Frantic Troublemaker Add-On
Frantic Troublemaker Add-On Rulebook
Table of Contents
Table of Contents
Special Cards
COLOUR SWAP
(6 pieces, 1 per colour pair)
Can be played on two different colours. Hence, it changes from one colour to another. (e.g. if the red-green «Colour Swap» is played on green the game continues with red).
TROUBLEMAKER
(4 pieces, 1 per colour)
Activates an Event.
THIEF
(4 pieces, 1 per colour)
The player of «Thief» has to look into the cards of another player and steal two of his/her hand cards.
SPECIAL FAVOURS
(3 pieces, colourless)
The player of «Special Favours» can exchange all his special cards (everything except numeral cards) with another player.
INEQUALITY
(2 pieces, colourless)
The player of «Inequality» can choose a victim, which has to draw as many cards from him/her until it holds more cards in its hand.
LUCKY BASTARD
(colourless)
This card can be thrown in right before an event is activated. The player of «Lucky Bastard» is then excluded from the event and its effect is not applied to him/her.
MIMICRY
(colourless)
When being played, «Mimicry» can become any existing Special Card.
Important: If «Mimicry» imitates a coloured Special Card it can only be played on said colour (e.g. red «Gift» card on red).
CURSE
(colourless)
This card cannot be played or discarded. But it can be passed on or exchanged at any given opportunity. If a player holds this card at the end of a round, it counts as 13 points.
Event Cards
RUSSIAN ROULETTE
All players put one card from their hand together. These cards get shuffled and put on top of the card deck and the game continues.
PLAGUE
There are immediately two additional event cards in turn executed. Even if the first event would end the current round or a player has discarded all cards, the second event will be executed as well as possible.
EVENT MANAGER
The next three Event Cards from the deck are flipped over. The player of the Black Card then chooses one of these events which will be executed.
TRUST FALL
Every player has to choose in turn a fellow player who has to give him/her two cards from his hand.
DOUBLE TAXATION
All players have to count their three highest hand cards. These points are immediately added to their score and the game continues.
» If the points are not written down: The player who holds the least points with the three highest cards has to draw one card, the player with the second least points has to draw 2 and so on. In case of equal score the affected players have to draw the equal amount of cards.
CROWDFUNDING
Every player has to give one card to the player with the least hand cards.
Important: If two or more players have an equal amount of least cards, cards are given to all of them. These players don't have to give cards to each other.
BLACK HOLE
All Black Cards that are in the hands of the players go to the player of the Black Card.
IDENTITY THEFT
The player with the lowest amount of points swaps the score with the player who holds the most points.
» If the points are not written down: The player of the Black Card chooses two players (also themselves possible) who swap their place at the table, and with it their cards.
LAST CHANCE
Every time a player has discarded the last card an event is activated as a last resort.
CAPITALISM
He that has plenty of goods shall have more. All players double their hand cards.
REPEAT
The player of the Black Card has to re-execute an event that has already been uncovered.
Important: If no other event has been uncovered so far, the event is ineffective.
SEPPUKU
The players decide in turn if they want to commit Seppuku. If they risk it, they have to draw the top card from the card deck. If it is a numeral card they get credited 21 points, if it's any other card they get an additional 42 points. If they decide not to commit Seppuku then they get 21 additional points.
» If the points are not written down: If a numeral card is drawn they can dispose of two cards from their hand, if it's any other card they have to draw four cards from the deck. If they decide not to commit Seppuku then they have to draw two cards from the deck.
PLUS ONE
New rule for the rest of the round: Every time the players have to draw cards from the card deck, they have to draw one more.
DISTRIBUTOR
All players give their hand cards in a small deck face down to the player of the Black Card, who can look at each small deck and distribute them between the players, without shuffling them. The player of the Black Card has to distribute his/her hand cards as well and keep a deck from another player. (E.g. Player A gets the cards of player B, player B the ones from player C etc.)