Good Cop Bad Cop: Bombers and Traitors
Good Cop Bad Cop: Bombers and Traitors Rulebook
Table of Contents
Table of Contents
Setup
The setup is the same as the base game except:
- Integrity Cards: Replace the base game Integrity card deck with the one from Bombers & Traitors.
- Equipment: Shuffle all of the Bombers & Traitors Equipment into the base game Equipment deck.
- Reference Cards: Replace each player's base game Reference card with the ones from this expansion.
Components
The expansion contains 24 Integrity cards, 5 Equipment cards and 8 Reference cards.
New Roles
You Are a Bomber
You are a Bomber if all 3 of your Integrity cards have a BOMB icon.
Printed summary: Get shot or eliminate a leader.
You and all other Bombers win if you are shot by another player or if you eliminate the Agent or Kingpin with a Gun.
If you eliminate the Agent or Kingpin and there is at least one surviving Traitor, all Traitors also win.
You Are a Traitor
You are a Traitor if all 3 of your Integrity cards have a KNIFE icon.
Printed summary: Survive until a leader is eliminated.
You and all other Traitors win if you are alive when the Agent or Kingpin is eliminated.
If the Agent or Kingpin was eliminated by being shot by a Gun held by a Bomber, all Bombers also win.