Gloomhaven: Buttons & Bugs – The Beast Tamer Scenario
Gloomhaven: Buttons & Bugs – The Beast Tamer Scenario Rulebook
Table of Contents
Table of Contents
Scenario 12.5: The Beast Tamer
Level 4
- Prerequisite: You may play this scenario after scenario 11 or 12.
- Monsters: Mouse, Sewer Rat, Bandit Guard
- Special rules: The bandit guard is an elite monster and has 18 hit points. (See rules for elite monsters.)
- Goal: Defeat all monsters
Completion: With the threat dealt with, you board the platform.
- Next: Play Scenario 13: Zipping Across
Sheet Items
The scenario sheet also prints two item texts. The first is printed upside down along the top edge of the sheet and is transcribed here upright; the second is printed along the bottom edge as a card footer.
Drop of Cure Potion
During your turn, remove all negative conditions and [pin icon] 2 self.
Note: the glyph before "2 self" on the sheet is a pin-shaped icon with no text equivalent in the source; it is shown here as a placeholder rather than named.
Everchill Sunflake
During your attack, [blue snowflake icon] [yellow sun icon] [red X icon] to add advantage or [diamond with question mark icon].
Note: the icons above are described by their artwork because the source prints them only as graphics; the base rulebook defines advantage and the icon meanings are not spelled out in the source text.
Map
The reverse of the sheet is the scenario map (hex layout with terrain, monster placements and the entry/exit tile). The map is printed only as an image on the source sheet and is not reproduced as text here; use the physical sheet's map when setting up.