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Ghostbusters: The Board Game – Impossible Mode Ghosts thumbnail

Ghostbusters: The Board Game – Impossible Mode Ghosts

Expansion for Ghostbusters: The Board Game

Ghostbusters: The Board Game – Impossible Mode Ghosts Rulebook

Table of Contents

Table of Contents

  • Galloping Ghoul (Class 1)
  • Gruesome Twosome (Class 2)
  • Boogaloo Manifestation (Class 3)
  • Slimer (Class 5)
  • Idulnas (Class 6)

Galloping Ghoul (Class 1)

  • To Hit: 3 or higher, add a Stream
  • To Trap: 1 Stream
  • When Hit: See When Trapped.
  • When Trapped: Each Ghostbuster adjacent to ANY Galloping Ghoul gets Slimed. Then place it on your Character Card.
  • When Missed: EVERY Galloping Ghoul moves 2 spaces in a random direction.
  • Special: When two Galloping Ghouls occupy the same space, remove both from the scenario, and then one Ghost from outside the scenario with the next highest Class enters that space.

Gruesome Twosome (Class 2)

  • To Hit: 4 or higher, add a Stream
  • To Trap: 2 Streams
  • When Hit: EVERY Gruesome Twosome moves 1 space towards that Ghostbuster.
  • When Trapped: Place it on your Character Card.
  • When Missed: EVERY Gruesome Twosome moves 1 space towards that Ghostbuster, then 1 space in a random direction.
  • Special: When two Gruesome Twosomes occupy the same space, remove both from the scenario, and then one Ghost from outside the scenario with the next highest Class enters that space.

Boogaloo Manifestation (Class 3)

  • To Hit: 4 or higher, add a Stream
  • To Trap: 3 Streams
  • When Hit: EVERY Boogaloo Manifestation moves 1 space towards that Ghostbuster.
  • When Trapped: Place it on your Character Card.
  • When Missed: EVERY Boogaloo Manifestation moves 2 spaces towards that Ghostbuster, and then 1 space in a random direction.
  • Special: After Miss Movement, each Ghostbuster adjacent to Boogaloo Manifestation gets Slimed.

Slimer (Class 5)

  • To Hit: 4 or higher, add a Stream
  • To Trap: 4 Streams (from 4 Ghostbusters)
  • When Hit: Moves 2 spaces towards that Ghostbuster.
  • When Trapped: Place it on your Character Card.
  • When Missed: Each Ghostbuster adjacent to Slimer gets Slimed, then Slimer moves 2 spaces in a random direction.
  • Special:
    • Slimer's "To Trap" is increased by 2 for each Slime on the Ghostbusters.
    • At the end of each round, Slimer moves 2 spaces toward the nearest Slimed Ghostbuster.

Idulnas (Class 6)

  • To Hit: 4 or higher, add a Stream
  • To Trap: 8 Streams
  • When Hit: Moves 2 spaces towards that Ghostbuster.
  • When Trapped: Place it on your Character Card.
  • When Missed: That Ghostbuster targets the nearest Ghostbuster in Line of Sight by rolling a Proton Die. On a roll of 4 or higher, that Ghostbuster loses all attached Streams and its target loses 1 XP. This does not cost an Action.
  • Special:
    • At the end of each Ghostbuster's turn, Idulnas moves 2 spaces towards the Ecto-1. Then, if he is on the Ecto-1, move Idulnas and the Ecto-1 3 spaces in a random direction. If an obstacle or map edge stops the Ecto-1, remove the Ecto-1 from the scenario.
    • Idulnas cannot leave the map.