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G.I. Joe Live The Adventure

G.I. Joe Live The Adventure Rulebook

Table of Contents

Table of Contents

  • Object
  • Contents
  • Setting Up
  • Playing
    • Who Goes First?
    • Your Basic Turn
    • Cobra Spaces
    • Cobra Force Spaces
    • Cobra Attack Chart
    • Energy Spaces
    • Winning

Object

Outmaneuver the attacking Cobra soldiers, and be first to collect 6 Badge of Honor tokens.

Contents

  • 1 gameboard
  • 1 plastic stand
  • 1 die
  • 1 platform with game parts

Figure 1 on the sheet names the game parts as follows:

  • Badge of Honor Token (24)
  • Energy Token (12)
  • The G.I. Joe Playing Piece
  • G.I. Joe Defense Card (2)
  • Cobra Attack Card (2)

Setting Up

  1. Carefully separate all the game parts from the platform. Figure 1 describes each part by name.
  2. Fold the G.I. Joe playing piece along the score line, press the flaps together, and fit it into the plastic stand. Then place the playing piece on any of the three COBRA FORCE gameboard spaces.
  3. Place the two G.I. Joe Defense cards and the two Cobra Attack cards faceup in the center of the gameboard.
  4. Place the following tokens faceup in front of you. Each player does the same. Place any unused tokens aside, out of play.
    • 3 Energy tokens
    • 6 Badge of Honor tokens of the same color. Choose the tokens that match the color of the stars on the 6 gameboard rectangles closest to you.

Playing

Who Goes First?

Each player rolls the die. Highest roll goes first. Play continues to the left after each player's turn.

Your Basic Turn

The G.I. Joe playing piece is shared by all players. On your turn, you play the role of the G.I. Joe soldier. On your turn, take the following 3 steps:

  1. Roll the die.
  2. Move the G.I. Joe playing piece clockwise along the gamepath, one space for each dot shown on the die.
  3. Follow the directions for the space where you end your move. You'll either stop on a COBRA space, a COBRA FORCE space, or an ENERGY space.

Cobra Spaces

On your turn, whenever G.I. Joe stops on a space labeled COBRA, you are attacked and "fired at" by a lone Cobra soldier. Rules for a lone Cobra attack are explained below.

  1. Check your energy supply. You must have at least one faceup Energy token in order to battle. If all of your Energy tokens have been turned facedown (as the result of lost battles), you can't battle. Your turn is over, so don't follow Rules 2-5 below. See ENERGY SPACES for Energy token rules.
  2. Choose any opponent to play the attacking Cobra. In a 2-player game, your opponent always plays the Cobra attacker.
  3. Take both G.I. Joe Defense cards from the center of the gameboard, and secretly choose either the JUMP UP! card or the HIT THE DIRT! card. The Cobra player takes both Cobra Attack cards from the center of the gameboard, and secretly chooses either the SHOOT HIGH card, or the SHOOT LOW card. Both players place their chosen cards facedown in front of them.
  4. At the same time, both players flip their chosen cards faceup. Then look at the Cobra Attack Chart (below) to see if G.I. Joe was hit or missed by Cobra fire.
  5. Depending on whether G.I. Joe was hit or missed, follow the rules for Battle Results, directly below the Cobra Attack Chart. Then return the attack and defense cards to the center of the gameboard. Your turn as the G.I. Joe player is now over.

Cobra Force Spaces

On your turn, when G.I. Joe stops on a space labeled COBRA FORCE, you are attacked and "fired at" by a whole Cobra Force! The opponent you choose represents the Cobra Force. There will be one, two or three separate rounds of fire, and you may win as many as 3 Badges of Honor!

For a COBRA FORCE attack, follow the rules above for lone Cobra attacks, and follow the Cobra Attack Chart and Battle Results rules after each round of fire.

Rounds of Fire. If your opponent misses you during the first round of fire, both of you choose cards again and play another whole round. In a COBRA FORCE attack, try to outguess your opponent before each round of fire: will he play the same card twice, or will he alternate?

Keep playing rounds until one of the following happens:

  • You win 3 Badges of Honor. In this case, your turn ends.
  • You are hit by Cobra fire. If you are hit before you've won 3 Badges of Honor, turn one of your Energy tokens facedown. Your turn now ends.

When your turn ends, return the attack and defense cards to the center of the gameboard.

Cobra Attack Chart

Cobra Attack CardG.I. Joe Defense CardResult for G.I. Joe Player
Shoot HighHit The Dirt!A Miss!
Shoot LowJump Up!A Miss!
Shoot HighJump Up!A Hit!
Shoot LowHit The Dirt!A Hit!

Battle Results

  • If G.I. Joe is hit, you (as the G.I. Joe player) must turn one of your Energy tokens facedown.
  • If G.I. Joe is missed, you (as the G.I. Joe player) win a Badge of Honor token. Place one of your tokens faceup on one of your starred rectangles.
  • OPTION: Instead of taking a Badge of Honor for yourself, you may remove one from any opponent's rectangle. He must keep it off the gameboard until he wins another battle as the G.I. Joe player.

Energy Spaces

On your turn, whenever G.I. Joe stops on a space labeled ENERGY, check your energy supply. If any of your Energy tokens are facedown, you may turn them all faceup again.

Running Out of Energy: If all of your Energy tokens are facedown, you can't be attacked. This may sound like an advantage, but if you're not attacked, you can't win a Badge of Honor!

While you're out of energy, you can still move G.I. Joe on your turn, hoping to stop on an ENERGY space. But if you stop on a COBRA space or a COBRA FORCE space instead, there can be no attack.

If, after you've taken two turns without energy, G.I. Joe hasn't stopped on an ENERGY space, you can turn all of your Energy tokens faceup again! On your next turn, you can be attacked if G.I. Joe stops on a COBRA space or a COBRA FORCE space.

Winning

The first player to place all 6 of his Badges of Honor on the gameboard wins the game!