Fortune and Glory: Sands of Cairo
Fortune and Glory: Sands of Cairo Rulebook
Table of Contents
Table of Contents
Contents
- 1 Rules Sheet
- 4 New Danger Cards (each with a unique Cliffhanger):
- 2 x Buried Tomb
- 1 x Marker Ghost (name partly illegible in the source photo)
- 1 x Whirlwind From the Shadows (name partly illegible in the source photo)
- 2 New Common Item Cards:
- 2 x Camel
- 2 New Gear Cards:
- 2 x Scimitar
- 2 New Event Cards:
- 2 x Common Cairo (name partly illegible in the source photo)
- 1 New City Card:
- 1 x Street Market
- 3 New Enemies Cards:
- 2 x Desert Scavengers
- 1 x Well-armed Thugs
New Cards
The new cards in the Sands of Cairo Supplement are designed to be shuffled right into the existing Fortune and Glory card decks and will give your Heroes new Dangers to face and new Cliffhangers to overcome as well as a host of new desert-themed cards set in or near the city of Cairo! Find back alley street markets where you can purchase camels and scimitars to help in your adventures, but beware, the local thugs are always watching and may not take kindly to outsiders!
Card Notes
Camel - You may always draw an Event card for the Camel while in a Desert space at the end of your Move Phase, even if you did not move this turn (for instance, even if you are in the middle of an Adventure stuck in a Cliffhanger).
Contacts: Cairo - When playing this card, you may choose one of the listed bonuses to gain.