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Guards of Atlantis II: Tabletop MOBA – Arcane Hero Pack thumbnail

Guards of Atlantis II: Tabletop MOBA – Arcane Hero Pack

Expansion for Guards of Atlantis II

Guards of Atlantis II: Tabletop MOBA – Arcane Hero Pack Rulebook

Table of Contents

Table of Contents

  • Rowenna
    • Throw the Gauntlet
    • Code of Chivalry
    • Earn the Spurs
    • Token of Gratitude
    • Fair Share
    • Feat of Bravery
    • Paragon of Grace
    • Paragon of Valor
    • Close Quarters
    • Melee
    • Opening Shots
    • Grand Melee
    • Opening Volley
    • Stand Guard
    • Protect the Weak
    • Accept Surrender
    • Defend the Innocent
    • Glorious Triumph
    • Fabled Lance
  • Mrak
    • Treacherous Ground
    • Rockslide
    • Rolling Stone
    • Avalanche
    • Strolling Stone
    • Boulder Rush
    • Boulder Blitz
    • Stomping Step
    • Boulderdozer
    • Ground Shaker
    • Seismic Slam
    • Seismic Assault
    • Stone Carapace
  • Snorri
    • Inscribe The Runes
    • Rune Sigils
    • Rune Shards
    • Runic Dagger
    • Runic Hammer
    • Runecaster
    • Runic Battleaxe
    • Runeblaster
    • Oath of Endurance
    • Oath of Fortitude
    • Runetrap
    • Oath of Perseverance
    • Runebomb
  • Razzle
    • Team Spirit
    • Ransack
    • Rummage
    • Wire Dancers
    • Hit and Gone
    • Spectacle
    • Into Thin Air
    • Stunted Doubles
    • Twin Strike
    • Aaaand It's Gone!
    • Magic Trick
    • Alleyoop
    • Tightrope
  • Gydion
    • Elementary Evocation
    • Lesser Conjuration
    • Prepare Spells
    • Lesser Enchantment
    • Elementary Enchantment
    • Elementary Abjuration
    • Lesser Transmutation
    • Cantrip
    • Lesser Abjuration
    • Lesser Necromancy
    • Greater Conjuration
    • Lesser Evocation
  • Transcription Notes

Rowenna

19 cards.

Throw the Gauntlet

ID S · Initiative 5 · Tier Basic · Silver · Defense 3 · Basic Skill - Ranged · Range/Radius 4

Place yourself into a space in range adjacent to an enemy hero in range; that hero may move 1 space; if they do, gain 2 coins.

Code of Chivalry

ID D · Initiative 11 · Tier Basic · Gold · Defense 2 · Movement 1 · Attack 4 · Basic Attack

Target a unit adjacent to you.

Before the attack: If you target a hero, both you and the target may retrieve a discarded card.

Earn the Spurs

ID DH · Initiative 10 · Tier H · Gold · Defense 1 · Movement 1 · Attack 4 · Basic Attack

Target a hero adjacent to you.

Before the attack: Both you and the target may retrieve a discarded card.

Token of Gratitude

ID R1 · Initiative 8 · Tier I · Red · Defense 6 · Movement 4 · Attack 5 · Attack · Range/Radius 1

Target a unit adjacent to you. After the attack:

A friendly hero in radius gains 1 coin.

Fair Share

ID R2A · Initiative 8 · Tier II · Red · Defense 6 · Movement 4 · Attack 6 · Attack · Range/Radius 3 · Item icon: Initiative

Target a unit adjacent to you. After the attack:

A friendly hero in radius gains 1 coin.

Feat of Bravery

ID R2B · Initiative 8 · Tier II · Red · Defense 7 · Movement 4 · Attack 7 · Attack · Range/Radius 4 · Item icon: Defense

Target a unit adjacent to you.

After the attack: A friendly hero in radius may retrieve a discarded card.

Paragon of Grace

ID R3A · Initiative 9 · Tier III · Red · Defense 7 · Movement 4 · Attack 6 · Attack · Range/Radius 3 · Item icon: Radius

Target a unit adjacent to you. After the attack:

A friendly hero in radius gains 1 coin.

May repeat once on a different target.

Paragon of Valor

ID R3B · Initiative 9 · Tier III · Red · Defense 8 · Movement 4 · Attack 7 · Attack · Range/Radius 4 · Item icon: Defense

Target a unit adjacent to you.

After the attack: A friendly hero in radius may retrieve a discarded card; if they do, you may repeat once on a different target.

Close Quarters

ID G1 · Initiative 4 · Tier I · Green · Defense 3 · Movement 2 · Movement · Range/Radius 2

After movement, if you are adjacent to an enemy hero, you may Choose one —

  • Place a friendly minion in radius into a space adjacent to that enemy hero.
  • Place an enemy minion in radius into a space adjacent to you.

Melee

ID G2A · Initiative 4 · Tier II · Green · Defense 4 · Movement 2 · Movement · Range/Radius 3 · Item icon: Attack

After movement, if you are adjacent to an enemy hero, you may Choose one —

  • Place a friendly minion in radius into a space adjacent to that enemy hero.
  • Place an enemy minion in radius into a space adjacent to you.

Opening Shots

ID G2B · Initiative 4 · Tier II · Green · Defense 4 · Movement 2 · Skill · Range/Radius 3 · Item icon: Initiative

If both you and an enemy hero in radius have no cards in the discard, that hero discards a card, if able.

Grand Melee

ID G3A · Initiative 3 · Tier III · Green · Defense 4 · Movement 2 · Movement · Range/Radius 3 · Item icon: Attack

After movement, if you are adjacent to an enemy hero, Choose up to two times —

  • Place a friendly minion in radius into a space adjacent to that enemy hero.
  • Place an enemy minion in radius into a space adjacent to you.

Opening Volley

ID G3B · Initiative 3 · Tier III · Green · Defense 4 · Movement 2 · Skill · Range/Radius 3 · Item icon: Initiative

If both you and an enemy hero in radius have no cards in the discard, that hero discards a card, if able. May repeat once.

Stand Guard

ID B1 · Initiative 9 · Tier I · Blue · Defense 6 · Movement 2 · Skill - Ranged · Range/Radius 3

Swap with a friendly unit in range which is adjacent to an enemy hero, or who has a card in the discard.

Protect the Weak

ID B2A · Initiative 10 · Tier II · Blue · Defense 6 · Movement 2 · Skill - Ranged · Range/Radius 4 · Item icon: Attack

Swap with a friendly unit in range which is adjacent to an enemy hero, or who has a card in the discard.

Accept Surrender

ID B2B · Initiative 10 · Tier II · Blue · Defense 6 · Movement 2 · Skill · Item icon: Defense

Defeat an enemy hero adjacent to you with no cards in hand.

Defend the Innocent

ID B3A · Initiative 10 · Tier III · Blue · Defense 7 · Movement 2 · Skill - Ranged · Range/Radius 4 · Item icon: Radius

Swap with a friendly unit in range which is adjacent to an enemy hero, or who has a card in the discard.

You may retrieve a discarded card.

Glorious Triumph

ID B3B · Initiative 10 · Tier III · Blue · Defense 7 · Movement 2 · Skill · Item icon: Movement

Defeat an enemy hero adjacent to you with no cards in hand; your friendly heroes gain triple assist coins.

Fabled Lance

ID P · Tier IV · Purple · Ultimate · Range/Radius 2

All your attack actions gain the “Ranged” subtype, target a unit in range, and count as having a printed Range value of 2.

Mrak

19 cards.

Treacherous Ground

ID G1 · Initiative 6 · Tier I · Green · Defense 4 · Movement 2 · Skill - Ranged · Range/Radius 3

You may move a unit in range 1 space to a space adjacent to terrain, or a Rock token.

Rockslide

ID G2A · Initiative 5 · Tier II · Green · Defense 4 · Movement 2 · Skill - Ranged · Range/Radius 4 · Item icon: Attack

You may move a unit in range 1 space to a space adjacent to terrain, or a Rock token.

Rolling Stone

ID G2B · Initiative 5 · Tier II · Green · Defense 4 · Movement 2 · Skill · Item icon: Initiative

Move any number of spaces in a straight line, ignoring obstacles, without moving through more than one empty space.

(The starting space and the destination space do not count.)

Avalanche

ID G3A · Initiative 5 · Tier III · Green · Defense 5 · Movement 2 · Skill - Ranged · Range/Radius 4 · Item icon: Range

You may move a unit in range 1 space to a space adjacent to terrain, or a Rock token.

May repeat once.

Strolling Stone

ID G3B · Initiative 5 · Tier III · Green · Defense 5 · Movement 2 · Skill · Item icon: Initiative

Move any number of spaces in a straight line, ignoring obstacles, without moving through more than two empty spaces.

Boulder Rush

ID B1 · Initiative 8 · Tier I · Blue · Defense 6 · Movement 2 · Skill

Push a token, or an enemy unit, adjacent to you 1 or 2 spaces, ignoring obstacles; you may move up to 2 spaces in the direction of the push, ignoring obstacles.

Boulder Blitz

ID B2A · Initiative 9 · Tier II · Blue · Defense 7 · Movement 2 · Skill · Item icon: Defense

Push a token, or an enemy unit, adjacent to you 1, 2 or 3 spaces, ignoring obstacles; you may move up to 3 spaces in the direction of the push, ignoring obstacles.

Stomping Step

ID B2B · Initiative 9 · Tier II · Blue · Defense 7 · Movement 2 · Skill · Range/Radius 4 · Item icon: Attack

Move a unit in radius which is adjacent to terrain, or to a Rock token, 1 space.

Place a Rock token in the space it occupied.

Boulderdozer

ID B3A · Initiative 9 · Tier III · Blue · Defense 7 · Movement 2 · Skill · Item icon: Movement

Push a token, or an enemy unit, adjacent to you 1, 2, 3 or 4 spaces, ignoring obstacles; you may move up to 4 spaces in the direction of the push, ignoring obstacles.

Ground Shaker

ID B3B · Initiative 9 · Tier III · Blue · Defense 7 · Movement 2 · Skill · Range/Radius 4 · Item icon: Attack

Move a unit in radius which is adjacent to terrain, or to a Rock token, 1 space.

Place a Rock token in the space it occupied.

May repeat once on a different target.

Seismic Slam

ID R1 · Initiative 7 · Tier I · Red · Defense 7 · Movement 3 · Attack 6 · Skill · Range/Radius 3

An enemy hero in radius adjacent to terrain, or to a Rock token, discards a card, or is defeated.

(The secondary Attack action is non-ranged.)

Seismic Assault

ID R2A · Initiative 7 · Tier II · Red · Defense 8 · Movement 3 · Attack 7 · Skill · Range/Radius 4 · Item icon: Initiative

An enemy hero in radius adjacent to terrain, or to a Rock token, discards a card, or is defeated.

Stone Carapace

ID R2B · Initiative 7 · Tier II · Red · Defense 6 · Movement 4 · Attack 7 · Movement · Item icon: Defense

This round: If you would discard a card from your hand, you may discard this card instead; you may discard this card to perform its defense action, as if it was in your hand.

Epicenter

ID R3A · Initiative 8 · Tier III · Red · Defense 8 · Movement 3 · Attack 7 · Skill · Range/Radius 4 · Item icon: Radius

An enemy hero in radius adjacent to terrain, or to a Rock token, discards a card, or is defeated.

May repeat once on a different target.

Rock Solid

ID R3B · Initiative 8 · Tier III · Red · Defense 6 · Movement 4 · Attack 7 · Movement · Item icon: Defense

You may retrieve a discarded card.

This round: If you would discard a card from your hand, you may discard this card instead; you may discard this card to perform its defense action, as if it was in your hand.

Fissure

ID D · Initiative 11 · Tier H · Gold · Defense 3 · Movement 1 · Attack 4 · Basic Attack

Target a unit adjacent to you. After the attack:

Place a Rock token in each of the first three empty spaces in the straight line from you in the direction of the attack.

Lesser Fissure

ID DH · Initiative 10 · Tier H · Gold · Defense 2 · Movement 1 · Attack 3 · Basic Attack

Target a hero adjacent to you. After the attack:

Place a rock token in each of the first three empty spaces in the straight line from you in the direction of the attack.

Stone Grip

ID S · Initiative 12 · Tier Basic · Silver · Defense 4 · Basic Skill - Ranged · Range/Radius 3

Place exactly 3 Rock tokens into empty spaces adjacent to an enemy hero in range, and as far away from you as possible.

Rock And A Hard Place

ID P · Tier IV · Purple · Attack 4 · Ultimate

Once per turn, after you place one or more Rock tokens into one or more spaces adjacent to one or more enemy heroes, each of those heroes discards a card, if able.

Snorri

19 cards.

Inscribe The Runes

ID S · Initiative 1 · Tier Basic · Silver · Defense 3 · Basic Skill

Give yourself 4 [Horn] [Axe] [Anvil] [Wings] Rune markers and place one below each of your turn slots.

A rune is active as long as it is below the turn slot matching the current turn.

Rune markers are not removed at the end of round, nor if you are defeated.

Rune Sigils

ID D · Initiative 11 · Tier Basic · Gold · Defense 2 · Movement 1 · Attack 2+ · Basic Attack - Ranged · Range/Radius 2

Target a unit adjacent to you;

if a rune is active:

  • [Wings]: You may target a minion in range instead.
  • [Axe]: +3 [Crossed Swords] Attack.
  • [Anvil]: If you target a hero, gain 3 coins.
  • [Horn]: Repeat once on a different hero in range.

Rune Shards

ID DH · Initiative 10 · Tier H · Gold · Defense 1 · Movement 1 · Attack 1+ · Basic Skill - Ranged · Range/Radius 2

Target a hero adjacent to you;

if a rune is active:

  • [Axe]: +3 [Crossed Swords] Attack.
  • [Anvil]: Gain 2 coins.
  • [Horn]: Repeat once on a different hero in range.

Runic Dagger

ID R1 · Initiative 7 · Tier I · Red · Defense 6 · Movement 3 · Attack 5 · Attack

Target a unit adjacent to you.

After the attack: If the [Anvil] rune is active, you may retrieve a discarded card.

Runic Hammer

ID R2A · Initiative 7 · Tier II · Red · Defense 7 · Movement 3 · Attack 5 · Attack · Item icon: Initiative

Before the attack: If the [Horn] rune is active, you may move 1 space.

Target a unit adjacent to you.

After the attack: If the [Anvil] rune is active, you may retrieve a discarded card.

Runecaster

ID R2B · Initiative 7 · Tier II · Red · Defense 6 · Movement 3 · Attack 4 · Attack - Ranged · Range/Radius 3 · Item icon: Radius

Target a unit at maximum range.

After the attack: If a rune is active:

  • [Horn]: Move up to 2 spaces.
  • [Axe]: An enemy hero who was adjacent to the target discards a card, or is defeated.

Runic Battleaxe

ID R3A · Initiative 8 · Tier III · Red · Defense 7 · Movement 3 · Attack 6 · Attack · Item icon: Radius

Before the attack: If the [Horn] rune is active, you may move 1 space.

Target a unit adjacent to you.

After the attack: If a rune is active:

  • [Axe]: May repeat once on an enemy minion.
  • [Anvil]: You may retrieve a discarded card.

Runeblaster

ID R3B · Initiative 8 · Tier III · Red · Defense 6 · Movement 3 · Attack 5 · Attack - Ranged · Range/Radius 3 · Item icon: Movement

If the [Wings] rune is active, target a unit in range, otherwise target a unit at maximum range.

After the attack: If a rune is active:

  • [Horn]: Move up to 2 spaces.
  • [Axe]: An enemy hero who was adjacent to the target discards a card, or is defeated.

Oath of Endurance

ID G1 · Initiative 5 · Tier I · Green · Movement 2 · Defense

If a rune is active:

  • [Horn]: Block a basic attack.
  • [Axe]: Block a non-ranged attack.

This Turn: You are immune to enemy actions.

Oath of Fortitude

ID G2A · Initiative 5 · Tier II · Green · Movement 2 · Defense · Item icon: Initiative

If a rune is active:

  • [Horn]: Block a basic attack;
  • [Axe]: Block a non-ranged attack;
  • [Wings]: Block a ranged attack;

This Turn: You are immune to enemy actions.

Runetrap

ID G2B · Initiative 5 · Tier II · Green · Defense 3 · Movement 2 · Skill · Range/Radius 3 · Item icon: Attack

If a rune is active, an enemy hero in radius:

  • [Horn]: Discards a green card, if able.
  • [Axe]: Discards a silver card, if able.
  • [Anvil]: Discards a blue card, if able.

Oath of Perseverance

ID G3A · Initiative 4 · Tier III · Green · Movement 2 · Defense · Item icon: Initiative

Choose one active rune:

  • [Horn]: Block a basic attack;
  • [Axe]: Block a non-ranged attack;
  • [Wings]: Block a ranged attack;
  • [Anvil]: Block a non-basic attack;

This Turn: You are immune to enemy actions.

Runebomb

ID G3B · Initiative 4 · Tier III · Green · Defense 4 · Movement 2 · Skill · Range/Radius 3 · Item icon: Radius

Choose one active rune; depending on that rune, an enemy hero in radius:

  • [Horn]: Discards a green card, if able.
  • [Axe]: Discards a silver card, if able.
  • [Anvil]: Discards a blue card, if able.
  • [Wings]: Discards a gold card, if able.

Safe Passage

ID B1 · Initiative 9 · Tier I · Blue · Defense 5 · Movement 3 · Movement

If the [Wings] rune is active,

This turn: You may ignore obstacles.

Hidden Passage

ID B2A · Initiative 9 · Tier II · Blue · Defense 6 · Movement 3 · Movement · Item icon: Attack

If a rune is active:

  • [Wings]: This turn: You may ignore obstacles.
  • [Anvil]: This turn: You are immune to enemy actions.

Ancestral Boon

ID B2B · Initiative 9 · Tier II · Blue · Defense 6 · Movement 3 · Skill · Range/Radius 4 · Item icon: Defense

If a rune is active,

a friendly hero in radius may:

  • [Axe]: Swap a resolved card with a card in hand.
  • [Anvil]: Retrieve all their discarded cards.

Deep Passage

ID B3A · Initiative 10 · Tier III · Blue · Defense 6 · Movement 3 · Movement · Item icon: Radius

If a rune is active:

  • [Wings]: This turn: You may ignore obstacles.
  • [Anvil]: This turn: You are immune to enemy actions.
  • [Horn]: Gain +2 [Boot] Movement.

Ancestral Grace

ID B3B · Initiative 10 · Tier III · Blue · Defense 6 · Movement 3 · Skill · Range/Radius 4 · Item icon: Defense

If a rune is active,

a friendly hero in radius may:

  • [Axe]: Swap a resolved card with a card in hand.
  • [Anvil]: Retrieve all their discarded cards.
  • [Wings]: Swap one of their items with an item on their card of the same tier and color.

Rune Mastery

ID P · Tier IV · Purple · Ultimate

Each time you perform an action, choose one inactive rune; that rune counts as a second active rune for this action.

Razzle

19 cards.

Team Spirit

ID B3A · Initiative 11 · Tier III · Blue · Defense 3 · Movement 3 · Skill - Ranged · Range/Radius 4 · Item icon: Radius

Swap with a friendly hero in range.

Move another one of you up to 3 spaces.

Ransack

ID R3A · Initiative 10 · Tier III · Red · Defense 4 · Movement 4 · Attack 5 · Attack · Range/Radius 3 · Item icon: Movement

Target a unit adjacent to you.

After the attack: For each other one of you in radius, you may retrieve a discarded card.

Rummage

ID R2A · Initiative 9 · Tier II · Red · Defense 4 · Movement 4 · Attack 4 · Attack · Range/Radius 3 · Item icon: Initiative

Target a unit adjacent to you.

After the attack: If there is another one of you in radius, you may retrieve a discarded card.

(All of you share cards in hand, deck, and discard.)

Wire Dancers

ID G3A · Initiative 1 · Tier III · Green · Defense 2 · Movement 2 · Movement · Item icon: Initiative

After you move, move another one of you up to 3 spaces.

Hit and Gone

ID R2B · Initiative 9 · Tier II · Red · Defense 4 · Movement 4 · Attack 4 · Attack · Item icon: Defense

Target a unit adjacent to you. After the attack:

You may remove one or more of you in play, except the last one of you.

Spectacle

ID G3B · Initiative 1 · Tier III · Green · Defense 2 · Movement 2 · Skill - Ranged · Range/Radius 2 · Item icon: Attack

Swap with a minion in range.

May repeat once by another one of you, targeting a different minion.

Into Thin Air

ID R3B · Initiative 10 · Tier III · Red · Defense 4 · Movement 4 · Attack 5 · Attack · Item icon: Radius

Target a unit adjacent to you.

After the attack: You may remove one or more of you in play, including all of you.

(If all are removed, you are not defeated. Respawn as normal.)

Stunted Doubles

ID DH · Initiative 12 · Tier H · Gold · Defense 1 · Movement 1 · Attack 1 · Basic Attack · Range/Radius 1

Target a hero adjacent to you. After the attack:

Spawn up to 3 more of you in radius; each of you is the same hero, except when actions are performed. If defeated, remove all of you.

Twin Strike

ID P · Tier IV · Purple · Ultimate

After you perform a basic attack action, another one of you may repeat it once, targeting a different unit.

Aaaand It's Gone!

ID B3B · Initiative 11 · Tier III · Blue · Defense 3 · Movement 3 · Skill · Item icon: Defense

Push a unit adjacent to you up to 3 spaces;

for every space the target moved, move this one of you one space in the opposite direction.

Magic Trick

ID B2B · Initiative 11 · Tier II · Blue · Defense 3 · Movement 3 · Skill · Item icon: Defense

Push a unit adjacent to you up to 2 spaces;

for every space the target moved, move this one of you one space in the opposite direction.

Alleyoop

ID B1 · Initiative 10 · Tier I · Blue · Defense 2 · Movement 3 · Skill - Ranged · Range/Radius 3

Swap with a friendly hero in range.

Move another one of you up to 1 space.

Tightrope

ID G1 · Initiative 2 · Tier I · Green · Defense 1 · Movement 2 · Movement

After you move, you may move another one of you 1 space.

High Wire

ID G2A · Initiative 2 · Tier II · Green · Defense 2 · Movement 2 · Movement · Item icon: Initiative

After you move, move another one of you up to 2 spaces.

Group Performance

ID B2A · Initiative 11 · Tier II · Blue · Defense 3 · Movement 3 · Skill - Ranged · Range/Radius 4 · Item icon: Radius

Swap with a friendly hero in range.

Move another one of you up to 2 spaces.

Crowd Control

ID S · Initiative 13 · Tier Basic · Silver · Defense 1+ · Basic Defense / Skill · Range/Radius 3

When used as a defense action, +2 Defense for each other one of you in radius.

When used as a skill action, remove all other you in play.

Stunt Doubles

ID D · Initiative 13 · Tier Basic · Gold · Defense 1 · Movement 1 · Attack 2 · Basic Attack · Range/Radius 1

Target a unit adjacent to you. After the attack:

Spawn up to 3 more of you in radius; each of you is the same hero, except when actions are performed. If defeated, remove all of you.

Phantom Strike

ID R1 · Initiative 9 · Tier I · Red · Defense 3 · Movement 4 · Attack 4 · Attack

Target a unit adjacent to you. After the attack:

If there is more than one of you in play, you may remove one of you.

Theatrics

ID G2B · Initiative 2 · Tier II · Green · Defense 2 · Movement 2 · Skill - Ranged · Range/Radius 2 · Item icon: Attack

Swap with a minion in range.

Gydion

19 cards.

Elementary Evocation

ID R1 · Initiative 7 · Tier I · Red · Defense 6 · Movement 3 · Skill

Cast the "Burning Hands" spell in the spellbook.

( Burn multiple opponents in near vicinity. )

Lesser Conjuration

ID G2B · Initiative 4 · Tier II · Green · Defense 3 · Movement 2 · Skill · Item icon: Attack

Choose and cast one spell in the spellbook —

  • "Find Familiar"
  • "Dimension Door"

( Summon a familiar to assist you. Travel to a faraway place. )

Prepare Spells

ID S1 · Initiative 13 · Tier Basic · Silver · Defense 2 · Basic Skill

Add all spell cards to the spellbook. Only Gydion can look at the cards in the spellbook.

As each spell is cast, remove it from the spellbook faceup. The action on the spell card is performed by the hero casting the spell.

Lesser Enchantment

ID B2A · Initiative 10 · Tier II · Blue · Defense 4 · Movement 2 · Skill · Item icon: Defense

Choose and cast one spell in the spellbook —

  • "Suggestion"
  • "Dominate Person"

( Turn the dominated person against their own troops. )

Elementary Enchantment

ID B1 · Initiative 9 · Tier I · Blue · Defense 3 · Movement 2 · Skill

Cast the "Suggestion" spell in the spellbook.

( Compel the opposing champion to take a few extra steps. )

Elementary Abjuration

ID G1 · Initiative 5 · Tier I · Green · Defense 2 · Movement 2 · Skill

Cast the "Shield" spell in the spellbook.

( The magic shield protects against mundane threats. )

Lesser Transmutation

ID B2B · Initiative 10 · Tier II · Blue · Defense 4 · Movement 2 · Skill · Item icon: Attack

Choose and cast one spell in the spellbook —

  • "Midas Touch"
  • "Disintegrate"

( Create gold. Turn objects and lesser creatures into dust. )

Cantrip

ID D1 · Initiative 11 · Tier Basic · Gold · Defense 1 · Basic Skill

Choose and cast one spell in the spellbook —

  • "Shocking Grasp" ( To repel a foe! )
  • "Magic Missile" ( To blast at range! )
  • "Expeditious Retreat" ( To dart a great distance! )

Lesser Abjuration

ID G2A · Initiative 4 · Tier II · Green · Defense 3 · Movement 2 · Skill · Item icon: Initiative

Choose and cast one spell in the spellbook —

  • "Shield"
  • "Banishment"

( Touch anything to have it banished where you please. )

Lesser Necromancy

ID R2B · Initiative 8 · Tier II · Red · Defense 6 · Movement 3 · Skill · Item icon: Initiative

Choose and cast one spell in the spellbook —

  • "Vampiric Touch"
  • "Create Undead"

( Harm your foe to heal yourself. Raise an undead servant. )

Greater Conjuration

ID G3B · Initiative 4 · Tier III · Green · Defense 3 · Movement 2 · Skill · Item icon: Movement

Choose and cast one spell in the spellbook —

  • "Find Familiar"
  • "Dimension Door"
  • "Cloud Kill"

( Create a deadly cloud within distance to weaken your foe. )

Lesser Evocation

ID R2A · Initiative 8 · Tier II · Red · Defense 6 · Movement 3 · Skill · Item icon: Defense

Choose and cast one spell in the spellbook —

  • "Burning Hands"
  • "Fireball"

( Wait for your allies to clear the area before hurling a fireball! )

Greater Enchantment

ID B3A · Initiative 10 · Tier III · Blue · Defense 4 · Movement 2 · Skill · Item icon: Radius

Choose and cast one spell in the spellbook —

  • "Suggestion"
  • "Dominate Person"
  • "Power Word Kill"

( Command a weakened foe within earshot to perish instantly. )

Greater Evocation

ID R3A · Initiative 8 · Tier III · Red · Defense 7 · Movement 3 · Skill · Item icon: Defense

Choose and cast one spell in the spellbook —

  • "Burning Hands"
  • "Fireball"
  • "Sunburst"

( Sunburst’s reach and power grows with every cast spell. )

Greater Transmutation

ID B3B · Initiative 10 · Tier III · Blue · Defense 4 · Movement 2 · Skill · Item icon: Attack

Choose and cast one spell in the spellbook —

  • "Midas Touch"
  • "Disintegrate"
  • "Polymorph"

( Polymorph enemies into creatures or objects and vice versa. )

Greater Necromancy

ID R3B · Initiative 8 · Tier III · Red · Defense 7 · Movement 3 · Skill · Item icon: Radius

Choose and cast one spell in the spellbook —

  • "Vampiric Touch"
  • "Create Undead"
  • "Energy Drain"

( Drain energy from a foe in sight to restore your vitality. )

Cheap Trick

ID DH · Initiative 10 · Tier H · Gold · Defense 1 · Basic Skill

Cast the "Expeditious Retreat" spell in the spellbook.

( To dart a great distance! )

Greater Abjuration

ID G3A · Initiative 4 · Tier III · Green · Defense 3 · Movement 2 · Skill · Item icon: Initiative

Choose and cast one spell in the spellbook —

  • "Shield"
  • "Banishment"
  • "Invulnerability"

( Invulnerability makes you impervious to deadly perils. )

The Archwizard

ID P4 · Tier IV · Purple · Ultimate

Whenever you would add cards to the spellbook, you may cast the "Wish" spell in the spellbook instead.

Transcription Notes

  • Source: the card text and stats above come from the five per-hero CSV files (server/<Hero>.csv in the community repository). Each file has 19 cards with the same 12 columns.
  • Card IDs are transcribed exactly as the CSV prints them, including the Gydion IDs S1, D1 and P4, and the Ultimate IDs P. Nothing was corrected to match.
  • Rowenna's Accept Surrender card text was wrapped in stray quotation marks in the CSV. The outer quotation marks are dropped; the card text is otherwise as printed.
  • Bullet markers (•) in the CSV are rendered as Markdown list items. Rune icons in Snorri's card text are written as the CSV prints them, in square brackets ([Horn], [Axe], [Anvil], [Wings], [Crossed Swords], [Boot]). The data does not explain them beyond the card text.
  • Stat fields the CSV leaves blank are omitted. Values with a suffix are kept as printed, for example 2+ and 1+. "Item icon" is the CSV's own column name; the data does not explain what the icon means, so none is given.
  • Epicenter
  • Rock Solid
  • Fissure
  • Lesser Fissure
  • Stone Grip
  • Rock And A Hard Place
  • Safe Passage
  • Hidden Passage
  • Ancestral Boon
  • Deep Passage
  • Ancestral Grace
  • Rune Mastery
  • High Wire
  • Group Performance
  • Crowd Control
  • Stunt Doubles
  • Phantom Strike
  • Theatrics
  • Greater Enchantment
  • Greater Evocation
  • Greater Transmutation
  • Greater Necromancy
  • Cheap Trick
  • Greater Abjuration
  • The Archwizard
  • Not included, because the source data does not contain them: hero dashboards, passive ability text, tokens, and card art or official card scans.