obstacles, move up to 3 spaces.

Deadfall Trap

ID G3A · Initiative 2 · Tier III · Green · Defense 4 · Movement 2 · Skill · Range/Radius 4 · Item icon: Initiative

Choose one —

  • An enemy hero adjacent to you discards a card, or is defeated.
  • An enemy hero in radius who is adjacent to 3 or more obstacles discards a card, or is defeated.

Die Hard

ID G3B · Initiative 2 · Tier III · Green · Defense 4 · Movement 2 · Skill · Range/Radius 4 · Item icon: Movement

You may retrieve a discarded attack card.

If an enemy hero in radius is adjacent to 3 or more obstacles, move up to 4 spaces.

High Ground

ID R1 · Initiative 9 · Tier I · Red · Defense 6 · Movement 4 · Attack 4+ · Attack

Target a unit adjacent to you.

If you target a hero adjacent to 3 or more obstacles, +2 attack.

Elevated Ambush

ID R2A · Initiative 9 · Tier II · Red · Defense 6 · Movement 4 · Attack 5+ · Attack · Item icon: Initiative

Target a unit adjacent to you.

If you target a hero adjacent to 3 or more obstacles, +2 attack.

Split Attack

ID R2B · Initiative 9 · Tier II · Red · Defense 3 · Movement 4 · Attack 3 · Attack - Ranged · Range/Radius 2 · Item icon: Defense

Target a unit in range. If you target a hero who is adjacent to 3 or more obstacles, may repeat once on a different unit adjacent to you.

Peak Precision

ID R3A · Initiative 10 · Tier III · Red · Defense 7 · Movement 4 · Attack 5+ · Attack · Item icon: Radius

Target a unit adjacent to you.

If you target a hero adjacent to 3 or more obstacles, +2 attack and After the attack: You may retrieve this card.

Split Throw

ID R3B · Initiative 10 · Tier III · Red · Defense 4 · Movement 4 · Attack 3 · Attack - Ranged · Range/Radius 2 · Item icon: Defense

Target a unit in range. If you target a hero who is adjacent to 3 or more obstacles, may repeat once on a different unit.

Tread Lightly

ID B1 · Initiative 10 · Tier I · Blue · Defense 5 · Movement 3 · Skill · Range/Radius 2

Swap with either a unit adjacent to you, or with an enemy hero in radius who is adjacent to 3 or more obstacles.

Cover Tracks

ID B2A · Initiative 10 · Tier II · Blue · Defense 5 · Movement 3 · Skill · Range/Radius 3 · Item icon: Defense

Swap with either a unit adjacent to you, or with an enemy hero in radius who is adjacent to 3 or more obstacles.

You may move 1 space.

Mountain Guide

ID B2B · Initiative 10 · Tier II · Blue · Defense 5 · Movement 3 · Skill · Range/Radius 4 · Item icon: Attack

You may move a friendly unit, which is adjacent to you, up to 2 spaces. If an enemy hero in radius is adjacent to 3 or more obstacles, move a different friendly unit in radius up to 2 spaces.

Hide Traces

ID B3A · Initiative 11 · Tier III · Blue · Defense 6 · Movement 3 · Skill · Range/Radius 3 · Item icon: Radius

Swap with either a unit adjacent to you, or with an enemy hero in radius who is adjacent to 3 or more obstacles.

Move up to 2 spaces.

Expedition Leader

ID B3B · Initiative 11 · Tier III · Blue · Defense 6 · Movement 3 · Skill · Range/Radius 4 · Item icon: Attack

You may move a friendly unit, which is adjacent to you, up to 3 spaces. If an enemy hero in radius is adjacent to 3 or more obstacles, move a different friendly unit in radius up to 3 spaces.

Over The Top

ID P · Tier IV · Purple · Ultimate

While you are performing actions, all enemy heroes in play count as being adjacent to 3 or more obstacles.

Mortimer

19 cards. The source lists two cards with ID B3B (see Transcription Notes).

Braains...!

ID R2B · Initiative 7 · Tier II · Red · Defense 7 · Movement 3 · Attack 7 · Attack · Range/Radius 4 · Item icon: Initiative

Target a unit adjacent to you.

Before the attack: Choose up to two times —

  • Move a Zombie token in radius 1 space.
  • If an enemy hero in radius is adjacent to a Zombie token, retrieve a discarded card.

Awaken!

ID S · Initiative 6 · Tier Basic · Silver · Defense 3 · Basic Defense / Skill · Range/Radius 4

Place up to 4 Zombie tokens into spaces adjacent to you, or into spawn points in radius. Zombie tokens are not removed at the end of round.

Walking Dead

ID R2A · Initiative 7 · Tier II · Red · Defense 7 · Movement 3 · Attack 7 · Attack · Range/Radius 4 · Item icon: Defense

Target a unit adjacent to you.

After the attack: Choose up to two times —

  • Move a Zombie token in radius 1 space.
  • Another enemy hero in radius, adjacent to a Zombie token, discards a card, if able; each enemy hero can only be targeted once.

Crawling Dead

ID R1 · Initiative 7 · Tier I · Red · Defense 7 · Movement 3 · Attack 6 · Attack · Range/Radius 4

Target a unit adjacent to you.

After the attack: Choose one —

  • Move a Zombie token in radius 1 space.
  • Another enemy hero in radius, adjacent to a Zombie token, discards a card, if able.

Stage Dive

ID G1 · Initiative 5 · Tier I · Green · Defense 3 · Movement 2 · Skill - Ranged · Range/Radius 4

Choose one —

  • Move a Zombie token in range 1 space.
  • Swap with a Zombie token in range.

Gathering Horde

ID G2 · Initiative 5 · Tier II · Green · Defense 4 · Movement 2 · Skill - Ranged · Range/Radius 4 · Item icon: Initiative

Choose up to two times —

  • Move a Zombie token in range 1 space.
  • Once per turn: Replace an enemy minion in range adjacent to two or more Zombie tokens with a Zombie token.

Corpse Slam

ID B1 · Initiative 9 · Tier I · Blue · Defense 6 · Movement 3 · Skill - Ranged · Range/Radius 4

Choose one —

  • Move a Zombie token in range up to 1 space; that Zombie token may push a unit or a token adjacent to it 1 space.
  • Move 1 space.

Knife of the Living Dead

ID D · Initiative 11 · Tier Basic · Gold · Defense 3 · Movement 1 · Attack 4+ · Basic Attack · Range/Radius 4

Target a unit adjacent to you.

Before the attack: Choose up to three times —

  • Move a Zombie token in radius 1 space.
  • Remove a Zombie token adjacent to the target; if you do, gain +1 Attack.

Crowd Drift

ID G2B · Initiative 5 · Tier II · Green · Defense 4 · Movement 2 · Skill - Ranged · Range/Radius 4 · Item icon: Attack

Choose up to two times —

  • Move a Zombie token in range 1 space.
  • Swap with a Zombie token in range.

Crowd Surf

ID G3B · Initiative 4 · Tier III · Green · Defense 4 · Movement 2 · Skill - Ranged · Range/Radius 4 · Item icon: Attack

Choose up to three times —

  • Move a Zombie token in range 1 space.
  • Swap with a Zombie token in range.

Army of Darkness

ID G3 · Initiative 4 · Tier III · Green · Defense 4 · Movement 2 · Skill - Ranged · Range/Radius 4 · Item icon: Initiative

Choose up to three times —

  • Move a Zombie token in range 1 space.
  • Once per turn: Replace an enemy minion in range adjacent to two or more Zombie tokens with a Zombie token.

Stalking Scalpers

ID B3B · Initiative 10 · Tier III · Blue · Defense 7 · Movement 3 · Skill - Ranged · Range/Radius 4 · Item icon: Defense

Choose up to three times —

  • Move a Zombie token in range up to 1 space. Gain 1 coin.
  • Move 1 space.

Racing Dead

ID R3A · Initiative 8 · Tier III · Red · Defense 8 · Movement 3 · Attack 7 · Attack · Range/Radius 4 · Item icon: Radius

Target a unit adjacent to you.

After the attack: Choose up to three times —

  • Move a Zombie token in radius 1 space.
  • Another enemy hero in radius, adjacent to a Zombie token, discards a card, if able; each enemy hero can only be targeted once.

Macabre Mayhem

ID B3A · Initiative 10 · Tier III · Blue · Defense 7 · Movement 3 · Skill - Ranged · Range/Radius 4 · Item icon: Radius

Choose up to three times —

  • Move a Zombie token in range up to 1 space; that Zombie token may push a unit or a token adjacent to it 1 space.
  • Move 1 space.

Master of Puppets

ID P · Tier IV · Purple · Ultimate

Whenever you would choose up to three times, you may choose up to five times instead.

Robbing Zombies

ID B2B · Initiative 9 · Tier II · Blue · Defense 6 · Movement 3 · Skill - Ranged · Range/Radius 4

Choose up to two times —

  • Move a Zombie token in range up to 1 space. Gain 1 coin.
  • Move 1 space.

Morbid Mosh

ID B3B · Initiative 9 · Tier II · Blue · Defense 6 · Movement 3 · Skill - Ranged · Range/Radius 4 · Item icon: Attack

Choose up to two times —

  • Move a Zombie token in range up to 1 space; that Zombie token may push a unit or a token adjacent to it 1 space.
  • Move 1 space.

Shallow Graves

ID DH · Initiative 10 · Tier H · Gold · Defense 1 · Movement 1 · Attack 3+ · Basic Attack · Range/Radius 4

Target a hero adjacent to you.

Before the attack: Choose up to two times —

  • Move a Zombie token in radius 1 space.
  • Remove a Zombie token adjacent to the target; if you do, gain +1 Attack.

Braaaaaaaains...!

ID R3B · Initiative 8 · Tier III · Red · Defense 8 · Movement 3 · Attack 7 · Attack · Range/Radius 4 · Item icon: Movement

Target a unit adjacent to you.

Before the attack: Choose up to three times —

  • Move a Zombie token in radius 1 space.
  • If an enemy hero in radius is adjacent to a Zombie token, retrieve a discarded card.

Widget

19 cards. Several cards refer to Pyro.

Fiery Breath

ID G1 · Initiative 4 · Tier I · Green · Defense 1 · Movement 2 · Skill - Range · Range/Radius 2

An enemy hero in range of Pyro and in a straight line from Pyro discards a card, if able.

Drag Off

ID B2B · Initiative 10 · Tier II · Blue · Defense 3 · Movement 3 · Skill · Item icon: Attack

Move both Pyro, and an enemy unit adjacent to Pyro, either 2 or 3 spaces each, in the same direction.

Dragon Bond

ID S · Initiative 6 · Tier Basic · Silver · Defense 6 · Basic Skill · Range/Radius 2

Choose one —

  • Place Pyro into a space in radius. Pyro counts as a token, but is not removed at the end of round.
  • If Pyro is in play, move both yourself and Pyro up to 2 spaces, in any order.

Diversionary Strike

ID R1 · Initiative 8 · Tier I · Red · Defense 6 · Movement 4 · Attack 5 · Attack

Target a unit adjacent to you.

After the attack: Move Pyro up to 2 spaces.

Airborne Assault

ID R3B · Initiative 9 · Tier III · Red · Defense 5 · Movement 4 · Attack 4 · Attack · Range/Radius 3 · Item icon: Radius

Before the attack: You may swap with Pyro in radius. Target a unit adjacent to you.

After the attack: You may swap with Pyro in radius.

Airborne Attack

ID R2B · Initiative 8 · Tier II · Red · Defense 4 · Movement 4 · Attack 3 · Attack · Range/Radius 3 · Item icon: Defense

Before the attack: You may swap with Pyro in radius. Target a unit adjacent to you.

Fight As One

ID D · Initiative 11 · Tier Basic · Gold · Defense 2 · Movement 1 · Attack 4 · Basic Attack

Target a unit adjacent to you.

After the attack: You may perform the primary action on one of your resolved skill cards, targeting a different unit.

Diversionary Assault

ID R3A · Initiative 9 · Tier III · Red · Defense 7 · Movement 4 · Attack 6 · Attack · Item icon: Initiative

Target a unit adjacent to you. After the attack: Move Pyro up to 4 spaces.

Diversionary Attack

ID R2A · Initiative 8 · Tier II · Red · Defense 6 · Movement 4 · Attack 5 · Attack · Item icon: Initiative

Target a unit adjacent to you.

After the attack: Move Pyro up to 3 spaces.

All Aboard

ID B1 · Initiative 9 · Tier I · Blue · Defense 3 · Movement 3 · Skill - Ranged · Range/Radius 2

Swap Pyro in range with yourself or with a friendly hero in range.

Follow Along

ID DH · Initiative 10 · Tier H · Gold · Defense 1 · Movement 2 · Attack 3 · Basic Attack

Target a hero adjacent to you.

After the attack: You may perform the primary action on one of your resolved skill cards, targeting a different unit.

Gnaw

ID G3B · Initiative 3 · Tier III · Green · Defense 2 · Movement 2 · Skill - Ranged · Range/Radius 3 · Item icon: Movement

Defeat a minion in range adjacent to Pyro.

Remove Pyro.

Dragon Knight

ID P · Tier IV · Purple · Ultimate

Each time after you perform a movement action, you may perform the primary action on one of your faceup skill cards.

Take-Off

ID B2A · Initiative 10 · Tier II · Blue · Defense 3 · Movement 3 · Skill - Ranged · Range/Radius 3 · Item icon: Defense

Swap Pyro in range with yourself or with a friendly hero in range.

Flaming Breath

ID G2A · Initiative 4 · Tier II · Green · Defense 2 · Movement 2 · Skill - Ranged · Range/Radius 3 · Item icon: Attack

An enemy hero in range of Pyro and in a straight line from Pyro discards a card, if able.

Carry Away

ID B3B · Initiative 10 · Tier III · Blue · Defense 4 · Movement 3 · Skill · Item icon: Radius

Move both Pyro, and an enemy unit adjacent to Pyro, either 2 or 3 spaces each, in the same direction, ignoring obstacles.

Nibble

ID G2B · Initiative 4 · Tier II · Green · Defense 2 · Movement 2 · Skill - Ranged · Range/Radius 3 · Item icon: Initiative

Remove an enemy minion in range adjacent to Pyro. Remove Pyro.

Safe Landing

ID B3A · Initiative 10 · Tier III · Blue · Defense 4 · Movement 3 · Skill - Ranged · Range/Radius 3 · Item icon: Defense

You may move Pyro in range 1 space.

Swap Pyro in range with yourself or with a friendly hero in range.

Scorching Breath

ID G3A · Initiative 3 · Tier III · Green · Defense 2 · Movement 2 · Skill - Ranged · Range/Radius 3 · Item icon: Attack

An enemy hero in range of Pyro and in a straight line from Pyro discards a card, or is defeated.

Emmitt

19 cards.

Time Walk

ID G1 · Initiative 6 · Tier I · Green · Defense 2 · Movement 2 · Skill - Ranged · Range/Radius 3

Move an enemy hero in range, who remained in the same space since the last turn, 2 spaces in a straight line.

Fast Forward

ID G2A · Initiative 5 · Tier II · Green · Defense 2 · Movement 2 · Skill - Ranged · Range/Radius 4 · Item icon: Attack

Move an enemy hero in range, who remained in the same space since the last turn, 2 spaces in a straight line.

Time Capsule

ID G2B · Initiative 5 · Tier II · Green · Defense 2 · Movement 2 · Skill · Range/Radius 4 · Item icon: Initiative

You, and friendly heroes in radius, may retrieve all cards discarded this turn.

Back to the Future

ID G3A · Initiative 5 · Tier III · Green · Defense 3 · Movement 2 · Skill - Ranged · Range/Radius 4 · Item icon: Attack

Choose one —

  • Place a unit in range into the space where that unit was at the start of this turn.
  • Move an enemy hero in range, who remained in the same space since the last turn, 2 spaces in a straight line.

Future Proof

ID G3B · Initiative 5 · Tier III · Green · Defense 3 · Movement 2 · Skill · Range/Radius 4 · Item icon: Initiative

Choose one —

  • You, and friendly heroes in radius, may retrieve all cards discarded this turn.
  • This turn: Friendly heroes in radius are immune to enemy actions.

Time Snare

ID B1 · Initiative 8 · Tier I · Blue · Defense 3 · Movement 2 · Skill - Ranged · Range/Radius 2

An enemy hero in range who has already resolved a card this turn discards a card, if able.

Time Trap

ID B2A · Initiative 9 · Tier II · Blue · Defense 4 · Movement 2 · Skill - Ranged · Range/Radius 3 · Item icon: Defense

An enemy hero in range who has already resolved a card this turn discards a card, if able.

Time Loop

ID B2B · Initiative 9 · Tier II · Blue · Defense 4 · Movement 2 · Skill - Ranged · Range/Radius 4 · Item icon: Radius

Swap with an enemy hero in range who has already resolved a card this turn.

Time Bomb

ID B3A · Initiative 9 · Tier III · Blue · Defense 4 · Movement 2 · Skill - Ranged · Range/Radius 3 · Item icon: Movement

An enemy hero in range who has already resolved a card this turn discards a card, or is defeated.

Time Warp

ID B3B · Initiative 9 · Tier III · Blue · Defense 4 · Movement 2 · Skill - Ranged · Range/Radius 4 · Item icon: Radius

Choose one —

  • Swap with an enemy hero in range who has already resolved a card this turn.
  • An enemy hero in range swaps their unresolved card with one of their resolved cards of their choice.

Temporal Punch

ID R1 · Initiative 7 · Tier I · Red · Defense 7 · Movement 3 · Attack 9 · Attack

Target a unit adjacent to you; when defending, the enemy hero must use the Initiative value of their card and items instead of the Defense value of their card and items.

(Minion defense modifiers are applied as normal.)

Temporal Slam

ID R2A · Initiative 7 · Tier II · Red · Defense 7 · Movement 3 · Attack 11 · Attack · Item icon: Initiative

Target a unit adjacent to you; when defending, the enemy hero must use the Initiative value of their card and items instead of the Defense value of their card and items.

Flashback

ID R2B · Initiative 7 · Tier II · Red · Defense 6 · Movement 3 · Attack 5 · Attack · Item icon: Defense

Target a unit adjacent to you. After the attack:

You may place 3 Glitch tokens in radius, with at least two spaces between each token; if you do, up to 1 enemy hero in radius swaps with a Glitch token of their choice.

End of turn: Remove all Glitch tokens.

Temporal Judgment

ID R3A · Initiative 8 · Tier III · Red · Defense 8 · Movement 3 · Attack 12 · Attack · Item icon: Radius

Target a unit adjacent to you; when defending, the enemy hero must use the Initiative value of their card and items instead of the Defense value of their card and items.

Déjà Vu

ID R3B · Initiative 8 · Tier III · Red · Defense 7 · Movement 3 · Attack 6 · Attack · Range/Radius 3 · Item icon: Defense

Target a unit adjacent to you. After the attack:

You may place 2 Glitch tokens in radius, with at least two spaces between each token; if you do, up to 1 enemy hero in radius swaps with a Glitch token of their choice.

End of turn: Remove all Glitch tokens.

Unstable Timeline

ID S · Initiative 1 · Tier Basic · Silver · Defense 6 · Basic Defense / Skill · Range/Radius 4

Place 2 Glitch tokens in radius, with at least two spaces between each token; if used as a defense, place 3 tokens instead.

An enemy hero in play chooses one of the Glitch tokens; you swap with that token.

End of turn: Remove all Glitch tokens.

Reverse Time

ID D · Initiative 11 · Tier Basic · Gold · Defense 2 · Movement 1 · Attack 4 · Basic Attack

Target a unit adjacent to you. After the attack:

Next turn: Heroes with lower initiative act before heroes with higher initiative; this effect ignores immunity.

(Resolve ties as normal.)

Tear in Time

ID DH · Initiative 10 · Tier H · Gold · Defense 1 · Movement 1 · Attack 3 · Basic Attack

Target a hero adjacent to you. After the attack: Next Turn: Heroes with lower initiative act before heroes with higher initiative. This effect ignores immunity.

Alternative Timelines

ID P · Tier IV · Purple · Ultimate

You may play two cards each turn; if you do, after the cards are revealed, retrieve one of your unresolved cards.

Takahide

21 cards, including three Gold basic cards (Sting Like a Bee, Float Like a Butterfly, Strike Like a Tiger).

Sting Like a Bee

ID D1 · Tier Basic · Gold · Initiative 7 · Movement 1 · Attack 5 · Defense 1 · Basic Attack - Ranged · Range/Radius 3

Target a unit at maximum range. After the attack: Swap this card with a different gold card in your deck.

( This card starts the game in your deck. )

Float Like a Butterfly

ID D2 · Tier Basic · Gold · Initiative 8 · Movement 5 · Defense 8 · Basic Movement

Swap this card with a different gold card in your deck.

( This card starts the game in your hand. )

Strike Like a Tiger

ID D3 · Tier Basic · Gold · Initiative 9 · Movement 3 · Attack 7 · Defense 3 · Basic Attack

Target a unit adjacent to you. After the attack: Swap this card with a different gold card in your deck.

( This card starts the game in your deck. )

Bushido

ID S · Tier Basic · Silver · Initiative 5 · Defense 6 · Basic Skill

Swap your gold card with a different gold card in your deck; if you swap a resolved or discarded card this way, place the new card facedown.

Shameful Display

ID SH · Tier H · Silver · Initiative 5 · Defense ! · Basic Defense

( You are defeated. )

Ready For War

ID P · Tier IV · Purple · Ultimate

Return your silver card to your deck and take two gold cards from your deck into your hand.

( You now have a total hand size of 6 cards. )

Come To Aid

ID G1 · Tier I · Green · Initiative 4 · Movement 2 · Defense 3 · Skill - Ranged · Range/Radius 3

A friendly hero in range may discard a card. If that hero has a card in the discard, you may move up to 3 spaces.

Bring The Relief

ID G2A · Tier II · Green · Initiative 3 · Movement 2 · Defense 4 · Skill - Ranged · Range/Radius 4 · Item icon: Attack

A friendly hero in range may discard a card. If that hero has a card in the discard, you may move up to 4 spaces.

Pledge of Allegiance

ID G2B · Tier II · Green · Initiative 3 · Movement 2 · Defense 4 · Skill - Ranged · Range/Radius 4 · Item icon: Defense

A friendly hero in range may discard a card. If that hero has a card in the discard, both you and that hero gain 1 coin and you may retrieve a discarded card.

Commit Reserves

ID G3A · Tier III · Green · Initiative 3 · Movement 2 · Defense 4 · Skill - Ranged · Range/Radius 4 · Item icon: Radius

A friendly hero in range may discard a card. If that hero has a card in the discard, you may move up to 4 spaces, ignoring obstacles.

Loyal Retainer

ID G3B · Tier III · Green · Initiative 3 · Movement 2 · Defense 4 · Skill - Ranged · Range/Radius 4 · Item icon: Defense

A friendly hero in range may discard a card. If that hero has a card in the discard, both you and that hero gain 2 coins and you may retrieve a discarded card.

Proven Warrior

ID B1 · Tier I · Blue · Initiative 9 · Movement 2 · Defense 4 · Skill · Range/Radius 3

Choose a card in the discard of a friendly hero in radius. An enemy hero in radius discards a card of the same color, if able.

Chosen Champion

ID B2A · Tier II · Blue · Initiative 10 · Movement 2 · Defense 4 · Skill · Range/Radius 4 · Item icon: Attack

Choose a card in the discard of a friendly hero in radius. An enemy hero in radius discards a card of the same color, if able.

Calculated Risk

ID B2B · Tier II · Blue · Initiative 10 · Movement 2 · Defense 4 · Skill · Range/Radius 4 · Item icon: Initiative

A friendly hero in radius may discard an attack card. If that hero has a card in the discard, that hero may move up to 2 spaces.

The Right Hand

ID B3A · Tier III · Blue · Initiative 10 · Movement 2 · Defense 5 · Skill · Range/Radius 4

Choose a card in the discard of a friendly hero in radius. Up to two enemy heroes in radius discard a card of the same color, if able.

Tactical Gambit

ID B3B · Tier III · Blue · Initiative 10 · Movement 2 · Defense 5 · Skill · Range/Radius 4 · Item icon: Initiative

A friendly hero in radius may discard an attack card. If that hero has a card in the discard, that hero may move up to 2 spaces, ignoring obstacles.

Set An Example

ID R1 · Tier I · Red · Initiative 11 · Movement 1 · Attack 2 · Defense 1 · Attack · Range/Radius 3

Target a unit adjacent to you. After the attack: A friendly hero in radius may swap their unresolved card with a card in their hand.

Lead From The Front

ID R2A · Tier II · Red · Initiative 11 · Movement 1 · Attack 3 · Defense 2 · Attack · Range/Radius 4 · Item icon: Initiative

Target a unit adjacent to you. After the attack: A friendly hero in radius may swap their unresolved card with a card in their hand.

Spinning Blade

ID R2B · Tier II · Red · Initiative 11 · Movement 1 · Attack 3 · Defense 2 · Attack · Item icon: Defense

Target a unit adjacent to you. After the attack: This turn: Empty spaces adjacent to you count as obstacles for enemy units.

Hold My Saké

ID R3A · Tier III · Red · Initiative 12 · Movement 1 · Attack 3 · Defense 2 · Attack · Range/Radius 4 · Item icon: Movement

Target a unit adjacent to you. After the attack: A friendly hero in radius may swap their unresolved card with a card in their hand, or in their discard.

Blade Helix

ID R3B · Tier III · Red · Initiative 12 · Movement 1 · Attack 3 · Defense 2 · Attack · Range/Radius 1 · Item icon: Radius

Target a unit adjacent to you. After the attack: This turn: Empty spaces in radius count as obstacles for enemy units.

Transcription Notes

  • Source: the card text and stats above come from the five per-hero CSV files (server/<Hero>.csv in the community repository). Card text and card stats match the repository's characters.json for every card, matched by card name.
  • Card IDs are transcribed exactly as the CSV prints them. characters.json labels some IDs differently: Mortimer's G2 is G2A there (Gathering Horde), Mortimer's G3 is G3A (Army of Darkness), and the ultimate P is P4 for all five heroes. Nothing here was corrected to match.
  • Mortimer: the CSV lists two cards with ID B3B (Stalking Scalpers and Morbid Mosh) and no B2A. Both are kept under their printed name and ID. This may be a source typo, but no official card list was available to confirm it.
  • Takahide's CSV has a different column order from the other four files (Card Name before Initiative), and its Shameful Display Defense is printed as !. Both are transcribed as printed.
  • Multi-line card text is kept in the order the CSV gives. A continuation line inside a bullet is joined onto that bullet. Bullet markers (* or ) are rendered as Markdown list items.
  • Macabre Mayhem
  • Master of Puppets
  • Robbing Zombies
  • Morbid Mosh
  • Shallow Graves
  • Braaaaaaaains...!
  • Take-Off
  • Flaming Breath
  • Carry Away
  • Nibble
  • Safe Landing
  • Scorching Breath
  • Temporal Judgment
  • Déjà Vu
  • Unstable Timeline
  • Reverse Time
  • Tear in Time
  • Alternative Timelines
  • Chosen Champion
  • Calculated Risk
  • The Right Hand
  • Tactical Gambit
  • Set An Example
  • Lead From The Front
  • Spinning Blade
  • Hold My Saké
  • Blade Helix
  • •
  • Stat fields the CSV leaves blank are omitted. "Item icon" is the CSV's own column name; the data does not explain what the icon means, so none is given.
  • Not included, because the source data does not contain them: hero dashboards, passive ability text, tokens, and card art or official card scans.