Go Piggy Go!
Go Piggy Go! Rulebook
Table of Contents
Table of Contents
Contents
- 1 Wolf Tractor Launcher
- 3 Hay Bale Projectiles
- 1 Gameboard
- 3 Green Piggies
- 3 Gold Piggies
- 3 Pink Piggies
- 3 Blue Piggies
- 1 Die
Set Up
- Place the game board in the play area, then place the tractor in the hole in the center of the board.
- Load the hay bale projectiles into the tractor.
- Players decide which color piggies (3) they want to use for the game, then place them at the Mud Pit end of the game board.
Let's Play!
Object: Be the first player to get ALL THREE of your hungry little piggies across the board, past the big, bad wolf and safely to the food trough.
Moving
- Youngest player goes first.
- On your turn, roll the die and then move ONE of your 3 piggies. It may be a piggy that is already on the board, or if you still have piggies in the Mud Pit, you may move one of them onto the board.
- You may move UP TO the number on the die, but are not required to move the full amount. For example, if you roll a 3, you may also move 1 or 2 spaces if desired.
- If you roll a "Tractor/2", you may choose to move 2 spaces OR take control of the tractor for your turn (more on that later).
- When moving, you may move forward, sideways or diagonally (but not backward). You may "hop" over other players, but you may NOT "hop" over a fence. The directional triangles will guide you as you move across the board.
Warning: Do not aim at eyes or face. Only use projectiles supplied with this toy. Do not fire at point blank range.
Stacking
- If the number rolled causes you to land on a space occupied by another piggy, you may STACK your piggy on top of the first piggy. Then, when the piggy on the bottom moves, the piggy stacked on top moves along with it.
- You may only stack piggies TWO AT A TIME, not three or more.
- You may stack onto your own piggy if you wish.
- If you are the TOP piggy in a stack, you may move off of the stack on your turn. If you are the BOTTOM piggy in a stack, when you move the piggy on top must move with you.
- You may not end your move on a space currently occupied by 2 stacked piggies. If that happens, you must choose to 1) end your move in an available space before reaching the 2 stacked piggies, 2) move another of your piggies if available, or 3) skip your turn.
Warning: CHOKING HAZARD – Small parts. Not for children under 3 years.
Tractor
- If you roll a "Tractor/2", you may choose to move 2 spaces OR take control of the tractor for your turn.
- If you choose "Tractor," you may fire one hay bale at any piggy currently on the board.
- To fire a hay bale, you must first turn the tractor in the direction of the piggy you wish to hit. The tractor moves in a circle and also tilts up and down. When the tractor is in position, push down on the wolf's head to launch the hay bale.
- NOTE: the speed of the hay bale is NOT affected by how hard you push down, so just push normally.
- If a piggy is hit, it must go back to the original Mud Pit, or if it has passed a checkpoint, one of the side Mud Pits (more on checkpoints later).
- For a piggy to count as being hit, it must be moved out of its current space. If the piggy is moved but does NOT have at least SOME PART OF THE PIGGY (foot, snout, ear, body, etc.) touching the outside line of a space, it is not hit.
- If the top piggy of a stack is moved off the space but NOT the bottom piggy, only the top piggy must go back to the appropriate Mud Pit. If reversed, and the bottom piggy is moved but not the top, only the bottom piggy must go back. If both piggies are moved off the space, then both must go back.
- If a piggy is accidentally moved off a space by a ricochet, he must go back.
- You may only launch one hay bale per turn.
Checkpoints
- There are two checkpoints on the game board. If a piggy passes one of these checkpoints, it doesn't have to go back to the Mud Pit at the end of the board when hit by a hay bale, but rather a side Mud Pit.
- If a piggy has passed checkpoint #1 and is hit by a hay bale, it must go to the Mud Pit on the RIGHT side of the board.
- If a piggy has passed checkpoint #2 and is hit by a hay bale, it must go to the Mud Pit on the LEFT side of the board.
- Piggies may move out of the Mud Pit on their next turn.
The printed sheet includes a board diagram marking Checkpoint #1, Checkpoint #2, the Left Mud Pit and the Right Mud Pit.
Winning
Be the first player to successfully move all 3 of their piggies into the food trough!