Geisterei
Geisterei Rulebook
Table of Contents
Table of Contents
Preparing the game
Build the castle according to the pictures (numbered 1, 2 and 3 in the printed rulebook). Place the bush approximately 3-4 metres away from the castle. Shuffle the ghost tiles well and position any one of the ghost tiles in each of the castle's 9 fields so that the little ghosts are visible. The rest of the ghost tiles remain in 2 piles as a hidden supply next to the castle. Each player takes one ghost nest and places it in front of him. The dice is ready.
The component counts are shown pictorially in the setup diagram on the rulebook page and are not restated here.
How to play
How Charlotte rises and floats
Before the first game, each player has the chance to try out using Charlotte to pick up the egg. Hold Charlotte's head at an arm's length above the egg. Now, briefly raise Charlotte and, with a sweep, move her downwards. Her cape moves upwards and settles over the egg. Now lift Charlotte up carefully, so that the egg stays in the cape.
The youngest player starts the game. Pick Charlotte up by the head and go to the blueberry bush. The player to the left of you picks up the dice and throws it once. He says the description on the dice out loud. Using Charlotte, carefully pick up the ghost egg as described before 1. The dice depicts how you have to return Charlotte and the egg to the castle:
- On tiptoe: Walk to the castle on tiptoe.
- Squat down: Squat down and go to the castle in that position.
- Above your head: Hold Charlotte above your head while you go to the castle.
- Giant: The child who has thrown the dice stands up with his legs apart. Crawl between his legs and go to the castle.
- Blueberry bush: Run around the blueberry bush once before you go to the castle.
- Stone: The child who has thrown the dice sits on the floor, makes himself as small as possible and without moving a muscle. Carefully step over the child and go to the castle.
Did you lose the egg on the way to the castle? This isn't a problem for ghost eggs, since they are very soft. Put the egg back into the blueberry bush and try again to lift it and take it to the castle. You have three attempts in total. If you haven't managed it after three attempts, it is the turn of the player to the left of you to take the ghost egg to the castle.
Have you managed to take Charlotte and the egg to the castle? Excellent! Hold Charlotte just above the castle. The hem of her cape should be at about the same height as the tower.
Now do the same thing as you did to pick up the ghost egg and drop the ghost egg into the castle.
The ghost egg now lands on one of the castle's nine fields.
You now pick up that tile and put it into your ghost nest. The ghost tile shows you how many little ghosties have hatched from the egg. Then put one new ghost tile from the stack onto the free spot in the castle so that all nine fields are once again covered.
Attention: if the ghost egg jumps back out of the castle, you don't get a ghost tile!
Put the ghost egg back into the blueberry bush, and give Charlotte to the player to the left of you. Now it is his turn to use Charlotte to take the ghost egg to the castle. The player to the left of him picks up the dice and throws it. The game then continues in a clockwise direction.
End of the game
The game ends as soon as one of the players has six ghost tiles in his ghost nest. Now you add up the ghosties on the ghost tiles you have collected in your nest. The player who has hatched the most ghosts wins the game. If there is a tie, there are several winners.
Help for very young players
It takes some practice to make Charlotte fly properly and to lift up the ghost egg. If you can't manage to pick up the egg, you can hold Charlotte just above the egg and gently press the cape onto the egg. Now hold Charlotte's head and gently lift her up and the egg will stay under the cape.