Four Field Kono
Four Field Kono Rulebook
Table of Contents
Table of Contents
How to Play
Four field kono is played on the intersections, or points, of a board of four lines by four, as shown in Illustration 1. It is for two players, each of which starts with eight pieces.
Illustration 1: an empty four field kono board. Play is on the sixteen points, not in the nine squares.
Beginning the Game
- The game begins with each player having filled his half of the board with his pieces (see Illustration 2).
- Black takes the first move.
Illustration 2: the board starts full of pieces, so only capturing moves are possible.
Moving the Pieces
- A piece moves by sliding along a marked line to an empty adjacent point (see Illustration 3).
- Diagonal moves are not allowed in this game.
- As the board begins full of pieces, and there are no empty points, the first move of the game must necessarily be a capture.
Illustration 3: possible moves for white. Though pieces can move in all four directions, many of the directions are blocked.
Capturing Enemies
- A player captures an enemy piece by jumping one of his pieces over an adjacent friendly piece, to land on the enemy piece immediately beyond (see Illustration 3).
- To make such a capture, all three pieces must be in a straight line of three, with the enemy at the end.
- As is the case with non-capturing moves, diagonal captures are not allowed.
- Only one capture can be made at a time; there are no multiple jumps as in some other games.
- A player cannot jump over an enemy piece to make a capture; the piece jumped over must be his own.
Ending the Game
- If a player has captured all his opponent's pieces, then he has won the game.
- In practice, if a player has reduced his opponent to one piece then he has already won the game, as the opponent can make no further captures.
- If a player has pieces left but no legal moved, he is blocked in and has lost the game.
Editor's note: rule 13 reads "no legal moved" in the source leaflet; "moved" is printed as-is and is presumably a typo for "moves".
Further Information
Information on Four Field Kono in common books is scant. The following books contain information on the game:
- Bell, R. C. Board and Table Games from Many Civilizations, vol. 2, p. 42. New York: Dover Publications, Inc., 1979.
- Bell, R. C. Discovering Old Board Games, p. 31. Aylesbury: Shire Publications Ltd., 1973.
- Culin, S. Korean Games, p. 101. Philadelphia: University of Pennsylvania, 1895.
- Loader, J. & Loader, J. Making Board, Peg & Dice Games, pp. 38-41. Lewes: Guild of Master Craftsman Publications Ltd., 1993.
- Murray, H. J. R. A History of Board-Games Other Than Chess, p. 92 (note). Oxford: Oxford University Press, 1952.