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Forces of Warmachine: Protectorate of Menoth

Expansion for Warmachine Prime Mk II

Forces of Warmachine: Protectorate of Menoth Rulebook

Table of Contents

Table of Contents

  • Theme Forces
    • Feora, Priestess of the Flame: New Model Army
    • Feora, Protector of the Flame: Defenders of the Temple
    • The High Reclaimer: The Flames of Reclamation
    • The Testament of Menoth: Sands of Fate
    • Exemplar Kreoss: Interdiction Strike Force
    • Exemplar Kreoss: Crusaders of Sul
    • Grand Scrutator Severius: Legions of the Faith
    • Hierarch Severius: The Northern Crusade
    • High Allegiant Amon Ad-Raza: Wanderers of the Faith
    • The Harbinger of Menoth: Army of the Righteous
    • Executioner Servath Reznik: Judgment of Fire
    • Vice Scrutator Vindictus: Missionaries of War
  • Protectorate Warcaster Profiles
    • High Allegiant Amon Ad-Raza (Protectorate Warcaster)
    • Feora, Priestess of the Flame (Protectorate Warcaster)
    • Feora, Protector of the Flame (Protectorate Epic Warcaster)
    • The Harbinger of Menoth (Protectorate Warcaster)
    • High Reclaimer (Protectorate Warcaster)
    • The Testament of Menoth (Protectorate Epic High Reclaimer Warcaster)
    • Exemplar Kreoss (Protectorate Warcaster)
    • Executioner Servath Reznik (Protectorate Warcaster)
    • Grand Scrutator Severius (Protectorate Warcaster)
    • Hierarch Severius (Protectorate Epic Warcaster)
  • Protectorate Warjacks
    • Dervish (Protectorate Light Warjack)
    • Devout (Protectorate Light Warjack)
    • Redeemer (Protectorate Light Warjack)
    • Repenter (Protectorate Light Warjack)
    • Revenger (Protectorate Light Warjack)
    • Vigilant (Protectorate Light Warjack)
    • Blessing of Vengeance (Protectorate Character Light Warjack)
  • Protectorate Heavy Warjacks
    • Castigator (Protectorate Heavy Warjack)
    • Crusader (Protectorate Heavy Warjack)
    • Guardian (Protectorate Heavy Warjack)
    • Reckoner (Protectorate Heavy Warjack)
    • Templar (Protectorate Heavy Warjack)
    • Vanquisher (Protectorate Heavy Warjack)
  • Protectorate Character Heavy Warjacks
    • Avatar of Menoth (Protectorate Character Heavy Warjack)
    • Fire of Salvation (Protectorate Character Heavy Warjack)
  • Protectorate Units
    • Choir of Menoth (Protectorate Unit)
    • Daughters of the Flame (Protectorate Flameguard Unit)
    • Deliverers (Protectorate Unit)
    • Deliverer Sunburst Crew (Protectorate Weapon Crew Unit)
    • Exemplar Bastions (Protectorate Unit)
    • Exemplar Cinerators (Protectorate Unit)
    • Exemplar Vengers (Protectorate Cavalry Unit)
    • Exemplar Errants (Protectorate Unit)
    • Exemplar Errant Officer & Standard (Protectorate Unit Attachment)
    • Flameguard Cleansers (Protectorate Unit)
  • Protectorate Solos
    • Allegiant of the Order of the Fist (Protectorate Solo)
    • The Covenant of Menoth (Protectorate Character Solo)
    • Exemplar Errant Seneschal (Protectorate Solo)
    • Hierophant (Protectorate Solo)
    • Knights Exemplar Seneschal (Protectorate Solo)
    • Paladin of the Order of the Wall (Protectorate Solo)
    • Reclaimer (Protectorate Solo)
    • Vassal Mechanik (Protectorate Solo)
    • Vassal of Menoth (Protectorate Solo)
    • Wrack (Protectorate Solo)

Theme Forces

Protectorate Theme Forces are listed below. Each Theme Force names the warcaster it is built around, the models it may include, and the tier benefits it grants when its requirements are met. The complete Theme Force rules are in WARMACHINE: Prime Mk II.

Feora, Priestess of the Flame: New Model Army

Models: Choirs of Menoth, Flameguard units, Protectorate non-character warjacks, Vassal Mechaniks, Flameguard solos.

  • Tier 1. Requirements: The army can include only the models listed above. Benefit: Flameguard units become FA U. Additionally, reduce the point cost of Guardian warjacks by 1.
  • Tier 2. Requirements: The army includes two or more Temple Flameguard units. Benefit: Temple Flameguard units gain Advance Move. (Before the start of the game but after both players have deployed, a model with Advance Move can make a full advance.)
  • Tier 3. Requirements: The army includes two or more Daughters of the Flame units. Benefit: You gain +1 on your starting roll for the game.
  • Tier 4. Requirements: Feora's battlegroup includes three or more warjacks with the Continuous Effect: Fire weapon quality. Benefit: For each warjack in Feora's battlegroup with the Continuous Effect: Fire weapon quality, place one wall template anywhere completely within 20" of the back edge of Feora's deployment zone after terrain has been placed but before either player deploys his army. When a model enters or ends its activation in the wall area, it suffers an unboostable POW 12 fire damage roll and the Fire continuous effect. Models within the wall template gain concealment. These wall templates leave play after the first round of the game.

Feora, Protector of the Flame: Defenders of the Temple

Models: Protectorate non-character warjacks; Choirs of Menoth, Flameguard units, Visgoth Juviah Rhoven; Vassal Mechaniks, Flameguard solos and Honor Guard.

  • Tier 1. Requirements: The army can include only the models listed above. Benefit: Flameguard units become FA U.
  • Tier 2. Requirements: The army includes two or more Temple Flameguard units. Benefit: Add a unit attachment to one Temple Flameguard unit free of cost. This unit attachment ignores FA restrictions.
  • Tier 3. Requirements: The army includes one or more Daughters of the Flame units and one or more Flameguard Cleanser units. Benefit: Flameguard units gain +2 SPD during your first turn of the game.
  • Tier 4. Requirements: The army includes Visgoth Juviah Rhoven & Honor Guard. Benefit: Your deployment zone is extended 2" forward.

The High Reclaimer: The Flames of Reclamation

Models: Protectorate non-character warjacks, Avatar of Menoth; Flameguard Cleansers, Holy Zealots, Deliverer units; Reclaimers, Vassal solos.

  • Tier 1. Requirements: The army can include only the models listed above. Benefit: The FA of Reclaimer solos increases by +1 for each unit included. Reduce the point cost of Castigator warjacks by 1.
  • Tier 2. Requirements: The army includes three or more Reclaimer solos. Benefit: Reclaimer solos each begin with one soul token.
  • Tier 3. Requirements: The army includes two Flameguard Cleanser units. Benefit: Flameguard Cleanser units gain Advance Move. (Before the start of the game but after both players have deployed, a model with Advance Move can make a full advance.)
  • Tier 4. Requirements: The High Reclaimer's battlegroup includes two or more heavy warjacks. Benefit: For each heavy warjack, place one 3" AOE cloud effect anywhere completely within 20" of the back edge of High Reclaimer's deployment zone after both players have finished deploying their armies but before the first player takes his first turn. These cloud effects leave play after the first round of the game.

The Testament of Menoth: Sands of Fate

Models: Protectorate non-character warjacks, Avatar of Menoth; Exemplar Errants, Holy Zealots, Idrian Skirmishers; Exemplar Errant Seneschals, Reclaimers, Vassals of Menoth, Idrian solos.

  • Tier 1. Requirements: The army can include only the models listed above. Benefit: Holy Zealot units gain Advance Deployment.
  • Tier 2. Requirements: The army includes two or more Exemplar Errant units. Benefit: You gain +1 on your starting roll for the game.
  • Tier 3. Requirements: The army includes two Idrian Skirmisher units. Benefit: Reduce the point cost of Idrian Skirmisher units by 1.
  • Tier 4. Requirements: The army includes Avatar of Menoth. Benefit: Models/units in the army gain Incorporeal during your first turn of the game.

Exemplar Kreoss: Interdiction Strike Force

Models: Protectorate non-character warjacks, Fire of Salvation; Choirs of Menoth, Exemplar units; Vassal Mechaniks, Exemplar solos.

  • Tier 1. Requirements: The army can include only the models listed above. Benefit: Reduce the point cost of each Exemplar Venger unit by 1.
  • Tier 2. Requirements: The army includes High Exemplar Gravus. Benefit: Place High Exemplar Gravus and Exemplar Venger units after normal deployment. These models are placed at the same time as your models with Advance Deployment (if any). These models must be placed within your normal deployment zone.
  • Tier 3. Requirements: The army includes two or more Exemplar Errant units. Benefit: Models/units in the army gain Pathfinder during your first turn of the game.
  • Tier 4. Requirements: Kreoss' battlegroup includes two or more warjacks with Arc Node. Benefit: Friendly models/units can begin the game affected by Kreoss' upkeep spells. These spells and their targets must be declared before either player sets up models. Kreoss does not pay focus to upkeep these spells during your first turn.

Exemplar Kreoss: Crusaders of Sul

Models: Deliverer Sunburst Crews, Exemplar units, Flameguard units, Protectorate non-character warjacks, Fire of Salvation; Vassal Mechaniks, Exemplar solos, Visgoth Juviah Rhoven & Honor Guard.

  • Tier 1. Requirements: The army can include only the models listed above. Benefit: Knights Exemplar units become FA U.
  • Tier 2. Requirements: The army includes two or more Knights Exemplar units. Benefit: Knights Exemplar units gain Advance Move. (Before the start of the game but after both players have deployed, a model with Advance Move can make a full advance.)
  • Tier 3. Requirements: The army includes four or more Exemplar units. Benefit: Add one Knights Exemplar Seneschal or Knights Errant Seneschal solo to the army free of cost. This solo ignores FA restrictions.
  • Tier 4. Requirements: Kreoss' battlegroup includes Fire of Salvation. Benefit: Your deployment zone is extended 2" forward.

Grand Scrutator Severius: Legions of the Faith

Models: Protectorate non-character warjacks, Blessing of Vengeance; Choirs of Menoth, Holy Zealots, Temple Flameguard, Deliverer units; Hierophant, Wracks, Exemplar solos, Vassal solos.

  • Tier 1. Requirements: The army can include only the models listed above. Benefit: Wracks in this army can be placed up to 20" from the back edge of Severius' deployment zone.
  • Tier 2. Requirements: The army includes two or more Temple Flameguard units. Benefit: Add a unit attachment to one Temple Flameguard unit free of cost. This unit attachment ignores FA restrictions.
  • Tier 3. Requirements: The army includes two or more Vassal Mechanik solos. Benefit: Up to one heavy warjack gains Advance Move for each Vassal Mechanik solo in the army. (Before the start of the game but after both players have deployed, a model with Advance Move can make a full advance.)
  • Tier 4. Requirements: Severius' battlegroup includes Blessing of Vengeance. Benefit: Friendly models/units can begin the game affected by Severius' upkeep spells. These spells and their targets must be declared before either player sets up models. Severius does not pay focus to upkeep these spells during your first turn.

Hierarch Severius: The Northern Crusade

Models: Protectorate non-character warjacks, Avatar of Menoth, Blessing of Vengeance; Choirs of Menoth, Temple Flameguard, Exemplar units; Hierophant, Wracks, Exemplar solos, Vassal solos, Covenant of Menoth.

  • Tier 1. Requirements: The army can include only the models listed above. Benefit: Reduce the point cost of Crusader and Templar warjacks by 1.
  • Tier 2. Requirements: This army includes the Covenant of Menoth. Benefit: You gain +1 on your starting roll for the game.
  • Tier 3. Requirements: This army includes two or more medium-based Exemplar units. Benefit: Medium-based Exemplar units gain Advance Move. (Before the start of the game but after both players have deployed, a model with Advance Move can make a full advance.)
  • Tier 4. Requirements: Severius' battlegroup includes three or more heavy warjacks. Benefit: Warjacks gain +2 SPD during your first turn of the game.

High Allegiant Amon Ad-Raza: Wanderers of the Faith

Models: Protectorate non-character warjacks; Holy Zealots, Idrian units; Allegiants of the Order of the Fist, Reclaimers, Idrian solos, Vassal solos.

  • Tier 1. Requirements: The army can include only the models listed above. Benefit: Idrian Skirmisher units become FA U. Additionally, the FA of Allegiant of the Order of the Fist solos increases by +1 for each unit included.
  • Tier 2. Requirements: The army includes two or more Idrian Skirmisher units. Benefit: Add a unit attachment to one Idrian Skirmisher unit free of cost. This unit attachment ignores FA restrictions.
  • Tier 3. Requirements: The army includes three or more Allegiant of the Order of the Fist solos. Benefit: Allegiant of the Order of the Fist solos gain Advance Deployment.
  • Tier 4. Requirements: The only warjacks in Amon's battlegroup are light warjacks. Benefit: Each warjack in Amon's battlegroup is automatically allocated 1 focus point at the start of your first Control Phase. This focus is in addition to any points Amon allocates.

The Harbinger of Menoth: Army of the Righteous

Models: Protectorate non-character warjacks, Avatar of Menoth; Choirs of Menoth, Holy Zealots, Temple Flameguard; Hierophant, Paladin solos, Vassal Mechaniks.

  • Tier 1. Requirements: The army can include only the models listed above. Benefit: The FA of Paladin of the Order of the Wall solos increases by +1 for each unit included.
  • Tier 2. Requirements: The army includes Avatar of Menoth. Benefit: You gain +1 on your starting roll for the game.
  • Tier 3. Requirements: The army includes High Paladin Dartan Vilmon. Benefit: For each Paladin solo, place one wall template anywhere within 20" of the back edge of the Harbinger's deployment zone after terrain has been placed but before either player deploys his army. The walls are linear obstacles that grant cover.
  • Tier 4. Requirements: The Harbinger's battlegroup includes three or more heavy warjacks without ranged weapons. Benefit: Reduce the point cost of heavy warjacks without ranged weapons by 1.

Executioner Servath Reznik: Judgment of Fire

Models: Protectorate non-character warjacks; Choirs of Menoth, Exemplar Cinerators, Flameguard Cleansers; Hierophant, Reclaimers, Wracks, Vassal solos.

  • Tier 1. Requirements: The army can include only the models listed above. Benefit: Wracks can be placed up to 20" from the back edge of Reznik's deployment zone. Additionally, reduce the point cost of Reckoner warjacks by 1.
  • Tier 2. Requirements: This army includes two or more Flameguard Cleanser units. Benefit: Flameguard Cleanser units gain Advance Deployment.
  • Tier 3. Requirements: This army includes three or more units. Benefit: Add three Wrack solos to the army free of cost. These solos ignore FA restrictions.
  • Tier 4. Requirements: Reznik's battlegroup includes two or more heavy warjacks. Benefit: Warjacks in the army gain +2 SPD during your first turn of the game.

Vice Scrutator Vindictus: Missionaries of War

Models: Protectorate non-character warjacks; Choirs of Menoth, Exemplar Errants, Holy Zealots; Allegiants of the Order of the Fist, Exemplar Errant Seneschals, Hierophant, Reclaimers, Vassal Mechaniks.

  • Tier 1. Requirements: The army can include only the models listed above. Benefit: The models/units in your army gain Pathfinder during your first turn of the game.
  • Tier 2. Requirements: The army includes two or more Exemplar Errant units. Benefit: Add a unit attachment to one Exemplar Errant unit free of cost. This unit attachment ignores FA restrictions.
  • Tier 3. Requirements: The only warjacks in the army have SPD 5 or greater. Benefit: You gain +1 on your starting roll for the game.
  • Tier 4. Requirements: Vindictus' battlegroup includes three or more heavy warjacks. Benefit: Heavy warjacks in Vindictus' battlegroup gain Advance Deployment.

Protectorate Warcaster Profiles

High Allegiant Amon Ad-Raza (Protectorate Warcaster)

  • Stats: SPD 6, STR 8, MAT 7, RAT 4, DEF 16, ARM 14, CMD 8
  • Oblivion (melee): POW 6, P+S 14
  • Focus: 6
  • Damage: 17
  • Field Allowance: C
  • Warjack Points: +6
  • Base: Small

Feat: Union. While in Amon's control area, warjacks in Amon's battlegroup gain Perfect Balance. For each focus point Amon spends during his activation, allocate 1 focus point to a warjack in his battlegroup that was in his control area when he spent the focus. Union lasts for one round.

  • Pathfinder
  • Groundwork: While knocked down, this model is not automatically hit by melee attacks and its DEF is not reduced.
  • Perfect Balance: This model cannot be targeted by combined melee attacks, combined ranged attacks, or free strikes. Models do not gain back strike bonuses against this model. When knocked down, this model can stand up during its activation without forfeiting its movement or action if it is able to forfeit its movement or action to stand up.
  • Oblivion: Magical Weapon; Reach. Chain Weapon: This attack ignores the Buckler and Shield weapon qualities and Shield Wall. Smite (Attack): Instead of making a normal damage roll, the model hit is slammed d6" directly away from this model and suffers a damage roll with POW equal to this model's current STR plus the POW of this weapon. The POW of collateral damage from this slam is equal to this model's STR. Thresher (Attack): This model makes one melee attack with this weapon against each model in its LOS and this weapon's melee range.

Spells

SpellCostRNGAOEPOWUPOFFEffect
Convection210–12NOYESWhen Convection destroys a living enemy model, allocate 1 focus point to a warjack in this model's battlegroup that is in its control area.
Flagellation2Self––YESNOWhen making melee attacks, this model ignores both focus points overboosting the target's Power Field and spell effects that add to its DEF or ARM. Models damaged by this model lose Tough and cannot be healed for one round.
Mobility2SelfCTRL

Tactical Tips

  • Union: A warjack cannot exceed normal focus allocation limits as a result of Union.
  • Perfect Balance: If the model forfeits both its movement and action for other effects, either voluntarily or as required, it cannot use Perfect Balance to stand up for free.
  • Smite: The slammed model is moved only half the distance rolled if its base is larger than the slamming model's.
  • Thresher: The melee attacks are all simultaneous.
  • Convection: A warjack cannot exceed normal focus allocation limits as a result of Convection.

Feora, Priestess of the Flame (Protectorate Warcaster)

  • Stats: SPD 6, STR 7, MAT 6, RAT 5, DEF 15, ARM 17, CMD 9
  • Flamethrower (ranged): RNG 8 (spray), ROF 1, AOE –, POW 12
  • Truth (melee): POW 6, P+S 13
  • Consequence (melee): POW 6, P+S 13
  • Focus: 6
  • Damage: 16
  • Field Allowance: C
  • Warjack Points: +6
  • Base: Small

Feat: Scorched Earth. Enemy models currently in Feora's control area suffer the Fire continuous effect.

  • Immunity: Fire
  • Inspiration [Flameguard]: Friendly Flameguard models/units in this model's command range never flee and immediately rally.
  • Flamethrower: Continuous Effect: Fire; Damage Type: Fire.
  • Truth: Critical Fire; Magical Weapon.
  • Consequence: Critical Fire; Magical Weapon.

Spells

SpellCostRNGAOEPOWUPOFFEffect
Blazing Effigy48*14NONOEnemy models within 2" of target friendly Faction warjack suffer a POW 14 fire damage roll.
Engine of Destruction2Self––NONOThis model gains +2 SPD, +4 STR, and +4 MAT for one round.
Hex Hammer3SelfCTRL–YES

Tactical Tips

  • Ignite: When this spell is cast on cavalry models, it affects mount attacks.
  • Wall of Fire: The wall is not an obstacle.

Feora, Protector of the Flame (Protectorate Epic Warcaster)

  • Stats: SPD 6, STR 7, MAT 7, RAT 5, DEF 15, ARM 17, CMD 9
  • Heavy Flamethrower (ranged): RNG 10 (spray), ROF 1, AOE –, POW 12
  • Apocalypse (melee): POW 7, P+S 14
  • Focus: 6
  • Damage: 16
  • Field Allowance: C
  • Warjack Points: +6
  • Base: Small

Feat: Wild Fire. Feora gains 1 focus point for each enemy model currently in her control area suffering the Fire continuous effect and can immediately allocate that focus to warjacks in her battlegroup in her control area. Feora can then remove the Fire continuous effects from any number of models in her control area. For each Fire continuous effect Feora removes, choose one model in her control area to suffer the Fire continuous effect.

  • Immunity: Fire
  • Caustic Presence [Fire]: Fire continuous effects that affect enemy models in this model's control area cannot expire.
  • Inspiration [Flameguard]: Friendly Flameguard models/units in this model's command range never flee and immediately rally.
  • Righteous Flames: An enemy model that ends its activation within 2" of this model suffers the Fire continuous effect.
  • Warjack Bond: One non-character warjack in Feora's battlegroup begins the game bonded to her. When a model is hit by a ranged or melee attack made by the warjack while the warjack is in her control area, the model hit suffers the Fire continuous effect.
  • Heavy Flamethrower: Continuous Effect: Fire; Damage Type: Fire.
  • Apocalypse: Critical Fire; Magical Weapon; Reach.

Spells

SpellCostRNGAOEPOWUPOFFEffect
Cleansing Fire38314NOYESCleansing Fire causes fire damage. On a critical hit, models hit suffer the Fire continuous effect.
Convection210–12NOYESWhen Convection destroys a living enemy model, allocate 1 focus point to a warjack in this model's battlegroup that is in its control area.
Escort2SelfCTRL–

Tactical Tips

  • Wild Fire: A warjack cannot exceed normal focus allocation limits as a result of Wild Fire.
  • Convection: A warjack cannot exceed normal focus allocation limits as a result of Convection.
  • Ignite: When this spell is cast on cavalry models, it affects mount attacks.

The Harbinger of Menoth (Protectorate Warcaster)

  • Stats: SPD 6, STR 4, MAT 3, RAT 1, DEF 14, ARM 14, CMD 10
  • Providence (melee): POW 8, P+S 12
  • Focus: 10
  • Damage: 17
  • Field Allowance: C
  • Warjack Points: +5
  • Base: Large

Feat: Godhead. For one round, advancing enemy models that end their movement in the Harbinger's control area closer to her than they began suffer an unboostable POW 14 fire damage roll.

  • Awe: While in this model's command range, living enemy models suffer -2 to attack rolls.
  • Divinity: This model cannot be knocked down and never suffers Blind. Its front arc extends to 360°.
  • Martyrdom: When a friendly Faction non-warcaster warrior model in this model's command range is disabled, this model can suffer d3 damage points to cause the disabled model to heal 1 damage point.
  • Providence: Magical Weapon. Guided: Attacks made with this weapon automatically hit.

Spells

SpellCostRNGAOEPOWUPOFFEffect
Cataclysm48520NOYESTarget enemy model is automatically hit. Reduce the base POW of Cataclysm by 1 for each full inch between the target and this model. Blast damage affects only enemy models. Cataclysm has no effect if the target model is out of range.
Crusader's Call3SelfCTRL–NONOFriendly Faction models beginning a charge while in this model's control area this turn gain +2" movement.
Fear of God210–

Tactical Tips

  • Martyrdom: A disabled model that heals damage is no longer disabled.
  • Cataclysm: Modify the POW before calculating blast damage. Even if this spell is channeled, its damage is still based on the range of the target from the Harbinger.
  • Crusader's Call: Apply movement bonuses only during a model's activation.

High Reclaimer (Protectorate Warcaster)

  • Stats: SPD 5, STR 7, MAT 6, RAT 4, DEF 14, ARM 15, CMD 8
  • Cremator (melee): POW 7, P+S 14
  • Focus: 5
  • Damage: 18
  • Field Allowance: C
  • Warjack Points: +6
  • Base: Small

Feat: Resurrection. Return d3 + 3 friendly destroyed Faction troopers to play. Place those models in formation in their original units completely in the High Reclaimer's control area.

  • Terror
  • Oath of Silence: This model does not have the Commander advantage.
  • Reclaim: This model gains one soul token for each friendly living Faction warrior model destroyed by a continuous effect, an enemy attack, or collateral damage from an enemy attack in its control area. During your Control Phase, after this model replenishes its focus but before it allocates focus, replace each soul token with 1 focus point.
  • Soulstorm: While this model has one or more soul tokens, enemy models entering or ending their activations within 2" of it immediately suffer 1 damage point.
  • Cremator: Continuous Effect: Fire; Magical Weapon; Reach.

Spells

SpellCostRNGAOEPOWUPOFFEffect
Ashes to Ashes48*10NOYESIf target model is hit, it and the d6 nearest enemy models within 5" of it suffer a POW 10 fire damage roll.
Burning Ash1CTRL3–NONOPlace a 3" cloud effect anywhere completely within this model's control area. While in the AOE, living enemy models suffer -2 to attack rolls. The AOE remains in play for one round.
Immolation28–12

Tactical Tips

  • Resurrection: You cannot return models to a unit that has been completely destroyed. Remove all damage from returned models. They can activate normally this activation.
  • Sacrificial Lamb: A warjack cannot exceed normal focus allocation limits as a result of Sacrificial Lamb.

The Testament of Menoth (Protectorate Epic High Reclaimer Warcaster)

  • Stats: SPD 5, STR 7, MAT 6, RAT 4, DEF 14, ARM 16, CMD 8
  • Requiem (melee): POW 7, P+S 14
  • Focus: 5
  • Damage: 18
  • Field Allowance: C
  • Warjack Points: +6
  • Base: Small

Feat: Essence of Dust. Friendly Faction models currently in the Testament's control area gain Incorporeal. When declaring charges and slam power attacks, an affected model can ignore other models when determining LOS. Essence of Dust lasts for one turn.

  • Terror
  • Oath of Silence: This model does not have the Commander advantage.
  • The Omegus: Enemy models cannot gain soul tokens from models destroyed in this model's control area.
  • Reclaim: This model gains one soul token for each friendly living Faction warrior model destroyed by a continuous effect, an enemy attack, or collateral damage from an enemy attack in its control area. During your Control Phase, after this model replenishes its focus but before it allocates focus, replace each soul token with 1 focus point.
  • Urcaen's Gate: Once per turn during your Control Phase, after replenishing focus but before focus allocation, this model can spend one soul token to be placed anywhere completely within 3" of its current location.
  • Requiem: Continuous Effect: Fire; Magical Weapon; Reach.

Spells

SpellCostRNGAOEPOWUPOFFEffect
Ashen Veil26––YESNOTarget friendly model/unit gains concealment. Living enemy models suffer -2 to attack rolls while within 2" of an affected model.
Dust to Dust310–13NOYESWhen a warrior model is boxed by Dust to Dust, center a 3" AOE cloud effect on it, then remove the model from play. The AOE remains in play for one round.
Hallowed Avenger26––

Tactical Tips

  • Essence of Dust: Remember, models lose Incorporeal when they make melee or ranged attacks.
  • Dust to Dust: The boxed model does not provide a soul or corpse token.
  • Revive: The Grunt can activate normally with its unit this turn. If all models in the Grunt's unit have been destroyed, it cannot be placed within 3" of a model in its unit and therefore cannot return to play.

Exemplar Kreoss (Protectorate Warcaster)

  • Stats: SPD 5, STR 6, MAT 7, RAT 4, DEF 14, ARM 15, CMD 8
  • Spellbreaker (melee): POW 8, P+S 14
  • Focus: 7
  • Damage: 18
  • Field Allowance: C
  • Warjack Points: +5
  • Base: Small

Feat: Menoth's Wrath. Enemy models currently in Kreoss' control area are knocked down.

  • Spellbreaker: Magical Weapon; Reach. Chain Weapon: This attack ignores the Buckler and Shield weapon qualities and Shield Wall. Dispel: When this weapon hits a model/unit, upkeep spells on the model/unit hit immediately expire.

Spells

SpellCostRNGAOEPOWUPOFFEffect
Cleansing Fire38314NOYESCleansing Fire causes fire damage. On a critical hit, models hit suffer the Fire continuous effect.
Defender's Ward26––YESNOTarget friendly Faction model/unit gains +2 DEF and ARM.
Immolation28–12NO

Tactical Tips

  • Dispel: Because they expire immediately, upkeep spells that had an effect when the model was hit or damaged will have no effect.

Executioner Servath Reznik (Protectorate Warcaster)

  • Stats: SPD 5, STR 7, MAT 7, RAT 4, DEF 14, ARM 17, CMD 7
  • Confessor (melee): POW 7, P+S 14
  • Focus: 6
  • Damage: 17
  • Field Allowance: C
  • Warjack Points: +6
  • Base: Medium

Feat: Judgment. Enemy models currently in Reznik's control area lose all focus and fury points. While in Reznik's control area, enemy models cannot upkeep spells or be allocated focus and those casting spells suffer the Fire continuous effect. Judgment Day lasts for one round.

  • Terror
  • Excruciator: Once per turn during this model's activation, when it boxes a living enemy warrior model with a melee attack you can place a Wrack into play within 3" of this model. If you do, remove the boxed model from play.
  • Witch Hound: If a model in this model's battlegroup in its control area is hit by an enemy magic attack, immediately after the attack is resolved one model in this model's battlegroup in its control area can make a full advance and make one normal attack.
  • Confessor: Magical Weapon; Reach. Purgation: Gain an additional die on attack and damage rolls with this weapon against models with an enemy upkeep spell on them.

Spells

SpellCostRNGAOEPOWUPOFFEffect
Engine of Destruction2Self––NONOThis model gains +2 SPD, +4 STR, and +4 MAT for one round.
Hex Blast310313NOYESEnemy upkeep spells and animi on the model/unit directly hit by Hex Blast immediately expire.
Ignite26––YES

Tactical Tips

  • Excruciator: This Wrack does not begin with a focus point on it. Because the boxed model is removed from play before being destroyed, it does not generate a soul or corpse token.
  • Hex Blast: Because they expire immediately, upkeep spells and animi on the affected model will have no effect.

Grand Scrutator Severius (Protectorate Warcaster)

  • Stats: SPD 5, STR 5, MAT 4, RAT 5, DEF 14, ARM 14, CMD 9
  • Staff of Judgment (melee): POW 8, P+S 13
  • Focus: 8
  • Damage: 16
  • Field Allowance: C
  • Warjack Points: +6
  • Base: Small

Feat: Divine Might. For one round, enemy models cannot cast spells and lose the Arc Node advantage while in Severius' control area. While in Severius' control area, enemy models with the Focus Manipulation ability do not replenish focus points during their controller's next turn.

  • Convert (Action): RNG CMD. Target living enemy non-character trooper model. If the model is in range, it must pass a command check or it becomes a friendly Faction solo under your control for the rest of the game. The converted model cannot activate this turn.
  • Sacred Ward: This model cannot be targeted by enemy spells.
  • Staff of Judgment: Magical Weapon; Reach.

Spells

SpellCostRNGAOEPOWUPOFFEffect
Ashes to Ashes48*10NOYESIf target model is hit, it and the d6 nearest enemy models within 5" of it suffer a POW 10 fire damage roll.
Death Sentence28––YESYESWhen a friendly Faction model misses target enemy model/unit with an attack, it can reroll the attack roll. Each attack roll can be rerolled only once as a result of Death Sentence.
Defender's Ward26––

Hierarch Severius (Protectorate Epic Warcaster)

  • Stats: SPD 5, STR 5, MAT 4, RAT 6, DEF 14, ARM 14, CMD 10
  • Reign of Fire (ranged): RNG 8, ROF 1, AOE –, POW 10
  • Staff of Authority (melee): POW 8, P+S 13
  • Focus: 8
  • Damage: 16
  • Field Allowance: C
  • Warjack Points: +6
  • Base: Small

Feat: Fires of Communion. Either you take control of d3 + 3 living enemy Grunts currently in Severius' control area, or d3 + 3 undead models currently in Severius' control area suffer a POW 12 fire damage roll. Decide before rolling. You choose the models affected. Controlled models become friendly solos for one turn.

  • Admonisher: When this model directly hits an enemy model with a melee or ranged attack, the d3 nearest enemy models within 5" of the model hit suffer a POW 10 magical damage roll.
  • Warjack Bond: One non-character warjack in Severius' battlegroup can begin the game bonded to him. Once per turn, when the warjack is directly hit by an attack it can immediately spend 1 focus point not to suffer a damage roll from the attack.
  • Reign of Fire: Damage Type: Fire; Magical Weapon. Spiritual Channeling: This attack can be channeled through an arc node. If a model cannot channel spells, it also cannot channel attacks as a result of Spiritual Channeling.
  • Staff of Authority: Magical Weapon; Reach.

Spells

SpellCostRNGAOEPOWUPOFFEffect
Awareness3SelfCTRL–NONOWhile in this model's control area, the front arcs of models in its battlegroup are extended to 360° and when determining LOS those models ignore cloud effects, forests, and intervening models. Awareness lasts for one round.
Creator's Wrath2Self––YESNOThis model gains an additional die on melee attack and melee damage rolls. When making a melee attack, it ignores spell effects that add to the target's DEF or ARM.
Fear of God210

Vice Scrutator Vindictus (Protectorate Warcaster)

  • Stats: SPD 6, STR 6, MAT 7, RAT 4, DEF 15, ARM 16, CMD 9
  • Lawgiver (melee): POW 6, P+S 12
  • Solace (melee): POW 6, P+S 12
  • Focus: 6
  • Damage: 16
  • Field Allowance: C
  • Warjack Points: +6
  • Base: Small

Feat: Penitence. When one or more friendly Faction models are damaged by an enemy attack while in Vindictus' control area, immediately after the attack is resolved the attacker suffers 1 damage point. Penitence lasts for one round.

  • Pathfinder
  • Death Toll [Holy Zealot]: When this model destroys a living, enemy model with a melee attack, after the attack is resolved you can add one Grunt to a friendly Holy Zealot unit in this model's command range. The Grunt must be placed in formation and within 3" of this model. The destroyed model is removed from play but does not provide a soul or corpse token.
  • Sacrificial Pawn [Holy Zealot]: When this model is directly hit by an enemy ranged attack, you can choose to have one friendly, non-incorporeal Holy Zealot model within 3" of this model directly hit instead. That model is automatically hit and suffers all damage and effects.
  • Lawgiver: Magical Weapon. Blessed: When making an attack with this weapon, ignore spell effects that add to a model's ARM or DEF.
  • Solace: Magical Weapon. Chain Weapon: This attack ignores the Buckler and Shield weapon qualities and Shield Wall.

Spells

SpellCostRNGAOEPOWUPOFFEffect
Defender's Ward26––YESNOTarget friendly Faction model/unit gains +2 DEF and ARM.
Immolation28–12NOYESImmolation causes fire damage. On a critical hit, the model hit suffers the Fire continuous effect.
Rift38413NO

Tactical Tips

  • Death Toll: The added Grunt can activate normally this turn.
  • Sacrificial Lamb: A warjack cannot exceed normal focus allocation limits as a result of Sacrificial Lamb.

Grand Exemplar Kreoss (Protectorate Epic Warcaster)

  • Stats: SPD 5, STR 6, MAT 7, RAT 4, DEF 14, ARM 16, CMD 9
  • Justifier (melee): POW 8, P+S 14
  • Focus: 7
  • Damage: 18
  • Field Allowance: C
  • Warjack Points: +6
  • Base: Small

Feat: Strength of Arms. When a friendly Faction model makes a melee attack against an enemy model while the enemy model is in Kreoss' control area, the attack automatically hits. While in Kreoss' control area, friendly Faction models can make one additional melee attack during their combat actions. Strength of Arms lasts for one turn.

  • Aegis: This model is immune to continuous effects.
  • Elite Cadre [Exemplar]: Friendly Exemplar models gain Aegis.
  • Imperishable Conviction: When a friendly Faction model in its control area is destroyed by an enemy attack, this model heals 1 damage point.
  • Justifier: Magical Weapon; Reach. Armor Piercing (Attack): When calculating damage from this attack, halve the base ARM stats of models hit that have medium or larger bases. This attack gains +2 to damage rolls against models with small bases. Smite (Attack): Instead of making a normal damage roll, the model hit is slammed d6" directly away from this model and suffers a damage roll with POW equal to this model's current STR plus the POW of this weapon. The POW of collateral damage from this slam is equal to this model's STR.

Spells

SpellCostRNGAOEPOWUPOFFEffect
Castigate2SelfCTRL–NONOFor one round, enemy models lose the Arc Node advantage while in this model's control area.
Chasten28–12NOYESEnemy upkeep spells and animi on target model/unit damaged by Chasten expire.
Cleansing Fire38314NO

Tactical Tips

  • Smite: The slammed model is moved only half the distance rolled if its base is larger than the slamming model's.
  • Castigate: This does not affect models that can channel spells that do not have Arc Node.
  • Inviolable Resolve: Fleeing models that gain Fearless immediately rally.

Protectorate Warjacks

Dervish (Protectorate Light Warjack)

  • Stats: SPD 5, STR 9, MAT 6, RAT 4, DEF 13, ARM 16, CMD –
  • Sword (left arm, melee): POW 4, P+S 13
  • Sword (right arm, melee): POW 4, P+S 13
  • Field Allowance: U
  • Point Cost: 4
  • Base: Medium

Dervish

  • Side Step: When this model hits with an initial attack or a special attack, it can advance 2" after the attack is resolved. This model cannot be targeted by free strikes during this movement.

Sword

  • Combo Strike (★ Attack): Make a melee attack. Instead of making a normal damage roll, the POW of the damage roll is equal to this model's STR plus twice the POW of this weapon.

Damage Grid (the printed grid's system letters, listed by row from top to bottom; unlabelled boxes are plain damage boxes. Box-by-box column placement is on the printed card, and the letter meanings follow the warjack damage rules in the base rulebook)

  • Row 3 contains the letters: L, R.
  • Row 4 contains the letters: L, L, M, C, R, R.
  • Row 5 contains the letters: M, M, C, C.

Tactical Tips

  • Combo Strike: This ability cannot be used while either of this model's arm systems is locked. A model with a crippled weapon system cannot use it to make chain attacks or special attacks, including power attacks.

Devout (Protectorate Light Warjack)

  • Stats: SPD 5, STR 9, MAT 6, RAT 4, DEF 13, ARM 16, CMD –
  • Great Shield (left arm, melee): POW 1, P+S 10
  • Pole Axe (right arm, melee): POW 4, P+S 13
  • Field Allowance: U
  • Point Cost: 5
  • Base: Medium

Devout

  • Defensive Strike: Once per turn, when an enemy model advances into and ends its movement in this model's melee range, this model can immediately make one normal melee attack against it.
  • Shield Guard: Once per round, when a friendly model is directly hit by a ranged attack during your opponent's turn while within 2" of this model, this model can become the target of the attack and be automatically hit instead. This model cannot use Shield Guard if it is incorporeal, knocked down, or stationary.
  • Spell Barrier: Anytime during its activation while B2B with its controlling warcaster, this model can spend 1 focus point to use Spell Barrier. If it does, the warcaster cannot be targeted by enemy spells for one round.

Great Shield

  • Shield

Pole Axe

  • Reach

Damage Grid (the printed grid's system letters, listed by row from top to bottom; unlabelled boxes are plain damage boxes. Box-by-box column placement is on the printed card, and the letter meanings follow the warjack damage rules in the base rulebook)

  • Row 3 contains the letters: L, R.
  • Row 4 contains the letters: L, L, M, C, R, R.
  • Row 5 contains the letters: M, M, C, C.

Tactical Tips

  • Shield Guard: If this model cannot become the target of the attack for some reason, it cannot use this ability.
  • Spell Barrier: The warcaster and this model do not need to remain B2B.

Redeemer (Protectorate Light Warjack)

  • Stats: SPD 5, STR 9, MAT 6, RAT 5, DEF 12, ARM 17, CMD –
  • Skyhammer (left arm, ranged): RNG 16, ROF 3, AOE 3, POW 12
  • Battle Mace (right arm, melee): POW 4, P+S 13
  • Field Allowance: U
  • Point Cost: 6
  • Base: Medium

Skyhammer

  • Inaccurate: This model suffers –4 to attack rolls with this weapon.

Damage Grid (the printed grid's system letters, listed by row from top to bottom; unlabelled boxes are plain damage boxes. Box-by-box column placement is on the printed card, and the letter meanings follow the warjack damage rules in the base rulebook)

  • Row 3 contains the letters: L, R.
  • Row 4 contains the letters: L, L, M, C, R, R.
  • Row 5 contains the letters: M, M, C, C.

Repenter (Protectorate Light Warjack)

  • Stats: SPD 5, STR 9, MAT 6, RAT 5, DEF 12, ARM 17, CMD –
  • Flamethrower (left arm, ranged): RNG SP 8, ROF 1, AOE –, POW 12 (SP is the spray range as printed on the card)
  • War Flail (right arm, melee): POW 4, P+S 13
  • Field Allowance: U
  • Point Cost: 4
  • Base: Medium

Flamethrower

  • Continuous Effect: Fire
  • Damage Type: Fire

War Flail

  • Chain Weapon: This attack ignores the Buckler and Shield weapon qualities and Shield Wall.

Damage Grid (the printed grid's system letters, listed by row from top to bottom; unlabelled boxes are plain damage boxes. Box-by-box column placement is on the printed card, and the letter meanings follow the warjack damage rules in the base rulebook)

  • Row 3 contains the letters: L, R.
  • Row 4 contains the letters: L, L, M, C, R, R.
  • Row 5 contains the letters: M, M, C, C.

Revenger (Protectorate Light Warjack)

  • Stats: SPD 5, STR 9, MAT 6, RAT 5, DEF 12, ARM 17, CMD –
  • Repulsor Shield (left arm, melee): POW 1, P+S 10
  • Halberd (right arm, melee): POW 4, P+S 13
  • Field Allowance: U
  • Point Cost: 6
  • Base: Medium

Revenger

  • Arc Node

Repulsor Shield

  • Shield
  • Repel: When this model hits an enemy model with this weapon during its activation, the model hit is pushed 1" directly away from this model. When this model is hit with a melee attack made by a model in its front arc, after the attack is resolved the attacking model is pushed 1" directly away from this model. This model loses Repel while this weapon system is crippled or locked.

Halberd

  • Reach
  • Powerful Charge: This model gains +2 to charge attack rolls with this weapon.

Damage Grid (the printed grid's system letters, listed by row from top to bottom; unlabelled boxes are plain damage boxes. Box-by-box column placement is on the printed card, and the letter meanings follow the warjack damage rules in the base rulebook)

  • Row 4 contains the letters: L, A, A, R.
  • Row 5 contains the letters: L, L, M, C, R, R.
  • Row 6 contains the letters: M, M, C, C.

Vigilant (Protectorate Light Warjack)

  • Stats: SPD 5, STR 9, MAT 6, RAT 5, DEF 12, ARM 17, CMD –
  • Shield Fist (left arm, melee): POW 2, P+S 11
  • Shield Fist (right arm, melee): POW 2, P+S 11
  • Field Allowance: U
  • Point Cost: 4
  • Base: Medium

Vigilant

  • Girded: This model does not suffer blast damage. Friendly models B2B with it do not suffer blast damage.

Shield Fist

  • Open Fist
  • Shield

Damage Grid (the printed grid's system letters, listed by row from top to bottom; unlabelled boxes are plain damage boxes. Box-by-box column placement is on the printed card, and the letter meanings follow the warjack damage rules in the base rulebook)

  • Row 3 contains the letters: L, R.
  • Row 4 contains the letters: L, L, M, C, R, R.
  • Row 5 contains the letters: M, M, C, C.

Tactical Tips

  • Shield Fist: While both its Shield Fists are functional, this model has a +4 ARM bonus from its shields.

Blessing of Vengeance (Protectorate Character Light Warjack)

  • Stats: SPD 5, STR 9, MAT 7, RAT 5, DEF 12, ARM 17, CMD –
  • Repulsor Shield (left arm, melee): POW 1, P+S 10
  • Halberd (right arm, melee): POW 4, P+S 13
  • Field Allowance: C
  • Point Cost: 7
  • Base: Medium

Blessing of Vengeance

  • Arc Node
  • Affinity [Severius]: Once per turn, when Severius channels a spell through this model, he gains +2 to that spell's damage rolls.
  • Defensive Strike: Once per turn, when an enemy model advances into and ends its movement in this model's melee range, this model can immediately make one normal melee attack against it.
  • Imprint: Bushwhack: During its activation, this model can spend 1 focus point to gain Bushwhack this activation. (During its activation, a model with Bushwhack can make its combat action before its normal movement. If it does, it must make a full advance as its normal movement this activation.)

Repulsor Shield

  • Shield
  • Repel: When this model hits an enemy model with this weapon during its activation, the model hit is pushed 1" directly away from this model. When this model is hit with a melee attack made by a model in its front arc, after the attack is resolved the attacking model is pushed 1" directly away from this model. This model loses Repel while this weapon system is crippled or locked.

Halberd

  • Reach
  • Powerful Charge: This model gains +2 to charge attack rolls with this weapon.

Damage Grid (the printed grid's system letters, listed by row from top to bottom; unlabelled boxes are plain damage boxes. Box-by-box column placement is on the printed card, and the letter meanings follow the warjack damage rules in the base rulebook)

  • Row 4 contains the letters: L, A, A, R.
  • Row 5 contains the letters: L, L, M, C, R, R.
  • Row 6 contains the letters: M, M, C, C.

Protectorate Heavy Warjacks

Castigator (Protectorate Heavy Warjack)

  • Stats: SPD 5, STR 11, MAT 6, RAT 5, DEF 10, ARM 19, CMD –
  • Flame Fist (left arm, melee): POW 5, P+S 16
  • Flame Fist (right arm, melee): POW 5, P+S 16
  • Field Allowance: U
  • Point Cost: 8
  • Base: Large

Castigator

  • Immunity: Fire
  • Combustion (★ Attack): Models within 2" of this model suffer a POW 12 fire damage roll and the Fire continuous effect. This model can make additional melee attacks after making this special attack.

Flame Fist

  • Continuous Effect: Fire
  • Open Fist

Damage Grid (the printed grid's system letters, listed by row from top to bottom; unlabelled boxes are plain damage boxes. Box-by-box column placement is on the printed card, and the letter meanings follow the warjack damage rules in the base rulebook)

  • Row 4 contains the letters: L, R.
  • Row 5 contains the letters: L, L, M, C, R, R.
  • Row 6 contains the letters: M, M, C, C.

Tactical Tips

  • Combustion: This model cannot use Combustion if it charges because Combustion is not a melee attack.

Crusader (Protectorate Heavy Warjack)

  • Stats: SPD 4, STR 11, MAT 6, RAT 5, DEF 10, ARM 19, CMD –
  • Open Fist (left arm, melee): POW 3, P+S 14
  • Inferno Mace (right arm, melee): POW 7, P+S 18
  • Field Allowance: U
  • Point Cost: 6
  • Base: Large

Open Fist

  • Open Fist

Inferno Mace

  • Critical Fire

Damage Grid (the printed grid's system letters, listed by row from top to bottom; unlabelled boxes are plain damage boxes. Box-by-box column placement is on the printed card, and the letter meanings follow the warjack damage rules in the base rulebook)

  • Row 4 contains the letters: L, R.
  • Row 5 contains the letters: L, L, M, C, R, R.
  • Row 6 contains the letters: M, M, C, C.

Guardian (Protectorate Heavy Warjack)

  • Stats: SPD 4, STR 11, MAT 6, RAT 5, DEF 10, ARM 19, CMD –
  • Open Fist (left arm, melee): POW 3, P+S 14
  • Flame Pike (right arm, melee): POW 6, P+S 17
  • Field Allowance: U
  • Point Cost: 9
  • Base: Large

Guardian

  • Arc Node

Open Fist

  • Open Fist

Flame Pike

  • Reach
  • Critical Pitch: On a critical hit, instead of rolling damage normally you can choose to have this model throw the model hit. Treat the throw as if this model had hit with and passed the STR check of a throw power attack. The thrown model suffers a damage roll with POW equal to this model's STR plus the POW of this weapon. The POW of collateral damage is equal to this model's STR.
  • Powerful Charge: This model gains +2 to charge attack rolls with this weapon.

Damage Grid (the printed grid's system letters, listed by row from top to bottom; unlabelled boxes are plain damage boxes. Box-by-box column placement is on the printed card, and the letter meanings follow the warjack damage rules in the base rulebook)

  • Row 4 contains the letters: L, A, A, R.
  • Row 5 contains the letters: L, L, M, C, R, R.
  • Row 6 contains the letters: M, M, C, C.

Tactical Tips

  • Critical Pitch: A model cannot throw a model whose base is larger than its own.

Reckoner (Protectorate Heavy Warjack)

  • Stats: SPD 5, STR 11, MAT 6, RAT 5, DEF 10, ARM 19, CMD –
  • Condemner (left arm, ranged): RNG 12, ROF 1, AOE –, POW 13
  • Consecrator (right arm, melee): POW 6, P+S 17
  • Field Allowance: U
  • Point Cost: 8
  • Base: Large

Reckoner

  • Ashen Veil: This model has concealment. Living enemy models suffer –2 to attack rolls while within 2" of this model.
  • Assault: As part of a charge, after moving but before making its charge attack, this model can make one ranged attack targeting the model charged unless they were in melee with each other at the start of this model's activation. When resolving an Assault ranged attack, the attacking model does not suffer the target in melee penalty. If the target is not in melee range after moving, this model can make the Assault ranged attack before its activation ends.

Condemner

  • Critical Fire
  • Damage Type: Fire
  • Flare: Models hit by this weapon suffer –2 DEF for one round.

Consecrator

  • Reach

Damage Grid (the printed grid's system letters, listed by row from top to bottom; unlabelled boxes are plain damage boxes. Box-by-box column placement is on the printed card, and the letter meanings follow the warjack damage rules in the base rulebook)

  • Row 4 contains the letters: L, R.
  • Row 5 contains the letters: L, L, M, C, R, R.
  • Row 6 contains the letters: M, M, C, C.

Tactical Tips

  • Assault: The assaulting model ignores the target in melee penalty even if it is not in melee range of its charge target after moving.

Templar (Protectorate Heavy Warjack)

  • Stats: SPD 4, STR 11, MAT 6, RAT 5, DEF 10, ARM 19, CMD –
  • Shield (left arm, melee): POW 1, P+S 12
  • Flail (right arm, melee): POW 6, P+S 17
  • Field Allowance: U
  • Point Cost: 8
  • Base: Large

Shield

  • Shield

Flail

  • Reach
  • Beat Back: Immediately after a normal attack with this weapon is resolved during this model's combat action, the enemy model hit can be pushed 1" directly away from the attacking model. After the enemy model is pushed, the attacking model can advance up to 1".
  • Chain Weapon: This attack ignores the Buckler and Shield weapon qualities and Shield Wall.

Damage Grid (the printed grid's system letters, listed by row from top to bottom; unlabelled boxes are plain damage boxes. Box-by-box column placement is on the printed card, and the letter meanings follow the warjack damage rules in the base rulebook)

  • Row 4 contains the letters: L, R.
  • Row 5 contains the letters: L, L, M, C, R, R.
  • Row 6 contains the letters: M, M, C, C.

Tactical Tips

  • Beat Back: The attacking model can advance even if the enemy model is destroyed by the attack.

Vanquisher (Protectorate Heavy Warjack)

  • Stats: SPD 4, STR 11, MAT 6, RAT 5, DEF 10, ARM 19, CMD –
  • Flame Belcher (left arm, ranged): RNG 10, ROF 1, AOE 4, POW 14
  • Blazing Star (right arm, melee): POW 5, P+S 16
  • Field Allowance: U
  • Point Cost: 8
  • Base: Large

Flame Belcher

  • Continuous Effect: Fire
  • Damage Type: Fire

Blazing Star

  • Chain Weapon: This attack ignores the Buckler and Shield weapon qualities and Shield Wall.
  • Thresher (★ Attack): This model makes one melee attack with this weapon against each model in its LOS and this weapon's melee range.

Damage Grid (the printed grid's system letters, listed by row from top to bottom; unlabelled boxes are plain damage boxes. Box-by-box column placement is on the printed card, and the letter meanings follow the warjack damage rules in the base rulebook)

  • Row 4 contains the letters: L, R.
  • Row 5 contains the letters: L, L, M, C, R, R.
  • Row 6 contains the letters: M, M, C, C.

Tactical Tips

  • Thresher: The melee attacks are all simultaneous.

Protectorate Character Heavy Warjacks

Avatar of Menoth (Protectorate Character Heavy Warjack)

  • Stats: SPD 5, STR 12, MAT 8, RAT 6, DEF 10, ARM 19, CMD –
  • Divine Shield (left arm, melee): POW 1, P+S 13
  • Burning Wrath (right arm, melee): POW 7, P+S 19
  • Field Allowance: C
  • Point Cost: 11
  • Base: Large

Avatar

  • Terror
  • Holy Vessel: This model cannot be part of a battlegroup, does not have a functional cortex, and cannot be allocated focus. During the focus allocation step of your Control Phase, this model receives d3+1 focus points.
  • Menoth's Gaze: During its activation, this model can spend 1 focus point to use Menoth's Gaze. For one round, enemy models that begin their activation within 8" of this model and in its LOS can advance only toward this model.
  • Sacred Ward: This model cannot be targeted by enemy spells.

Divine Shield

  • Magical Weapon
  • Shield

Burning Wrath

  • Magical Weapon
  • Reach
  • Flame Burst: When this model boxes an enemy model with this weapon, enemy models within 1" of the boxed model suffer the Fire continuous effect.

Damage Grid (the printed grid's system letters, listed by row from top to bottom; unlabelled boxes are plain damage boxes. Box-by-box column placement is on the printed card, and the letter meanings follow the warjack damage rules in the base rulebook)

  • Row 5 contains the letters: L, L, M, R, R (one unlabelled box lies between the M and the first R).
  • Row 6 contains the letters: L, M, M, R.

Fire of Salvation (Protectorate Character Heavy Warjack)

  • Stats: SPD 5, STR 11, MAT 7, RAT 5, DEF 10, ARM 19, CMD –
  • Open Fist (left arm, melee): POW 3, P+S 14
  • Absolver (right arm, melee): POW 7, P+S 18
  • Field Allowance: C
  • Point Cost: 9
  • Base: Large

Fire of Salvation

  • Affinity [Kreoss]: While this model is in Kreoss' control area, its weapons gain Dispel. (When a weapon with Dispel hits a model/unit, upkeep spells on that model/unit immediately expire.)
  • Imprint: Holy Fervor: During its activation, this model can spend 1 focus point to use Holy Fervor. This activation, this model's melee attack rolls are boosted. When it destroys one or more enemy models with an attack with one of its melee weapons this activation, immediately after the attack is resolved this model can make one additional melee attack.
  • Righteous Vengeance: If one or more friendly Faction warrior models were destroyed or removed from play by enemy attacks while within 5" of this model during your opponent's last turn, after resolving continuous effects during your Maintenance Phase, this model can make a full advance followed by one normal melee attack.

Open Fist

  • Open Fist

Absolver

  • Continuous Effect: Fire

Damage Grid (the printed grid's system letters, listed by row from top to bottom; unlabelled boxes are plain damage boxes. Box-by-box column placement is on the printed card, and the letter meanings follow the warjack damage rules in the base rulebook)

  • Row 4 contains the letters: L, R.
  • Row 5 contains the letters: L, L, M, C, R, R.
  • Row 6 contains the letters: M, M, C, C.

Tactical Tips

  • Affinity [Kreoss]: Because they expire immediately, upkeep spells that had an effect when the model was hit or damaged will have no effect.

Protectorate Units

Choir of Menoth (Protectorate Unit)

  • Leader & Grunts stats: SPD 6, STR 4, MAT 4, RAT 4, DEF 12, ARM 12, CMD 8
  • Battle Staff (melee): POW 2, P+S 6
  • Field Allowance: 3
  • Leader & 3 Grunts (as printed): 2
  • Leader & 5 Grunts (as printed): 3
  • Base: Small

Leader & Grunts

  • Hymn: RNG 3. Target friendly Faction warjack. When a model in this unit performs a Hymn special action, choose a hymn. Each activation, all models in this unit performing a hymn must perform the same one. If the target warjack is in range, it is affected by the hymn. While affected by a hymn, a warjack cannot be affected by another hymn.
  • Battle (★ Action): The warjack gains +2 to attack and damage rolls for one turn.
  • Passage (★ Action): The warjack cannot be targeted by non-magical ranged attacks. Passage lasts for one round.
  • Shielding (★ Action): The warjack cannot be targeted by enemy spells. Shielding lasts for one round.

Battle Staff

  • Reach

Daughters of the Flame (Protectorate Flameguard Unit)

  • Leader & Grunts stats: SPD 7, STR 5, MAT 6, RAT 4, DEF 15, ARM 12, CMD 8
  • Sword (×2, melee): POW 4, P+S 9
  • Field Allowance: 2
  • Leader & 5 Grunts (as printed): 5
  • Base: Small

Leader & Grunts

  • Advance Deployment
  • Combined Melee Attack
  • Acrobatics: This model can advance through other models if it has enough movement to move completely past their bases. This model cannot be targeted by free strikes. This model ignores intervening models when declaring its charge target.
  • Anatomical Precision: When this model's melee damage roll fails to exceed the ARM of the living model hit, that model suffers 1 damage point.

Deliverers (Protectorate Unit)

  • Leader & Grunts stats: SPD 5, STR 4, MAT 4, RAT 5, DEF 12, ARM 11, CMD 7
  • Skyhammer (ranged): RNG 16, ROF 1, AOE 3, POW 12
  • Sword (melee): POW 3, P+S 7
  • Field Allowance: 1
  • Leader & 5 Grunts (as printed): 5
  • Leader & 9 Grunts (as printed): 8
  • Base: Small

Leader & Grunts

  • Rocket Volley: Instead of making ranged attacks separately, two or more models in this unit can make a combined ranged attack. Do not add a damage bonus for the number of models participating in the combined ranged attack. If 3–5 models participate in the attack, it has base AOE 4" and base POW 14. If 6 or more models participate in the attack, it has base AOE 5" and base POW 16.

Skyhammer

  • Inaccurate: This model suffers –4 to attack rolls with this weapon.

Deliverer Sunburst Crew (Protectorate Weapon Crew Unit)

  • Leader stats: SPD 4, STR 4, MAT 4, RAT 5, DEF 12, ARM 11, CMD 7
  • Leader Sunburst (ranged): RNG 16, ROF 1, AOE 4, POW 16
  • Leader Sword (melee): POW 3, P+S 7
  • Grunt stats: SPD 4, STR 4, MAT 4, RAT 5, DEF 12, ARM 11, CMD 7
  • Grunt Sword (melee): POW 3, P+S 7
  • Field Allowance: 2
  • Leader & 2 Grunts (as printed): 3
  • Base: Leader large base; Grunts small base

Sunburst

  • Light Artillery: This weapon cannot be used to make attacks or special actions during activations this model moves. This model cannot gain the aiming bonus when attacking with this weapon and cannot charge. If this model attacks with this weapon during its activation, it cannot attack with any other weapons that activation.
  • Range Finder: While B2B with one or more grunts in this unit, this model gains +2 to attack rolls with this weapon.

Exemplar Bastions (Protectorate Unit)

  • Leader & Grunts stats: SPD 4, STR 7, MAT 7, RAT 4, DEF 11, ARM 16, CMD 9
  • Consecrated Halberd (melee): POW 5, P+S 12
  • Damage: 8 each
  • Field Allowance: 2
  • Leader & 2 Grunts (as printed): 5
  • Leader & 4 Grunts (as printed): 8
  • Base: Medium

Leader & Grunts

  • Fearless
  • Sanguine Bond: When this model would suffer damage from an enemy attack, you can choose one or more models in this unit to suffer any number of those damage points instead, divided as you choose. If you do, this model does not suffer that damage. A model cannot suffer more damage as a result of Sanguine Bond than it has unmarked damage boxes.

Consecrated Halberd

  • Magical Weapon
  • Reach
  • Weapon Master
  • Blessed: When making an attack with this weapon, ignore spell effects that add to a model's ARM or DEF.

Tactical Tips

  • Sanguine Bond: Yes, the model that was originally damaged can be assigned damage points. When taking damage from a simultaneous attack, note that a model in the unit still cannot be assigned more damage than it has unmarked damage boxes.

Exemplar Cinerators (Protectorate Unit)

  • Leader & Grunts stats: SPD 4, STR 7, MAT 7, RAT 4, DEF 11, ARM 17, CMD 9
  • Blazing Sword (melee): POW 5, P+S 12
  • Damage: 8 each
  • Field Allowance: 2
  • Leader & 2 Grunts (as printed): 5
  • Leader & 4 Grunts (as printed): 8
  • Base: Medium

Leader & Grunts

  • Fearless
  • Relentless Advance: When a model in this unit is damaged by an enemy attack, models in this unit gain +2 SPD for one round.

Blazing Sword

  • Magical Weapon
  • Weapon Master
  • Flame Burst: When this model boxes an enemy model with this weapon, enemy models within 1" of the boxed model suffer the Fire continuous effect.

Exemplar Vengers (Protectorate Cavalry Unit)

  • Leader & Grunts stats: SPD 8, STR 6, MAT 7, RAT 4, DEF 12, ARM 17, CMD 9
  • Blessed Lance (melee): POW 8, P+S 14
  • Sword (melee): POW 3, P+S 9
  • Mount: POW 10
  • Damage: 5 each
  • Field Allowance: 1
  • Leader & 2 Grunts (as printed): 7
  • Leader & 4 Grunts (as printed): 11
  • Base: Large

Leader & Grunts

  • Fearless
  • Battle-Driven: When a model in this unit is damaged by an enemy attack, after the attack is resolved models in this unit gain +2 STR and ARM and Pathfinder for one round.

Blessed Lance

  • Magical Weapon
  • Blessed: When making an attack with this weapon, ignore spell effects that add to a model's ARM or DEF.
  • Lance: This weapon can be used only to make charge attacks. When this model charges, this weapon gains Reach until the charge is resolved.

Sword

  • Weapon Master
  • Close Combat: This model cannot make an initial attack with this weapon during an activation it charged at least 3".

Exemplar Errants (Protectorate Unit)

  • Leader & Grunts stats: SPD 5, STR 6, MAT 7, RAT 6, DEF 12, ARM 16, CMD 9
  • Heavy Crossbow (ranged): RNG 10, ROF 1, AOE –, POW 10
  • Sword (melee): POW 3, P+S 9
  • Field Allowance: 3
  • Leader & 5 Grunts (as printed): 5
  • Leader & 9 Grunts (as printed): 8
  • Base: Small

Leader & Grunts

  • Advance Deployment
  • Fearless
  • Self-Sacrifice: If this model is disabled by an enemy attack, you can choose a non-disabled model in this unit within 3" of this model to be destroyed. If another model is destroyed as a result of Self-Sacrifice, this model heals 1 damage point.

Heavy Crossbow

  • Magical Weapon
  • Blessed: When making an attack with this weapon, ignore spell effects that add to a model's ARM or DEF.

Sword

  • Weapon Master

Exemplar Errant Officer & Standard (Protectorate Unit Attachment)

  • Officer stats: SPD 5, STR 6, MAT 8, RAT 7, DEF 12, ARM 16, CMD 9
  • Officer Heavy Crossbow (ranged): RNG 10, ROF 1, AOE –, POW 10
  • Officer Sword (melee): POW 3, P+S 9
  • Standard Bearer stats: SPD 5, STR 6, MAT 7, RAT 6, DEF 12, ARM 16, CMD 9
  • Officer's Damage: 5
  • Field Allowance: 1
  • Point Cost: 2
  • Base: Small

Attachment [Exemplar Errants]: This attachment can be added to an Exemplar Errants unit.

Officer

  • Advance Deployment
  • Fearless
  • Officer
  • Self-Sacrifice: If this model is disabled by an enemy attack, you can choose a non-disabled model in this unit within 3" of this model to be destroyed. If another model is destroyed as a result of Self-Sacrifice, this model heals 1 damage point.
  • Tactics: Pathfinder: Models in this unit gain Pathfinder.
  • Tactics: Quick Work: Models in this unit gain Quick Work. (When a model with Quick Work destroys one or more enemy models with a melee attack during its combat action, immediately after the attack is resolved it can make one normal ranged attack. Attacks gained from Quick Work do not count against a weapon's ROF.)

Standard Bearer

  • Advance Deployment
  • Fearless
  • Standard Bearer
  • Purity: While this model is in formation, models in its unit cannot be targeted by enemy spells.
  • Self-Sacrifice: See above.

Heavy Crossbow

  • Magical Weapon
  • Blessed: When making an attack with this weapon, ignore spell effects that add to a model's ARM or DEF.

Sword

  • Weapon Master

Tactical Tips

  • Tactics: Quick Work: A model can make this ranged attack only if it is no longer engaged after destroying the enemy model.
  • Officer: Because this model is an Officer, when it is destroyed it does not replace a Grunt in its unit. Instead the unit Leader becomes the unit commander.

Flameguard Cleansers (Protectorate Unit)

  • Leader & Grunts stats: SPD 5, STR 5, MAT 5, RAT 5, DEF 12, ARM 14, CMD 8
  • Purifier (ranged): RNG SP 8, ROF 1, AOE –, POW 12 (SP is the spray range as printed on the card)
  • Purifier Blade (melee): POW 3, P+S 8
  • Field Allowance: 2
  • Leader & 5 Grunts (as printed): 5
  • Leader & 9 Grunts (as printed): 8
  • Base: Small

Leader & Grunts

  • Immunity: Fire
  • Incinerate (Order): Models that received this order can participate in a combined ranged attack. The unit commander must be the primary attacker. This attack has RNG 8, AOE 4", and POW 12. This attack causes fire damage. The AOE remains in play for one round and is a cloud effect. Models entering or ending their activations in the AOE suffer a POW 12 fire damage roll. A unit can make only one Incinerate attack per activation.

Purifier

  • Continuous Effect: Fire
  • Damage Type: Fire

Knights Exemplar (Protectorate Unit)

  • Leader & Grunts stats: SPD 5, STR 6, MAT 7, RAT 4, DEF 12, ARM 15, CMD 9
  • Relic Blade (melee): POW 5, P+S 11
  • Field Allowance: 3
  • Leader & 5 Grunts (as printed): 5
  • Base: Small

Leader & Grunts

  • Fearless
  • Bond of Brotherhood: Models in this unit gain +1 STR and ARM for each model in this unit that has been destroyed or removed from play. The bonuses for a model are lost if it returns to play.

Relic Blade

  • Magical Weapon
  • Weapon Master

Tactical Tips

  • Bond of Brotherhood: Do not apply these bonuses until after the attack and its damage resolve. If several Knights are affected by a simultaneous attack, such as Strafe or an AOE attack, the bonus does not increase until after damage has been dealt to all the models.

Holy Zealots (Protectorate Unit)

  • Leader & Grunts stats: SPD 6, STR 4, MAT 4, RAT 4, DEF 12, ARM 12, CMD 8
  • Fire Bomb (ranged): RNG 5, ROF 1, AOE 3, POW 12
  • Mace (melee): POW 3, P+S 7
  • Field Allowance: 3
  • Leader & 5 Grunts (as printed): 4
  • Leader & 9 Grunts (as printed): 6
  • Base: Small

Leader

  • Prayers: The Leader of this unit can recite one of the following prayers each turn anytime during its unit's activation. Each model in this unit gains the benefits listed.
    • Fervor: Affected models gain +2 to attack and damage rolls this activation.
    • Warding: Affected models cannot be targeted by enemy spells for one round.

Fire Bomb

  • Critical Fire
  • Damage Type: Fire

Monolith Bearer (Protectorate Holy Zealot Unit Attachment)

  • Bearer stats: SPD 6, STR 6, MAT 5, RAT 5, DEF 12, ARM 12, CMD 9
  • Mace (melee): POW 3, P+S 9
  • Damage: 5
  • Field Allowance: 1
  • Point Cost: 2
  • Base: Small

Attachment [Holy Zealots]: This attachment can be added to a Holy Zealots unit.

Bearer

  • Officer
  • Granted: Fearless: While this model is in play, models in its unit gain Fearless.
  • Greater Destiny: Once per game during its unit's activation, this model can use Greater Destiny. For one round, models in this unit in formation do not suffer damage except from spells and feats.
  • Holy Monolith: When one or more models in this unit are destroyed by an enemy attack, after the attack is resolved models in this unit gain +4 ARM for one turn.

Tactical Tips

  • Officer: Because this model is an Officer, when it is destroyed it does not replace a grunt in its unit. Instead the unit leader becomes the unit commander.

Idrian Skirmishers (Protectorate Idrian Ally Unit)

  • Leader & Grunts stats: SPD 6, STR 6, MAT 6, RAT 5, DEF 13, ARM 12, CMD 8
  • Military Rifle (ranged): RNG 10, ROF 1, AOE –, POW 11
  • Kopis (melee): POW 4, P+S 10
  • Field Allowance: 2
  • Leader & 5 Grunts (as printed): 6
  • Leader & 9 Grunts (as printed): 10
  • Base: Small

Leader & Grunts

  • Advance Deployment
  • Combined Ranged Attack
  • Pathfinder
  • Camouflage: This model gains an additional +2 DEF when benefiting from concealment or cover.

Tactical Tips

  • Camouflage: If a model ignores concealment or cover, it also ignores concealment or cover's Camouflage bonus.

Idrian Skirmisher Chieftain & Guide (Protectorate Ally Unit Attachment)

  • Chieftain stats: SPD 6, STR 6, MAT 7, RAT 6, DEF 13, ARM 12, CMD 9
  • Chieftain Military Rifle (ranged): RNG 10, ROF 1, AOE –, POW 11
  • Chieftain Kopis (×2, melee): POW 4, P+S 10
  • Guide stats: SPD 6, STR 6, MAT 6, RAT 5, DEF 13, ARM 12, CMD 8
  • Guide Military Rifle (ranged): RNG 10, ROF 1, AOE –, POW 11
  • Guide Kopis (melee): POW 4, P+S 10
  • Damage: 5 each
  • Field Allowance: 1
  • Point Cost: 3
  • Base: Small

Attachment [Idrian Skirmishers]: This attachment can be added to an Idrian Skirmishers unit.

Chieftain

  • Advance Deployment
  • Combined Ranged Attack
  • Officer
  • Pathfinder
  • Assault & Battery (Order): Before their normal movement, affected models can make one ranged attack. During their normal movement, affected models must charge or run. The ranged attack is made before declaring a charge target.
  • Camouflage: This model gains an additional +2 DEF when benefiting from concealment or cover.
  • Tactics: Combined Melee Attack: Models in this unit gain Combined Melee Attack.

Guide

  • Advance Deployment
  • Combined Ranged Attack
  • Pathfinder
  • Camouflage: See above.
  • Go To Ground: Once per game while in formation during its unit's activation, this model can use Go To Ground. For one round or until they move, are placed, or are engaged, models in this unit in formation gain cover, do not suffer blast damage, and do not block LOS.
  • Huntsman: After deployment but before the first player's turn, choose an enemy model/unit to be this unit's prey. While this model is in play, each model in its unit beginning its activation within 10" of the prey gains +2" movement that activation. While this model is in play, models in its unit gain +2 to attack and damage rolls against the prey. When the prey is destroyed or removed from play, choose another model/unit as the prey.

Tactical Tips

  • Camouflage: If a model ignores concealment or cover, it also ignores concealment or cover's Camouflage bonus.
  • Officer: Because this model is an Officer, when it is destroyed it does not replace a grunt in its unit. Instead the unit leader becomes the unit commander. Remember, only this model can issue the Assault & Battery order.

Temple Flameguard (Protectorate Unit)

  • Leader & Grunts stats: SPD 6, STR 5, MAT 6, RAT 4, DEF 13, ARM 13, CMD 8
  • Flame Spear (melee): POW 5, P+S 10
  • Field Allowance: 3
  • Leader & 5 Grunts (as printed): 4
  • Leader & 9 Grunts (as printed): 6
  • Base: Small

Leader & Grunts

  • Combined Melee Attack
  • Shield Wall (Order): For one round, each affected model gains a +4 ARM bonus while B2B with another affected model in its unit. This bonus does not apply to damage originating in the model's back arc. Models in this unit can begin the game affected by Shield Wall.

Flame Spear

  • Reach
  • Set Defense: A model in this model's front arc suffers –2 on charge, slam power attack, and impact attack rolls against this model.

Temple Flameguard Officer & Standard (Protectorate Unit Attachment)

  • Officer stats: SPD 6, STR 5, MAT 7, RAT 4, DEF 13, ARM 13, CMD 9
  • Officer Flame Spear (melee): POW 5, P+S 10
  • Standard Bearer stats: SPD 6, STR 5, MAT 6, RAT 4, DEF 13, ARM 13, CMD 8
  • Officer's Damage: 5
  • Field Allowance: 1
  • Point Cost: 2
  • Base: Small

Attachment [Temple Flameguard]: This attachment can be added to a Temple Flameguard unit.

Officer

  • Combined Melee Attack
  • Officer
  • Granted: Ranked Attacks: While this model is in play, models in its unit gain Ranked Attacks. (Friendly Faction models can ignore models with Ranked Attacks when determining LOS.)
  • Iron Zeal: Once per game during its unit's activation, this model can use Iron Zeal. For one round, while in formation models in this unit gain +4 ARM and cannot become stationary or be knocked down.
  • Tactics: Menoth's Howl: Models in this unit gain Terror and their melee weapons gain the Fire continuous effect.

Standard Bearer

  • Standard Bearer

Flame Spear

  • Reach
  • Set Defense: A model in this model's front arc suffers –2 on charge, slam power attack, and impact attack rolls against this model.

Tactical Tips

  • Officer: Because this model is an Officer, when it is destroyed it does not replace a grunt in its unit. Instead the unit leader becomes the unit commander. Remember this model can issue the Shield Wall order to its unit.

Visgoth Juviah Rhoven & Honor Guard (Protectorate Character Unit)

  • Visgoth Rhoven stats: SPD 5, STR 6, MAT 8, RAT 4, DEF 12, ARM 16, CMD 10
  • Staff of Sulon (melee): POW 6, P+S 12
  • Gius and Cassian stats: SPD 5, STR 6, MAT 8, RAT 4, DEF 12, ARM 16, CMD 9
  • Consecrated Halberd (melee): POW 5, P+S 11
  • Damage: 5 each
  • Field Allowance: C
  • Rhoven, Gius & Cassian (as printed): 4
  • Base: Small

Visgoth Rhoven

  • Commander
  • Fearless
  • Officer
  • Battle-Driven: When a model in this unit is damaged by an enemy attack, after the attack is resolved models in this unit gain +2 STR and ARM and Pathfinder for one round.
  • Cleanse (★ Action): Animi and continuous effects on models/units in this model's command range immediately expire.
  • Menoth's Sight (★ Action): Choose a friendly Faction model. While in this model's command range, for one round the chosen model ignores Stealth and ignores cloud effects when determining LOS.
  • Negation (★ Action): Remove 1 focus or fury point from enemy models currently in this model's command range.

Gius and Cassian

  • Fearless
  • Battle-Driven: See above.
  • Exemplar: Gius and Cassian are Exemplar models.

Staff of Sulon

  • Continuous Effect: Fire
  • Magical Weapon
  • Reach

Consecrated Halberd

  • Magical Weapon
  • Reach
  • Weapon Master
  • Blessed: When making an attack with this weapon, ignore spell effects that add to a model's ARM or DEF.
  • Set Defense: A model in this model's front arc suffers –2 on charge, slam power attack, and impact attack rolls against this model.

Tactical Tips

  • Rhoven: Because this model is an Officer, when it is destroyed it does not replace Gius or Cassian. Instead Gius or Cassian becomes the unit commander.

Protectorate Solos

Allegiant of the Order of the Fist (Protectorate Solo)

  • Stats: SPD 7, STR 7, MAT 7, RAT 4, DEF 15, ARM 12, CMD 9
  • Punching Gauntlet (×2, melee): POW 2, P+S 9
  • Damage: 5
  • Field Allowance: 2
  • Point Cost: 2
  • Base: Small

Allegiant

  • Tough
  • Groundwork: While knocked down, this model is not automatically hit by melee attacks and its DEF is not reduced.
  • Perfect Balance: This model cannot be targeted by combined melee attacks, combined ranged attacks, or free strikes. Models do not gain back strike bonuses against this model. When knocked down, this model can stand up during its activation without forfeiting its movement or action if it is able to forfeit its movement or action to stand up.
  • Shifting Sands Stance: During its activation, this model can forfeit its movement or action to gain +2 DEF. If an enemy attack misses this model anytime except while it is advancing, after the attack is resolved it can immediately make a full advance. Shifting Sands Stance lasts for one round.

Punching Gauntlet

  • Weapon Master

Tactical Tips

  • Perfect Balance: If the model forfeits both its movement and action for other effects, either voluntarily or as required, it cannot use Perfect Balance to stand up for free.

The Covenant of Menoth (Protectorate Character Solo)

  • Stats: SPD 5, STR 5, MAT 4, RAT 4, DEF 12, ARM 12, CMD 10
  • Damage: 5
  • Field Allowance: C
  • Point Cost: 2
  • Base: Large

Covenant

  • Fearless
  • Ancient Shroud: When a damage roll against this model exceeds its ARM, it suffers 1 damage point instead of the total rolled.
  • Flames of Wrath (★ Action): Choose a friendly Faction model/unit. For one round, while affected models are in this model's command range, enemy models directly hit by their melee or ranged attacks suffer the Fire continuous effect.
  • Lawgiver's Creed (★ Action): For one round, enemy models cannot cast spells while in this model's command range.
  • Man-Sized: This model is treated as a model with a small base and occupies the space from the bottom of its base to a height of 1.75".
  • Power of Faith (★ Action): For one round, friendly Faction models cannot be knocked down or made stationary while in this model's command range.
  • Spell Ward: This model cannot be targeted by spells.

Tactical Tips

  • Spell Ward: This model is shielded from friendly and enemy spells alike.

Exemplar Errant Seneschal (Protectorate Solo)

  • Stats: SPD 6, STR 6, MAT 8, RAT 7, DEF 12, ARM 16, CMD 9
  • Heavy Crossbow (ranged): RNG 10, ROF 1, AOE –, POW 10
  • Sword (melee): POW 3, P+S 9
  • Damage: 5
  • Field Allowance: 2
  • Point Cost: 2
  • Base: Small

Seneschal

  • Advance Deployment
  • Commander
  • Fearless
  • Pathfinder
  • Assault: As part of a charge, after moving but before making its charge attack, this model can make one ranged attack targeting the model charged unless they were in melee with each other at the start of this model's activation. When resolving an Assault ranged attack, the attacking model does not suffer the target in melee penalty. If the target is not in melee range after moving, this model can make the Assault ranged attack before its activation ends.
  • Call to Sacrifice [Exemplar Errants]: If this model is disabled by an enemy attack, you can choose a non-disabled trooper model of the type indicated in its command range to be destroyed. If another model is destroyed as a result of Call to Sacrifice, this model heals 1 damage point.
  • Hunter: This model ignores forests, concealment, and cover when determining LOS or making a ranged attack.
  • Leadership [Exemplar Errants]: While in this model's command range, friendly Exemplar Errant models gain Hunter.

Heavy Crossbow

  • Magical Weapon
  • Blessed: When making an attack with this weapon, ignore spell effects that add to a model's ARM or DEF.

Sword

  • Weapon Master

Tactical Tips

  • Assault: The assaulting model ignores the target in melee penalty even if it is not in melee range of its charge target after moving.

Hierophant (Protectorate Solo)

  • Stats: SPD 5, STR 5, MAT 5, RAT 4, DEF 13, ARM 13, CMD 7
  • Staff (melee): POW 3, P+S 8
  • Damage: 5
  • Field Allowance: 1
  • Point Cost: 2
  • Base: Small

Hierophant

  • Attached: Before the start of the game, attach this model to a friendly Faction warcaster for the rest of the game. Each warcaster can have only one model attached to it.
  • Harmonious Exaltation (★ Action): RNG 5. Target this model's warcaster. If it is in range, once this turn when the warcaster casts a spell, reduce its COST by 1.
  • Heal (★ Action): Choose a friendly living model B2B with this model. That model heals d3 damage points.
  • Spiritual Conduit: While its warcaster is in this model's command range, when the warcaster casts a spell and is the point of origin for the spell, the spell gains +2 RNG.

Staff

  • Reach

Tactical Tips

  • Attached: This model cannot be reassigned if its warcaster is destroyed or removed from play.
  • Spiritual Conduit: Channeled spells and spells with a RNG of SELF, SP, or CTRL cannot gain this bonus.

Knights Exemplar Seneschal (Protectorate Solo)

  • Stats: SPD 6, STR 6, MAT 8, RAT 4, DEF 13, ARM 15, CMD 9
  • Relic Blade (×2, melee): POW 5, P+S 11
  • Damage: 5
  • Field Allowance: 2
  • Point Cost: 3
  • Base: Small

Seneschal

  • Commander
  • Fearless
  • Aegis: This model is immune to continuous effects.
  • Restoration: When a living friendly Faction model in this model's command range is destroyed by an enemy attack, after the attack is resolved this model heals 1 damage point. When this model is disabled, it is knocked down instead of becoming boxed and its activation immediately ends. While this model is disabled, it cannot activate. If this model is disabled at the beginning of your Maintenance Phase, it is destroyed.
  • Righteous Fury: When one or more friendly Faction warrior models are destroyed by an enemy attack while in this model's command range, this model gains +2 STR and ARM for one round.

Relic Blade

  • Magical Weapon
  • Weapon Master
  • Chain Attack: Smite: If this model hits the same model with both its initial attacks with this weapon, after resolving the attacks it can immediately make one additional melee attack against that model. If the additional attack hits, the target is slammed d6" directly away from this model. The POW of the slam damage roll is equal to the STR of this model + the POW of this weapon. The POW of collateral damage is equal to the STR of this model.

Tactical Tips

  • Restoration: This model is never boxed. A disabled model that heals damage is no longer disabled.
  • Chain Attack: Smite: The slammed model is moved only half the distance rolled if its base is larger than this model's.

Paladin of the Order of the Wall (Protectorate Solo)

  • Stats: SPD 6, STR 7, MAT 8, RAT 4, DEF 13, ARM 16, CMD 9
  • Firebrand (melee): POW 7, P+S 14
  • Damage: 5
  • Field Allowance: 2
  • Point Cost: 2
  • Base: Small

Paladin of the Order of the Wall

  • Fearless
  • Stone-and-Mortar Stance: During its activation, this model can forfeit its normal movement or action to gain +5 ARM. The affected model cannot be knocked down. Stone-and-Mortar Stance lasts for one round.

Firebrand

  • Critical Fire
  • Magical Weapon
  • Weapon Master

Reclaimer (Protectorate Solo)

  • Stats: SPD 5, STR 5, MAT 6, RAT 4, DEF 13, ARM 13, CMD 8
  • Cinerator (melee): POW 5, P+S 10
  • Damage: 5
  • Field Allowance: 2
  • Point Cost: 2
  • Base: Small

Reclaimer

  • Communion (★ Action): RNG 5. Target friendly Faction warjack. If the warjack is in range, spend up to three soul tokens to allocate it 1 focus point for each soul token spent.
  • Gatekeeper: This model gains one soul token for each friendly living Faction warrior model destroyed in its command range by a continuous effect, an enemy attack, or collateral damage of an enemy attack. This model can have up to five soul tokens at a time. During its activation, this model can spend soul tokens to gain additional attacks or to boost attack or damage rolls at one token per attack or boost.
  • Soulstorm: While this model has one or more soul tokens, enemy models entering or ending their activations within 2" of it immediately suffer 1 damage point.

Cinerator

  • Continuous Effect: Fire
  • Reach

Vassal Mechanik (Protectorate Solo)

  • Stats: SPD 5, STR 5, MAT 5, RAT 4, DEF 13, ARM 13, CMD 8
  • Multi Tool (melee): POW 3, P+S 8
  • Damage: 5
  • Field Allowance: 3
  • Point Cost: 1
  • Base: Small

Mechanik

  • Iron Sentinel: While B2B with a friendly Faction warjack, this model gains +2 DEF and ARM and cannot be knocked down.
  • Repair [8] (★ Action): This model can attempt repairs on any damaged friendly Faction warjack. To attempt repairs, this model must be B2B with the damaged warjack and make a skill check. If successful, remove d6 damage points from the warjack's damage grid.

Tactical Tips

  • Repair: A wreck marker cannot be repaired.

Vassal of Menoth (Protectorate Solo)

  • Stats: SPD 5, STR 5, MAT 5, RAT 4, DEF 13, ARM 13, CMD 6
  • Damage: 5
  • Field Allowance: 2
  • Point Cost: 2
  • Base: Small

Vassal

  • Iron Sentinel: While B2B with a friendly Faction warjack, this model gains +2 DEF and ARM and cannot be knocked down.
  • Magic Ability [7]:
    • Ancillary Attack (★ Action): RNG 5. Target friendly Faction warjack. If the warjack is in range, it immediately makes one normal melee or ranged attack. A warjack can make an Ancillary Attack special action only once per turn.
    • Arcane Bolt (★ Attack): Arcane Bolt is a RNG 12, POW 11 magic attack.
    • Enliven (★ Action): RNG 5. Target friendly Faction warjack. If the warjack is in range, the next time it suffers damage from an enemy attack while it is not advancing, immediately after the attack is resolved the warjack can make a full advance, then Enliven expires. The warjack cannot be targeted by free strikes during this movement. Enliven lasts for one round.

Tactical Tips

  • Magic Ability: Performing a Magic Ability special action or special attack counts as casting a spell.

Wrack (Protectorate Solo)

  • Stats: SPD –, STR 1, MAT 0, RAT 0, DEF 5, ARM 10, CMD 10
  • Field Allowance: 1
  • Point Cost: 3 Wracks for 1 point (as printed)
  • Base: Medium

Wrack

  • Advance Deployment
  • Death Blast: When this model is disabled, center a 5" AOE on it, then remove this model from play. Models in the AOE suffer a POW 14 blast damage roll.
  • Immobile: This model has no movement or action and cannot be knocked down or moved. Its front arc extends to 360°. It has no melee range, cannot engage, and is automatically hit by melee attacks.
  • Suffering's Prayer: This model begins the game with 1 focus point. During your Control Phase during the focus allocation step, it receives 1 focus point if it does not have any. This model cannot have more than 1 focus point at a time. While this model has a focus point, ranged attacks targeting it automatically miss. During a friendly Faction warcaster's activation, it can remove 1 focus point from this model in its control area and add that focus point to its own total. Each warcaster can do this only once per turn. When a focus point is removed from this model, roll a d6. On a 1, 2, or 3, this model explodes with the same effect as Death Blast and is removed from play.

Tactical Tips

  • Immobile: This model can be placed.
  • Suffering's Prayer: This allows the warcaster's focus points to exceed his FOCUS.

High Exemplar Gravus (Protectorate Dragoon Character Solo)

  • Stats (mounted/dismounted as printed): SPD 8/5, STR 5, MAT 8, RAT 4, DEF 12, ARM 17/15, CMD 9
  • Reverence (melee): POW 6, P+S 11
  • Mount: POW 10
  • Mounted Damage: 10
  • Dismounted Damage: 5
  • Field Allowance: C
  • Point Cost: 5
  • Base: Large base mounted; small base dismounted

High Exemplar Gravus

  • Commander
  • Fearless
  • Brother's Keeper: While in this model's command range, friendly Exemplar models cannot be knocked down or made stationary.
  • Crusader's Requiem: This model gains one soul token for each friendly living Exemplar model destroyed in its command range by a continuous effect, an enemy attack, or collateral damage of an enemy attack. This model can have up to three soul tokens at a time. During its activation, this model can spend soul tokens to gain additional attacks or to boost attack or damage rolls at one token per attack or boost.
  • Dragoon: While mounted, this model has base SPD 8 and base ARM 17. While dismounted, it has base SPD 5, base ARM 15.

Reverence

  • Magical Weapon
  • Reach
  • Weapon Master
  • Chain Weapon: This attack ignores the Buckler and Shield weapon qualities and Shield Wall.
  • Dispel: When this weapon hits a model/unit, upkeep spells on that model/unit immediately expire.

Tactical Tips

  • Brother's Keeper: This includes Gravus.
  • Dispel: Because they expire immediately, upkeep spells that had an effect when the model was hit or damaged will have no effect.

High Paladin Dartan Vilmon (Protectorate Character Solo)

  • Stats: SPD 6, STR 7, MAT 9, RAT 4, DEF 13, ARM 16, CMD 10
  • Censure (melee): POW 8, P+S 15
  • Damage: 5
  • Field Allowance: C
  • Point Cost: 3
  • Base: Small

Vilmon

  • Commander
  • Fearless
  • Elite Cadre [Paladins of the Order of the Wall]: Friendly Paladin of the Order of the Wall models gain Impervious Wall.
  • Impervious Wall: During its activation, this model can forfeit its normal movement or action to gain Impervious Wall for one round. A model with Impervious Wall is immune to continuous effects, does not suffer damage or effects from non-magical ranged or melee attacks, and cannot be knocked down.
  • Stone-and-Mortar Stance: During its activation, this model can forfeit its movement or action to gain +5 ARM. The affected model cannot be knocked down. Stone-and-Mortar Stance lasts for one round.

Censure

  • Magical Weapon
  • Reach
  • Weapon Master
  • Vice Scrutator Vindictus (Protectorate Warcaster)
  • Grand Exemplar Kreoss (Protectorate Epic Warcaster)
  • Knights Exemplar (Protectorate Unit)
  • Holy Zealots (Protectorate Unit)
  • Monolith Bearer (Protectorate Holy Zealot Unit Attachment)
  • Idrian Skirmishers (Protectorate Idrian Ally Unit)
  • Idrian Skirmisher Chieftain & Guide (Protectorate Ally Unit Attachment)
  • Temple Flameguard (Protectorate Unit)
  • Temple Flameguard Officer & Standard (Protectorate Unit Attachment)
  • Visgoth Juviah Rhoven & Honor Guard (Protectorate Character Unit)
  • High Exemplar Gravus (Protectorate Dragoon Character Solo)
  • High Paladin Dartan Vilmon (Protectorate Character Solo)
  • –
    NO
    NO
    Models in this model's battlegroup currently in its control area gain +2 SPD and Pathfinder for one turn.
    Synergy2SelfCTRL–YESNOWhile in its control area, models in this model's battlegroup gain a +1 cumulative bonus on melee attack and melee damage rolls for each other model in the battlegroup that hit an enemy model with a melee attack this turn while in this model's control area.
    NO
    When an enemy model casts a spell or uses an animus while in this model's control area, after the spell or animus has been cast or used the enemy model suffers d3 damage points.
    Ignite26––YESNOTarget friendly model/unit gains +2 to melee attack damage rolls. Affected models gain Critical Fire on their normal melee attacks.
    Immolation28–12NOYESImmolation causes fire damage. On a critical hit, the model hit suffers the Fire continuous effect.
    Wall of Fire2CTRLWALL–YESNOPlace the wall template anywhere completely in this model's control area where it does not touch a model's base, an obstruction, or an obstacle. When a model enters or ends its activation in the wall area, it suffers an unboostable POW 12 fire damage roll and the Fire continuous effect. Models within the wall template gain concealment.
    YES
    NO
    Warjacks in this model's battlegroup beginning their activations in its control area gain +2" movement. This model gains +2 ARM while one or more warjacks in its battlegroup are within 3" of it.
    Fire Step2Self*13NONOEnemy models within 2" of this model suffer a POW 13 fire damage roll. After the damage is resolved, place this model completely within 3" of its current location. Fire Step can be cast only once per activation.
    Ignite26––YESNOTarget friendly model/unit gains +2 to melee attack damage rolls. Affected models gain Critical Fire on their normal melee attacks.
    –
    YES
    YES
    Target enemy model/unit cannot give orders, receive orders, or make special attacks.
    Guided Hand26––NONOTarget friendly model/unit gains an additional die on each model's first melee attack roll this turn.
    Purification3SelfCTRL–NONOContinuous effects, animi, and upkeep spells in this model's control area immediately expire.
    NO
    YES
    Immolation causes fire damage. On a critical hit, the model hit suffers the Fire continuous effect.
    Sacrificial Lamb1CTRL––NONORemove one friendly living Faction model in this model's control area from play to allocate 1 focus point to each warjack in this model's battlegroup that is currently in its control area. Sacrificial Lamb can be cast only once per turn.
    YES
    NO
    When an enemy attack destroys or removes from play one or more friendly Faction models within 5" of target warjack in this model's battlegroup, after the attack is resolved the affected warjack can charge an enemy model, then Hallowed Avenger expires.
    Revive3CTRL––NONOReturn one destroyed friendly Faction Grunt to play with one unmarked damage box. It must be placed in this model's control area in formation and within 3" of another model in its unit.
    YES
    Immolation causes fire damage. On a critical hit, the model hit suffers the Fire continuous effect.
    Lamentation3SelfCTRL–YESNOEnemy models pay double the focus or fury point cost to cast or upkeep spells while in this model's control area.
    Purification3SelfCTRL–NONOContinuous effects, animi, and upkeep spells in this model's control area immediately expire.
    NO
    Target friendly model/unit gains +2 to melee attack damage rolls. Affected models gain Critical Fire on their normal melee attacks.
    Iron Aggression36––YESNOTarget friendly warjack can run, charge, or make slam or trample power attacks without spending focus and gains boosted melee attack rolls.
    Perdition210–10NOYESWhen an enemy model is damaged by Perdition, immediately after the attack is resolved one warjack in this model's battlegroup that is currently in this model's control area can make a full advance toward the nearest enemy model. A model can advance as a result of Perdition only once per turn.
    YES
    NO
    Target friendly Faction model/unit gains +2 DEF and ARM.
    Eye of Menoth3SelfCTRL–YESNOWhile in this model's control area, friendly Faction models gain +1 to attack and damage rolls.
    Immolation28–12NOYESImmolation causes fire damage. On a critical hit, the model hit suffers the Fire continuous effect.
    Vision26––YESNOThe next time target friendly Faction model is directly hit by an attack, it suffers no damage roll from the attack, then Vision expires.
    –
    –
    YES
    YES
    Target enemy model/unit cannot give orders, receive orders, or make special attacks.
    Hex Blast310313NOYESEnemy upkeep spells and animi on the model/unit directly hit by Hex Blast immediately expire.
    Holy Ward26––YESNOTarget friendly Faction model/unit gains +2 DEF and cannot be targeted by enemy spells or animi.
    Influence110––NOYESTake control of target enemy non-warcaster, non-warlock warrior model. The model immediately makes one normal melee attack, then Influence expires.
    YES
    The AOE is rough terrain and remains in play for one round.
    Sacrificial Lamb1CTRL––NONORemove one friendly living Faction model in this model's control area from play to allocate 1 focus point to each warjack in this model's battlegroup that is currently in its control area. Sacrificial Lamb can be cast only once per turn.
    True Path3SelfCTRL–NONOFriendly Faction warrior models/units beginning their activations in this model's control area gain +2" movement and Pathfinder during their activations. True Path lasts for one turn.
    YES
    Cleansing Fire causes fire damage. On a critical hit, models hit suffer the Fire continuous effect.
    Inviolable Resolve26––YESNOTarget friendly Faction model/unit gains +2 ARM and Fearless.
    Sacrosanct26––YESNOTarget a friendly Faction model/unit. When an enemy non-warcaster, non-warlock warrior model destroys one or more affected models with an attack, immediately after the attack is resolved the attacking model is knocked down.