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Good Cop Bad Cop: Equipment Pack #2 – Serve thumbnail

Good Cop Bad Cop: Equipment Pack #2 – Serve

Expansion for Good Cop Bad Cop

Good Cop Bad Cop: Equipment Pack #2 – Serve Rulebook

Table of Contents

Table of Contents

  • Equipment Cards
    • Ambulance (#45)
    • Helicopter (#46)
    • Partner's Gun (#47)
    • Scalpel (#48)
    • Remote Trigger (#49)
    • Scope (#50)
    • Tear Gas (#51)

Equipment Cards

Ambulance (#45)

Cost: 4+

Use immediately after a player is eliminated. They are not eliminated, and you may take any Equipment from their hand.

Helicopter (#46)

Cost: 4+

Place this card face-up in front of another player. That player may view two Integrity cards when investigating. This card is discarded if the player takes any action other than Investigate on their turn.

Partner's Gun (#47)

Cost: 4+

Use when a player holding a gun is shot. Take that player's gun without revealing an Integrity card. You may not use this if you are already holding a gun.

Scalpel (#48)

Cost: 4+

Use when a player takes a Wounded token. The wounded player may immediately take the Arm action.

Remote Trigger (#49)

Cost: 4+

Place this card in front of another player on their turn. At the beginning of their next turn, they must shoot a gun held by any player. The gun is dropped and Remote Trigger is discarded. This does not count as their action for the turn.

Scope (#50)

Cost: 4+

Investigate all players being targeted by a gun.

Tear Gas (#51)

Cost: 6+

Choose three players. Shuffle together all face-down Integrity cards held by those players, then deal them back to those players until each player has the same number of face-down Integrity cards they previously had.