RulesPal
Chat
Rulebook
Gen7: The Breaking Point thumbnail

Gen7: The Breaking Point

Expansion for Gen7: A Crossroads Game

Gen7: The Breaking Point Rulebook

Table of Contents

Table of Contents

  • Sorting New Content
    • Cards
    • Gen7 Is a Game of Discovery
  • New Barracks / 5-6 Players
    • Logistics Barracks
    • Security Barracks (Competitive Only)
    • Critical Tasks
  • Competitive Play
    • Competitive Play Scenario (3-6 Players)
    • Optional Perk Draft
  • Crew Cards

Sorting New Content

Cards

The cards in this expansion will need to be organized before your first time playing. To do this, reference the upper or lower right corner of each card. Cards marked with START, or have no code, can be immediately included in the base game no matter where you are in the campaign. All other cards, marked with a series of letters and numbers, should be organized and stored in your game box using the card dividers provided in this expansion or in the base game.

Gen7 Is a Game of Discovery

Do not flip through the scenario book and avoid reading the cards as you organize them. Do not open envelopes until instructed.

New Barracks / 5-6 Players

Logistics Barracks

The Logistics Barracks, along with its dice, markers and barracks objective card, can be used in the campaign or competitive play of Gen7. It is a new option to choose from when selecting barracks at the start of a game and allows for up to 5 players to play the campaign together, though it can also be used at lower player counts.

Security Barracks (Competitive Only)

The Security Barracks can only be used in the competitive play of Gen7 and allows for up to 6 players to play together, though it can also be used at lower player counts.

Critical Tasks

There is a new critical tasks tile that is used when playing with 5 players (or competitively with 6). The tile shows how many critical task cards are drawn each round when playing with 5 or 6 players.

Competitive Play

Competitive Play Scenario (3-6 Players)

This scenario contains spoilers and is intended to be played after having played all the way through the campaign game. Set up the scenario using the base game instructions. Include only the game materials and rules unlocked at the beginning of a campaign, except as specified by the episode. Do not distribute a ship log or crew cards. Randomly assign barracks.

Optional Perk Draft

When playing the competitive play scenario, players may either play with no officer perks or may perform an officer perks draft after step 12 of the setup: Each player begins with 12 stars to spend. In counter-clockwise order, starting with the player in the last position, each player purchases one rank 1 or 2 officer perk from the set. Continue until all players cannot afford any additional perks or have filled all 5 of their perk slots.

Crew Cards

There are 5 new crew cards (and their corresponding crossroad cards) included in this expansion. At the start of a campaign you may give each player 2 crew cards instead of 1.