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Gold'n Crash

Gold'n Crash Rulebook

Table of Contents

Table of Contents

  • Game Goal
  • Game Setup
  • Turn Sequence
    • a. Draw
    • b. Play a card
    • c. Discard a card
  • The Esteemed Guests
  • End of the Game
  • The Play Action Effects
  • The Discard Action Effects
  • After You Have Played the 3rd Card of the Same Type
  • After You Have Moved a Card With the Action Manoeuvre
  • Clarifications
  • Find Out More

Game Goal

Own more Gold than your opponent at the end of the game or destroy the 3 opposing Zeppelins.

Each Zeppelin has a robustness value, indicating the number of cards required to destroy it.

Game Setup

Choose between Octopirate and Meowmurai.

Each player:

  • takes 1 Crew deck, its Banner and its Zeppelins,
  • places the Banner card of their crew on the right side of their game area, with, on their left side, the Crew deck, previously shuffled, face down,
  • places the 5 first Crew cards, face up, in their discard pile, on the right side of their Banner card,
  • draws 5 Crew cards as a starting hand,
  • shuffles and places their 3 Zeppelin cards, Undamaged face up, without watching the other side, in front of them,
  • shuffles the Esteemed Guests, then draws and places 1 face up above each of their Zeppelins.

Finally, choose randomly who starts the game. You may start the fight!

Clarifications:

  • As soon as you place a card in your Treasure, place it above your Banner card.
  • You may play your cards in each column below your Zeppelins.

Turn Sequence

On your turn, you may carry out 2 actions, same or different, amongst the 3 following. Then, it is the turn of your opponent.

The actions available on your turn:

a. Draw

Take the first card of the Crew deck and add it to your hand. There is no hand size limit.

b. Play a card

Place one card from your hand, face up, in one of the columns below one of your Zeppelins. You cannot play this card in the row that has the most cards.

  • If your 3 columns have the same number of cards, play your card in any column.
  • If 2 columns have the same highest number of cards, you must play your card in the column that has the least: the 3rd one.

You must trigger the play effect.

c. Discard a card

Place the last card of one of your columns in your discard pile.

You must trigger its discard effect.

The Esteemed Guests

When you meet the requirements indicated on their card, secure them: place them immediately in your Treasure.

This card cannot be discarded from your Treasure, nor the cards underneath it.

Secure the Esteemed Guest as soon as:

RequirementCondition
9 GoldYou have 9 Gold in the column.
2 cards, same turnYou have played 2 cards in this column in the same turn.
5th cardYou have played or moved the 5th card in this column.
4th card, different typeYou have played or moved the 4th card of a different type (Bomb, Board, Fish, Reinforce, Secure, Gold) in this column.
3rd Fish cardYou have played or moved the 3rd Fish card in this column.
3rd Board cardYou have played or moved the 3rd Board card in this column.
3rd Reinforce cardYou have played or moved the 3rd Reinforce card in this column.
2nd Gold cardYou have played or moved the 2nd Gold card in this column.

Each Esteemed Guest card lists only one of the above requirements; the requirement to secure it is printed on the card itself.

End of the Game

You keep on playing alternatively, until one of the game ending conditions is met:

  • The last Zeppelin of a player has been destroyed. In that case, the player who destroyed that Zeppelin wins the game instantaneously.
  • The Crew deck of a player is empty. In that case, their opponent plays one last turn, then sum up the Gold stored in each player's Treasure (central value in the yellow circle). The richest player wins the game.

In the rulebook example, Corentin has 13 Gold at the end of the game.

The Play Action Effects

When you play a card in a column from your hand, trigger its play effect.

  • If it is the only card of this type in this column, apply the effect once;
  • If it is the 2nd card of this type in this column, apply the effect twice;
  • If it is the 3rd card of this type in this column, apply the effect three times then discard the column (see Triggering the Third Card of a Type).
CardPlay Effect
BombTarget the Zeppelin of the opposite column of your opponent. The opponent checks if the Zeppelin resists the bombing by looking at the robustness value on the other side of the card. If the robustness value is lower than or equal to the number of cards in the opposite column: the Zeppelin card is flipped face Destroyed up. If an Esteemed Guest was on this Zeppelin, put it back in the box. Otherwise, nothing happens. The player who was just attacked simply states that the Zeppelin resisted the attack, and the Zeppelin card remains with the Undamaged face up.
BoardDiscard the last card of the opposite column of your opponent, without applying its discard effect.
FishTake the first card in your discard pile and add it to your hand.
ReinforceDraw the first card of the Crew deck and add it to your hand.
SecurePlace face down the last card of one of your adjacent columns in your Treasure.
GoldThe Gold cards have no play effect. The Gold cards have value only when in your Treasure.

The Discard Action Effects

CardDiscard Effect
Bomb — Crack the SafePlace the card from the top of your opponent's Treasure in their discard pile.
Board — ManoeuvreMove the last card of one of your columns to an adjacent column but do not trigger its play effect.
Fish — Call BackTake the last card in one of your columns and add it to your hand.
Reinforce — ObserveLook at the 2 first cards of your Crew deck and choose, for each card, if you leave it on the top or the bottom of your deck, in the order of your choice.
Secure — LootPlace face down the top card of your opponent's discard pile in your Treasure.
GoldThe Gold cards cannot be discarded with the action "Discard a card".

After You Have Played the 3rd Card of the Same Type

After you have played the 3rd card of the same type (Bomb, Board, Fish, Reinforce, Secure, Gold) in one of your columns:

  • trigger the play effect 3 times, except for the Gold card,
  • secure the Esteemed Guest of this column if the requirements are met,
  • regroup the column from bottom to top and place it in your discard pile, without triggering their discard effects.

After You Have Moved a Card With the Action Manoeuvre

After you have moved a card with the action Manoeuvre, if it is the 3rd card of the same type in this column:

  • do not trigger the effect of the card,
  • secure the Esteemed Guest of this column if the requirements are met,
  • regroup the column from bottom to top and place it in your discard pile, without triggering their discard effects.

Clarifications

  • You must trigger the play effect of a card you play and the discard effect of a card you discard from one of your columns as the result of the discard action. This means that you may not carry out some actions if the effect has no target possible.
  • The play effect Board cannot be triggered if the opponent does not have any cards in the opposite column. So the Board card cannot be played in this column.
  • The play effect Board can be triggered if the opponent has a card in the opposite column. So the Board card can be played in this column.

Find Out More

Find the rules and the documentary about the creation of this game on the GRRRE Games YouTube channel.