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Greedy Greedy Goblins

Greedy Greedy Goblins Rulebook

Table of Contents

Table of Contents

  • Goal
  • Components
  • Setup
  • How to Play
    • Mining
    • Placing Goblin Pawns
    • End of the Round
    • Scoring the Guildhall
    • Scoring Caves
    • A New Round
    • Winning the Game
    • Minion Cards
  • Tile Descriptions
    • Torch
    • Treasure (Emerald, Ruby, Sapphire, and Gold)
    • Treasure (Diamond)
    • Dynamite
    • Double Dynamite
    • Monster
    • Minion
  • Some Important Details
  • Playing Tips
  • Example Scorings
  • Minion Clarifications
    • Banker
    • Canary
    • Claim Jumper
    • Diamond Cutter
    • Emerald Cutter
    • Expert Miner
    • Gold Smelter
    • Guildmaster
    • Ruby Cutter
    • Sapper
    • Sapphire Cutter
    • Scavenger
    • Wrangler
  • Quick Reference
    • Setup
    • Mining and Placing Goblin Pawns
    • End of the Round
    • Scoring the Guildhall
    • Scoring Caves
    • A New Round
    • Winning the Game

Goal

The player with the most coins at the end of the game wins.

Components

Your game of Greedy Greedy Goblins should come with the following components.

  • 60 Mining tiles, consisting of:
    • 6 Torches
    • 5 Emeralds
    • 5 Rubies
    • 5 Sapphires
    • 5 Gold
    • 3 Diamonds
    • 16 Dynamite
    • 4 Double Dynamite
    • 5 Monsters
    • 6 Minions
  • 12 Goblin pawns, consisting of:
    • 3 Green pawns
    • 3 Yellow pawns
    • 3 Red pawns
    • 3 Blue pawns
  • 4 Clan sheets
  • 8 Cave locations
  • 1 Guildhall location
  • 24 Minion cards
  • 96 Coin tokens, consisting of:
    • 56 Silver
    • 40 Gold
  • Rulebook

Setup

  1. Setup Clans: Each player chooses a clan and places the corresponding 3 goblin pawns on their clan sheet. Note: only use 2 goblin pawns during 4-player games.
  2. Setup Locations: Arrange the cave locations and guildhall location in a circle. The number of caves used in the game is based on the number of players:
    • 5 Cave locations for 2 players.
    • 8 Cave locations for 3 and 4 players.
  3. Setup Minions: Shuffle all of the minion cards to form a face down deck and place it to the side of the play area.
  4. Setup Tiles: Shuffle the mining tiles face down and place them in the center of the table, surrounded by the cave and guildhall locations. This forms the pool of mining tiles.
  5. Return Extras: Return the unused clan sheets and goblin pawns to the box. You can leave the coin tokens in the box until they are needed during scoring.

Players are now ready to begin the game!

How to Play

A game of Greedy Greedy Goblins is played over a number of rounds. At the end of each round, players will score caves with their goblin pawn based on the mining tiles that were placed there.

Mining

All players start the round at the same time and play simultaneously – there are no turns! During the round, you draw and secretly look at mining tiles from the pool one at a time, then decide which cave to place them onto face down. In this way, all caves are being filled with tiles simultaneously by all players.

Placing Goblin Pawns

At any time during the round, you may place a goblin pawn from your clan sheet onto a cave or the guildhall. Once a goblin has been placed onto a cave or the guildhall, it is considered claimed and no other goblins or mining tiles may be placed on that location. In other words, only one goblin pawn can claim each location. Goblins placed on a location cannot be moved or removed during the round.

After a player has placed all of their goblin pawns, they cannot continue to draw mining tiles.

Important: If there is one player left with unplaced goblin pawns, only five more mining tiles can be drawn and placed.

End of the Round

The round ends when all goblins pawns have been placed, or the owning players decide not to place them. Play then proceeds with scoring the locations.

Important: If there is one player left with unplaced goblin pawns, only five more mining tiles can be drawn and placed.

Scoring can be done in any order. If players decide order is important (only at the end of the game probably), then the player with the most coins scores all of their goblin pawns first, followed by the player with the second most coins, and so on. If two or more players tie for the most coins, resolve the ties randomly.

When a player is scoring their goblin pawns, they may choose to score them in any order they wish (which may be relevant for minion cards).

Scoring the Guildhall

When scoring the guildhall, simply draw one minion card from the top of the deck.

Scoring Caves

When scoring a cave, all mining tiles on the cave sheet are turned face up and their effects are resolved (see "Tile Descriptions").

A New Round

After each player scores all of their goblin pawns, and if no player has 100 or more coins (60 coins for 4-player games), then another round is played using the following steps for setup:

  • All players with four or more minion cards in their hand must discard down to three cards (players choose which cards to discard).
  • Return all goblin pawns to their owners' clan sheets, including those blown up by dynamite.
  • Return all mining tiles to the pool face down and shuffle them.

Players are now ready to begin a new round!

Winning the Game

If a player has 100 or more coins (60 coins for 4-player games) at the end of a round, the game ends and the player with the most coins wins the game!

If two or more players tie for the most coins, then play another round to break the tie.

Minion Cards

Players get minion cards by scoring the guildhall and minion tiles. Minion cards are kept hidden from other players until they are played.

With the exception of the Banker and the Claim Jumper, all minion cards are played onto a cave by the player scoring the cave, after its mining tiles are revealed. After the cave has been scored, the minion cards played on it are discarded face up next to the deck of minion cards.

A minion card that is drawn when scoring a cave cannot be played on that cave, but can be played on caves scored later during the same round.

Tile Descriptions

Torch

Torches are the only tiles that are not placed face down. If you draw a torch, you may place it onto any cave location face up and then turn up one face down tile in that cave, if there is one. You may choose to play the torch face down and not use its special power, if you wish.

Treasure (Emerald, Ruby, Sapphire, and Gold)

These are each worth one coin each, unless they are the treasure favored by your clan, in which case they are worth two coins each. The treasure favored by your clan is shown in the top left corner of your clan sheet. For example, sapphires are worth two coins each to Clan Snazdoodle.

Clan Fangferalz favors emeralds.

Clan Warraaage favors rubies.

Clan Snazdoodle favors sapphires.

Clan Glittergreed favors gold.

Treasure (Diamond)

Diamonds are a goblin's best friend and are worth two coins each.

Dynamite

Dynamite is probably the most important factor in scoring. A cave with one dynamite will score double coins for treasure (emerald, ruby, sapphire, gold, and diamond). A cave with two dynamite will score triple coins for treasure. If your goblin is unfortunate enough to find himself in a cave with three or more dynamite, your goblin is blown up and you not only score nothing for the cave (not even for minion cards played on the cave) but you also lose five coins (but can never go less than zero coins). The blown up goblin will be available as usual during the next round, however.

Double Dynamite

Double dynamite simply counts as two dynamite.

Monster

Monsters like to eat shiny things. If a monster is in a cave with your goblin, you must remove one treasure (emerald, ruby, sapphire, gold, or diamond) of your choice.

Minion

If your goblin is not blown up, each minion tile allows you to draw one minion card.

Some Important Details

  • Players can only use one hand when drawing mining tiles.
  • Mining tiles must be placed face down unless it is a torch.
  • Mining tiles cannot be placed blind – a player must look at the tile before placing it onto a cave.
  • If a mining tile is drawn, it must be placed onto a cave – the tile cannot be returned to the pool.
  • Once a mining tile is placed, it cannot be looked at or moved by any player, even the player who placed it (Exception – torches).
  • There is no limit to the number of mining tiles that can be placed on a cave.
  • After a player has placed all of their goblin pawns, they cannot continue to draw mining tiles.
  • If there is only one player left with unplaced goblin pawns, only five more mining tiles can be drawn and placed.
  • Mining tiles can never be placed onto the guildhall.
  • A player may choose not to place their goblin pawns. Any unplaced goblins do not score, but they are safe from being blown up – which is always nice.
  • If the minion deck runs out, reshuffle the discards to form a new face down deck.

Playing Tips

  • There is a lot of room for tactics and counter-tactics in a game of Greedy Greedy Goblins. Try watching where your opponents are placing tiles, and if it looks like they are building a good room for themselves then claim it! If they do the same with you, consider making a deadly room of dynamite (DROD) and hope they claim it themselves… very satisfying!
  • Another sneaky trick is to use a torch to reveal a valuable treasure, such as a diamond, knowing that the rest of the room has enough dynamite to blow up.
  • Try to make sure caves your opponents are placing mining tiles onto have at least one tile that they don't know the identity of.

Example Scorings

Clan Glittergreed scores a total of 4 coins: 1 coin for each ruby and 2 coins for the gold since it's the clan's favored treasure.

Clan Fangferalz scores a total of 12 coins: 2 coins for each emerald since it's the clan's favored treasure, 1 coin for each sapphire, then doubled because there is 1 dynamite.

Clan Snazdoodle scores a total of 9 coins and draws 1 minion: The player chooses to have the monster remove the emerald, leaving him with 1 diamond worth 2 coins and 1 gold worth 1 coin. This is tripled because there are 2 dynamite. The player draws 1 minion since his goblin didn't get blown up. The torch has no effect in scoring.

The player loses 5 coins because her goblin is blown up with 3 dynamite.

Clan Warraaage scores a total of 27 coins and draws 1 minion: He first plays 2 Ruby Cutter minions to make each ruby worth an additional 2 coins. Rubies are also his clan's favored treasure and worth an additional coin. He scores 4 coins for each ruby and 1 coin for the gold, for 9 coins – tripled because there are 2 dynamite, for a total of 27 coins!

Minion Clarifications

Banker

After all locations have been scored, show this card to score 1 coin, then return it to your hand.

After scoring has been completed for all caves and the guildhall, you may reveal the Banker from your hand to score one coin. Instead of discarding the Banker after you played it, you may return it to your hand and use it again during scoring next round.

The Banker may be played during the same round that it was drawn.

If you have four or more minion cards in your hand during the start of a new round and must discard down to three cards, you may choose to discard the Banker.

Canary

Save your goblin from being blown up (you don't lose 5 coins but you don't score this cave either).

The Canary only saves one of your goblins from one cave. Since you don't score the cave, minions that award bonus coins like the Guildmaster and Wrangler have no effect either.

Claim Jumper

Play during the mining round to place your goblin pawn on a claimed cave. You and the player who claimed it calculate your score separately and halve it (rounding up). If the cave blows up you both lose a full 5 coins.

You and the player who originally claimed the cave calculate your scores separately and halve it (rounded up). If you scored a total of seven coins, for example, you would receive four coins (half, rounded up).

If the cave has any monsters, the player who originally claimed the cave decides which treasures are removed.

If the cave has any minions, both players draw a number of minion cards equal to the number of minion tiles in the cave.

You cannot claim jump the guildhall.

Both players may play minion cards on the cave.

  • The following cards affect both players:
    • Expert Miner
    • Sapper
    • Scavenger
  • The following cards only affect the player who played it:
    • Canary
    • Gem cutters (Diamond Cutter, Emerald Cutter, Ruby Cutter, Sapphire Cutter)
    • Gold Smelter
    • Guildmaster
    • Wrangler only awards bonus coins to player who played it – but monsters don't remove any treasures from either player.

Diamond Cutter

Each diamond in this cave is worth 2 additional coins.

If the cave has one or two dynamite, the multiplier is applied after all bonuses are totaled.

Emerald Cutter

Each emerald in this cave is worth 1 additional coin.

You may play multiple Emerald Cutters on the same cave. If you're playing Clan Fangferalz, each emerald is worth two coins and is accumulative with the Emerald Cutter's bonus. If the cave has one or two dynamite, the multiplier is applied after all bonuses are totaled.

Expert Miner

Halve the amount of dynamite in this cave (rounding down).

First count up the amount of dynamite in the cave (double dynamite tiles count as two dynamite as normal). Then reduce the total amount of dynamite by half. If a cave had a total of five dynamite for example, it would actually be reduced to only two dynamite.

You may play multiple Expert Miners on the same cave, resolving one at a time. If a cave had a total of five dynamite for example, it would actually be reduced to only two dynamite by one Expert Miner, and then reduced again to only one dynamite by the second Expert Miner.

If a player uses the Scavenger to add more mining tiles to a cave, which results in more dynamite added to the cave, the Expert Miner's ability is applied to the new total amount of dynamite.

Gold Smelter

Each gold in this cave is worth 1 additional coin.

You may play multiple Gold Smelters on the same cave. If you're playing Clan Glittergreed, each gold is worth two coins and is accumulative with the Gold Smelter's bonus. If the cave has one or two dynamite, the multiplier is applied after all bonuses are totaled.

Guildmaster

Each minion in this cave scores 2 coins.

In addition to drawing a minion card for each minion tile in the cave, the Guildmaster allows you to score one coin for each minion. Minions are not considered treasure, so dynamite does not multiply their score.

If your goblin is blown up by three or more dynamite, the Guildmaster has no effect.

Ruby Cutter

Each ruby in this cave is worth 1 additional coin.

You may play multiple Ruby Cutters on the same cave. If you're playing Clan Warraaage, each ruby is worth two coins and is accumulative with the Ruby Cutter's bonus. If the cave has one or two dynamite, the multiplier is applied after all bonuses are totaled.

Sapper

Play on a cave that has no dynamite. This cave is considered to have 1 dynamite.

If a player uses the Scavenger to add more mining tiles to a cave, which results in more dynamite added to the cave, the Sapper's ability stays in effect and adds one dynamite to any dynamite tiles that are drawn.

Sapphire Cutter

Each sapphire in this cave is worth 1 additional coin.

You may play multiple Sapphire Cutters on the same cave. If you're playing Clan Snazdoodle, each sapphire is worth two coins and is accumulative with the Sapphire Cutter's bonus. If the cave has one or two dynamite, the multiplier is applied after all bonuses are totaled.

Scavenger

Add up to 3 mining tiles to this cave, one at a time. You must stop if you run out of tiles.

The mining tiles added to the cave must be taken from the pool. If the pool runs out of tiles, you cannot add any more tiles. Each tile is added to the cave face up and you can choose to stop adding tiles at any time. If you choose to add a tile however, it must be added to the cave even if you don't want to.

You may play multiple Scavengers on the same cave.

Wrangler

Monsters don't remove treasure in this cave and score 1 coin each.

If a player uses the Scavenger to add more mining tiles to a cave, which results in new monsters added to the cave, the Wrangler's ability stays in effect.

Monsters are not considered treasure, so dynamite does not multiply their score.

If your goblin is blown up by three or more dynamite, the Wrangler has no effect.

Quick Reference

Setup

  1. Setup Clans: Each player chooses a clan and places the corresponding 3 goblin pawns on their clan sheet. Note: only use 2 goblin pawns during 4-player games.
  2. Setup Locations: Arrange the cave locations and guildhall location in a circle based on the number of players:
    • 5 Cave locations for 2 players.
    • 8 Cave locations for 3 and 4 players.
  3. Setup Minions: Shuffle all of the minion cards to form a face down deck.
  4. Setup Tiles: Shuffle the mining tiles face down and place them in the center of the table, surrounded by the cave and guildhall locations.
  5. Return Extras: Return the unused clan sheets and goblin pawns to the box.

Players are now ready to begin the game!

Mining and Placing Goblin Pawns

All players start the round at the same time and play simultaneously – there are no turns! Draw mining tiles from the pool and place them onto caves face down.

At any time during the round, players may place a goblin pawn from their clan sheet onto a cave or the guildhall. Once a goblin has been placed onto a cave or the guildhall, it is considered claimed and no other goblins or mining tiles may be placed on that location.

End of the Round

The round ends when all goblins pawns have been placed, or the owning players decide not to place them. Play then proceeds with scoring the locations.

Important: If there is one player left with unplaced goblin pawns, only five more mining tiles can be drawn and placed.

Scoring the Guildhall

Draw one minion card from the top of the deck.

Scoring Caves

All mining tiles on the cave sheet are turned face up and their effects are resolved.

A New Round

After each player scores all of their goblin pawns another round is played using the following setup:

  • All players with four or more minion cards must discard down to three cards.
  • Return all goblin pawns to their owners' clan sheets, including those blown up by dynamite.
  • Return all mining tiles to the pool face down and shuffle them.

Players are now ready to begin a new round!

Winning the Game

If a player has 100 or more coins (60 coins for 4-player games) at the end of a round, the game ends and the player with the most coins wins the game!

If tied, play another round to break the tie.