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Guards of Atlantis II: Tabletop MOBA – Renowned Hero Pack thumbnail

Guards of Atlantis II: Tabletop MOBA – Renowned Hero Pack

Expansion for Guards of Atlantis II

Guards of Atlantis II: Tabletop MOBA – Renowned Hero Pack Rulebook

Table of Contents

Table of Contents

  • Card Notes
  • Wuk the Grove Keeper
    • Mystic Saplings
    • Tree Slam
    • Makeshift Weapon
    • March Of Nature
    • Gifts Of Nature
    • Tree Of Plenty
    • Claim Dominance
    • Abundance
    • Assert Dominance
    • Toss Away
    • Mighty Throw
    • Into The Canopy
    • Monstrous Throw
    • Treetop Ride
    • Nature's Protector
    • Nature's Guardian
    • Trample
    • Nature's Champion
    • Angry Stampede
  • Min the Dragonmonk
    • Bullrush
    • Bulwark
    • Mad Dash
    • Shield
    • Onslaught
    • War Drummer
    • Throwing Axe
    • Shield Bash
    • Mighty Punch
    • Brutal Jab
    • Savage Kick
    • Counterattack
    • Fortify
  • Hanu the Trickster
    • Monkey Twist
    • Helping Hand
    • Hurry Up!
    • Unexpected Journey
    • Hear Nothing
    • Even The Odds
    • Monkey Trick
    • This Way!
    • There And Back Again
    • Fight And Flight
    • Fight Or Flight
    • That Way!
    • Trusted Sidekick
  • Swift the Sharpshooter
    • Reload!
    • Assault Jump
    • Steam Jump
    • Bounce
    • Suppress
    • Snipe
    • Delayed Jump
    • Shotgun
    • Prepared Shot
    • Bullet Time
    • Mobile Scout
    • Mark for Death
    • Super-Shotgun

Card Notes

Each card below lists its printed statistics as given in the source data: Initiative, Tier, Color, Defense, Movement, Attack, Action Type, Range/Radius and Item Icon. A statistic is omitted where the source leaves it blank. The card text is reproduced as written in the source data.

Wuk the Grove Keeper

Mystic Saplings

Initiative 4 · Tier Basic · Color Silver · Defense 4 · Action Type Basic Skill · Range/Radius 3

Place up to 3 [Tree] Tree tokens in radius; Tree tokens are not removed at the end of round.

Tree Slam

Initiative 11 · Tier Basic · Color Gold · Defense 3 · Movement 1 · Attack 4 · Action Type Basic Attack - Ranged · Range/Radius 2

Choose one —

  • Target a minion adjacent to you.
  • Remove a [Tree] Tree token adjacent to you.

Target a unit in range.

Makeshift Weapon

Initiative 10 · Tier H · Color Gold · Defense 2 · Movement 1 · Attack 3 · Action Type Basic Attack - Ranged · Range/Radius 2

Choose one —

  • Target a hero adjacent to you.
  • Remove a [Tree] Tree token adjacent to you.

Target a hero in range.

March Of Nature

Tier IV · Color Purple · Action Type Ultimate · Range/Radius 3

Each time after you resolve a card, you may place a [Tree] Tree token in radius.

Gifts Of Nature

Initiative 8 · Tier I · Color Blue · Defense 5 · Movement 2 · Action Type Skill · Range/Radius 3

Remove a [Tree] Tree token in radius.

You may retrieve a discarded card.

Tree Of Plenty

Initiative 9 · Tier II · Color Blue · Defense 6 · Movement 2 · Action Type Skill · Range/Radius 4 · Item Icon Attack

Remove a [Tree] Tree token in radius.

Choose one —

  • You may retrieve a discarded card.
  • A friendly hero in radius may retrieve a discarded card.

Claim Dominance

Initiative 9 · Tier II · Color Blue · Defense 6 · Movement 2 · Action Type Skill · Item Icon Initiative

This round: Up to 1 enemy minion adjacent to you does not count towards the minion total during minion battle, regardless of immunity.

Abundance

Initiative 9 · Tier III · Color Blue · Defense 6 · Movement 2 · Action Type Skill · Range/Radius 4 · Item Icon Radius

Remove a [Tree] Tree token in radius.

Choose one or both —

  • You may retrieve a discarded card.
  • A friendly hero in radius may retrieve a discarded card.

Assert Dominance

Initiative 9 · Tier III · Color Blue · Defense 6 · Movement 2 · Action Type Skill · Item Icon Movement

This round: Up to 2 enemy minions adjacent to you do not count towards the minion total during minion battle, regardless of immunity.

Toss Away

Initiative 6 · Tier I · Color Green · Defense 4 · Movement 2 · Action Type Skill - Ranged · Range/Radius 3

Place a token, or an enemy unit, adjacent to you into a space in range.

Mighty Throw

Initiative 5 · Tier II · Color Green · Defense 4 · Movement 2 · Action Type Skill - Ranged · Range/Radius 4 · Item Icon Attack

Place a token, or an enemy unit, adjacent to you into a space in range.

Into The Canopy

Initiative 5 · Tier II · Color Green · Defense 4 · Movement 2 · Action Type Skill · Range/Radius 2 · Item Icon Defense

Choose one —

  • Swap with a [Tree] Tree token in radius.
  • Swap a friendly unit in radius with a Tree token in radius.

Monstrous Throw

Initiative 5 · Tier III · Color Green · Defense 5 · Movement 2 · Action Type Skill - Ranged · Range/Radius 4 · Item Icon Attack

Place a token, or an enemy unit, adjacent to you into a space in range.

May repeat once.

Treetop Ride

Initiative 5 · Tier III · Color Green · Defense 5 · Movement 2 · Action Type Skill · Range/Radius 2

Choose up to two times —

  • Swap with a [Tree] Tree token in radius.
  • Swap a friendly unit in radius with a Tree token in radius.

Nature's Protector

Initiative 7 · Tier I · Color Red · Defense 7 · Movement 4 · Attack 5 · Action Type Attack - Ranged · Range/Radius 2

Choose one —

  • Target a hero adjacent to you.
  • Target a unit in range adjacent to a [Tree] Tree token.

Nature's Guardian

Initiative 7 · Tier II · Color Red · Defense 8 · Movement 4 · Attack 5 · Action Type Attack - Ranged · Range/Radius 3 · Item Icon Initiative

Choose one —

  • Target a hero adjacent to you.
  • Target a unit in range adjacent to a [Tree] Tree token.

Trample

Initiative 7 · Tier II · Color Red · Defense 7 · Movement 4 · Action Type Movement · Item Icon Defense

If you move in a straight line: You may ignore obstacles; each enemy hero you moved through discards a card, or is defeated; defeat up to one minion you moved through.

Nature's Champion

Initiative 8 · Tier III · Color Red · Defense 8 · Movement 4 · Attack 6 · Action Type Attack - Ranged · Range/Radius 3 · Item Icon Initiative

Choose one, or both, on different targets —

  • Target a hero adjacent to you.
  • Target a unit in range adjacent to a [Tree] Tree token.

Angry Stampede

Initiative 8 · Tier III · Color Red · Defense 7 · Movement 4 · Action Type Movement · Item Icon Movement

If you move in a straight line: You may ignore obstacles; each enemy hero you moved through discards a card, or is defeated; defeat up to two minions you moved through.

Min the Dragonmonk

Bullrush

Initiative 7 · Tier II · Color Red · Defense 8 · Movement 3 · Attack 6 · Action Type Attack · Item Icon Initiative

Before the attack: Move 2 or 3 spaces in a straight line to a space adjacent to an enemy unit, then target that unit.

Bulwark

Initiative 12 · Tier Basic · Color Silver · Defense 4 · Action Type Basic Skill · Range/Radius 4

You may retrieve a discarded card. This turn: You and friendly units in radius cannot be moved, pushed, swapped or placed by enemy heroes.

Mad Dash

Initiative 7 · Tier I · Color Red · Defense 7 · Movement 3 · Attack 6 · Action Type Attack

Before the attack: Move 2 spaces in a straight line to a space adjacent to an enemy unit, then target that unit. (If you cannot make this move, you cannot attack.)

Shield

Initiative 6 · Tier I · Color Green · Defense 4 · Movement 2 · Action Type Skill · Range/Radius 1

This round: When any friendly minion in radius is defeated you may discard a silver card. If you do, the minion is not removed. (The enemy hero still gains the coins for defeating the minion.)

Onslaught

Initiative 11 · Tier Basic · Color Gold · Defense 3 · Movement 1 · Attack 4 · Action Type Basic Attack

Target a unit adjacent to you. After the attack: Move into the space it occupied, if able.

War Drummer

Initiative 5 · Tier II · Color Green · Defense 5 · Movement 2 · Action Type Skill - Ranged · Range/Radius 4 · Item Icon Defense

A friendly hero in range gains 1 coin; if any hero was defeated this round, that friendly hero gains 3 coins instead.

Throwing Axe

Initiative 7 · Tier II · Color Red · Defense 7 · Movement 4 · Attack 3 · Action Type Attack - Ranged · Range/Radius 2 · Item Icon Defense

Choose one — * Target a unit adjacent to you. * You may discard a card; if you do, target a unit in range.

Shield Bash

Initiative 9 · Tier II · Color Blue · Defense 6 · Movement 2 · Action Type Skill · Item Icon Attack

An enemy hero adjacent to you who has played an attack card this turn discards a card, if able.

Mighty Punch

Initiative 9 · Tier II · Color Blue · Defense 6 · Movement 2 · Action Type Skill · Item Icon Initiative

You may move 1 space. Push an enemy unit or a token adjacent to you up to 2 spaces.

Brutal Jab

Initiative 8 · Tier I · Color Blue · Defense 5 · Movement 2 · Action Type Skill

You may move 1 space. Push an enemy unit or a token adjacent to you up to 1 space.

Savage Kick

Initiative 9 · Tier III · Color Blue · Defense 6 · Movement 2 · Action Type Skill · Item Icon Initiative

Move up to 2 spaces. Push an enemy unit or a token adjacent to you up to 2 spaces.

Counterattack

Initiative 9 · Tier III · Color Blue · Defense 6 · Movement 2 · Action Type Skill · Item Icon Radius

An enemy hero adjacent to you who has played an attack card this turn discards a card, or is defeated.

Fortify

Initiative 5 · Tier III · Color Green · Defense 5 · Movement 2 · Action Type Skill · Range/Radius 2 · Item Icon Attack

This round: When any friendly minion in radius is defeated you may discard a basic card. If you do, the minion is not removed.

Bolster

Initiative 5 · Tier II · Color Green · Defense 5 · Movement 2 · Action Type Skill · Range/Radius 2 · Item Icon Attack

This round: When any friendly minion in radius is defeated you may discard a silver card. If you do, the minion is not removed.

Master Skald

Initiative 5 · Tier III · Color Green · Defense 5 · Movement 2 · Action Type Skill - Ranged · Range/Radius 4 · Item Icon Defense

A friendly hero in range gains 2 coins; if any hero was defeated this round, that friendly hero gains 4 coins instead.

One Man Army

Tier IV · Color Purple · Action Type Ultimate

During minion battle you count as a heavy minion; if you would be removed, lose the push instead.

Furious Charge

Initiative 8 · Tier III · Color Red · Defense 8 · Movement 3 · Attack 7 · Action Type Attack · Item Icon Movement

Before the attack: Move 2, 3, or 4 spaces in a straight line to a space adjacent to an enemy unit, then target that unit.

Leap Forward

Initiative 10 · Tier H · Color Gold · Defense 3 · Movement 1 · Attack 3 · Action Type Basic Attack

Target a hero adjacent to you. After the attack: Move into the space it occupied, if able.

Throwing Spear

Initiative 8 · Tier III · Color Red · Defense 8 · Movement 7 · Attack 4 · Action Type Attack - Ranged · Range/Radius 2 · Item Icon Radius

Choose one — * Target a unit adjacent to you. * You may discard a card. If you have a card in the discard, target a unit in range.

Hanu the Trickster

Monkey Twist

Initiative 2 · Tier II · Color Green · Defense 2 · Movement 2 · Action Type Skill · Range/Radius 2 · Item Icon Defense

Swap two friendly units in radius.

Helping Hand

Initiative 9 · Tier I · Color Red · Defense 4 · Movement 5 · Attack 3 · Action Type Attack - Ranged · Range/Radius 3

Choose one —

  • Target a unit adjacent to you.
  • Target a hero in range, adjacent to your friendly hero.

Hurry Up!

Initiative 12 · Tier Basic · Color Silver · Defense 1 · Action Type Basic Skill - Ranged · Range/Radius 4

Set the printed Initiative value of an unresolved card of a hero in range to 11, until it is resolved, or otherwise changes state.

( This may change the initiative order and tie breakers. )

Unexpected Journey

Initiative 10 · Tier I · Color Blue · Defense 4 · Movement 3 · Action Type Skill · Range/Radius 2

Swap with an enemy hero in radius.

This turn: That hero is immune.

End of turn: Swap with that hero, regardless of radius and immunity.

Hear Nothing

Initiative 2 · Tier II · Color Green · Defense 2 · Movement 2 · Action Type Skill · Range/Radius 3 · Item Icon Attack

Swap with an enemy hero in radius.

Even The Odds

Initiative 9 · Tier II · Color Red · Defense 4 · Movement 5 · Attack 4 · Action Type Attack - Ranged · Range/Radius 4 · Item Icon Initiative

Choose one —

  • Target a unit adjacent to you.
  • Target a hero in range, adjacent to your friendly hero.

Monkey Trick

Initiative 2 · Tier I · Color Green · Defense 1 · Movement 2 · Action Type Skill · Range/Radius 1

Swap two friendly units in radius.

This Way!

Initiative 11 · Tier II · Color Blue · Defense 4 · Movement 3 · Action Type Skill · Range/Radius 3 · Item Icon Initiative

A friendly hero in radius chooses a distance of 1 or 2; move both of you that number of spaces in the same direction of your choice.

( Both must be moved the full distance, or neither one moves. )

There And Back Again

Initiative 11 · Tier II · Color Blue · Defense 4 · Movement 3 · Action Type Skill · Range/Radius 3 · Item Icon Attack

Swap with an enemy hero in radius.

This turn: That hero is immune.

End of turn: Swap with that hero, regardless of radius and immunity.

Fight And Flight

Initiative 13 · Tier Basic · Color Gold · Defense 1 · Movement 2 · Attack 2 · Action Type Basic Attack

Target a unit adjacent to you.

If the target is not defeated, After the attack: If able, move 3 spaces in a straight line.

Fight Or Flight

Initiative 12 · Tier H · Color Gold · Defense 1 · Movement 1 · Attack 1 · Action Type Basic Skill · Item Icon Attack

Target a hero adjacent to you.

If the target is not defeated, After the attack:

If able, move 3 spaces in a straight line.

That Way!

Initiative 11 · Tier III · Color Blue · Defense 5 · Movement 3 · Action Type Skill · Range/Radius 3 · Item Icon Initiative

A friendly hero in radius chooses a distance of 1, 2 or 3; move both of you that number of spaces in the same direction of your choice.

( Both must be moved the full distance, or neither one moves. )

Trusted Sidekick

Initiative 10 · Tier III · Color Red · Defense 5 · Movement 5 · Attack 4 · Action Type Attack - Ranged · Range/Radius 4 · Item Icon Movement

Choose one, or both, in any order —

  • Target a unit adjacent to you.
  • Target a hero in range, adjacent to your friendly hero and not adjacent to you.

Safe Travels

Initiative 11 · Tier III · Color Blue · Defense 5 · Movement 3 · Action Type Skill · Range/Radius 3 · Item Icon Attack

Swap with an enemy hero in radius.

This turn: That hero is immune.

End of turn: Swap with that hero, regardless of radius and immunity. You may move 1 space.

Outnumber

Initiative 9 · Tier II · Color Red · Defense 5 · Movement 5 · Attack 5 · Action Type Attack - Ranged · Range/Radius 4 · Item Icon Defense

Choose one —

  • Target a unit adjacent to you.
  • Target a minion in range, adjacent to your friendly hero.

Pile On

Initiative 10 · Tier III · Color Red · Defense 6 · Movement 5 · Attack 5 · Action Type Attack - Ranged · Range/Radius 4 · Item Icon Radius

Choose one, or both, in any order —

  • Target a unit adjacent to you.
  • Target a minion in range, adjacent to your friendly hero.

See Nothing

Initiative 1 · Tier III · Color Green · Defense 2 · Movement 2 · Action Type Skill · Range/Radius 3 · Item Icon Radius

Swap with an enemy hero in radius.

You may move 1 space.

Monkey Business

Initiative 1 · Tier III · Color Green · Defense 2 · Movement 2 · Action Type Skill · Range/Radius 2 · Item Icon Defense

Swap two friendly units in radius.

You may move 1 space.

The Ultimate Trick

Tier IV · Color Purple · Action Type Ultimate

You choose the next action, and how it is performed, for a hero you target with the “Hurry Up!”.

Swift the Sharpshooter

Reload!

Initiative 6 · Tier Basic · Color Gold · Defense 1 · Movement 1 · Action Type Basic Skill

Choose one —

  • Perform the primary action of your rightmost resolved card.
  • Defeat a minion adjacent to you.

Assault Jump

Initiative 10 · Tier II · Color Blue · Defense 4 · Movement 2 · Action Type Skill · Range/Radius 4 · Item Icon Attack

Place yourself into a space in a straight line in radius. Push an enemy unit adjacent to you up to 2 spaces.

Steam Jump

Initiative 9 · Tier I · Color Blue · Defense 3 · Movement 2 · Action Type Skill · Range/Radius 3

Place yourself into a space in a straight line in radius. Push an enemy unit adjacent to you up to 1 space.

Bounce

Initiative 12 · Tier Basic · Color Silver · Defense 2 · Action Type Basic Skill

Move 2 spaces in a straight line, ignoring obstacles; if this card is already resolved as you perform this action, may repeat once.

Suppress

Initiative 4 · Tier I · Color Green · Defense 2 · Movement 2 · Action Type Skill · Range/Radius 3

An enemy hero in radius who is not adjacent to terrain discards a card, if able.

Snipe

Initiative 8 · Tier I · Color Red · Defense 4 · Movement 4 · Attack 5 · Action Type Attack - Ranged · Range/Radius 4

Target a unit at maximum range, and in a straight line.

Delayed Jump

Initiative 10 · Tier II · Color Blue · Defense 4 · Movement 1 · Action Type Skill · Range/Radius 2 · Item Icon Defense

End of turn: Place yourself into a space in radius not in a straight line from you.

Shotgun

Initiative 8 · Tier II · Color Red · Defense 6 · Movement 4 · Attack 4 · Action Type Attack - Ranged · Range/Radius 2 · Item Icon Initiative

Target a unit in range. Before the attack: An enemy hero adjacent to the target discards a card, if able.

Prepared Shot

Initiative 8 · Tier II · Color Red · Defense 5 · Movement 4 · Attack 5 · Action Type Attack - Ranged · Range/Radius 4 · Item Icon Defense

Target a unit in range, in a straight line, and not adjacent to you.

Bullet Time

Tier IV · Color Purple · Action Type Ultimate

After you resolve a basic card, you may perform the primary action on that card; you cannot target the same enemy hero twice in the same turn this way.

Mobile Scout

Initiative 10 · Tier III · Color Blue · Defense 4 · Movement 1 · Action Type Skill · Range/Radius 2 · Item Icon Movement

End of turn: Place yourself into a space in radius not in a straight line from you.

You may then fast travel, if able.

Mark for Death

Initiative 4 · Tier II · Color Green · Defense 2 · Movement 2 · Action Type Skill · Range/Radius 4 · Item Icon Initiative

Move an enemy minion in radius up to 3 spaces to a space in radius.

Next turn: The first time an enemy minion in radius is defeated, gain 1 coin.

Super-Shotgun

Initiative 9 · Tier III · Color Red · Defense 6 · Movement 4 · Attack 5 · Action Type Attack - Ranged · Range/Radius 2 · Item Icon Radius

Target a unit in range. Before the attack: An enemy hero adjacent to the target discards a card, or is defeated.

Killing Ground

Initiative 3 · Tier III · Color Green · Defense 3 · Movement 2 · Action Type Skill · Range/Radius 4 · Item Icon Radius

An enemy hero in radius who is not adjacent to terrain discards a card, or is defeated.

Backup

Initiative 6 · Tier H · Color Gold · Defense 1 · Movement 1 · Action Type Basic Skill

Perform the primary action of your rightmost resolved card. If you perform an Attack action this way, you cannot target minions.

Drop Trooper

Initiative 10 · Tier III · Color Blue · Defense 4 · Movement 2 · Action Type Skill · Range/Radius 4 · Item Icon Attack

Place yourself into a space in a straight line in radius. Push up to two enemy units adjacent to you up to 2 spaces.

Hunting Season

Initiative 3 · Tier III · Color Green · Defense 3 · Movement 2 · Action Type Skill · Range/Radius 4 · Item Icon Initiative

Move up to two enemy minions in radius, up to 3 spaces each, to spaces in radius.

Next turn: The first two times an enemy minion in radius is defeated, gain 1 coin.

Killshot

Initiative 9 · Tier III · Color Red · Defense 5 · Movement 4 · Attack 6 · Action Type Attack - Ranged · Range/Radius 5 · Item Icon Defense

Target a unit in range, in a straight line, and not adjacent to you.

Pin Down

Initiative 4 · Tier II · Color Green · Defense 2 · Movement 2 · Action Type Skill · Range/Radius 4 · Item Icon Attack

An enemy hero in radius who is not adjacent to terrain discards a card, if able.

  • Bolster
  • Master Skald
  • One Man Army
  • Furious Charge
  • Leap Forward
  • Throwing Spear
  • Safe Travels
  • Outnumber
  • Pile On
  • See Nothing
  • Monkey Business
  • The Ultimate Trick
  • Killing Ground
  • Backup
  • Drop Trooper
  • Hunting Season
  • Killshot
  • Pin Down