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Grab Bag

Grab Bag Rulebook

Table of Contents

Table of Contents

  • Components and Setup
  • Goal of the Game
  • Gameplay
  • End of the Game
  • Variant for 2 Players
  • Further Variants

Components and Setup

Contents: 4 sets of 12 wooden feel-pieces (4 × 12), 4 small bags, 12 double-sided printed cards, and the rules sheet.

Setup for 3 and 4 children:

  • Each child takes a small bag and puts 12 different feel-pieces into it.
  • Each child then pulls the bag's drawstring a little tighter. The opening should be large enough for the child's own hand to reach into the bag comfortably.
  • The cards are placed in the middle of the table. The side showing the pigs faces up. The feel-pieces pictured on the back of the cards play no role in this variant.

If only two children are playing, the variant described under "Variant for 2 Players" below can be used.

Goal of the Game

Whoever reacts quickly and can pull the sought feel-piece out of the bag collects many cards and wins the game.

Gameplay

The youngest child begins and is the first Grab Master (Grabbelmeister).

  • Grab Master: The Grab Master draws one feel-piece of their choice from their own bag and shows it to the other children.
  • Seekers: The other children are the seekers (Sucher). Each seeker reaches into their own bag and tries to find exactly that feel-piece as quickly as possible and pull it out.

Important: While searching, nobody may look into the bag.

A seeker who believes they have found the sought feel-piece pulls it out quickly and calls out "Potzblitz!" All other seekers must stop searching and take their hands out of their bags.

  • Correct piece: If this seeker is holding the correct feel-piece, they receive a card.
  • Wrong piece: If the seeker has pulled out a wrong feel-piece, they receive no reward and may not search any further in this round. The other seekers continue searching until the next seeker calls "Potzblitz!" Then it is checked again whether the correct feel-piece has been found.
  • No correct piece found: If no seeker finds the correct feel-piece, the Grab Master receives a reward card at the end of the round.

After the round, all children put their feel-pieces back into their own bags. A new round begins. The seeker who has just received a card becomes the new Grab Master. The game continues as described.

Tip: The children may also agree that a pulled-out feel-piece is placed quickly on the table. The noise then shows who was fastest.

End of the Game

The game ends as soon as no cards remain in the middle of the table.

The child who has collected the most cards wins. If several children have the same number of cards, there are several winners.

Variant for 2 Players

In this variant, all players are seekers.

Setup: The cards are placed face down with the pictures of the individual feel-pieces, shuffled and stacked. Each child takes a bag with 12 different feel-pieces.

Further Variants

The following text is printed on the reverse side of the rules sheet. It describes a different play-through of the same game and is transcribed as printed.

Gameplay (reverse side): The eldest child begins. They turn over the top card. Now all children can see which feel-piece must be found. The one who finds it first receives the card as a reward and may lay it in front of them. The seeker who has just received the card may turn over the next card. The game continues as described.

End of the game (reverse side): The game ends as soon as no cards remain in the middle. The child who has collected the most cards wins. If several children have the same number of cards, there are several winners.

Further variant:

  • If a seeker has drawn a wrong feel-piece from the bag, the round ends immediately.
  • All other children receive a card.
  • The Grab Master remains the child from the previous round.

Tip: With small children, the game can also be played with fewer feel-pieces.