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Gezanke auf der Planke! (2006) thumbnail

Gezanke auf der Planke! (2006)

Gezanke auf der Planke! (2006) Rulebook

Table of Contents

Table of Contents

  • Components
  • Goal
  • Setup
  • Turn Order and Actions
  • Wind Rose Actions
  • End of the Game and Winner
  • Playing Several Rounds

Components

  • 1 game board showing a ship and a plank, one shark and one wind rose
  • 16 pirates in 4 colours
  • 4 coloured stones
  • 1 cloth bag
  • 1 rulebook

Players: 2 to 4. Ages: 6 and up. Playing time: approx. 15 minutes.

Goal

Push all other pirates off the plank, so that at the end only one pirate of your own colour remains standing on top.

Setup

  • The 16 pirates are placed on the plank in this order, starting at the end facing away from the shark: yellow, red, green, blue, yellow, red, green, blue, ... and so on (Fig. 1).
  • The 4 coloured stones go into the bag. In turn, each player takes one stone out without showing it to the other players.
  • With 2 or 3 players, the remaining stones stay in the bag, and nobody looks at them.
  • Each player therefore knows only their own colour and keeps it secret from the others.

Turn Order and Actions

Each player tries to move the pirates so that at the end only one or several pirates of their own colour are left standing on the plank. On their turn, a player may move pirates of any colour.

The youngest player begins, and play then continues clockwise.

On his turn, each player performs 2 actions, in this order:

  1. Wind rose action. The player turns the wind rose and then chooses one of the two symbols marked by the pointers. He immediately performs the action shown by the chosen symbol. (The actions are described under "Wind Rose Actions" below.)
  2. Push a row. The player must then push a continuous row of pirates one position further towards the shark. That means he pushes the last pirate of this row one position further, and with him all the pirates standing in front of him up to the next gap. Sometimes a single pirate forms a row by itself, or there is no gap between the pirates; in that case all of them are moved one position.

If there is no free gap left in front of the row that was pushed, the pirate standing furthest forward falls, unfortunately, into the shark's jaws. Hopefully it is not one of your own colour, unless you bluff a little.

Wind Rose Actions

Actions indicated by the symbols on the wind rose:

Swap 2 pirates. The player chooses 2 pirates of any colour and places one on the position of the other, and vice versa.

Push 1 pirate forward. The player chooses one pirate of any colour and pushes it one position further forward. If there is no gap in front of it, he also pushes all the pirates directly in front of it one position further, and the foremost one may go over the edge into the shark's jaws.

Move 1 pirate. The player chooses one pirate of any colour and places it either on the foremost position or on the last position. Usually a pirate can only be placed on the 1st position at the start of the game; later, only the last position remains.

No action (skull). If the pointers show the skull and another symbol, the player may choose the other symbol. If, however, 2 skulls are shown, the first part of the player's turn falls away for him, and he may only perform the 2nd action (pushing a row).

End of the Game and Winner

When only one pirate remains on the plank, the game ends. All players reveal their stones. The player whose stone has the same colour as the last pirate wins.

If all the pirates of one player have landed in the water, that player does not show it and keeps playing until the end.

With 2 or 3 players it can happen that no player holds a stone of the colour of the last pirate. Then it is best to play the game again.

Playing Several Rounds

If you want to play several rounds, the winner of a round receives 5 points, the second-to-last player 3 points, and the third-to-last player 1 point.

The points are added up over the rounds, and the player with the highest total point score wins.