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Good Cop Bad Cop: Promoted thumbnail

Good Cop Bad Cop: Promoted

Expansion for Good Cop Bad Cop

Good Cop Bad Cop: Promoted Rulebook

Table of Contents

Table of Contents

  • Components
  • Setup
  • Game End
  • Promotions
  • Promotion Cards
    • Negotiator
    • Paper Pusher
    • Paramedic
    • Peace Officer
    • Prosecutor
    • Psychologist
    • Recruiter
    • Sharpshooter
    • Sheriff
    • S.W.A.T. Officer
    • Translator
    • Warden
  • Promoted Equipment Cards
    • Two Way Mirror
    • Baton
    • Duffel Bag
    • Exploding Rounds
    • Gunshield
    • Penetrating Rounds
    • Secret Plans
    • Tainted Evidence
    • Trenchcoats

Components

  • 16 Medals
  • 22 Promotions
  • 10 Equipment Cards
  • 8 Reference Cards

Setup

The setup is the same as the base game with the addition of these steps:

  1. Medals: Give 1 Medal to each player and put the rest in a pile.
  2. Promotion Cards: Shuffle the Promotions into a face-down deck.
  3. Equipment Cards: Shuffle all of the Promoted Equipment into the base game Equipment deck.
  4. Reference Cards: Replace each player's base game Reference Card with the ones from this expansion.

Tip: You can introduce Good Cop Bad Cop by playing the base game first and then, if the group wants to play again, do all of these steps above right before the End Game steps below to distribute Medals and some Promotions before the second game begins.

Game End

When a game ends, do the following:

  1. Give Medals:
    • Everyone on the winning team takes 1 Medal.
    • The winning Leader also awards 1 Medal to a player other than themselves.
  2. Award Promotions: Anyone with at least 2 Medals gets promoted.
    • a. They discard 2 Medals.
    • b. They draw a Promotion that they will keep face-up in front of them for all future games.
  3. Deal for Next Game: For the next game, keep your face-up Promotions. Shuffle and re-deal Equipment and Integrity cards, just like in the base game.

Promotions

Promotions give you an action only you may use on your turn instead of your normal turn action.

You can have up to 2 Promotions. When you get a third Promotion, you may replace it with one you already have.

Promotion Cards

Card texts transcribed from the card scan (BGG image 9605733). Only 12 of the 22 Promotion cards are shown in that scan.

Negotiator

Trade your Equipment for another player's gun.

Paper Pusher

Give your gun and/or Equipment to another player.

Paramedic

Bring another player back to life.

Peace Officer

Drop your gun to make someone else drop a gun.

Prosecutor

Reveal any Integrity card.

Psychologist

Change the aim of any gun.

Recruiter

Discard an Equipment to choose any 2 revealed Honest or Crooked cards to swap.

Sharpshooter

Shoot, but change your aim before shooting.

Sheriff

Shoot, but give your gun to another player instead of dropping it.

S.W.A.T. Officer

You can hold up to 2 Equipment.

Translator

Investigate an Integrity card and show it to 2 other players.

Warden

Choose a player to discard their Equipment.

Promoted Equipment Cards

Card texts transcribed from the card scan (BGG image 9605738). Nine of the ten Promoted Equipment cards are shown in that scan; the tenth is not transcribed. Card costs are not shown on the scan.

Two Way Mirror

Investigate an Integrity card. Choose any other players to also investigate that card.

Baton

Change the aim of any gun.

Duffel Bag

Choose up to 2 other players to draw an Equipment.

Exploding Rounds

Use this when you shoot. You may shoot the player you are aiming at and a player sitting next to them.

Gunshield

Use when someone shoots you. The player shooting you is also shot.

Penetrating Rounds

Use this after you take the shoot action. The player shot is shot a second time.

Secret Plans

If you have this at the end of the game or when you are eliminated, take a Medal.

Tainted Evidence

Put this on top of an Integrity card. If it was Honest, it is now Crooked. If it was Crooked, it is now Honest.

Trenchcoats

Choose any other player to hide and shuffle their Integrity cards.