Gelato Mio
Gelato Mio Rulebook
Table of Contents
Table of Contents
1) Types of cards
(x) = number of cards in the game.
- Ingredients: Are discarded to make ice cream.
- Sugar (6), Creams (6), Strawberry (4), Chocolate (4), Vanilla (4)
- Ice cream balls, bowls, cones and wafers: Are removed from the game to conquer ice cream cards (serve customer).
- Bowls (4), Cones (6), Wafers (4), Strawberry ice cream balls (7), Chocolate ice cream balls (7), Vanilla ice cream balls (7)
- Ice Cream (Serve clients): After conquered, they score victory points.
- Bowl (1+6) — the 12-point bowl shown requires a bowl, a strawberry ball, a chocolate ball, a vanilla ball and a wafer
- 2 ball cone (6) — e.g. 4 points
- 1 ball cone (6) — e.g. 2 points
(Each ice cream card shows the cards required to prepare it, and its victory points, in its corner.)
2) Game Setup
- Place the 7 objective cards (a) face up on the table.
- Form a display with ice cream cards beginning with (b) the 12-point ice cream (the only 3 flavour ice cream).
- Shuffle the remaining (c) ice cream cards and form 3 piles of 6 ice creams each.
- Place the ice cream balls cards (d) in 3 piles, each with a different flavour.
- Form (e) a 3x3 display (9 cards) in the centre of the table. The remaining (f) cards form the deck.
- Whenever the deck is over, the discard pile (g) is shuffled and returns to be the deck.
Objective Cards - Ice Cream
The first player to reach the number of ice creams indicated on the card (flavours don't matter) can, in his turn, claim the objective card for himself placing it in his front on the table.
- 5 points: 2x Bowls
- 8 points: 2x 2 ball cone
- 10 points: 3x 1 ball cone
Objective Cards - Ice Cream balls
At the end of the game sum the number of ice cream balls (on ice cream cards and ice cream balls cards); the player with the highest number wins the respective objective card. If there is a tie the card will not be for any player. (Four objective cards worth 5 points each.)
Quality control
When these cards appear on the table, they make their effect, then they are discarded into the discard pile and replaced with another cards. If there are only those 2 cards in the deck the refill does not occur until there are at least 1 more card.
- >7 — 1/2: Players who have more than 7 cards in hand, will have to discard half of their cards to the discard pile (choose rounded down).
- >3 — 1/2: Players who have more than 3 ice cream balls cards on the table will have to discard half of their cards back to the ice cream piles (choose rounded down).
3) Actions
3a) Actions - Draw a card
The player chooses a card and moves it to his hand. If the orthogonally adjacent cards are equal, then the player must move all these cards to his hand.
Example: In this case the player chose the card of the column 1 and middle line (a). He has 2 matching cards that he has to move to his hand. One on the top (b) and one on the right (c).
After moving the cards to his hand, the player will always have to move the cards in the display to the leftmost free spot. If a line runs out of cards it will have to be filled with 3 new cards from the deck.
3b) Actions - Make ice cream
The player discards (a) (move cards from the hand to the discard pile) the required cards (b) to make the desired ice cream (Flavour + Creams + Sugar).
Then gets the (c) ice cream ball card he made and places it in his front on the table face up, thus end his turn.
3c) Actions - Prepare ice cream for customer
Player removes from the game (a) (from hand and table) the required cards (b) to prepare the ice cream and serve the customer. These cards do not come back into play.
Then he gets the ice cream card he has prepared for the customer and places it face up in front of him on the table, (c) thus end his turn.
3d) Actions - Ask a colleague for help
The player discards 2 cards from his hand to take 1 card randomly from the hand of an opponent of his choice.
4) How to play
Determine who is the first player to play.
The game is played in turns. In each turn players perform only 1 of the 4 actions previously described.
When the player finishes his turn, he passes the turn to the player on his left (clockwise) and so on until the end of the game.
5) Game end and final scoring
When one of the piles of ice cream balls ends, all players, play one last turn, including the player who made the last ice cream ball.
Finished the game it is time to assign the objective cards - Ice cream balls.
Each player sums the victory points of the objective cards, with victory points of the ice cream cards and each set of 2 equal cards in the hand it also scores 1 victory point.
The player with the most victory points is the winner. In case of a tie, the player with the least ice cream balls cards on the table wins.