Gold'n Crash
Gold'n Crash Rulebook
Table of Contents
Table of Contents
Game Goal
Own more Gold than your opponent at the end of the game or destroy the 3 opposing Zeppelins.
Each Zeppelin has a robustness value, indicating the number of cards required to destroy it.
Game Setup
Choose between Octopirate and Meowmurai.
Each player:
- takes 1 Crew deck, its Banner and its Zeppelins,
- places the Banner card of their crew on the right side of their game area, with, on their left side, the Crew deck, previously shuffled, face down,
- places the 5 first Crew cards, face up, in their discard pile, on the right side of their Banner card,
- draws 5 Crew cards as a starting hand,
- shuffles and places their 3 Zeppelin cards, Undamaged face up, without watching the other side, in front of them,
- shuffles the Esteemed Guests, then draws and places 1 face up above each of their Zeppelins.
Finally, choose randomly who starts the game. You may start the fight!
Clarifications:
- As soon as you place a card in your Treasure, place it above your Banner card.
- You may play your cards in each column below your Zeppelins.
Turn Sequence
On your turn, you may carry out 2 actions, same or different, amongst the 3 following. Then, it is the turn of your opponent.
The actions available on your turn:
a. Draw
Take the first card of the Crew deck and add it to your hand. There is no hand size limit.
b. Play a card
Place one card from your hand, face up, in one of the columns below one of your Zeppelins. You cannot play this card in the row that has the most cards.
- If your 3 columns have the same number of cards, play your card in any column.
- If 2 columns have the same highest number of cards, you must play your card in the column that has the least: the 3rd one.
You must trigger the play effect.
c. Discard a card
Place the last card of one of your columns in your discard pile.
You must trigger its discard effect.
The Esteemed Guests
When you meet the requirements indicated on their card, secure them: place them immediately in your Treasure.
This card cannot be discarded from your Treasure, nor the cards underneath it.
Secure the Esteemed Guest as soon as:
| Requirement | Condition |
|---|---|
| 9 Gold | You have 9 Gold in the column. |
| 2 cards, same turn | You have played 2 cards in this column in the same turn. |
| 5th card | You have played or moved the 5th card in this column. |
| 4th card, different type | You have played or moved the 4th card of a different type (Bomb, Board, Fish, Reinforce, Secure, Gold) in this column. |
| 3rd Fish card | You have played or moved the 3rd Fish card in this column. |
| 3rd Board card | You have played or moved the 3rd Board card in this column. |
| 3rd Reinforce card | You have played or moved the 3rd Reinforce card in this column. |
| 2nd Gold card | You have played or moved the 2nd Gold card in this column. |
Each Esteemed Guest card lists only one of the above requirements; the requirement to secure it is printed on the card itself.
End of the Game
You keep on playing alternatively, until one of the game ending conditions is met:
- The last Zeppelin of a player has been destroyed. In that case, the player who destroyed that Zeppelin wins the game instantaneously.
- The Crew deck of a player is empty. In that case, their opponent plays one last turn, then sum up the Gold stored in each player's Treasure (central value in the yellow circle). The richest player wins the game.
In the rulebook example, Corentin has 13 Gold at the end of the game.
The Play Action Effects
When you play a card in a column from your hand, trigger its play effect.
- If it is the only card of this type in this column, apply the effect once;
- If it is the 2nd card of this type in this column, apply the effect twice;
- If it is the 3rd card of this type in this column, apply the effect three times then discard the column (see Triggering the Third Card of a Type).
| Card | Play Effect |
|---|---|
| Bomb | Target the Zeppelin of the opposite column of your opponent. The opponent checks if the Zeppelin resists the bombing by looking at the robustness value on the other side of the card. If the robustness value is lower than or equal to the number of cards in the opposite column: the Zeppelin card is flipped face Destroyed up. If an Esteemed Guest was on this Zeppelin, put it back in the box. Otherwise, nothing happens. The player who was just attacked simply states that the Zeppelin resisted the attack, and the Zeppelin card remains with the Undamaged face up. |
| Board | Discard the last card of the opposite column of your opponent, without applying its discard effect. |
| Fish | Take the first card in your discard pile and add it to your hand. |
| Reinforce | Draw the first card of the Crew deck and add it to your hand. |
| Secure | Place face down the last card of one of your adjacent columns in your Treasure. |
| Gold | The Gold cards have no play effect. The Gold cards have value only when in your Treasure. |
The Discard Action Effects
| Card | Discard Effect |
|---|---|
| Bomb — Crack the Safe | Place the card from the top of your opponent's Treasure in their discard pile. |
| Board — Manoeuvre | Move the last card of one of your columns to an adjacent column but do not trigger its play effect. |
| Fish — Call Back | Take the last card in one of your columns and add it to your hand. |
| Reinforce — Observe | Look at the 2 first cards of your Crew deck and choose, for each card, if you leave it on the top or the bottom of your deck, in the order of your choice. |
| Secure — Loot | Place face down the top card of your opponent's discard pile in your Treasure. |
| Gold | The Gold cards cannot be discarded with the action "Discard a card". |
After You Have Played the 3rd Card of the Same Type
After you have played the 3rd card of the same type (Bomb, Board, Fish, Reinforce, Secure, Gold) in one of your columns:
- trigger the play effect 3 times, except for the Gold card,
- secure the Esteemed Guest of this column if the requirements are met,
- regroup the column from bottom to top and place it in your discard pile, without triggering their discard effects.
After You Have Moved a Card With the Action Manoeuvre
After you have moved a card with the action Manoeuvre, if it is the 3rd card of the same type in this column:
- do not trigger the effect of the card,
- secure the Esteemed Guest of this column if the requirements are met,
- regroup the column from bottom to top and place it in your discard pile, without triggering their discard effects.
Clarifications
- You must trigger the play effect of a card you play and the discard effect of a card you discard from one of your columns as the result of the discard action. This means that you may not carry out some actions if the effect has no target possible.
- The play effect Board cannot be triggered if the opponent does not have any cards in the opposite column. So the Board card cannot be played in this column.
- The play effect Board can be triggered if the opponent has a card in the opposite column. So the Board card can be played in this column.
Find Out More
Find the rules and the documentary about the creation of this game on the GRRRE Games YouTube channel.