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Garibaldi: The Escape

Garibaldi: The Escape Rulebook

Table of Contents

Table of Contents

  • Game Description
  • Components
    • The Game Board
  • Event/Movement Cards
  • The Movement Sheet
  • The Trace Control Mask
    • Examples
  • Setup
  • Objective of the Game
  • Game Flow
  • Turn Sequence
  • Garibaldi Player's Phase
    • 1 - Advancing the Time Tracker
    • 2 - Playing 1 Movement Card
    • 3 - Playing 1 Event Card
    • 4 - Discarding and Drawing Cards
  • Austrian Player Phase
    • 1 - Choosing a Patrol
    • 2 - Playing a Movement or Event card
    • 3 - Drawing and Discarding Cards
  • Positions Check
    • Turn 8
  • Ending the Game
  • Optional Rule
  • Credits
  • Events Timeline Sheet
    • Towards Venice
    • Surrounded in San Marino
    • Everyone on Board
    • Intercepted!
    • The Escape Begins
    • Fleeing Boatmen
    • Don Antonio Pieroni
    • Night in the Pinewood
    • Bivouac
    • A Quiet Moment
    • Inside Ravenna
    • Rest in Plazzi's House
    • To the Ricefield House
    • Towards Forlì

Game Description

Garibaldi: The Escape recreates the events of August 1849 in Romagna, when Giuseppe Garibaldi, chased by Austrian patrols for a fortnight, managed to hide in valleys and woods and to reach safety in the nick of time.

One player controls the fleeing Garibaldi, while the other players control the pursuing Austrian troops. Garibaldi wins if he escapes, while the Austrians win if they manage to capture him. Taking turns, players use cards to move on the game board, which depicts a large map that faithfully represents the area where the historical events took place.

The player who controls Garibaldi keeps his or her moves secret by using a special screen, while the other players need to cooperate to second-guess the fugitive's moves and coordinate their search operations. Garibaldi: The Escape is a gripping bluffing game suitable for the whole family: The rules are easy to learn, but the game mechanics encourage tactical thinking and cooperation, giving the more experienced players the chance to employ complex strategies.

Components

  • 1 game board;
  • 1 Garibaldi Concealment screen (with game map);
  • 1 set of Garibaldi Movement sheets;
  • 5 Austrian Patrol tokens, wooden, white, customized in 5 colors (yellow, blue, brown, orange, and green);
  • 6 Garibaldi Trace markers, red (5 to be used in the game, plus a spare one);
  • 1 Garibaldi Trace Control mask;
  • 1 Time Tracker, black, wooden;
  • 5 Garibaldi Disembarkment cards;
  • 5 Austrian Patrol cards;
  • 55 Event/Movement cards;
  • 1 Event board;
  • 1 Rule set;
  • 1 Event Timeline sheet.

The Game Board

The game board represents a map of 1849 Romagna, with locations marked with a number from 1 to 190. These locations are linked by colored segments: The green links are paths that can be traversed on foot (on-foot icon), the grey links are roads that can be traversed on horseback (or with a carriage) (horseback icon), and the light blue links represent waterways that can only be traversed by boat (boat icon).

The five purple-colored locations on the coast [numbers 1 to 5] are the places where Garibaldi will be allowed to disembark.

The five locations bearing the same colors as the Austrian Patrol tokens [59 yellow, 84 blue, 102 brown, 136 orange, and 165 green] will be the starting points of the relative Austrian patrols.

The red-colored locations [63, 115, 120, 169, 170, 182, 186, and 190] are the Escape Routes—the places that Garibaldi needs to reach to win the game.

Note: Numbers in brackets refer to locations on the game board.

Event/Movement Cards

Each card is divided in two parts: The half with the red frame can only be used by the player who controls Garibaldi, while the half with the white frame can only be used by the players who control the Austrian patrols.

The cards have two types of effect: Movement and Event.

The Movement cards allow movement from one location to another one using the colored links. Each Movement card has an icon that represents the type of movement the card allows:

  • On foot (on-foot icon): allows the player to move 1 green segment (pathway) or 1 grey segment (road).
  • On horseback (horseback icon): allows the player to move either 1 or 2 grey segments (road).
  • By boat (boat icon): allows the player to move 1 light blue segment (waterway).

Event cards have different effects, described in the cards' text. An Event card can include movement in its effect as well.

If a card is discarded or played as a Movement card, it is placed in the discard pile.

If a card is played as an Event card, however, it is removed from the game. After a player plays an Event card, he places it under the Event board, where it remains for the rest of the game. This assures that no event happens more than once per game. However, all cards that are discarded without being played are placed in the discard pile.

Note: The text in italics at the bottom of the cards is to provide historical information only; it's not related in any way to the game play.

The Movement Sheet

The Movement sheet represents Garibaldi's movements. Using a pencil (not included), the player controlling Garibaldi must write, in the current turn's column of the sheet, the number(s) of the location(s) Garibaldi moves to.

Usually Garibaldi can move 1 location per turn, but it's possible (by moving on horseback and/or by using Events cards) to move 2 or even 3 locations in a single turn. All locations in which Garibaldi moves or stops must be noted on the Movement sheet. The latest noted number represents Garibaldi's current position.

The Trace Control Mask

Garibaldi, during his escape, leaves behind some traces that the Austrian patrols can intercept. In the Positions Check phase, the player controlling Garibaldi places the Trace Control mask on the Movement sheet, making sure that the arrow on the mask is over the current turn column, so that only the numbers of the locations visited in the last 4 turns are visible through the mask's slit.

If the number of the location where a patrol is standing is visible through the Trace Control mask, then the Austrians have detected clues of Garibaldi's passage, and the location is marked on the game board with a Trace marker.

Of course, if the number of the location occupied by the patrol is the last one visible through the mask, the Austrians have discovered Garibaldi's hiding place and they win the game.

Examples

Example 1. Turn 1. Garibaldi, leaving from location [3], has two options: playing a card with the on-foot icon or one with the boat icon. He cannot play a horseback card, as no grey link is connected to location [3]. By walking, Garibaldi can reach locations [2], [32], [33], [34], or [4], while by boat he can only go to [2] or [4]. Garibaldi chooses to move to location [32]: He plays the on-foot card, showing the Austrian players the type of movement, and then he secretly writes the location he reaches ([32]) on the Movement sheet, in the Turn 1 column.

Example 2. Turn 4. Garibaldi is at location [31], and he decides to use a horseback card, moving 2 road segments in a single turn to reach location [29]. On the Turn 4 column of the Movement sheet, Garibaldi writes the number of both the location that he moved through and the number of the location that he moved to, in the order in which he moved through/to them (i.e., first [30] and then [29]).

Example 3. Turn 5. Garibaldi is at location [29]. He plays a card with on-foot movement, goes to location [28], and notes this number in the Turn 5 column of the Movement sheet. Garibaldi then plays the "Mezzanott" event, which allows him to move again: He moves to location [26] and writes the movement in the second space of the Turn 5 column. He then finishes resolving the Event card's effect by looking through the deck for a card with horseback or boat movement.

Example 4. Turn 6. Garibaldi is at location [26]. Because of the effects of an event played by the Austrians, he has only a horseback card, but he cannot play it. Therefore he does not move. On the Turn 6 column of the Movement sheet, Garibaldi writes the number of his current location, that is, [26].

Example 5. Turn 9. Garibaldi is at location [137] and checks the Austrian patrols' positions. The yellow patrol is at [32], therefore it finds no traces. The positions of the green, brown, and orange patrols are outside of the Control Mask, too. The blue patrol, however, is at location [26], so Garibaldi must mark that location with a Trace marker. If the blue patrol had been on location [137], Garibaldi would have had to declare his capture, and the game would have ended.

Setup

  • Choose or randomly select the player who will control Garibaldi (from now on, he or she will be referred to as "the Garibaldi player"); all other players will control the five Austrian patrols (from now on, they will be referred to as "the Austrian players").

    Hint: For the first few games, it's advisable to give the role of Garibaldi to the most experienced player, one who has played the game before or that at least knows the rules. The Garibaldi player must not cheat, and must carefully mark down all his or her movements and check the enemy patrols' positions at the end of each turn.

  • If you are playing a 2-player game, the Austrian player will control all the patrols.

    If you are playing a 6-player game, each Austrian player will each control one patrol. With 3 to 5 players, the patrols will be allocated to the Austrian players as shown in the table below.

    Shuffle the 5 Austrian Patrols cards, face down. Each Austrian player, taking turns, chooses one: He or she will control the patrol of the color shown on the card, plus all the others belonging to the same group (if playing with 6 players, each patrol will be an independent group).

    If a player draws the card of an already-allocated patrol, he passes that card to the player who controls that patrol, and then he draws another Patrol card, until all patrols are allocated. Each Austrian player then displays all his Patrol cards in front of him, face up.

Austrian PlayersAustrian Patrol Groups
2Group 1: [59] Savio, [136] Sant'Alberto, [165] San Bartolo.
Group 2: [102] Ravenna, [84] Comacchio.
3Group 1: [84] Comacchio.
Group 2: [59] Savio, [136] Sant'Alberto.
Group 3: [165] San Bartolo, [102] Ravenna.
4Group 1: [136] Sant'Alberto.
Group 2: [59] Savio, [165] San Bartolo.
Group 3: [84] Comacchio.
Group 4: [102] Ravenna.
  • Each Austrian player takes the Austrian Patrol tokens indicated on his Austrian Patrol cards and places them in the respective starting points on the game board.
  • The Garibaldi player takes the five Trace tokens, a Movement sheet, the Garibaldi Concealment screen to hide the sheet from the other players' eyes, the Trace Control mask, and a pencil (not included) to note his movements on the sheet.
  • One of the Austrian players shuffles the Garibaldi Disembarkment cards. The Garibaldi player then draws a random Disembarkment card, without showing it to the Austrian players, and notes on his Movement sheet (in the top left space) the number of the location shown on the card. All other Garibaldi Disembarkment cards will be placed, face down, in the game box, so that they remain hidden from the Austrian players.
  • The Event/Movement deck is shuffled. 4 cards are given to the Garibaldi player, and 5 cards are given to each Austrian player (regardless of how many patrols each Austrian player controls). The rest of the deck is placed, face down, in a place convenient for all players.
  • The black Time Tracker is placed on the round space of the turn track on the game board (left of number 1).
  • The Event board is placed near the game board.

Objective of the Game

The Garibaldi player's goal is to reach one of the Escape Routes (locations marked in red on the game board) within 30 turns. The Austrian players' goal is to capture Garibaldi, by placing one of their patrols in the location of his current position.

Game Flow

The game will last for a maximum of 30 (completed) turns: A turn consists of one phase for each player.

The first player to act is Garibaldi, followed by the Austrian player on his left, and so on, proceeding clockwise until all players have played their phase. Once the turn is over, Garibaldi checks his position and the positions of the Austrian patrols to see if he has been captured (see "Positions Check").

If no victory condition is met, a new turn will start, and so on until the end of the game.

Turn Sequence

  • Garibaldi player's phase
  • Austrian players' phase
  • Positions Check phase

Garibaldi Player's Phase

The player controlling Garibaldi performs the following actions, in order:

  1. He must advance the black Time Tracker.
  2. He may play a red Movement card.
  3. He may play a red Event card.
  4. He may discard and draw cards.

1 - Advancing the Time Tracker

The Garibaldi player moves the Time Tracker one space forward on the turn track of the Game board.

2 - Playing 1 Movement Card

The Garibaldi player may play 1 Movement card on its red side: Garibaldi will move using the movement type shown on the card. The Garibaldi player must show the card that he plays to the Austrian players, and he must update the Movement sheet by writing, in the space corresponding to the number shown by the Time Tracker, the number of the location where Garibaldi moves. The played card is then placed in the discard pile (see "Example 1").

Hint: The Garibaldi player should use the map on the Concealment screen to plan movements without giving away hints to the Austrian players. And when the Garibaldi player fills the Movement sheet, he should make sure he's well hidden behind the screen!

Note: If Garibaldi moves on horseback and travels through 2 segments of road, the numbers of both locations must be noted on the Movement sheet—the number of the location that he moves through and the number of the location that he stops at. Both numbers are noted in the same column of the Movement sheet, one below the other (see "Example 2").

Note: Garibaldi cannot move to or through a location occupied by an Austrian Patrol.

3 - Playing 1 Event Card

The Garibaldi player may play 1 Event card (remember, the Garibaldi player may only use the event text on the red side of the card), following the instructions shown on the card and then removing it from play.

Note: The effect of an Event card can include movement as well, and that movement is in addition to any movement done using a Movement card in the previous action. In this case, the number of the extra location(s) must be written below the already marked numbers, in the same column (see "Example 3").

Remember: The effects of an Event card might contradict the normal game rules: If they do, the effect of the Event card always supersedes the main rules. (For example, the text on the cards "Accusation" and "Anonymous Letters" instructs the player to place the cards on the discard pile after they've been played, instead of removing them from the game as per the normal rule.)

Note: If the Garibaldi player cannot or does not want to play either a Movement card or an Event card, he must stay at his current location. On the Movement sheet, under the current turn column, he must write again the last number noted in the previous turn (see "Example 4").

4 - Discarding and Drawing Cards

The Garibaldi player may discard one or more of his cards (even all of them, if he so wishes).

At this point, if he has fewer than 4 cards in his hand, he draws from the deck until his hand is restored to 4 cards. If there are no more cards in the deck, the discard pile is shuffled to create a new deck, and then the Garibaldi player refills his hand to 4 cards.

Austrian Player Phase

The Austrian players may take their turns in any order that they choose. Each Austrian player performs the following actions, in order:

  1. He must choose one of the patrols that he controls.
  2. He may play 1 white Movement or 1 Event card. However, the Austrian players as a group may only play 1 Event card per turn.
  3. He may discard and draw cards.

Important: If an Austrian player controls more than one patrol, he repeats actions 1 and 2 for each patrol he controls before performing action 3.

1 - Choosing a Patrol

The Austrian player chooses one of the patrols he controls among the ones which haven't acted yet during the turn.

2 - Playing a Movement or Event card

The Austrian player may play 1 Movement card or 1 Event card, showing it to the other players. If a Movement card is played, the Patrol token is moved on the game board, using the type of movement shown on the card. The Movement card is then placed in the discard pile.

Note: An Austrian patrol may move through or stop its movement in a location that is occupied by one or more other patrols.

Instead of moving, the Austrian player can play an Event card: If he does, the effects written on the card will take place (remember, the Austrian players may only use the event text on the white side of the card). The card is then removed from the game, by placing it under the Event board.

The Patrol card of the acting patrol is then rotated 90 degrees, to indicate that the patrol has already acted during the turn.

Remember: The group of Austrian players can only play a single Event card per turn. This means that if one Austrian player plays an Event card, no other Austrian player will be able to play an Event card until the next turn. The Austrian players can discuss and decide who will play the event during the current turn.

Note: An Austrian player may choose not to play a card (and therefore not move a patrol).

Again, if a player controls more than one patrol, he repeats actions 1 and 2 for each patrol that he controls that has not yet acted this turn.

3 - Drawing and Discarding Cards

After the player has activated all his patrols, he can discard one or more of his cards (even all of them).

At this point, if he has fewer than 5 cards in his hand, he draws from the deck until his hand is restored to 5 cards. If there are no more cards in the deck, the discard pile is shuffled to create a new deck.

After this, all the Patrol cards are rotated back 90 degrees so that they are once again upright.

Positions Check

The Garibaldi player places the Control Mask on the Movement sheet, making sure that the arrow on the mask is over the current turn's number on the sheet: only the locations visited in the last 4 turns will be visible (see "Example 5").

The Garibaldi player notes all the numbers of the locations occupied by the Austrian patrols, and checks to see if any of the following conditions (in order) are true:

  • If a patrol is standing on the location where Garibaldi is (the last number noted on the Movement sheet), then Garibaldi has been captured, and the game ends immediately with an Austrian win.
  • If Garibaldi is on an Escape Route (locations marked in red), he escapes and wins the game.
  • If a patrol is standing on a location that Garibaldi visited in the last 4 turns (the ones visible through the mask), then the patrol has found traces of Garibaldi's passage, and the location is marked on the Game board with a Garibaldi Trace marker.

Note: Trace markers discovered in the previous turns must be left in their positions and must not be checked anymore, unless their location is currently occupied by a patrol.

Turn 8

If, after the Positions Check phase of turn 8, the Austrian players have not found any trace of Garibaldi since the beginning of the game, the Garibaldi player must reveal one of the locations he visited in the last 4 turns, placing a Trace marker on the game board.

Ending the Game

The Garibaldi player wins if, in the Positions Check phase, he's on an Escape Route (locations marked in red).

The Austrian players win if, in the Positions Check phase, one of their Patrol tokens is at the location of Garibaldi's current position, or if, at the end of turn 30, Garibaldi did not manage to escape.

Optional Rule

Once you have played a few games, you may find that the Garibaldi player has a slight advantage in a 2- or 3-player game or that the Austrian players have an advantage when playing with more players, particularly if some players are more experienced with the game than others. In this case, you may want to use this optional rule.

Depending on the number of players, the hand size for each Austrian player, and the number of cards that each Austrian player may discard during his turn in the Austrian players' phase, is set by the following table:

# of Austrian playersCard hand sizeLimit on discard
199
265
353
442
541

Credits

Author: Gabriele Mari, president of cultural association Cacciatori di Teste, Associazione ludico culturale (Ravenna).

Rules: Gabriele Mari for e-Nigma (Ravenna).

Art Direction: Gianluca Santopietro for e-Nigma (Ravenna).

Graphic Design: Demis Savini for e-Nigma (Ravenna).

Development: e-Nigma (Ravenna) - Gabriele Mari, Giacomo Santopietro, Gianluca Santopietro, Demis Savini and Livio Valentini.

Illustrations: Pietro Bouvier, "Garibaldi e il Maggiore Leggero trasportano Anita morente" (with authorization by the "Ministero per i Beni e le Attività Culturali").

Supervision: Gianluca Santopietro.

Cacciatori di Teste, Associazione ludico culturale Ravenna, thanks for the support: Comune di Ravenna, Provincia di Ravenna, Gruppo ACMAR, Società Cooperativa Case Repubblicane, Società Conservatrice Capanno Garibaldi, Cooperativa Pensiero e Azione, Cooperativa Sociale La Pieve, Società Operaia Mutuo Soccorso Sant'Alberto.

Playtesting: the e-Nigma group, the Centro S. Marco (Coop. Soc. La Pieve) boys, Simona Alessandri, Roberto Argalia, Achille Bezzi, Stefano Bordandini, Giovanna Bruni, Francesco Caroli, Giancarlo Ceccoli, Francesca Cruciani, Roberto Di Meglio, Maurizio Mari, Massimo Marziali, Paolo Minguzzi, Tiziana Minguzzi, Marco Montini, Maria Vittoria Pieri, Umberto Pieri, Christian Rivalta, Massimiliano Rossi, Giovanni Paolo Staccini, Alessandro Zandoli, Stefano Zigliani.

Production: La Ludoteca srl for Cacciatori di Teste, Associazione ludico culturale (Ravenna).

Publisher: Nexus Editrice srl.

Printed by: Carla Costa for La Greca, Forlì.

Wood components: TAMIL snc (Levata, Monte Marenzo (LC)).

The Associazione Ludico Culturale Cacciatori di Teste wants to thank: Maria Vittoria "Toa" Pieri, Monica "Moki" Socci, Gian Paolo "Engine" Vernocchi, all of the La Ludoteca dei Cacciatori di Teste "boys," Maurizio Mari and Tiziana Minguzzi, Roberto Di Meglio and Fabio Maiorana of Nexus Editrice, Ravenna's Vice Mayor, Giannantonio Mingozzi, Aldo Ghetti, Provincia di Ravenna council member Massimo Ricci Maccarini, Comune di Faenza council member Alberto Servadei, Barbara Guerra, Mauro Socci, Alessandro Drei, Jost da Soest of Spielepizza.

Dedicated to my parents, for the gifts they gave me: My mother gave me imagination, My father gave me the love for History.

Visit www.e-nigma.it/garibaldilatrafila Contacts: [email protected]

Production: La Ludoteca srl – Via Gamba 8 (48100) Ravenna – Italia © 2007 La Ludoteca srl. All rights reserved. Published by: Nexus Editrice srl – Via dei Metalmeccanici 16 (55041) Capezzano Pianore – Lucca – Italia

Events Timeline Sheet

The following is the content of the game's Events Timeline sheet, a component included with the rulebook that gives day-by-day historical background for Garibaldi's escape. Numbers in brackets [X] refer to locations on the game board.

Garibaldi's escape from the Ravenna area is so extraordinary that it wouldn't be out of place in an action movie. Instead it's History: Everything really happened. These events happened so close to my home, to the place where I've always lived—it's incredible. These are real events that happened so long ago, but they still have a powerful resonance today.

History is not just a written page, full of names and dates to be learned by heart: For me it's curiosity, exploration, the willingness to try to understand today's world through what happened yesterday. I'd like History to be seen by everybody as a passion, imagined as a novel, played as a game.

Therefore get ready, open the game board and free your imagination.

It's 1849, you are Garibaldi. Everybody is hunting you.

Enjoy!

— Gabriele "Sandman" Mari

Towards Venice

Monday, July 2nd, 1849: After the Roman Republic falls to the French, Garibaldi leaves Rome with 4,000 men. His destination is Venice, which is still resisting the Austrian siege.

Chasing Garibaldi are 86,000 soldiers: 40,000 French, 20,000 Neapolitans, 9,000 Spanish, 15,000 Austrians and 2,000 men from the Grand Duchy of Tuscany.

Surrounded in San Marino

Tuesday, July 31st, 1849: Garibaldi's legion, depleted to a mere 1,500 men, is surrounded by the Austrian troops.

Garibaldi disbands the legion and leaves with 250 men.

Everyone on Board

Wednesday, August 1st, 1849: At 10:30 p.m., Garibaldi and his men enter in Cesenatico, take over the harbor, and capture a dozen boats.

Intercepted!

Thursday, August 2nd, 1849: The small fleet leaves Cesenatico at 6:30 a.m., but at 4:00 p.m., near Punta Goro, they are intercepted by an Austrian naval patrol, which bombards them for the whole night.

The Escape Begins

Friday, August 3rd, 1849: Most of Garibaldi's fleet surrenders. Garibaldi, together with Major Leggero and his wife Anita, severely ill with fever, land at 8:00 near Magnavacca [1]. Battista Barilari, known as Baramoro, witnesses the disembarkment and brings them to Ignazio Cavalieri's shed [36].

Changing clothes. Garibaldi disguises himself as a farmer. Gioacchino "Nino" Bonnet joins them, and together they go to the Cavallina farmhouse [39].

Bonnet in Comacchio. Gioacchino "Nino" Bonnet leaves for Comacchio, in order to organize the escape through the valleys. Giuseppe Garibaldi and Major Leggero leave at 3:00 p.m., on a carriage driven by Filippo Patrignani, and reach the Zanetto farm [86] at 5:00.

Anita's Agony. Teresa De Carli, wife of landlord Antonio Patrignani, tries to relieve Anita's suffering.

Leggero on look-out. Major Leggero climbs on a tree to keep watch on the surroundings. At 8:30 p.m., they are transferred via boat by Girolamo Carli and Mariano Cavallari, a.k.a. Sgiorz, and they arrive at midnight at Casone del Cantoniere, or della Lanterna [90]. Here they are joined by Michele Cavallari, a.k.a. Gerusalemme, and Giuseppe Cinti, a.k.a. Scozzola, on another boat.

Organizing the escape. Bonnet reaches Ravenna to meet Giovanni Montanari, in order to organize the escape. The latter accepts the task, even though he's under police surveillance.

Fleeing Boatmen

Saturday, August 4th, 1849: The fugitives leave at 1:30 p.m., and around 3:00 they reach Casone Paviero in the Mezzano Valley [150]. Then they go to Tabarra Agosta, a nearby tools warehouse, where the boatmen, afraid of the Austrian troops, leave them.

Supply. After 4 hours, new boatmen arrive: brothers Michele Guidi, known as Tètavach, and Mariano Guidi, known as Erma Bianca. At 8:00 they all leave to the Chiavica (dike) Bedoni, or "di Mezzo" [45], where they arrive at 1:00 p.m. Anita is in agony. They are helped by Benigno Samaritani and Antonio Feletti, sons of the dike keepers, who supply the fugitives and help keep watch.

Anita's death. At 6:00 p.m., they leave again and they reach Guiccioli farm [46]. At 7:45 p.m., Anita dies. Pietro Fabbri and Vincenzo Vitali, sent there by Giovanni Montanari, hide Garibaldi and Leggero on two carriages driven by Dr. Nannini and Francesco Manetti (a.k.a. Chicazza) and bring them to Sant'Alberto [136], in Giuseppe and Ferdinando Matteucci's house.

Don Antonio Pieroni

Sunday, August 5th, 1849: Around 3:00 a.m., Garibaldi and Leggero are in Antonio Moreschi's house. A priest, Don Antonio Pieroni, reveals Garibaldi's position to the Austrians: Captain Spiegelferd arrives in town with 200 soldiers.

Don Marco Gallamini. Another priest, Don Marco Gallamini, foils the Austrians plans by swearing that Garibaldi is not at Moreschi's house. At 7:00 they leave, guided by Ercole Saldini, a.k.a. Dighen, who brings the fugitives to the Reno's west bank. Lorenzo Fagioli, a.k.a. Nason, ferries them to the left bank. They march to the valley's guardhouse (Cà Bianca) [139], then they proceed to a place called Scorticata [95].

At 11:00 they reach the Forte Michelino's pinewood [26].

At 8:00 p.m. they march again, until they reach the Scolo Taglio fishing hut.

Night in the Pinewood

Monday, August 6th, 1849: The group, formed by Garibaldi, Leggero, Saldini, Gaetano Montanari (a.k.a. Sumaren), Fabbri, and Fagioli, spends the night in an area called del Bardello [48].

Lost in Baiona. With Gaetano Montanari, a.k.a. Sumaren, guiding them, they leave at 4:00 p.m. by boat. They arrive at the source of the Baiona canal, in the Piallassa Baiona lagoon. They fail to meet anybody, so they decide to carry on moving and reach Porto Corsini.

Bòliga's advice. Sumaren meets Pietro Sarti, known as Bòliga, who suggests that he bring the group to the hunting shed of Capanno di Caccia del Pontaccio (now called Capanno Garibaldi) [51].

At 7:30 p.m., they arrive at the Capanno.

Bivouac

Tuesday, August 7th, 1849: During the night, two teams, one formed by Antonio Plazzi (a.k.a. Ballarden), Gregorio Zabberoni, and Stefano Ortolani, the other by Giuseppe Savini (a.k.a. Jufina) and Annibale Fabbri (a.k.a. Spassèl), after unfruitful searches decide to stay in a house near the graveyard, since returning to Ravenna when the town gates are closed might raise suspicions.

Hidden in the shed. Garibaldi and Leggero remain hidden in the shed all day, while their allies try to find a boat to reach Venice.

"Mezzanott". Gaetano Montanari meets Luigi Sanzani (Mezzanott) in the valley, and brings him to the shed. Sanzani agrees to carry a message from Garibaldi to Montanari, and hides it in the sole of one of his shoes. During the trip, he is stopped, beaten, and searched by an Austrian patrol, but they fail to find anything on him. He's then stopped again by a second patrol, and he blames a fall from his carriage as the cause of his bruises and bleeding. The soldiers, laughing at him, let him go. He reaches Ravenna, where he completes his mission. Now Montanari is aware of Garibaldi's location, and he can send his men to the rescue.

In the middle of the corn. At 7:30 p.m., the group leaves the shed: They cross Corsini (Candiano) canal by boat, enter the Vitalaccia and Monaldina pinewood, ford del Molino canal [54], and hide in a corn field. At 10:15 p.m., Antonio Plazzi, Stefano Ortolani, and Gregorio Zabberoni bring Garibaldi and Leggero to the Pergami-Belluzzi farmhouse, by carriage.

A Quiet Moment

Wednesday, August 8th, 1849: At 1:00 a.m., they arrive at the Pergami-Belluzzi farmhouse [59]. They spend the rest of the night and the following day at the farm.

Inside Ravenna

Thursday, August 9th, 1849: At 1:00 p.m., Garibaldi and Leggero, together with Regolo Dragoni and Marco Abbondanzi, leave on foot, and at 3:00 they arrive at Ponte Nuovo, where Plazzi, Ortolani, Zabberoni, and Luigi Gabici are waiting for them. At 4:00 they enter in Ravenna [102], in the Sobborgo Sisi district (nowadays called Borgo San Rocco). They receive hospitality in the house of Geltrude Goggi, Gregorio Zabberoni's mother, in via Ravegnana, and then at 9:00 p.m. they move to the house belonging to Antonio (Ballarden)'s brothers Federico and Achille Plazzi.

Friday, August 10th, 1849: The move to Plazzi's house is believed to have happened at 9:00 p.m., but some sources state it happened on the 9th of August rather than the 10th.

Rest in Plazzi's House

Saturday, August 11th, 1849: All day is spent in Plazzi's house.

To the Ricefield House

Sunday, August 12th, 1849: At 9:00 p.m., Garibaldi and Leggero, together with Antonio Plazzi, Ortolani, and Zabberoni, leave on foot. At 10:15 p.m., they arrive at the house in the rice fields owned by brothers Antonio and Angelo Cherubini [20].

Monday, August 13th, 1849: They spend all day in the house.

Towards Forlì

Tuesday, August 14th, 1849: At 9:00 p.m., Garibaldi and Leggero leave the house with two carriages driven by Antonio Plazzi and Ercole Biancani: They travel on the left bank of Fiumi Uniti, which they cross on the "cavedone," the right bank upstream, the Marabina road, and the Romea Nuovo road; they cross the river at Ponte Nuovo, then travel on the left bank again towards Ponte Assi and take the Ravegnana road towards Forlì [190]. After passing the Coccolia village, they go towards Forlì's graveyard, where they arrive after midnight.

Here ends the escape from Ravenna, and the Forlì one starts. Garibaldi's escape takes him through Forlì, Dovadola, Modigliana, Palazzuolo, Coniale, and then into Tuscany, in Molino di Cerbaia, Prato, Colle Val d'Elsa, Volterra, San Dalmazio, and Scarlino.

On September 2nd, 1849, Garibaldi and Leggero board a fishing boat at Cala Martina, safe at last.

For further details and information about Garibaldi's escape from the Ravenna area: Maurizio Mari, 1849: Il passaggio di Garibaldi in Romagna (da San Marino agli Appennini), Società Conservatrice del Capanno Garibaldi, Ravenna, 2007.

Illustration: Pietro Bouvier, "Garibaldi e il Maggiore Leggero trasportano Anita morente" (with authorization by the "Ministero per i Beni e le Attività Culturali").