Forces of Warmachine: Retribution of Scyrah
Forces of Warmachine: Retribution of Scyrah Rulebook
Table of Contents
Table of Contents
- Theme Forces
- Myrmidons
- Retribution Warcaster Profiles
- Retribution Warjacks
- Retribution Units
- Retribution Cavalry Units
- Dawnguard Destors (Retribution Cavalry Unit)
- House Shyeel Battle Mages (Retribution Unit)
- Houseguard Halberdiers (Retribution Unit)
- Houseguard Halberdier Officer & Standard (Retribution Unit Attachment)
- Houseguard Riflemen (Retribution Unit)
- Houseguard Rifleman Officer & Standard (Retribution Unit Attachment)
- Mage Hunter Strike Force (Retribution Unit)
- Mage Hunter Strike Force Commander (Retribution Unit Attachment)
- Stormfall Archers (Retribution Unit)
- Soulless Escort (Retribution Weapon Attachment)
- Retribution Solos
- Arcanist (Retribution Solo)
- Dawnguard Destor Thane (Retribution Cavalry Solo)
- Dawnguard Scyir (Retribution Solo)
- House Shyeel Magister (Retribution Battle Mage Solo)
- Mage Hunter Assassin (Retribution Solo)
- Ghost Sniper (Retribution Solo)
- Eiryss, Mage Hunter of Ios (Mercenary Character Solo)
- Eiryss, Angel of Retribution (Mercenary Epic Mage Hunter Character Solo)
- Fane Knight Skeryth Issyen (Retribution Dragoon Character Solo)
- Nayl (Retribution Mage Hunter Soulless Character Solo)
Theme Forces
Theme Forces are themed armies for specific warcasters. A Theme Force can include only one warcaster. If you are playing a game with two or more warcasters in each army, you cannot use these rules.
Theme Forces are broken into tiers. Each tier has a set of requirements that restricts your army composition. If your army meets the requirements of a tier, you gain the benefits listed. These benefits are cumulative: you gain the benefits of every tier for which your army meets the requirements.
If a Theme Force can include a given unit, you can add any attachments to that unit that are available to it.
The following Theme Forces are available to Retribution warcasters.
Adeptis Rahn: Charge of the Battle Mages
Tier 1
- Requirements: Adeptis Rahn is the warcaster. In addition, the army includes only models/units that are non-character Retribution warjacks, Houseguard units, House Shyeel Battle Mage units, Arcanist solos, or House Shyeel Battle Mage Magister solos.
- Benefit: House Shyeel Battle Mage units in the army become FA U. Additionally, the FA of House Shyeel Magister solos in the army increases by +1 for each Battle Mage unit included.
Tier 2
- Requirements: In addition to meeting all the requirements listed for Tier 1, the army includes two or more heavy warjacks.
- Benefit: Add one Arcanist solo to the army free of cost. This model does not count toward FA restrictions.
Tier 3
- Requirements: In addition to meeting all the requirements listed for Tier 2, the army includes three or more House Shyeel Magister solos.
- Benefit: House Shyeel Battle Mage units and House Shyeel Battle Mage Magister solos in the army gain Advance Move. Models with Advance Move can make a full advance after both players have deployed but before the first player's first turn.
Tier 4
- Requirements: In addition to meeting all the requirements listed for Tier 3, the army includes four or more House Shyeel Battle Mage units.
- Benefit: Friendly models/units can begin the game affected by Rahn's upkeep spells. These spells and their targets must be declared before either player sets up. Rahn does not pay focus to upkeep these spells during your first turn.
Dawnlord Vyros: Legions of the Dawn
Tier 1
- Requirements: Dawnlord Vyros is the warcaster. In addition, the army includes only models/units that are non-character Retribution warjacks, Dawnguard units, Stormfall Archer units, Arcanist solos, or Dawnguard solos.
- Benefit: Dawnguard Invictor and Dawnguard Sentinel units in the army become FA U. Additionally, the FA of Dawnguard Scyir solos in the army increases by +1 for each Dawnguard Sentinel or Dawnguard Invictor unit included.
Tier 2
- Requirements: In addition to meeting all the requirements listed for Tier 1, the army includes two or more Dawnguard Sentinel units.
- Benefit: Add a unit attachment to one Dawnguard Sentinel unit in the army free of cost. This unit attachment ignores FA restrictions.
Tier 3
- Requirements: In addition to meeting all the requirements listed for Tier 2, the army includes one Dawnguard Destor unit and one or more Dawnguard Destor Thane solos.
- Benefit: You gain +1 on your starting game roll.
Tier 4
- Requirements: In addition to meeting all the requirements listed for Tier 3, Vyros' battlegroup includes two or more heavy warjacks.
- Benefit: Your deployment is extended 2" forward.
Kaelyssa, Night's Whisper: Shadows of Retribution
Tier 1
- Requirements: Kaelyssa, Night's Whisper, is the warcaster. In addition, the army includes only models/units that are non-character Retribution warjacks, Mage Hunter units, Arcanist solos, Ghost Sniper solos, or Mage Hunter solos.
- Benefit: Mage Hunter Strike Force units in the army become FA U.
Tier 2
- Requirements: In addition to meeting all the requirements listed for Tier 1, the army also includes two or more Mage Hunter Strike Force units.
- Benefit: Add a unit attachment to one Mage Hunter Strike Force unit in the army free of cost. This unit attachment does not count toward FA restrictions.
Tier 3
- Requirements: In addition to meeting all the requirements listed for Tier 2, the army includes four or more Mage Hunter solos.
- Benefit: You can redeploy any one Mage Hunter model/unit after both players have deployed but before the first player's first turn. The redeployed models must be placed on the table in a location they could have been deployed initially.
Tier 4
- Requirements: In addition to meeting all the requirements listed for Tier 3, Kaelyssa's battlegroup includes three or more warjacks.
- Benefit: Your deployment is extended 2" forward.
Garryth, Blade of Retribution: Assassins
Tier 1
- Requirements: Garryth, Blade of Retribution, is the warcaster. In addition, the army includes only models/units that are non-character Retribution warjacks, Mage Hunter units, Mage Hunter Assassin solos, or Nayl.
- Benefit: Mage Hunter Strike Force units in the army become FA U. Additionally, the FA of Mage Hunter Assassin solos in this army increases by +1 for each Mage Hunter Strike Force unit included.
Tier 2
- Requirements: In addition to meeting all the requirements listed for Tier 1, the army also includes three or more Mage Hunter Assassin solos.
- Benefit: You gain +1 on your starting game roll.
Tier 3
- Requirements: In addition to meeting all the requirements listed for Tier 2, the army also includes three Mage Hunter Strike Force units each with a Soulless Escort weapon attachment.
- Benefit: Add Nayl to the army free of cost.
Tier 4
- Requirements: In addition to meeting all the requirements listed for Tier 3, Garryth's battlegroup includes only light warjacks.
- Benefit: Models in Garryth's battlegroup gain Advance Deployment.
Ravyn, Eternal Light: Will of the Nine Voices
Tier 1
- Requirements: Ravyn, Eternal Light, is the warcaster. In addition, the army includes only models/units that are non-character Retribution warjacks, Dawnguard Invictor units, Stormfall Archer units, Mage Hunter units, Mage Hunter solos, or the Fane Knight Skyreth Issyen.
- Benefit: Mage Hunter Strike Force units and Mage Hunter Strike Force unit attachments in the army become FA U.
Tier 2
- Requirements: In addition to meeting all the requirements listed for Tier 1, the army also includes three or more Mage Hunter Strike Force units.
- Benefit: Add one Mage Hunter solo to the army free of cost. This model is subject to FA restrictions.
Tier 3
- Requirements: In addition to meeting all the requirements listed for Tier 2, the army includes Fane Knight Skyreth Issyen and Narn.
- Benefit: You gain +1 on your starting game roll.
Tier 4
- Requirements: In addition to meeting all the requirements listed for Tier 3, Ravyn's battlegroup includes two or more Phoenix warjacks.
- Benefit: Each warjack in Ravyn's battlegroup is automatically allocated 1 focus point at the start of your first Control Phase. This focus is in addition to any points Ravyn allocates.
Myrmidons
Myrmidons are warjacks. In addition to the standard warjack rules (see WARMACHINE: Prime Mk II, "Warjacks") myrmidons have the following rule:
Myrmidon Arcantrik Field
Myrmidons have two damage tracks: a set of boxes representing their force fields and another representing their damage grids. Mark the field boxes before marking the damage grids. The G boxes of a myrmidon's damage grid represent its Field Generator.
Once per turn during its activation, a myrmidon can spend 1 focus point to remove d3 damage points from its field damage track unless its Field Generator is crippled.
Retribution Warcaster Profiles
Garryth, Blade of Retribution
- Stats: SPD 7, STR 6, MAT 8, RAT 6, DEF 16, ARM 14, CMD 8
- Pistols: RNG 12, ROF 1, AOE –, POW 12
- Blades (melee): POW 5, P+S 11
- Focus: 6
- Damage: 16
- Field Allowance: C
- Warjack Points: +5
- Base: Small
Feat: Vortex Lock. For one round, while in Garryth's control area enemy models cannot cast spells, channel spells, spend focus points, or be moved by place effects.
- Pathfinder
- Stealth
- Arcane Assassin: When making attacks, ignore focus points overboosting the target's Power Field and spell effects adding to its ARM or DEF.
- Parry: This model cannot be targeted by free strikes.
- Pistols: Magical Weapon
- Blades: Magical Weapon; Weapon Master; Grievous Wounds. When a model is hit by this weapon, for one round it loses Tough, cannot heal or be healed, and cannot transfer damage.
Spells
| Spell | Cost | RNG | AOE | POW | UP | OFF | Effect |
|---|---|---|---|---|---|---|---|
| Death Sentence | 2 | 8 | – | – | YES | YES | When a friendly Faction model misses target enemy model/unit with an attack, it can reroll the attack roll. Each attack roll can be rerolled only once as a result of Death Sentence. |
| Gallows | 3 | 10 | – | 13 | NO | YES | When an enemy model is hit by this attack, it can be pushed d6" directly toward Gallows' point of origin. |
| Mirage | 3 | 6 | – | – |
Tactical Tips
- Gallows: This means the model is moved before it suffers damage.
- Mirage: Remember that troopers must be placed in formation.
Kaelyssa, Night's Whisper
- Stats: SPD 6, STR 6, MAT 6, RAT 7, DEF 16, ARM 14, CMD 8
- Runebolt Cannon: RNG 12, ROF 3, AOE –, POW 10
- Vengeance (melee): POW 6, P+S 12
- Focus: 7
- Damage: 16
- Field Allowance: C
- Warjack Points: +7
- Base: Small
Feat: The Vanishing. For one round, while in Kaelyssa's control area friendly Faction models gain Stealth and cannot be charged.
- Pathfinder
- True Sight: This model ignores concealment, Camouflage, and Stealth.
- Witch Hound: If a model in this model's battlegroup in its control area is hit by an enemy magic attack, immediately after the attack is resolved one model in this model's battlegroup in its control area can make a full advance and make one normal attack.
- Runebolt Cannon: Magical Weapon. Energy Siphon: When this attack hits an enemy model with 1 or more focus or fury points on it, that model loses 1 focus or fury point and this model gains 1 focus point.
- Vengeance: Magical Weapon. Energy Siphon: When this attack hits an enemy model with 1 or more focus or fury points on it, that model loses 1 focus or fury point and this model gains 1 focus point.
Spells
| Spell | Cost | RNG | AOE | POW | UP | OFF | Effect |
|---|---|---|---|---|---|---|---|
| Arcantrik Bolt | 2 | 10 | – | 12 | NO | YES | A warjack damaged by this attack becomes stationary for one round. |
| Arcane Reckoning | 3 | 6 | – | – | YES | NO | Target friendly Faction model/unit gains Whiplash. (When an enemy model misses with a magic attack, the attacking model becomes the target and is automatically hit by the attack. AOE magic attacks that miss are centered on the attacking model. The model with Whiplash is the point of origin for all these attacks.) |
| Backlash | 3 | 8 | – |
Tactical Tips
- The Vanishing: Models that cannot be charged cannot be slammed.
- Phantom Hunter: Keep in mind that Phantom Seeker does not ignore Stealth.
Adeptis Rahn
- Stats: SPD 5, STR 6, MAT 6, RAT 4, DEF 14, ARM 16, CMD 9
- Balance (melee): POW 6, P+S 12
- Focus: 8
- Damage: 16
- Field Allowance: C
- Warjack Points: +6
- Base: Small
Feat: Arcane Alignment. While in Rahn's control area, friendly Faction models gain +2 RNG to their non-channeled spells, and their magic attack rolls and magic attack damage rolls are boosted. Arcane Alignment lasts for one turn.
- Force Barrier: This model gains +2 DEF against ranged attack rolls and does not suffer blast damage.
- Balance: Magical Weapon; Reach.
- Beat Back: Immediately after a normal attack with this weapon is resolved during this model's combat action, the enemy model hit can be pushed 1" directly away from the attacking model. After the enemy model is pushed, the attacking model can advance up to 1".
- Critical Smite: On a critical hit, this model can slam the model hit instead of rolling damage normally. The model hit is slammed d6" directly away from this model and suffers a damage roll with POW equal to this model's STR plus the POW of this weapon. The POW of collateral damage is equal to this model's STR.
Spells
| Spell | Cost | RNG | AOE | POW | UP | OFF | Effect |
|---|---|---|---|---|---|---|---|
| Chain Blast | 3 | 10 | 3 | 12 | NO | YES | After determining the point of impact for this attack, roll deviation for an additional 3" AOE from that point. Models in that AOE are hit and suffer a POW 6 blast damage roll. |
| Force Blast | 3 | CTRL | * | – | NO | NO | Target a model in this model's battlegroup in its control area. Enemy models within 2" of the target model are pushed 4" directly away from it in the order you choose. |
| Force Field | 3 | Self | CTRL |
Tactical Tips
- Beat Back: The attacking model can advance even if the enemy model is destroyed by the attack.
- Critical Smite: Remember, the slammed model is moved only half the distance rolled if it has a larger base than the slamming model.
- Force Hammer: Incorporeal models are not slammed. They just suffer a damage roll.
- Polarity Shield: Remember, if a model cannot charge a target, it also cannot slam the target.
Ravyn, Eternal Light
- Stats: SPD 6, STR 6, MAT 7, RAT 7, DEF 15, ARM 16, CMD 9
- Hellebore: RNG 12, ROF 1, AOE –, POW 12
- Blade (melee): POW 7, P+S 13
- Focus: 6
- Damage: 16
- Field Allowance: C
- Warjack Points: +6
- Base: Small
Feat: Fire Storm. While in Ravyn's control area this turn, friendly Faction models gain boosted ranged attack rolls and Swift Hunter.
- Gunfighter
- Quick Work: When this model destroys one or more enemy models with a melee attack during its combat action, immediately after that attack is resolved this model can make one normal ranged attack. Attacks gained from Quick Work do not count against a weapon's ROF.
- Swift Hunter: When this model destroys an enemy model with a normal ranged attack, immediately after the attack is resolved it can advance up to 2".
- Virtuoso: This model can make melee and ranged attacks during the same combat action. When this model makes its initial attacks, it can make both its initial ranged and melee attacks.
- Hellebore: Magical Weapon. Blaster: When this model makes an attack with this weapon, before the attack roll it can spend 1 focus point to give the attack a 3" AOE.
- Blade: Magical Weapon; Reach. Thresher (melee attack): This model makes one melee attack with this weapon against each model in its LOS and this weapon's melee range.
Spells
| Spell | Cost | RNG | AOE | POW | UP | OFF | Effect |
|---|---|---|---|---|---|---|---|
| Eliminator | 3 | 8 | 3 | 13 | NO | YES | Immediately after this attack is resolved, this model can advance up to 2" for each enemy model destroyed by the attack. |
| Locomotion | * | 6 | – | – | NO | NO | This model spends up to 3 focus points to cast Locomotion. Target warjack in this model's battlegroup immediately advances up to 1" for each focus point spent. A warjack can be targeted by Locomotion only once per turn. |
| Snipe | 2 | 6 | – |
Tactical Tips
- Thresher: The melee attacks are all simultaneous.
Dawnlord Vyros
- Stats: SPD 5, STR 7, MAT 8, RAT 4, DEF 15, ARM 17, CMD 10
- Justicar (melee): POW 7, P+S 14
- Focus: 6
- Damage: 18
- Field Allowance: C
- Warjack Points: +6
- Base: Small
Feat: Perfect Execution. While in Vyros' control area this turn, when a friendly Faction model destroys an enemy model with an attack, allocate 1 focus point to a warjack in Vyros' battlegroup in his control area.
- Bird's Eye: While in this model's control area, models in its battlegroup extend their front arcs 360° and when determining LOS ignore cloud effects, forest terrain, and intervening models.
- Flank [Faction Warjack]: When this model makes a melee attack against an enemy model within the melee range of a friendly model of the listed type, this model gains +2 to attack rolls and gains an additional damage die.
- Justicar: Magical Weapon; Reach.
Spells
| Spell | Cost | RNG | AOE | POW | UP | OFF | Effect |
|---|---|---|---|---|---|---|---|
| Eliminator | 3 | 8 | 3 | 13 | NO | YES | Immediately after this attack is resolved, this model can advance up to 2" for each enemy model destroyed by the attack. |
| Hallowed Avenger | 2 | 6 | – | – | YES | NO | When an enemy attack destroys or removes from play one or more friendly Faction models within 5" of target warjack in this model's battlegroup, after the attack is resolved the affected warjack can charge an enemy model, then Hallowed Avenger expires. |
| Inviolable Resolve | 2 | 6 | – |
Tactical Tips
- Perfect Execution: A warjack cannot exceed normal focus allocation limits as a result of Perfect Execution.
- Inviolable Resolve: Fleeing models immediately rally when affected by Inviolable Resolve.
Retribution Warjacks
Chimera (Retribution Light Myrmidon Warjack)
- Stats: SPD 6, STR 8, MAT 6, RAT 5, DEF 12, ARM 16, CMD –
- Glaive (left arm, melee): POW 4, P+S 12
- Glaive (right arm, melee): POW 4, P+S 12
- Field Allowance: U
- Point Cost: 6
- Base: Medium
- Armament: Glaives (both), Phantasmal Field (Field), Apparition Projector Generator (Field), Arc Node
- Peak Operational Duration: 2 hrs combat
Damage Grid (the printed grid's system letters, listed by row from top to bottom; the letter meanings follow the warjack damage rules in the base rulebook)
-
Row 2: G, G.
-
Row 3: L, A, A, R.
-
Row 4: L, L, M, C, R, R.
-
Row 5: M, M, C, C.
-
Arc Node
-
Apparition: During your Control Phase, place this model anywhere completely within 2" of its current location.
-
Field Dependent: While its Field Generator system is crippled, this model loses the Apparition and Phantasmal Field abilities.
-
Phantasmal Field: This model gains +1 DEF against ranged and magic attack rolls for each focus point on it.
-
Glaive: Open Fist. Combo Strike (melee attack): Make a melee attack. Instead of making a normal damage roll, the POW of the damage roll is equal to this model's STR plus twice the POW of this weapon.
Tactical Tips
- Combo Strike: Remember, this model cannot make a Combo Strike while either of its arm systems is locked or disabled.
Gorgon (Retribution Light Myrmidon Warjack)
- Stats: SPD 6, STR 8, MAT 6, RAT 5, DEF 12, ARM 16, CMD –
- Polarity Cannon (ranged): RNG 10, ROF 1, AOE –, POW 10
- Glaive (left arm, melee): POW 4, P+S 12
- Glaive (right arm, melee): POW 4, P+S 12
- Field Damage: 6
- Field Allowance: U
- Point Cost: 5
- Base: Medium
- Armament: Glaives (both), Polarity Cannon (Field), Force Lock Generator (Field)
- Peak Operational Duration: 2.25 hrs combat
Damage Grid (the printed grid's system letters, listed by row from top to bottom; the letter meanings follow the warjack damage rules in the base rulebook)
-
Row 1: plain boxes only.
-
Row 2: L, G, G, R.
-
Row 3: L, L, M, C, R, R.
-
Row 4: M, M, C, C.
-
Field Dependent: While its Field Generator system is crippled, this model loses the Force Lock ability and cannot make Polarity Cannon attacks.
-
Force Lock: Enemy models in this model's melee range cannot advance except to change facing.
-
Polarity Cannon: Magical Weapon. Kinetic Grip: When a model is hit by this attack, it cannot charge this model for one round.
-
Glaive: Open Fist. Combo Strike (melee attack): Make a melee attack. Instead of making a normal damage roll, the POW of the damage roll is equal to this model's STR plus twice the POW of this weapon.
Tactical Tips
- Kinetic Grip: Remember that if a model cannot charge, it also cannot slam.
- Combo Strike: Remember, this model cannot make a Combo Strike while either of its arm systems is locked or disabled.
Griffon (Retribution Light Myrmidon Warjack)
- Stats: SPD 6, STR 8, MAT 6, RAT 5, DEF 12, ARM 16, CMD –
- Shield (left arm, melee): POW 1, P+S 9
- Halberd (right arm, melee): POW 5, P+S 13
- Field Allowance: U
- Point Cost: 4
- Base: Medium
- Armament: Halberd (right), Shield (left), Kinetic Conversion Drive (Field)
- Peak Operational Duration: 3 hrs combat
Damage Grid (the printed grid's system letters, listed by row from top to bottom; the letter meanings follow the warjack damage rules in the base rulebook)
-
Row 1: plain boxes only.
-
Row 2: L, G, G, R.
-
Row 3: L, L, M, C, R, R.
-
Row 4: M, M, C, C.
-
Pathfinder
-
Field Dependent: While its Field Generator system is crippled, this model loses the Pathfinder and Fleet abilities.
-
Fleet: At the start of this model's activation, it can spend 1 focus point once to gain +2" movement for one turn.
-
Shield: Shield.
-
Halberd: Reach. Powerful Charge: This model gains +2 to charge attack rolls with this weapon.
Hydra (Retribution Heavy Myrmidon Warjack)
- Stats: SPD 6, STR 10, MAT 6, RAT 5, DEF 12, ARM 18, CMD –
- Force Cannon (ranged): RNG 12, ROF 1, AOE –, POW 12
- Force Fist (left arm, melee): POW 4, P+S 14
- Force Fist (right arm, melee): POW 4, P+S 14
- Field Allowance: U
- Point Cost: 9
- Base: Large
- Armament: Force Fists (both), Force Cannon (Field), Kinetic Capacitor (Field), Focus Battery
- Peak Operational Duration: 2.5 hrs combat
Damage Grid (the printed grid's system letters, listed by row from top to bottom; the letter meanings follow the warjack damage rules in the base rulebook)
-
Row 1: plain boxes only (2 boxes).
-
Row 2: plain boxes only (4 boxes).
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Row 3: L, G, G, R.
-
Row 4: L, L, M, C, R, R.
-
Row 5: M, M, C, C.
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Field Dependent: While its Field Generator system is crippled, this model loses the Kinetic Capacitor ability and cannot attack with the Force Cannon.
-
Focus Battery: During the Maintenance Phase, do not remove unspent focus points from this model. Focus points remaining on this model at the start of your Control Phase count toward its focus allocation limit.
-
Kinetic Capacitor: When this model is hit by an enemy melee or ranged attack, after the attack is resolved this model gains 1 focus point.
-
Force Cannon: Magical Weapon. Focus Powered: For each focus point on this model when it declares an attack with this weapon, the weapon gains +1 RNG and +1 POW for the rest of the attack.
-
Force Fist: Open Fist. Chain Attack: Grab & Smash: If this model hits the same model with both its initial attacks with this weapon, after resolving the attacks it can immediately make a double-hand throw, head-butt, head/weapon/arm lock, push, or throw power attack against that target.
Tactical Tips
- Focus Powered: The bonus to RNG and POW is applied when an attack is declared with this weapon, before attack or damage rolls. This means that if this model spends focus to boost its attack or damage roll, the bonuses still apply.
Manticore (Retribution Heavy Myrmidon Warjack)
- Stats: SPD 6, STR 10, MAT 6, RAT 5, DEF 12, ARM 18, CMD –
- Cyclone Cannon (ranged): RNG 12, ROF 3, AOE –, POW 12
- Saber Fist (left arm, melee): POW 5, P+S 15
- Saber Fist (right arm, melee): POW 5, P+S 15
- Field Damage: 10
- Field Allowance: U
- Point Cost: 8
- Base: Large
- Armament: Saber Fists (both), Cyclone Cannon (Field), Force Generator (Field)
- Peak Operational Duration: 3 hrs combat
Damage Grid (the printed grid's system letters, listed by row from top to bottom; the letter meanings follow the warjack damage rules in the base rulebook)
-
Row 1: plain boxes only (2 boxes).
-
Row 2: plain boxes only (4 boxes).
-
Row 3: L, G, G, R.
-
Row 4: L, L, M, C, R, R.
-
Row 5: M, M, C, C.
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Field Dependent: While its Field Generator system is crippled, this model loses the Force Generator ability, cannot attack with the Cyclone Cannon, and cannot make Covering Fire special actions.
-
Force Generator: At the start of this model's activation, it can spend 1 focus point once to gain +3 STR for one turn.
-
Cyclone Cannon: Magical Weapon. Covering Fire (★ Action): Place a 3" AOE anywhere completely within this weapon's RNG. The center point of the AOE must be in this model's LOS, ignoring intervening models. A model entering or ending its activation in the AOE suffers a damage roll with POW equal to the POW of this weapon. The AOE remains in play for one round or until this model is destroyed or removed from play.
-
Saber Fist: Open Fist. Combo Strike (★ Attack): Make a melee attack. Instead of making a normal damage roll, the POW of the damage roll is equal to this model's STR plus twice the POW of this weapon.
Tactical Tips
- Combo Strike: Remember, this model cannot make a Combo Strike while either of its arm systems is locked or disabled.
Phoenix (Retribution Heavy Myrmidon Warjack)
- Stats: SPD 6, STR 10, MAT 6, RAT 5, DEF 12, ARM 18, CMD –
- Halo Cannon (ranged): RNG 10, ROF 1, AOE 3, POW 14
- Open Fist (left arm, melee): POW 3, P+S 13
- Thermal Blade (right arm, melee): POW 7, P+S 17
- Field Damage: 10
- Field Allowance: U
- Point Cost: 10
- Base: Large
- Armament: Thermal Blade (right arm), Halo Cannon (Field), Phoenix Field (Field), Arc Node
- Peak Operational Duration: 2.25 hrs combat
Damage Grid (the printed grid's system letters, listed by row from top to bottom; the letter meanings follow the warjack damage rules in the base rulebook)
-
Row 1: plain boxes only (4 boxes).
-
Row 2: G, G.
-
Row 3: L, A, A, R.
-
Row 4: L, L, M, C, R, R.
-
Row 5: M, M, C, C.
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Arc Node
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Combustion (★ Attack): Models within 2" of this model suffer a POW 12 fire damage roll and the Fire continuous effect. This model can make additional melee attacks after making this special attack.
-
Field Dependent: While its Field Generator system is crippled, this model loses the Phoenix Field ability and cannot attack with the Halo Cannon.
-
Phoenix Field: Remove d6 damage points from this model's force field after resolving continuous effects during your Maintenance Phase.
-
Halo Cannon: Critical Fire. Damage Type: Fire. Magical Weapon.
-
Open Fist: Open Fist.
-
Thermal Blade: Magical Weapon. Continuous Effect: Fire. Reach.
Tactical Tips
- Combustion: This model cannot use Combustion if it charges because Combustion is not a melee attack.
Retribution Units
Dawnguard Invictors (Retribution Unit)
-
Leader & Grunts stats: SPD 5, STR 6, MAT 7, RAT 6, DEF 12, ARM 15, CMD 9
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Sword Cannon (ranged): RNG 10, ROF 1, AOE –, POW 12
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Blade (melee): POW 4, P+S 10
-
Field Allowance: 2 (Leader and 5 grunts: 6; Leader and 9 grunts: 10)
-
Base: Small
-
Combined Ranged Attack
-
Defensive Line: While this model is B2B with one or more models in its unit, it gains +2 ARM.
-
'Jack Marshal
-
Flank [Faction Warjack]: When this model makes a melee attack against an enemy model within the melee range of a friendly model of the listed type, this model gains +2 to attack rolls and gains an additional damage die.
Dawnguard Invictor Officer & Standard (Retribution Unit Attachment)
Attachment [Dawnguard Invictors]: This attachment can be added to a unit of the type listed.
- Officer stats: SPD 5, STR 6, MAT 8, RAT 7, DEF 12, ARM 15, CMD 10
- Sword Cannon (ranged): RNG 10, ROF 1, AOE –, POW 12
- Blade (melee): POW 4, P+S 10
- Standard Bearer stats: SPD 5, STR 6, MAT 7, RAT 6, DEF 12, ARM 15, CMD 9
- Officer's Damage: 5
- Field Allowance: 1
- Point Cost: 2
- Base: Small
Officer
- Combined Ranged Attack
- Officer
- Defensive Line: While this model is B2B with one or more models in its unit, it gains +2 ARM.
- Extended Fire: Once per game while in formation, this model can use Extended Fire during its unit's activation. This activation, models in this unit gain +4 RNG to their ranged attacks.
- Flank [Faction Warjack]: When this model makes a melee attack against an enemy model within the melee range of a friendly model of the listed type, this model gains +2 to attack rolls and gains an additional damage die.
- Granted: Combined Arms: While this model is in play, models in its unit gain Combined Arms. (When a model with Combined Arms misses an attack roll for a combined ranged attack, it can reroll that attack roll. Each attack roll can be rerolled only once as a result of Combined Arms.)
Standard Bearer
- Standard Bearer
- Defensive Line: While this model is B2B with one or more models in its unit, it gains +2 ARM.
Tactical Tips
- Officer: Because this model is an Officer, it is the unit 'Jack Marshal while it is in play. When it is destroyed it does not replace a grunt in its unit. Instead the unit leader becomes the new unit commander and 'Jack Marshal.
Dawnguard Sentinels (Retribution Unit)
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Leader & Grunts stats: SPD 5, STR 6, MAT 7, RAT 4, DEF 12, ARM 15, CMD 9
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Great Sword (melee): POW 6, P+S 12
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Field Allowance: 2 (Leader and 5 grunts: 6; Leader and 9 grunts: 9)
-
Base: Small
-
'Jack Marshal
-
Defensive Line: While this model is B2B with one or more models in its unit, it gains +2 ARM.
-
Great Sword: Reach; Weapon Master.
Dawnguard Sentinel Officer & Standard (Retribution Unit Attachment)
Attachment [Dawnguard Sentinels]: This attachment can be added to a unit of the type listed.
- Officer stats: SPD 5, STR 6, MAT 8, RAT 4, DEF 12, ARM 15, CMD 10
- Great Sword (melee): POW 6, P+S 12
- Standard Bearer stats: SPD 5, STR 6, MAT 7, RAT 4, DEF 12, ARM 15, CMD 9
- Officer's Damage: 5
- Field Allowance: 1
- Point Cost: 2
- Base: Small
Officer
- Officer
- Defensive Line: While this model is B2B with one or more models in its unit, it gains +2 ARM.
- Drive: Pronto: This model can attempt to Drive each warjack under its control in its command range. To Drive a warjack, this model must make a command check at any time during its activation. If the check succeeds, the warjack immediately makes a full advance. If the check fails, the warjack does not benefit from 'Jack Marshal this turn.
- Granted: Vengeance: While this model is in play, models in its unit gain Vengeance. (During your Maintenance Phase, if one or more models in a unit with Vengeance were destroyed or removed from play by enemy attacks during your opponent's last turn, each model in the unit can advance 3" and make one normal melee attack.)
Standard Bearer
- Standard Bearer
- Defensive Line: While this model is B2B with one or more models in its unit, it gains +2 ARM.
Great Sword
- Reach
- Weapon Master
Tactical Tips
- Officer: Because this model is an Officer, it is the unit 'Jack Marshal while it is in play. When it is destroyed it does not replace a grunt in its unit. Instead the unit leader becomes the new unit commander and 'Jack Marshal.
Retribution Cavalry Units
Dawnguard Destors (Retribution Cavalry Unit)
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Leader & Grunts stats: SPD 8, STR 6, MAT 7, RAT 6, DEF 13, ARM 17, CMD 9
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Lance Cannon (ranged): RNG 10, ROF 2, AOE –, POW 12
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Lance (melee): POW 7, P+S 13
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Mount: POW 10
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Damage (each): 5
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Field Allowance: 1 (Leader and 2 grunts: 7; Leader and 4 grunts: 11)
-
Base: Large
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Gunfighter
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Dual Shot: When this model forfeits its movement to gain the aiming bonus, it can also make one additional ranged attack this activation.
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Unyielding: While engaging an enemy model, this model gains +2 ARM.
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Lance: This weapon can be used only to make charge attacks. When this model charges, this weapon gains reach until the charge is resolved.
Tactical Tips
- Gunfighter: Gunfighter does not enable models in this unit to make melee and ranged attack during the same activation.
- Dual Shot: This is how the model gets to take the second shot allowed by the ROF 2 of its weapon.
House Shyeel Battle Mages (Retribution Unit)
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Leader & Grunts stats: SPD 6, STR 7, MAT 6, RAT 4, DEF 13, ARM 12, CMD 9
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Power Gauntlets (melee): POW 4, P+S 11
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Field Allowance: 2 (Leader and 5 grunts: 5)
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Base: Small
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Force Barrier: This model gains +2 DEF against ranged attack rolls and does not suffer blast damage.
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Magic Ability [6]:
- Force Bolt (★ Attack): Force Bolt is a RNG 10, POW 10 magic attack. An enemy model hit by this attack may be pushed d3 inches directly toward or away from this model. On a critical hit, the enemy model is also knocked down after being pushed.
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Power Gauntlets: Magical Weapon. Beat Back: Immediately after a normal attack with this weapon is resolved during this model's combat action, the enemy model hit can be pushed 1" directly away from the attacking model. After the enemy model is pushed, the attacking model can advance up to 1".
Tactical Tips
- Beat Back: The attacking model can advance even if the enemy model is destroyed by the attack.
Houseguard Halberdiers (Retribution Unit)
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Leader & Grunts stats: SPD 6, STR 5, MAT 6, RAT 4, DEF 13, ARM 14, CMD 8
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Halberd (melee): POW 5, P+S 10
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Field Allowance: 3 (Leader and 5 grunts: 4; Leader and 9 grunts: 7)
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Base: Small
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Combined Melee Attack
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Ranked Attacks: Friendly Faction models can ignore this model when determining LOS.
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Shield Wall (Order): For one round, each affected model gains a +4 ARM bonus while B2B with another affected model in its unit. This bonus does not apply to damage originating in the model's back arc. Models in this unit can begin the game affected by Shield Wall.
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Halberd: Reach. Brutal Charge: This model gains +2 to charge attack damage rolls with this weapon. Set Defense: A model in this model's front arc suffers -2 on charge, slam power attack, and impact attack rolls against this model.
Houseguard Halberdier Officer & Standard (Retribution Unit Attachment)
Attachment [Houseguard Halberdiers]: This attachment can be added to a unit of the type listed.
- Officer stats: SPD 6, STR 5, MAT 7, RAT 4, DEF 13, ARM 14, CMD 9
- Halberd (melee): POW 5, P+S 10
- Standard Bearer stats: SPD 6, STR 5, MAT 6, RAT 4, DEF 13, ARM 14, CMD 8
- Officer's Damage: 5
- Field Allowance: 1
- Point Cost: 2
- Base: Small
Officer
- Combined Melee Attack
- Officer
- Granted: Reform: While this model is in play, after all models in its unit have completed their actions, each model in the unit can advance up to 3".
- Ranked Attacks: Friendly Faction models can ignore this model when determining LOS.
- Team Effort: Once per game while in formation, this model can use this ability during its unit's activation. This activation, models in this unit gain +2 to attack and damage rolls when making a melee attack targeting an enemy model in melee range of another model in this unit.
Standard Bearer
- Standard Bearer
Halberd
- Reach
- Brutal Charge: This model gains +2 to charge attack damage rolls with this weapon.
- Set Defense: A model in this model's front arc suffers -2 on charge, slam power attack, and impact attack rolls against this model.
Tactical Tips
- Officer: Remember this model can issue the Shield Wall order to its unit. Because this model is an Officer, when it is destroyed it does not replace a grunt in its unit. Instead the unit leader becomes the unit commander.
Houseguard Riflemen (Retribution Unit)
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Leader & Grunts stats: SPD 6, STR 4, MAT 5, RAT 5, DEF 13, ARM 13, CMD 8
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Long Rifle (ranged): RNG 14, ROF 1, AOE –, POW 10
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Sword (melee): POW 3, P+S 7
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Field Allowance: 3 (Leader and 5 grunts: 5; Leader and 9 grunts: 8)
-
Base: Small
-
Combined Ranged Attack
-
Ranked Attacks: Friendly Faction models can ignore this model when determining LOS.
Houseguard Rifleman Officer & Standard (Retribution Unit Attachment)
Attachment [Houseguard Riflemen]: This attachment can be added to a unit of the type listed.
- Officer stats: SPD 6, STR 4, MAT 6, RAT 6, DEF 13, ARM 13, CMD 9
- Long Rifle (ranged): RNG 14, ROF 1, AOE –, POW 10
- Sword (melee): POW 3, P+S 7
- Standard Bearer stats: SPD 6, STR 4, MAT 5, RAT 5, DEF 13, ARM 13, CMD 8
- Officer's Damage: 5
- Field Allowance: 1
- Point Cost: 2
- Base: Small
Officer
- Combined Ranged Attack
- Officer
- Granted: War Tempered: While this model is in play, models in its unit can make combined ranged attacks targeting models in melee.
- Ranked Attacks: Friendly Faction models can ignore this model when determining LOS.
- Whites Of Their Eyes: Once per game while in formation, this model can use this ability during its unit's activation. This activation, models in this unit gain an additional die on ranged attack rolls against models within 8" of it.
Standard Bearer
- Standard Bearer
- Ranked Attacks: Friendly Faction models can ignore this model when determining LOS.
Tactical Tips
- Granted: War Tempered: Do not ignore the target's DEF bonus when shooting into melee.
- Officer: Because this model is an Officer, when it is destroyed it does not replace a grunt in its unit. Instead the unit leader becomes the unit commander.
Mage Hunter Strike Force (Retribution Unit)
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Leader & Grunts stats: SPD 6, STR 5, MAT 6, RAT 6, DEF 14, ARM 11, CMD 9
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Crossbow (ranged): RNG 12, ROF 1, AOE –, POW 10
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Saber (melee): POW 4, P+S 9
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Field Allowance: 2 (Leader and 5 grunts: 5; Leader and 9 grunts: 8)
-
Base: Small
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Combined Melee Attack
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Pathfinder
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Stealth
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Arcane Assassin: When making attacks, ignore focus points overboosting the target's Power Field and spell effects adding to its ARM or DEF.
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'Jack Hunter: This model gains an additional die to its melee and ranged damage rolls against warjacks.
Mage Hunter Strike Force Commander (Retribution Unit Attachment)
Attachment [Mage Hunter Strike Force]: This attachment can be added to a unit of the type listed.
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Commander stats: SPD 6, STR 5, MAT 7, RAT 7, DEF 14, ARM 11, CMD 9
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Crossbow (ranged): RNG 12, ROF 1, AOE –, POW 10
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Saber (melee): POW 4, P+S 9
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Damage: 5
-
Field Allowance: 1
-
Point Cost: 2
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Base: Small
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Combined Melee Attack
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Officer
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Pathfinder
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Stealth
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Arcane Assassin: When making attacks, ignore focus points overboosting the target's Power Field and spell effects adding to its ARM or DEF.
Tactical Tips
- Tactics: Phantom Seeker: Keep in mind that Phantom Seeker does not ignore Stealth.
- Officer: Because this model is an Officer, when it is destroyed it does not replace a grunt in its unit. Instead the unit leader becomes the unit commander.
Stormfall Archers (Retribution Unit)
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Leader & Grunts stats: SPD 5, STR 4, MAT 5, RAT 5, DEF 13, ARM 13, CMD 8
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Great Bow (ranged): RNG 12, ROF 1, AOE 3, POW 12
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Sword (melee): POW 3, P+S 7
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Field Allowance: 2 (Leader and 3 grunts: 5)
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Base: Small
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Attack Type: Each time this model makes a normal ranged attack, choose one of the following abilities:
- Brutal Shot: Gain an additional die on the damage roll against a model directly hit.
- Snipe: This attack gains +4" RNG.
- Star Strike: This attack causes no damage. Instead, on a direct hit models in the AOE suffer the Fire continuous effect.
Tactical Tips
- Star Strike: If the attack misses, nothing happens.
Soulless Escort (Retribution Weapon Attachment)
Attachment [Any Retribution Unit]: This attachment can be added to a unit of the type listed.
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Escort stats: SPD 6, STR 6, MAT 5, RAT 3, DEF 13, ARM 12, CMD 10
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Sword (melee): POW 3, P+S 9
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Field Allowance: 3
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Escorts: 1 Escort: 1. Up to 2 additional escorts: 1 each.
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Base: Small
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Disbinding (★ Action): Enemy upkeep spells on this model and/or its unit immediately expire.
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Flank [Another model in this unit]: When this model makes a melee attack against an enemy model within the melee range of a friendly model of the listed type, this model gains +2 to attack rolls and gains an additional damage die.
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Mage Static: While this model is in formation, enemy magic attacks targeting a model in this model's unit suffer –5 RNG.
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Soulless: This model does not generate a soul token when it is destroyed.
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Tag Along: This model does not gain the abilities of the unit to which it is attached except Advance Deployment.
Tactical Tips
- Tag Along: Tactics is one of the unit abilities this model doesn't gain.
- Yes, they can be attached to any Retribution unit.
Retribution Solos
Arcanist (Retribution Solo)
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Stats: SPD 6, STR 5, MAT 5, RAT 4, DEF 13, ARM 12, CMD 8
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Multi Tool (melee): POW 3, P+S 8
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Field Allowance: 2
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Point Cost: 1
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Base: Small
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Concentrated Power (★ Action): RNG 5. Target friendly Faction warjack. If the warjack is in range, it gains +2 on melee damage rolls this turn.
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Power Booster (★ Action): RNG 5. Target friendly Faction warjack. If the target warjack is in range and has no focus points, it gains 1 focus point. If the warjack is Disrupted, it is no longer Disrupted.
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Repair [8] (★ Action): This model can attempt repairs on any damaged friendly Faction warjack. To attempt repairs, this model must be B2B with the damaged warjack and make a skill check. If successful, remove d6 damage points from the warjack's damage grid.
Tactical Tips
- Repair: A wreck marker cannot be repaired.
Dawnguard Destor Thane (Retribution Cavalry Solo)
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Stats: SPD 8, STR 7, MAT 8, RAT 7, DEF 13, ARM 17, CMD 10
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Lance Cannon (ranged): RNG 10, ROF 1, AOE –, POW 12
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Lance (melee): POW 7, P+S 14
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Mount: POW 10
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Damage: 10
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Field Allowance: 2
-
Point Cost: 4
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Base: Large
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Commander
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Gunfighter
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Unyielding: While engaging an enemy model, this model gains +2 ARM.
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Virtuoso: This model can make melee and ranged attacks during the same combat action. When this model makes its initial attacks, it can make both its initial ranged and melee attacks.
Tactical Tips
- Multi-Fire: Multi-Fire ignores ROF but does not ignore RNG. Additional attacks against targets beyond this weapon's range will automatically miss. This model cannot make a Multi-Fire special attack if it charges.
Dawnguard Scyir (Retribution Solo)
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Stats: SPD 6, STR 6, MAT 8, RAT 4, DEF 13, ARM 15, CMD 10
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Great Sword (melee): POW 6, P+S 12
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Damage: 5
-
Field Allowance: 2
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Point Cost: 2
-
Base: Small
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Commander
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'Jack Marshal
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Coordinated Strike: This model and myrmidons it controls can ignore friendly Dawnguard models when drawing LOS and can advance through friendly Dawnguard models if they have enough movement to move completely past the Dawnguard models' bases.
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Drive: Reroll: This model can attempt to Drive each warjack under its control in its command range. To Drive a warjack, this model must make a command check at any time during its activation. If the check succeeds, the warjack can reroll one missed attack roll during its activation this turn.
House Shyeel Magister (Retribution Battle Mage Solo)
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Stats: SPD 6, STR 7, MAT 7, RAT 4, DEF 13, ARM 12, CMD 9
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Power Gauntlet (melee): POW 4, P+S 11
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Damage: 5
-
Field Allowance: 2
-
Point Cost: 2
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Base: Small
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Magister: Force Barrier: This model gains +2 DEF against ranged attack rolls and does not suffer blast damage.
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Magic Ability [7]:
- Force Bolt (★ Attack): Force Bolt is a RNG 10, POW 10 magic attack. An enemy model hit by this attack can be pushed d3" directly toward or away from this model. Choose the direction before rolling the distance. On a critical hit, the enemy model is knocked down after being pushed.
- Whip Snap (★ Attack): Whip Snap is a RNG 6, POW 12 magic attack. If this attack hits an enemy model, immediately after the attack is resolved this model or a friendly model within 3" of it can advance up to 3". A friendly model can advance as a result of this spell only once per turn.
Tactical Tips
- Beat Back: The attacking model can advance even if the enemy model is destroyed by the attack.
- Combo Smite: Remember, the slammed model is moved only half the distance rolled if it has a larger base than the slamming model.
Mage Hunter Assassin (Retribution Solo)
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Stats: SPD 7, STR 5, MAT 7, RAT 4, DEF 15, ARM 12, CMD 9
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Chain Blade (melee): POW 4, P+S 9
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Damage: 5
-
Field Allowance: 2
-
Point Cost: 2
-
Base: Small
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Advance Deployment
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Pathfinder
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Stealth
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Arcane Assassin: When making attacks, ignore focus points overboosting the target's Power Field and spell effects adding to its ARM or DEF.
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Chain Blade: Weapon Master. Chain Strike: This weapon has a 4" melee range during this model's activation. Chain Weapon: This attack ignores the Buckler and Shield advantages and Shield Wall. Decapitation: Damage exceeding the ARM of the model hit is doubled. A model disabled by this attack cannot make a Tough roll.
Ghost Sniper (Retribution Solo)
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Stats: SPD 6, STR 4, MAT 4, RAT 7, DEF 14, ARM 11, CMD 8
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Arcane Cannon (ranged): RNG 14, ROF 1, AOE –, POW 10
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Sword (melee): POW 3, P+S 7
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Damage: 5
-
Field Allowance: 2
-
Point Cost: 2
-
Base: Small
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Pathfinder
-
Stealth
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Camouflage: This model gains an additional +2 DEF when benefiting from concealment or cover.
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Swift Hunter: When this model destroys an enemy model with a normal ranged attack, immediately after the attack is resolved it can advance up to 2".
Tactical Tips
- Camouflage: If a model ignores concealment or cover, it also ignores Camouflage.
Eiryss, Mage Hunter of Ios (Mercenary Character Solo)
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Stats: SPD 7, STR 4, MAT 6, RAT 9, DEF 16, ARM 12, CMD 9
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Crossbow (ranged): RNG 12, ROF 1, AOE –, POW 10
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Bayonet (melee): POW 2, P+S 6
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Saber (melee): POW 3, P+S 7
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Damage: 5
-
Field Allowance: C
-
Point Cost: 3
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Base: Small
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Mercenary: This model will work for Cygnar, Khador, the Protectorate, and the Retribution.
-
Advance Deployment
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Fearless
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Pathfinder
Tactical Tips
- Disruptor Bolt: Just as with Disruption, Disruptor Bolt does not prevent a model from gaining focus in other ways. A warcaster can still gain focus from soul tokens, for example.
- Phantom Seeker: Keep in mind that Phantom Seeker does not ignore Stealth.
- Camouflage: If a model ignores concealment or cover, it also ignores Camouflage.
Eiryss, Angel of Retribution (Mercenary Epic Mage Hunter Character Solo)
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Stats: SPD 7, STR 4, MAT 6, RAT 9, DEF 16, ARM 12, CMD 9
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Crossbow (ranged): RNG 12, ROF 1, AOE –, POW 10
-
Saber (melee): POW 3, P+S 7
-
Bayonet (melee): POW 2, P+S 6
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Damage: 5
-
Field Allowance: C
-
Point Cost: 3
-
Base: Small
-
Mercenary: This model will work for Cygnar, Khador, the Protectorate, and the Retribution.
-
Advance Deployment
-
Fearless
-
Pathfinder
Tactical Tips
- Camouflage: If a model ignores concealment or cover, it also ignores Camouflage.
Fane Knight Skeryth Issyen (Retribution Dragoon Character Solo)
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Stats (mounted/dismounted): SPD 8/6, STR 7, MAT 8, RAT 4, DEF 13, ARM 17/15, CMD 9
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Needle of Lacyr (melee): POW 6, P+S 13
-
Mount: POW 10
-
Mounted Damage: 10
-
Dismounted Damage: 5
-
Field Allowance: C
-
Point Cost: 5
-
Base: Large when mounted; Small when dismounted
-
Dragoon: While mounted, this model has base SPD 8 and base ARM 17. While dismounted, it has base SPD 6, base ARM 15.
-
Rapid Strike: This model can make one additional melee attack each combat action.
-
Righteous Fury: When one or more friendly Faction warrior models are destroyed by an enemy attack while in this model's command range, this model gains +2 STR and ARM for one round.
Nayl (Retribution Mage Hunter Soulless Character Solo)
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Stats: SPD 7, STR 7, MAT 7, RAT 3, DEF 13, ARM 12, CMD 10
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Two-Handed Sword (melee): POW 6, P+S 13
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Damage: 5
-
Field Allowance: C
-
Point Cost: 2
-
Base: Small
-
Advance Deployment
-
Fearless
-
Stealth
-
Arcane Annihilation: When destroyed by an enemy attack, models within 8" of it lose their focus and fury points and cannot cast spells, channel, or use their animi for one round.
-
Soulless: This model does not generate a soul token when it is destroyed.
Tactical Tips
- Spell Ward: This model is shielded from friendly and enemy spells alike.
Narn, Mage Hunter of Ios (Retribution Character Solo)
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Stats: SPD 7, STR 7, MAT 8, RAT 6, DEF 15, ARM 13, CMD 9
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Crossbow (ranged): RNG 12, ROF 1, AOE –, POW 10
-
Saber (melee): POW 4, P+S 11
-
Damage: 5
-
Field Allowance: C
-
Point Cost: 3
-
Base: Small
-
Advance Deployment
-
Fearless
-
Pathfinder
-
Stealth
-
Acrobatics: This model can advance through other models if it has enough movement to move completely past their bases. This model cannot be targeted by free strikes. This model ignores intervening models when declaring its charge target.