Frutti di Mare: Veni, Vidi, Antipasti!
Frutti di Mare: Veni, Vidi, Antipasti! Rulebook
Table of Contents
Table of Contents
Ingredients
- 1 plate (game board)
- 78 Frutti (figurines)
- 30 pearls
- 70 coins
- 7 dice: 3 attack dice, 3 defense dice, 1 King die
- 90 stands (15 per color)
- 6 menus
Note: the ingredients page is an illustration. Individual Frutti stats, costs, special abilities and the King Crab's inspirational speeches are printed on the separate menu card, which is not part of this manual and is not transcribed here.
Goal of the Game
There are three possibilities to win Frutti di Mare:
- Reach the center of the plate with your King Crab
- Stay at the center of the plate with a Royal Frutti for 1 full round
- Eliminate your opponents' King Crabs
Preparation
Game Area
See the first page for a rough overview of the components and game setup.
- Put the game board (plate) on the table.
- Separate all the different figurines (Frutti) and put them next to the plate.
- Put all pearls in one stash next to the plate.
- Put all coins in one stash next to the plate.
- Put all dice in reach for all players.
- Give a menu to each player.
- Separate all stands by color.
Choose a Base
The plate contains up to 6 bases. A base consists of 1 throne and 2 recruitment spots. All players choose a starting base. The available bases depend on the number of players, as seen in the abstract representation of the plate (a hexagon showing which of the 6 bases are used for 2, 3, 4, 5 and 6 players).
Starting Position
Every player receives all stands of one color. The starting Frutti for each army are 1 King Crab, 1 Cunning Calamari and 1 Mighty Mussel. Attach these Frutti to the stands. Place all King Crabs on their thrones. Place the Cunning Calamari and the Mighty Mussels on the recruitment spots. Finally, put 1 pearl in the treasury below the starting position of the King Crab.
In case of 5 players, the 2 players next to the empty base do not start the game with a Mighty Mussel.
Rules
The player that cooks the best pasta starts the game. The players take their turn in clockwise order.
Each turn consists of 3 phases:
- Income phase
- Recruitment phase
- Action phase
In addition, the King Crab can give 1 inspirational speech at any time during a player's own turn.
1. Income Phase
During the income phase players receive coins, which they can spend during the recruitment phase.
- You receive 1 coin at the start of your income phase.
- You receive 1 coin for each of your Mighty Mussels on a worker spot.
- You receive 2 coins for each of your Shimmering Scallops on a worker spot.
2. Recruitment Phase
During the recruitment phase players can spend their coins to buy new Frutti.
The recruitment cost for each Frutti is displayed in the menu. Players can recruit only 1 Frutti of each kind per turn. Furthermore, each army can contain only 1 Royal Frutti. The maximum number of freshly recruited Frutti depends on the number of unoccupied recruitment spots in a player's base (maximum 2).
Additionally, the Creamy Caviar gives players extra single-usable recruitment spots. For more information, see the description of the Creamy Caviar in the menu.
Explanation of the menu (example: Frightened Fugu): each entry shows the Frutti, the name of the Frutti, its special ability, and its recruitment cost (in coins; the Frightened Fugu costs 6). Stats are shown with icons: Movement, Number of attack dice, Number of defense dice, and Boost. The Frightened Fugu has Movement 1, Attack dice 1, Defense dice 3. Its special ability: "The Frightened Fugu can move to an occupied spot by pushing the other Frutti to an adjacent spot if able." When defending: "The attacking Frutti is defeated and removed from the plate."
3. Action Phase
During the Action phase players may move and if possible attack with their Frutti. A Frutti can move and then immediately attack. If it attacks without moving first, the Frutti cannot move afterwards.
Frutti are not obligated to move and/or attack.
Some Frutti have a special ability. Every individual special ability is explained in the menu.
Players may use their newly recruited Frutti immediately.
Move
Move to an adjacent unoccupied spot up to the maximum amount a Frutti may move. Frutti are not allowed to move through occupied spots. They can, however, move to any kind of spot with exception of a King Crab's throne.
Attack
Attack an enemy Frutti that occupies an adjacent spot. Some Frutti have a ranged attack and can attack enemy Frutti that are not on an adjacent spot. A ranged attack can be performed over occupied spots.
When a Frutti attacks, the attacking player rolls a number of attack dice equal to the number depicted in the menu. When a Frutti is attacked, the defending player rolls a number of defense dice equal to the number depicted in the menu. Both players roll the dice simultaneously. When the number of successfully rolled attack dice exceeds the number of successfully rolled defense dice, the attacked Frutti is removed from the plate.
Put defeated Frutti back in the box. This way, the pool of available Frutti decreases as the game continues.
Some Frutti receive a special Boost when attacking or defending, as can be seen in the menu. A boost has to be performed if able, even when no successful attack or defense dice are rolled.
A boost does not count as a successful attack or defense die.
The King Crab
Pearls
The pearls in the treasury represent the life points of the King Crab. If at any time a player has no pearls left, he/she loses the game. When a player loses the game, put all of his/her Frutti back in the box.
The King Crab Getting Attacked
If the King Crab is attacked, it loses pearls equal to the number of successfully rolled attack dice by the attacking player. As can be seen in the menu, the King Crab has no defense dice. Instead, the King Crab can roll one King die. If a boost is rolled, the King Crab evades the attack and loses no pearls. The King Crab can't be attacked if it sits on its own throne.
Inspirational Speeches
At any time during a player's own turn, the King Crab can perform one inspirational speech. Inspirational speeches either cost one or more pearls, or provide a pearl. If a player has 5 pearls, he/she is only allowed to perform a speech that costs pearls. The effect of the speeches are explained in detail in the menu.
What's on the Plate?
The plate shows: normal spots, recruitment spots, worker spots, the center of the plate, each King Crab's throne, and the treasury (below each throne).