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Gloomhaven: Buttons & Bugs – Arena Challenge Scenario thumbnail

Gloomhaven: Buttons & Bugs – Arena Challenge Scenario

Expansion for Gloomhaven: Buttons & Bugs

Gloomhaven: Buttons & Bugs – Arena Challenge Scenario Rulebook

Table of Contents

Table of Contents

  • Scenario 5.5: Arena Challenge
  • Map
  • Conclusion
  • Item Cards
    • Rodent's Fang
    • Beetle's Carapace

Scenario 5.5: Arena Challenge

  • Level: 3
  • Requirement: You may play this scenario after Scenario 5.
  • Monsters: King Button, Bandit Archer, Mouse
  • Goal: Defeat all monsters

Map

The scenario map is printed on the promo sheet's second page. Its hexes are numbered 1, 2, 3 and 4, and two hexes are labelled D1 and D2. The map has no legend, so this transcription gives only the positions as printed. The monster figures and markers are shown on the numbered and labelled hexes as illustrated on the sheet. An exit-arrow icon (a door with an arrow) appears near the centre-bottom of the map. The sheet does not label it. The card's text sends the party to "the dumbwaiter," which is presumably the same spot.

Conclusion

"Excellent show!" King Button exclaims. "I will direct you to the dumbwaiter. Be warned, though. The upstairs is also a bit, erm, overrun, and the last people to use it didn't fare so well. Good luck!"

  • Play Scenario 8: Going Up

Item Cards

The sheet prints two item cards along the edges of the scenario card. Their text is transcribed below.

Rodent's Fang

After moving 4 or more hexes, add +1 attack to all your attacks this turn.

Beetle's Carapace

If you move 1 or fewer hexes on your turn, gain shield 1 for the round.