Good Cop Bad Cop: Promoted
Good Cop Bad Cop: Promoted Rulebook
Table of Contents
Table of Contents
Components
- 16 Medals
- 22 Promotions
- 10 Equipment Cards
- 8 Reference Cards
Setup
The setup is the same as the base game with the addition of these steps:
- Medals: Give 1 Medal to each player and put the rest in a pile.
- Promotion Cards: Shuffle the Promotions into a face-down deck.
- Equipment Cards: Shuffle all of the Promoted Equipment into the base game Equipment deck.
- Reference Cards: Replace each player's base game Reference Card with the ones from this expansion.
Tip: You can introduce Good Cop Bad Cop by playing the base game first and then, if the group wants to play again, do all of these steps above right before the End Game steps below to distribute Medals and some Promotions before the second game begins.
Game End
When a game ends, do the following:
- Give Medals:
- Everyone on the winning team takes 1 Medal.
- The winning Leader also awards 1 Medal to a player other than themselves.
- Award Promotions: Anyone with at least 2 Medals gets promoted.
- a. They discard 2 Medals.
- b. They draw a Promotion that they will keep face-up in front of them for all future games.
- Deal for Next Game: For the next game, keep your face-up Promotions. Shuffle and re-deal Equipment and Integrity cards, just like in the base game.
Promotions
Promotions give you an action only you may use on your turn instead of your normal turn action.
You can have up to 2 Promotions. When you get a third Promotion, you may replace it with one you already have.
Promotion Cards
Card texts transcribed from the card scan (BGG image 9605733). Only 12 of the 22 Promotion cards are shown in that scan.
Negotiator
Trade your Equipment for another player's gun.
Paper Pusher
Give your gun and/or Equipment to another player.
Paramedic
Bring another player back to life.
Peace Officer
Drop your gun to make someone else drop a gun.
Prosecutor
Reveal any Integrity card.
Psychologist
Change the aim of any gun.
Recruiter
Discard an Equipment to choose any 2 revealed Honest or Crooked cards to swap.
Sharpshooter
Shoot, but change your aim before shooting.
Sheriff
Shoot, but give your gun to another player instead of dropping it.
S.W.A.T. Officer
You can hold up to 2 Equipment.
Translator
Investigate an Integrity card and show it to 2 other players.
Warden
Choose a player to discard their Equipment.
Promoted Equipment Cards
Card texts transcribed from the card scan (BGG image 9605738). Nine of the ten Promoted Equipment cards are shown in that scan; the tenth is not transcribed. Card costs are not shown on the scan.
Two Way Mirror
Investigate an Integrity card. Choose any other players to also investigate that card.
Baton
Change the aim of any gun.
Duffel Bag
Choose up to 2 other players to draw an Equipment.
Exploding Rounds
Use this when you shoot. You may shoot the player you are aiming at and a player sitting next to them.
Gunshield
Use when someone shoots you. The player shooting you is also shot.
Penetrating Rounds
Use this after you take the shoot action. The player shot is shot a second time.
Secret Plans
If you have this at the end of the game or when you are eliminated, take a Medal.
Tainted Evidence
Put this on top of an Integrity card. If it was Honest, it is now Crooked. If it was Crooked, it is now Honest.
Trenchcoats
Choose any other player to hide and shuffle their Integrity cards.