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Frogriders

Frogriders Rulebook

Table of Contents

Table of Contents

  • Components
  • Setup
  • Playing the Game
    • Phase A) Take a leap and collect one frogrider unit
    • Phase B) Return one collected unit to the village to perform a special action
  • End of the Game
    • Private set card
    • Public score cards
    • Brown frogrider units
    • Privilege cards
  • Overview of the Privilege Cards
    • Turquoise inner box — extra frogrider units
    • Orange inner box — improved leaps
    • Card with no special ability
    • Purple inner box — applies when you take a leap
    • Green inner box — repeatable end-game scoring
    • Blue inner box — end-game requirements
  • Examples of Set Cards
  • The Backs of the Public Score Cards
  • Credits

Components

  • 1 game board
  • 6 public score cards
  • 10 private set cards
  • 24 privilege cards
  • 4 overview cards (1 of each player color)
  • 56 frogrider units: 10 yellow, 11 red, 14 blue, 21 brown
  • 4 contestants (1 of each player color)

The game board shows the pond spaces, the privilege spaces, the privilege stack space, the two public score spaces, the village, and the trophy point track.

Setup

  1. Place the game board in the middle of the table.

  2. Take the 56 frogrider units.

    • With 3 or 4 players, put a frogrider at random on each pond space. Leave the center space with the yellow lily pad unoccupied.

    • With 2 players, return the following units unused to the box:

      • 3 yellow units
      • 4 red units
      • 5 blue units
      • 8 brown units

      Then put the remaining 36 units at random on each pond space, leaving the center space with the yellow lily pad and all spaces at the edge with a dark green lily pad unoccupied.

  3. Shuffle the 24 privilege cards and place them as a face-down stack onto the privilege stack space. Then reveal 4 cards from that stack and display them face up on the 4 privilege spaces.

  4. Shuffle the 6 public score cards. Then place one random card face up onto each of the two public score spaces. Return the spare public score cards unused to the box.

    In your first couple of games, we recommend that you only use the front of the public score cards (the side with the white border). In later games, however, you may choose to flip one of the two public score cards over to its back for a greater scoring variety. (See "The backs of the public score cards" for an overview.)

  5. Shuffle the 10 private set cards. Deal each player 2 cards face down and return any spare private set cards to the box. Each player looks at her 2 cards and places one of them face down in front of her. (Throughout the game, she may look at that card at any time but should keep it concealed.) The other card is returned face down to the box.

  6. Each player chooses a player color and receives the overview card of that color, which she places in front of her. Then she takes the contestant of that color and places it onto the 0 space of the trophy point track.

Playing the Game

Choose a starting player, who begins the game with her turn. Afterwards, play proceeds in a clockwise direction with players consecutively taking turns.

When it is your turn, you:

  • A) MUST take a leap and collect one frogrider unit, and then
  • B) MAY return one collected unit to the village to perform a special action.

Then it is the next player's turn.

Phase A) Take a leap and collect one frogrider unit

Choose a frogrider unit on a pond space and leap over exactly one other frogrider unit with it. Keep the following rules in mind:

  • The unit you are leaping over must be on an adjacent pond space (edge to edge, not diagonally) and must be leapt over in a straight line.
  • The space directly behind it must be empty so that the leaping unit can land there.

After the leap, collect the unit that you just leapt over and place it in front of you.

Note: Some privilege cards change how you can leap (see "Overview of the privilege cards" for details).

Attention: If you cannot take a legal leap, the game ends immediately (see "End of the Game")!

Special rule in a 2-player game: The dark green lily pads at the edge of the pond are off limits. So you are never allowed to leap onto any of those spaces.

Example: At the start of the game, the starting player only has 4 options for her leap because only the center space is empty. She chooses the red unit and leaps over the yellow one with it. Then she collects this yellow unit and places it in front of her.

Phase B) Return one collected unit to the village to perform a special action

After your leap, you may choose to return one of your collected frogrider units to the village. It does not matter if this is the unit you just collected or another one.

If you do return a unit, you must immediately perform a special action that depends on the color of the unit:

  • Red unit: If you return a red unit to the village, perform phase A again by taking a leap and collecting one unit as usual. After that second leap, however, you may not perform phase B again.
  • Yellow unit: If you return a yellow unit, choose any one unit already in the village and place it in front of you. (If the village is empty, you cannot return a yellow unit to the village.)
  • Blue unit: If you return a blue unit, immediately choose one of the 4 privilege cards displayed on the game board and place it face up in front of you. Then refill the vacant space with a new face-up card drawn from the privilege stack (if possible). The privilege card you take stays with you the entire game. Depending on its type, it gives you additional trophy points during or at the end of the game. Some of them improve your options when taking a leap. The privilege cards are explained in detail in "Overview of the privilege cards".

Attention: Brown units can never be returned to the village but are worth additional trophy points at the end of the game (see below).

End of the Game

The game ends immediately if any player cannot take a legal leap when required to do so (that player must forfeit the rest of her turn and no other player gets another turn).

Then, each player scores her cards and frogrider units as described below and marks the trophy points with her contestant on the trophy point track.

Note that each of your cards is scored individually, so each of your collected frogrider units may count towards the requirements of several cards.

Private set card

First, reveal your private set card. It depicts a combination of frogrider units which are considered a set. For each complete set that you have in front of you, gain the number of trophy points depicted on the card.

Public score cards

Next, score the two public score cards on the game board, one after the other. Each public set card (with a white border) is scored in the same way as your private set card.

If one of the displayed public score cards shows its back (with a blue border), see "The backs of the public score cards" for how it is scored.

Brown frogrider units

Gain 1 trophy point for each brown unit that you have in front of you.

Privilege cards

Finally, score your privilege cards one after the other.

If a card has trophy points on its bottom, you score those in any case. Privilege cards with a blue or green inner box may give additional trophy points depending on their special abilities. See "Overview of the privilege cards" for details.

The player with the most trophy points wins. In the case of a tie, the tied player with the most frogrider units in front of her wins. If this does not break the tie, the victory is shared.

General note regarding the color of the numbers on trophies:

  • Dark numbers on trophies mean: You score exactly that many trophy points at the end of the game.
  • White numbers on trophies mean: You score that many trophy points each time the requirement of that card is met.

Scoring example: At the end of the game, the player has 11 frogrider units in front of her. She scores as follows: her private set card = 10; the public score cards = 8 and 6; her brown frogrider units = 4; her privilege cards = 8, 3 and 4.

Overview of the Privilege Cards

Each privilege card shows its special ability, the number of trophy points at the end of the game (on the trophy at the bottom), and the number of times the card appears in the stack (the "x" number in the bottom corner).

Turquoise inner box — extra frogrider units

The following cards (with a turquoise inner box) depict 2 extra frogrider units of a specific color each. At the end of the game, these extra units count towards the requirements of private set cards and public score cards (as if they were collected units). However, these extra units never count towards any of the requirements of privilege cards or the tie-breaker.

  • 2 extra red frogrider units (-2 trophy points, 1x)
  • 2 extra yellow frogrider units (-2 trophy points, 1x)
  • 2 extra blue frogrider units (-2 trophy points, 1x)

For each of these cards that you own, you automatically lose 2 trophy points at the end of the game.

Orange inner box — improved leaps

The following cards (with an orange inner box) increase your options when taking a leap during phase A. However, their abilities cannot be combined with those of other orange cards. So if you own more than one of them, you can only use the ability of one of them per leap.

  • Diagonal leap (2 trophy points, 2x): You may choose to leap over frogrider units diagonally. All other rules remain unchanged.
  • L-shaped leap (2 trophy points, 2x): You may choose to leap over frogrider units in an L-shape (landing on an empty space to the left or right of the unit you leapt over). All other rules remain unchanged.
  • Run-up (3 trophy points, 2x): Before taking a leap as usual, you may choose to move the leaping unit any number of empty spaces forward in the direction of the leap (taking a run-up, so to speak). All other rules remain unchanged.

Card with no special ability

  • (4 trophy points, 2x) This card has no special ability.

Purple inner box — applies when you take a leap

The following cards (with a purple inner box) apply when you take a leap during phase A.

  • Collect either unit (2 trophy points, 2x): After you have taken your leap, you may either collect the unit you leapt over or the unit that you leapt with.
  • Flower (1 trophy point, 3x): If the unit that you leapt with lands on a space with a flower, immediately gain 1 trophy point. If you own more than one copy of this "flower" privilege card, gain 1 trophy point for each.

Green inner box — repeatable end-game scoring

The following cards (with a green inner box) give a number of trophy points at the end of the game that depends on how many times their requirement is met.

  • (1 trophy point, 3x) Gain 1 trophy point for each brown frogrider unit that you own.
  • (2 trophy points, 3x) Gain 2 trophy points for every 2 privilege cards of any type that you own (including this one).
  • (1 trophy point, 3x) Gain 1 trophy point for each pair consisting of any one frogrider unit and any one privilege card that you own (including this one).

Blue inner box — end-game requirements

The following cards (with a blue inner box) pose a requirement that must be fulfilled at the end of the game in order to yield additional trophy points.

  • MIN privilege cards (+5; 2 trophy points, 1x): If you own fewer privilege cards than any other player (a tie is not sufficient), gain 5 trophy points.
  • MIN frogrider units (+5; 2 trophy points, 1x) and (+3; 3 trophy points, 1x): If you own fewer frogrider units than any other player (a tie is not sufficient), gain the depicted number of trophy points (+5/+3).

Examples of Set Cards

Each set card shows the required units that form a set, the number of trophy points per complete set, and the number of times the card appears in the game.

  • Gain 5 trophy points for every 2 red frogrider units that you own.
  • Gain 5 trophy points for every 5 frogrider units of any color that you own.

The Backs of the Public Score Cards

  • Flower card: This public score card is not scored at the end of the game but takes effect during the game. It works exactly like the "flower" privilege card above. So if this score card is displayed, any player whose leaping unit lands on a flower immediately gains 1 trophy point. (If you own one or more copies of the "flower" privilege card, you gain their trophy points during your turn as well, of course.)
  • Majority of brown units: The player with the sole majority of brown frogrider units in front of her gains 6 trophy points. If two or more players are tied for the majority, each of them gains 3 trophy points.
  • Two depicted colors: Each player sums her collected frogrider units of the two depicted colors (for example red and blue). The player with the single highest sum (no matter if it is made up of both or only one color) gains 6 trophy points. If two or more players are tied for the highest sum, each of them gains 3 trophy points.
  • Majority of privilege cards: The player with the sole majority of privilege cards in front of her gains 4 trophy points. If two or more players are tied for the majority, each of them gains 2 trophy points.

Credits

Authors: Asger Harding Granerud and Daniel Skjold Pedersen. Illustrations: Alexander Jung. Development, rule book and layout: Viktor Kobilke. Rule book revision: Neil Crowley. © 2017 eggertspiele GmbH & Co. KG. Distribution: Pegasus Spiele GmbH.