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Good & Bad Ghosts

Good & Bad Ghosts Rulebook

Table of Contents

Table of Contents

  • Contents
  • Preparations
  • Moves
  • Captures
  • Objective

Contents

  • Board
  • 16 ghosts
  • 8 blue markers
  • 8 red markers
  • Rules of the game

Preparations

Before starting the first game, insert a coloured marker in the back of each ghost.

Each player receives eight ghosts, four good ones (blue markers) and four bad ones (red markers) and sets them up as in fig. 1.

You may distribute your ghosts as you please — but opponent must of course not know which are your good ones and which your bad ones.

Draw lots for the first move.

Moves

Play alternately by moving one ghost to an adjacent square — forwards, backwards or sideways (but not diagonally) — fig. 2.

Captures

If you move a ghost to a square occupied by an opponent's ghost, opponent's ghost is captured and removed from the board.

Objective

To win you need reach only one of the following objectives:

  1. Capture opponent's four good ghosts — or
  2. induce opponent to capture your four bad ghosts — or
  3. have one of your own good ones escape through an opponent's corner square (fig. 3).