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Greener

Greener Rulebook

Table of Contents

Table of Contents

  • Introduction
  • Material
  • Definition
  • Greener (a game for 2 players)
    • Setup
    • How to Play
    • Strategy

Introduction

Green, Greener and Greenest are three games that use the same set of components. Green is a game for 3 players derived from The House Of The Flying Blades and brother game of RED and BLUE, by the same designer, that uses a non-transitive capturing mechanism. Greener is a capturing game for 2 players, where both must capture the same colour. Greenest is a solo puzzle with the same mechanism as Green.

Material

Depending on the set, you'd have:

  • Basic: a 6 x 6 board, 15 black pyramids, 20 green pyramids, 15 white pyramids.
  • Advanced: a 6x9-9x9 board (using one or both pads), 30 black pyramids, 45 green pyramids, 30 white pyramids.

The pyramids are stackable (any stacking piece will do). There are more than needed, in case you lose any. Don't step on them! The game can be played on any rectangular board with a number of cells divisible by 3.

Definition

A 'stack' is either one pyramid or several pyramids stacked on top of each other.

A stack is controlled by the colour of the topmost pyramid. So a 'Black' stack is a stack of any height with a black pyramid on top, and so on.

Greener (a game for 2 players)

Setup

Place the board in the middle of the playing surface.

Determine the board size (6x6, 6x9 or 9x9) and the number of Black and White pyramids to be used (same number for both). It must be a number between 1/4th and 1/3rd of the board cells. 9 black, 9 white and 18 green is recommended for the first game on a 6x6 board (36 in total). Randomly place that many black pyramids and white pyramids on any empty spaces of the board (one pyramid per cell). Fill the remaining cells with green pyramids. In any case, there must be at least as many green pyramids as black (or white) pyramids.

Each player has an allocated colour (Black or White). Green is a neutral colour. Players may place a pyramid of their colour from the case before them, in order to remind them (or spectators) which player is which colour.

(Setup example, 6x6, with 9 black and 9 white pyramids.)

How to Play

Black starts. Players alternate turns during the game until both players pass in succession.

On your turn, you must make one capture if possible. Otherwise you pass the turn.

Stacks capture other stacks that are on the same row or column and with no other stacks in between them, by stacking on top of them. Stacks cannot be split.

But this time, you can capture stacks of any colour (even your own!).

The game ends when all players pass in succession. The player with the most green pyramids captured (being part of stacks they control) wins the game. In case of a tie, the player with the highest stack wins. If the tie persists, play again.

You can also play in tournament mode (playing twice swapping colours) and add the scores of both games.

Strategy

Capturing opponent's pyramids is a good strategy, but each time you do so you're not capturing green ones! Try to find the perfect balance between the two.