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Ghostbusters: The Board Game – Spectral Ghostbusters thumbnail

Ghostbusters: The Board Game – Spectral Ghostbusters

Expansion for Ghostbusters: The Board Game

Ghostbusters: The Board Game – Spectral Ghostbusters Rulebook

Table of Contents

Table of Contents

  • Spectral Ghostbusters (Class 3 Ghost)

Spectral Ghostbusters (Class 3 Ghost)

Class: 3

To Hit: 4 or higher, add a Stream

To Trap: 1 Stream per Spectral Ghostbuster on the map

When Hit: Moves 1 space away from that Ghostbuster.

When Trapped: Permanently remove the Spectral Ghostbuster from the scenario.

When Missed: Moves 1 space in a random direction.

Special:

  • (Set-Up) When starting a scenario, roll the Event Die. Place a Spectral Ghostbuster adjacent to each Gate, except for the symbol rolled (re-roll on Chaos Symbol).
  • At the end of each round, each Spectral Ghostbuster moves 1 space towards the nearest Ghostbuster. Then, each one rolls a Proton Die against the nearest Ghostbuster within Line of Sight. On a roll of 4 or higher, that Ghostbuster loses 1 XP.