RulesPal
Chat
Rulebook
Golfie (2022) thumbnail

Golfie (2022)

Golfie (2022) Rulebook

Table of Contents

Table of Contents

  • Game Components
  • Set Up
  • How To Win
  • First Player
  • Game Turn
  • Action Card - Hole
  • Action Card - Playing Area
    • Unveil
    • Move
    • Double zone
    • Golf Cart
  • Combo
  • Lost Ball
  • Mid-course - 9 holes
  • End of the Game
  • Point of Rules
  • Game Variation - Team Play
  • Game Variation - Single Player
  • Card Summary
  • Statistics
    • Field cards
    • Action cards

Game Components

  • 126 Field cards
  • 28 Action cards
  • 1 Final Hole card
  • 1 Board Game
  • 1 Scorecard (holes 1 to 9, +1, -2, holes 10 to 18, +1, -2; with a Lost ball section and a Combo section)

Set Up

  1. Write the first name of each player on the Scorecard.
  2. Place the Board Game in the center of the table and place the Final Hole card on it.
  3. Shuffle and place the Action cards on the Final Hole card to form a stack.
  4. Shuffle and place the Field cards on the board to form a stack.
  5. Leave space next to each stack for discarded piles (Action card discard pile, Field card discard pile).
  6. Each player takes 9 Field cards face down and places the cards in front of them in a ratio of 3 horizontal cards for every 3 vertical cards. Each player reveals 1 Field card of their choice in the top row* and 1 card in the bottom row.

* Row means the cards that follow each other horizontally.

How To Win

Get the lowest score by revealing and moving your cards to make combos that will lower your score. Try to have small value cards at the top of your deck to complete your holes.

First Player

The player who explains the rules to the others starts first. They are considered the active player.

Game Turn

The game is played in 4 phases:

  1. The active player reveals the first card in the Action stack and places it in the Action card discard pile.
  2. All players must perform the action of the revealed Action card.
  3. Players check to see if they have a Combo or a Lost Ball.
  4. The active player becomes the person to the left of the previous player.

Action Card - Hole

The Hole card tells players that they must select a Field card, in the top row of their Playing Area, to be counted on the Scorecard. Players must take a face-up card or take a chance and take a face-down card. The value of the selected card is written on the Scorecard.

Afterwards, the players must discard the counted card and move the Field cards to their Playing Area from the bottom to the top and draw a face-down Field card to fill the free Playing Area.

Action Card - Playing Area

The grid on a Zone to Play card represents the players' playing area. The ball indicates the card on which the players must play. Example: All players must play the center card in the top row.

There are 2 ways to play the card: either Unveil it or Move it.

Unveil

Turn over a Field card, respecting the row and column indicated on the Action card.

Note: If the card is already revealed, you must perform the Move action.

Move

Swap the card's position indicated by the ball with an adjacent card.

  • It is not possible to move diagonally.
  • It is possible to move a hidden or revealed card.

Double zone

Play the indicated cards in the order of your choice.

Golf Cart

Play the card of your choice. Unveil or Move it.

Combo

When 3 cards of the same value are aligned horizontally or vertically, a Combo is created! Each Combo decreases your final score by 2.

Following a Combo, the player must:

  1. Remove their Combo cards and discard them.
  2. Move the Field cards from their Playing Area from the bottom to the top.
  3. Draw, face down, as many cards as needed to fill the empty areas of their Playing Zone.
  4. Write a | on the Scorecard.

Lost Ball

When a Lost Ball is revealed, discard it, mark | at the designated spot on the Scorecard, and draw a Field card, face up, to fill the free Play Area. If the drawn card is a Lost Ball, the player marks | and draws again.

If the player turns over a Lost Ball during the Hole action, that player takes the card on top of the Field stack to complete the Hole.

Mid-course - 9 holes

When the Final Hole card is revealed, you are at the mid-course. Calculate the total score of each player and write it in the 1st box.

  • Each bar in the +1 box increases the score by 1.
  • Each bar in the -2 box decreases the score by 2.

End of the Game

Once you have completed the mid-course, place the Final Hole card on the Board Game. Shuffle the Action cards to make the Action stack. Shuffle the discarded Field cards with the cards in the stack and make a new Field card stack. You are ready to continue your round.

The game ends when the Final Hole card is revealed and played for a second time:

  • Count each player's total score for sections 10 to 18 and write it on the 2nd box.
  • Count the boxes' totals and write it in the final box.
  • The player with the lowest score wins the game!

Point of Rules

  1. Empty Field card stack: If the Field card stack becomes empty, take the Field card discard pile, shuffle it and make a new one.
  2. Combo L, + or T: It is not possible to make a horizontal and vertical Combo at the same time. If a player has more than one possible Combo, they must choose which one to solve first.
  3. Hole and Combo: When you reveal a card for a Hole, you can't use that card to make a Combo.

Game Variation - Team Play

Play in teams of 2vs2 or 3vs3 or 4vs4 or 2vs2vs2. The game is played in the same way as the basic rules except that when a Hole action card is revealed, the team decides which card in the team will be marked on the Scorecard. Take advantage of your teammate's good shot to discard your bad card.

In addition, all Combo and Lost Balls are marked in the Scorecard.

Game Variation - Single Player

The game is played in the same way as the basic rules. Try to do better than 54 points.

Card Summary

  • Hole: Choose a card from your top row. Mark its value on the Scorecard. Then discard that card. Move the cards in your deck from the bottom to the top and place a new Field card face down.
  • Lost Ball: Discard and replace with a face-up Field card. Then mark | on the Scorecard.
  • Play area: Unveil or Move the indicated card.
  • Double play area: Play the indicated cards in the order of your choice.
  • Golf Cart: Play the card of your choice. Unveil or Move it.
  • Combo: Three cards of the same value lined up horizontally or vertically equals a Combo. Discard the cards that make up the Combo, move the cards in your Play area from the bottom to the top. Mark | on the Scorecard.

Statistics

Field cards

Value 1: 9 cards. Value 2: 15 cards. Value 3: 18 cards. Value 4: 21 cards. Value 5: 24 cards. Value 6: 27 cards. Lost Ball: 12 cards.

Action cards

Counts are shown under card pictures: 1 card (the highlighted Hole card, the Final Hole), 8 cards (Hole), 5 cards (Golf Cart), then 12 Playing Area / Double zone cards of 2 cards each (28 total). The individual zone grids are shown graphically only.