Forces of Warmachine: Cryx
Forces of Warmachine: Cryx Rulebook
Table of Contents
Table of Contents
- Cryx Theme Forces
- Iron Lich Asphyxious: Scavengers of the Line
- Lich Lord Asphyxious: Dark Alliance
- Warwitch Deneghra: Witching Hour
- Wraith Witch Deneghra: Shadow Play
- Goreshade the Bastard: Seekers in Darkness
- Goreshade the Cursed: Heresy of Shadows
- Pirate Queen Skarre: Shore Leave
- Skarre, Queen of the Broken Coast: Merchants of Death
- Master Necrotech Mortenebra: Infernal Machines
- Lich Lord Terminus: The Ghost Fleet
- Lich Lord Venethrax: The Dragon Slayers
- Witch Coven of Garlghast: Auguries of War
- Cryx Warcaster Profiles
- Iron Lich Asphyxious (Cryx Warcaster)
- Lich Lord Asphyxious (Cryx Epic Warcaster)
- Warwitch Deneghra (Cryx Warcaster)
- Wraith Witch Deneghra (Cryx Epic Warcaster)
- Goreshade the Bastard & Deathwalker (Cryx Warcaster & Character Solo)
- Goreshade the Cursed (Cryx Epic Warcaster)
- Master Necrotech Mortenebra & Deryliss (Cryx Warcaster & Skarlock Thrall Character Solo)
- Pirate Queen Skarre (Cryx Satyxis Warcaster)
- Skarre, Queen of the Broken Coast (Cryx Epic Satyxis Warcaster)
- Lich Lord Terminus (Cryx Warcaster)
- Cryx Warjacks
- Deathripper (Cryx Bonejack)
- Defiler (Cryx Bonejack)
- Helldiver (Cryx Bonejack)
- Ripjaw (Cryx Bonejack)
- Stalker (Cryx Bonejack)
- Cankerworm (Cryx Character Bonejack)
- Corruptor (Cryx Helljack)
- Harrower (Cryx Helljack)
- Leviathan (Cryx Helljack)
- Reaper (Cryx Helljack)
- Seether (Cryx Helljack)
- Slayer (Cryx Helljack)
- Cryx Units
- Bane Knights (Cryx Unit)
- Bile Thralls (Cryx Unit)
- Bane Thralls (Cryx Unit)
- Bane Thrall Officer & Standard (Cryx Unit Attachment)
- Bloodgorgers (Cryx Blighted Trollkin Unit)
- Black Ogrun Boarding Party (Cryx Unit)
- Cephalyx Mind Slaver & Drudges (Cryx Ally Unit)
- Cephalyx Overlords (Cryx Ally Unit)
- Mechanithralls (Cryx Unit)
- Brute Thrall (Cryx Mechanithrall Weapon Attachment)
- Necrosurgeon & Stitch Thralls (Cryx Unit)
- Cryx Solos
- Bloat Thrall (Cryx Solo)
- Machine Wraith (Cryx Solo)
- Necrotech & Scrap Thralls (Cryx Solos)
- Pistol Wraith (Cryx Solo)
- Satyxis Raider Captain (Cryx Solo)
- Skarlock Thrall (Cryx Solo)
- Warwitch Siren (Cryx Solo)
- Captain Rengrave (Cryx Revenant Character Solo)
- Bane Lord Tartarus (Cryx Character Solo)
- General Gerlak Slaughterborn (Cryx Blighted Trollkin Character Solo)
- Darragh Wrathe (Cryx Light Cavalry Dragoon Character Solo)
Cryx Theme Forces
Each Theme Force below lists the Cryx models it can include (Warjacks, Units, Solos) and its Tiers, each with Requirements and a Benefit. The complete rules for Theme Forces can be found in WARMACHINE: Prime Mk II.
Iron Lich Asphyxious: Scavengers of the Line
Warjacks: Cryx non-character warjacks, Cankerworm Units: Bane Thralls, Bile Thralls, Mechanithralls, Necrosurgeon & Stitch Thralls Solos: Bloat Thralls, Machine Wraiths, Necrotechs, Scrap Thralls, Skarlock Thrall
Tier 1
- Requirements: The army can include only the models listed above.
- Benefit: Mechanithrall units in this army gain Advance Deployment.
Tier 2
- Requirements: This army includes three Necrotech solos.
- Benefit: Reduce the point cost of Slayer and Corruptor helljacks in this army by 1.
Tier 3
- Requirements: Asphyxious' battlegroup includes Cankerworm.
- Benefit: For each warjack in Asphyxious' battlegroup, place one wreck marker of the corresponding size anywhere within 20" of the back edge of Asphyxious' deployment zone after terrain has been placed but before either player deploys his army. Wreck markers cannot be placed within 3" of a terrain feature.
Tier 4
- Requirements: Asphyxious' battlegroup includes three or more helljacks.
- Benefit: Warjacks in the army gain +2 SPD during your first turn of the game.
Lich Lord Asphyxious: Dark Alliance
Warjacks: Cryx non-character warjacks, Cankerworm, Deathjack Units: Bane units, Cephalyx units, The Withershadow Combine Solos: Necrotechs, Scrap Thralls, Skarlock Thrall, Bane solos, Cephalyx solos, Bane Lord Tartarus
Tier 1
- Requirements: The army can include only the models listed above.
- Benefit: Cephalyx units gain Advance Deployment.
Tier 2
- Requirements: The army includes The Withershadow Combine.
- Benefit: You can redeploy one model/unit after both players have deployed but before the first player's first turn. The redeployed models must be placed on the table in a location they could have been deployed initially.
Tier 3
- Requirements: The army includes two or more Cephalyx Mind Slaver & Drudge units.
- Benefit: Add a Cephalyx Overlords unit free of cost. This unit ignores FA restrictions.
Tier 4
- Requirements: Asphyxious' battlegroup includes Deathjack.
- Benefit: Each warjack in Asphyxious' battlegroup is automatically allocated 1 focus point at the start of your first Control Phase. This focus is in addition to any points Asphyxious allocates.
Warwitch Deneghra: Witching Hour
Warjacks: Cryx non-character warjacks Units: Bile Thralls, Mechanithralls Solos: Necrotechs, Scrap Thralls, Pistol Wraiths, Skarlock Thrall, Warwitch solos
Tier 1
- Requirements: The army can include only the models listed above.
- Benefit: The FA of Warwitch Siren solos increases by +1 for every helljack included. Additionally, Warwitch Sirens gain Advance Deployment.
Tier 2
- Requirements: The army includes four or more solos.
- Benefit: You gain +1 on your starting roll for the game.
Tier 3
- Requirements: Deneghra's battlegroup includes four or more bonejacks.
- Benefit: Add one bonejack to the army free of cost.
Tier 4
- Requirements: Deneghra's battlegroup includes two or more helljacks.
- Benefit: Up to one helljack gains Advance Move for each Warwitch Siren solo in the army. (Before the start of the game but after both players have deployed, a model with Advance Move can make a full advance.)
Wraith Witch Deneghra: Shadow Play
Warjacks: Cryx non-character warjacks, Nightmare Units: Bane Knights, Cryx units with Incorporeal Solos: Skarlock Thrall, Cryx solos with Incorporeal, Warwitch solos
Tier 1
- Requirements: The army can include only the models listed above.
- Benefit: Solos with Incorporeal gain +2 SPD during your first turn of the game.
Tier 2
- Requirements: The army includes two or more units.
- Benefit: Add a Machine Wraith solo free of cost for each unit in the army after the second. These solos ignore FA restrictions.
Tier 3
- Requirements: Deneghra's battlegroup includes Nightmare.
- Benefit: Models in Deneghra's battlegroup gain Ghostly during your first turn of the game. (A model with Ghostly can advance through terrain and obstacles without penalty and can advance through obstructions if it has enough movement to move completely past them. A model with Ghostly cannot be targeted by free strikes.)
Tier 4
- Requirements: Deneghra's battlegroup includes three or more warjacks.
- Benefit: Your deployment zone is extended 2" forward.
Goreshade the Bastard: Seekers in Darkness
Warjacks: Cryx non-character warjacks with Pathfinder Units: Bane Thralls, Cylena Raefyll & Nyss Hunters Solos: Cryx solos with Incorporeal, Bane Lord Tartarus
Tier 1
- Requirements: The army can include only the models listed above.
- Benefit: Stalker bonejacks gain Advance Deployment.
Tier 2
- Requirements: The army includes two or more Bane Thrall units.
- Benefit: Bane Thrall units and Bane Lord Tartarus gain Advance Move. (Before the start of the game but after both players have deployed, a model with Advance Move can make a full advance.)
Tier 3
- Requirements: The army includes Cylena Raefyll & Nyss Hunters.
- Benefit: You gain +1 on your starting roll for the game.
Tier 4
- Requirements: Goreshade's battlegroup includes three or more Stalker bonejacks.
- Benefit: Add one Stalker bonejack to the army free of cost.
Goreshade the Cursed: Heresy of Shadows
Warjacks: Cryx non-character warjacks Units: Bane units, The Withershadow Combine Solos: Necrotechs, Scrap Thralls, Pistol Wraiths, Skarlock Thrall, Bane solos
Tier 1
- Requirements: The army can include only the models listed above.
- Benefit: Bane Thrall units become FA U.
Tier 2
- Requirements: The army includes two or more Bane Thrall units.
- Benefit: Add a unit attachment to one Bane Thrall unit free of cost. This unit attachment ignores FA restrictions.
Tier 3
- Requirements: The army includes The Withershadow Combine.
- Benefit: You can redeploy models in Goreshade's battlegroup after both players have deployed but before the first player's first turn. The redeployed models must be placed on the table in a location they could have been deployed initially.
Tier 4
- Requirements: Goreshade's battlegroup includes three or more bonejacks with Arc Node.
- Benefit: Friendly models/units can begin the game affected by Goreshade's upkeep spells. These spells and their targets must be declared before either player sets up models. Goreshade does not pay focus to upkeep these spells during your first turn.
Pirate Queen Skarre: Shore Leave
Warjacks: Cryx non-character bonejacks, Cryx helljacks with Amphibious Units: Black Ogrun Boarding Parties, Bloodgorgers, Revenant units, Satyxis units Solos: Necrotechs, Scrap Thralls, Skarlock Thrall, Satyxis solos, Captain Rengrave, General Gerlak Slaughterborn
Tier 1
- Requirements: The army can include only the models listed above.
- Benefit: Helljacks with Amphibious gain Advance Deployment.
Tier 2
- Requirements: The army includes two or more Satyxis units.
- Benefit: Models/units in this army gain Pathfinder during your first turn of the game.
Tier 3
- Requirements: Skarre's battlegroup includes two or more helljacks.
- Benefit: For each helljack in Skarre's battlegroup, place one 4" AOE anywhere completely within 20" of the back edge of Skarre's deployment zone after terrain has been placed but before either player deploys his army. The AOE is shallow water terrain. These AOEs cannot be placed within 3" of another terrain feature.
Tier 4
- Requirements: The army includes two or more medium-based units.
- Benefit: General Gerlak Slaughterborn and medium-based units gain Advance Move. (Before the start of the game but after both players have deployed, a model with Advance Move can make a full advance.)
Skarre, Queen of the Broken Coast: Merchants of Death
Warjacks: Cryx non-character warjacks Units: Satyxis units Solos: Satyxis solos
Tier 1
- Requirements: The army can include only the models listed above.
- Benefit: Satyxis Raider units become FA U. Additionally, the FA of Satyxis Raider Captain solos increases by +1 for every Satyxis Raider unit included.
Tier 2
- Requirements: The army includes two or more Satyxis Raider units.
- Benefit: Add an attachment to one Satyxis Raider unit free of cost. This attachment does not count toward FA restrictions.
Tier 3
- Requirements: The army includes a Satyxis Blood Hag unit attachment.
- Benefit: Satyxis models/units gain Stealth during the first round of the game.
Tier 4
- Requirements: Skarre's battlegroup includes two or more helljacks.
- Benefit: Your deployment zone is extended 2" forward.
Master Necrotech Mortenebra: Infernal Machines
Warjacks: Cryx non-character warjacks, Deathjack Units: Bile Thralls, Mechanithralls, Necrosurgeon & Stitch Thralls, Soulhunters Solos: Bloat Thralls, Necrotechs, Scrap Thralls, Warwitch Sirens
Tier 1
- Requirements: The army can include only the models listed above.
- Benefit: The FA of Necrotech solos increases by +1 for every helljack included. Additionally, Scrap Thrall solos gain Advance Deployment.
Tier 2
- Requirements: The army includes two Warwitch Siren solos.
- Benefit: Helljacks gain Stealth during your first turn of the game.
Tier 3
- Requirements: The army does not include units.
- Benefit: Reduce the point cost of helljacks by 1.
Tier 4
- Requirements: Mortenebra's battlegroup includes four or more helljacks.
- Benefit: Your deployment zone is extended 2" forward.
Lich Lord Terminus: The Ghost Fleet
Warjacks: Cryx non-character warjacks, Deathjack Units: Bloodgorgers, Soulhunters, Revenant units Solos: Necrotechs, Scrap Thralls, Skarlock Thrall, Revenant solos, Darragh Wrathe, General Gerlak Slaughterborn
Tier 1
- Requirements: The army can include only the models listed above.
- Benefit: Reduce the point cost of each Revenant Crew of the Atramentous unit by 1.
Tier 2
- Requirements: The army includes Captain Rengrave.
- Benefit: Captain Rengrave and Revenant units gain +2 SPD during your first turn of the game.
Tier 3
- Requirements: The army includes Blackbane's Ghost Raiders.
- Benefit: Revenant models/units gain Incorporeal during your first turn of the game.
Tier 4
- Requirements: Terminus' battlegroup includes two or more helljacks with Amphibious.
- Benefit: Helljacks in Terminus' battlegroup with Amphibious gain Advance Deployment.
Lich Lord Venethrax: The Dragon Slayers
Warjacks: Cryx non-character warjacks Units: Black Ogrun Boarding Parties, Bloodgorgers, Mechanithralls, Necrosurgeon & Stitch Thralls Solos: Pistol Wraiths, Skarlock Thrall, General Gerlak Slaughterborn
Tier 1
- Requirements: The army can include only the models listed above.
- Benefit: Reduce the point cost of Seether helljacks by 1.
Tier 2
- Requirements: The army includes two or more units.
- Benefit: For each unit included in the army, place up to one 3" AOE cloud effect in play after terrain has been placed but before either player deploys his army. These AOEs must be placed within 20" of the back edge of Venethrax's deployment zone and remain in play for one round. Cloud effects cannot be placed within 3" of a terrain feature. Models with Eyeless Sight do not ignore these cloud effects. These cloud effects leave play after the first round of the game.
Tier 3
- Requirements: The army includes General Gerlak Slaughterborn.
- Benefit: Slaughterborn and Bloodgorgers units gain Advance Deployment.
Tier 4
- Requirements: Venethrax's battlegroup includes two or more Seether helljacks.
- Benefit: Seether helljacks in Venethrax's battlegroup gain Advance Move. (Before the start of the game but after both players have deployed, a model with Advance Move can make a full advance.)
Witch Coven of Garlghast: Auguries of War
Warjacks: Cryx non-character warjacks, Deathjack Units: Bane Knights, Satyxis Blood Witches, Soulhunters, The Withershadow Combine Solos: Necrotechs, Scrap Thralls, Pistol Wraiths, Skarlock Thrall, Warwitch solos, Darragh Wrathe
Tier 1
- Requirements: The army can include only the models listed above.
- Benefit: Soulhunter units become FA 2. Additionally, the FA of Warwitch Siren solos increases by +1 for every helljack included.
Tier 2
- Requirements: The army includes Darragh Wrathe.
- Benefit: Soulhunter models each begin with one soul token.
Tier 3
- Requirements: The army includes The Withershadow Combine.
- Benefit: You can redeploy one model/unit after both players have deployed but before the first player's first turn. The redeployed models must be placed on the table in a location they could have been deployed initially.
Tier 4
- Requirements: The Coven's battlegroup includes three or more helljacks.
- Benefit: Up to one helljack gains Advance Deployment for each Warwitch Siren solo in the army.
Cryx Warcaster Profiles
Iron Lich Asphyxious (Cryx Warcaster)
- Stats: SPD 6, STR 7, MAT 6, RAT 3, DEF 15, ARM 16, CMD 7
- Soulsplitter: POW 8, P+S 15
- Focus: 7
- Damage: 18
- Field Allowance: C
- Warjack Points: +6
- Base: Medium
Feat: Consuming Blight. Living enemy models currently in Asphyxious' control area suffer an unboostable POW 5 damage roll. Asphyxious gains up to 7 focus points. He cannot have more focus points than his current FOCUS as a result of Consuming Blight.
- Terror
- Undead
- Cull Soul: This model gains one soul token for each living enemy model destroyed within 2" of it. When this model replenishes its focus during your next Control Phase, replace each soul token on it with 1 focus point.
Soulsplitter
- Magical Weapon
- Reach
- Sustained Attack: During this model's activation, when it makes an attack with this weapon against the last model hit by the weapon this activation, the attack automatically hits.
Spells
| Spell | Cost | RNG | AOE | POW | UP | OFF | Effect |
|---|---|---|---|---|---|---|---|
| Breath of Corruption | 3 | 8 | 3 | 12 | NO | YES | Models hit suffer a POW 12 corrosion damage roll. The AOE is a cloud effect that remains in play for one round. Models entering or ending their activation in the AOE suffer 1 point of corrosion damage. |
| Hellfire | 3 | 10 | – | 14 | NO | YES | A model/unit hit by Hellfire must pass a command check or flee. |
| Parasite | 3 | 8 | – | – |
Tactical Tips
- Cull Soul: A model can have more focus points than its FOCUS as a result of Cull Soul.
- Breath of Corruption: Affected models do not also suffer blast damage.
- Teleport: This model cannot be placed in an obstruction or in impassable terrain as a result of this spell.
Lich Lord Asphyxious (Cryx Epic Warcaster)
- Stats: SPD 6, STR 7, MAT 6, RAT 3, DEF 15, ARM 16, CMD 8
- Daeamortus: POW 8, P+S 15
- Focus: 7
- Damage: 18
- Field Allowance: C
- Warjack Points: +6
- Base: Medium
Feat: Spectral Legion. Return up to 10 friendly destroyed non-warcaster Faction warrior models to play, placing them within 3" of Asphyxious. Returned models gain Undead and Incorporeal, become solos, and cannot be attacked or damaged for one turn. Returned models must charge during their activations and leave play at the end of this turn.
- Terror
- Undead
- Cull Soul: This model gains one soul token for each living enemy model destroyed within 2" of it. When this model replenishes its focus during your next Control Phase, replace each soul token on it with 1 focus point.
Daeamortus
- Magical Weapon
- Reach
- Soul Reaper (Action): Place a 5" AOE anywhere completely in this model's control area. The AOE remains in play for one round. When a living enemy model is destroyed in the AOE, this model gains one soul token. While the AOE is in play, this model cannot attack with Daeamortus and has no melee range.
Spells
| Spell | Cost | RNG | AOE | POW | UP | OFF | Effect |
|---|---|---|---|---|---|---|---|
| Caustic Mist | 2 | CTRL | 3 | – | NO | NO | Place a 3" AOE cloud effect completely in this model's control area. A model entering or ending its activation in the AOE suffers 1 point of corrosion damage. Caustic Mist lasts for one round. |
| Death Knell | 4 | 8 | 4 | 10 | NO | YES | Before dealing damage, count the number of models in the AOE. Add the result to each Death Knell damage roll. |
| Excarnate | 3 | 10 | – | 13 |
Tactical Tips
- Cull Soul: A model can have more focus points than its FOCUS as a result of Cull Soul.
- Soul Reaper: This does not deal any damage; it is just a way to collect souls from a distance. Cull Soul converts soul tokens gained from Soul Reaper into focus points. Asphyxious still needs to be the closest soul-gathering model in order to gather the souls.
- Excarnate: The boxed model does not provide a soul or corpse token. The new Grunt can activate the turn it is put into play.
- Hellbound: Remember, since this model cannot be charged it also cannot be slammed.
- Teleport: This model cannot be placed in an obstruction or in impassable terrain as a result of this spell.
Warwitch Deneghra (Cryx Warcaster)
- Stats: SPD 7, STR 5, MAT 5, RAT 4, DEF 16, ARM 14, CMD 8
- Sliver: POW 7, P+S 12
- Focus: 7
- Damage: 16
- Field Allowance: C
- Warjack Points: +5
- Base: Small
Feat: The Withering. Enemy models currently in Deneghra's control area suffer -2 to their SPD, STR, MAT, RAT, DEF, ARM, and FOCUS and cannot run or make special attacks. The Withering lasts for one round.
- Stealth
- Cull Soul: This model gains one soul token for each living enemy model destroyed within 2" of it. When this model replenishes its focus during your next Control Phase, replace each soul token on it with 1 focus point.
- Parry: This model cannot be targeted by free strikes.
Sliver
- Magical Weapon
- Reach
- Shadow Bind: A model hit by this weapon suffers -3 DEF and when it advances it cannot move except to change facing. Shadow Bind expires after one round.
Spells
| Spell | Cost | RNG | AOE | POW | UP | OFF | Effect |
|---|---|---|---|---|---|---|---|
| Crippling Grasp | 3 | 8 | – | – | YES | YES | Target model/unit suffers -2 SPD, STR, DEF, and ARM and cannot run or make special attacks. |
| Ghost Walk | 3 | 6 | – | – | NO | NO | Target friendly model/unit gains Ghostly for one turn. (A model with Ghostly can advance through terrain and obstacles without penalty and can advance through obstructions if it has enough movement to move completely past them. An affected model cannot be targeted by free strikes.) |
| Influence | 1 | 10 | – |
Tactical Tips
- The Withering: Because The Withering affects SPD, affected models cannot charge. Power attacks are special attacks.
- Cull Soul: A model can have more focus points than its FOCUS as a result of Cull Soul.
- Crippling Grasp: Because Crippling Grasp affects SPD, affected models cannot charge. Power attacks are special attacks.
- Scourge: This means every model in the AOE is knocked down, friendly and enemy alike.
Wraith Witch Deneghra (Cryx Epic Warcaster)
- Stats: SPD 7, STR 5, MAT 5, RAT 4, DEF 16, ARM 14, CMD 8
- Eclipse: POW 7, P+S 12
- Focus: 7
- Damage: 16
- Field Allowance: C
- Warjack Points: +6
- Base: Small
Feat: Web of Shadow. Enemy models currently in Deneghra's control area suffer Shadow Bind for one round. (A model affected by Shadow Bind suffers -3 DEF and for one round when it advances it cannot move except to change facing.)
- Undead
- Cull Soul: This model gains one soul token for each living enemy model destroyed within 2" of it. When this model replenishes its focus during your next Control Phase, replace each soul token on it with 1 focus point.
- Parry: This model cannot be targeted by free strikes.
- Seduction (Action): Take control of a living enemy non-warcaster, non-warlock warrior model B2B with this model. You can immediately make a full advance with the enemy model followed by a normal melee attack, then Seduction expires. The enemy model cannot be targeted by free strikes during this movement.
- Wraith Walker: At the end of your Control Phase, this model can gain Incorporeal for one round unless it gained Incorporeal during the last round.
Eclipse
- Magical Weapon
- Reach
- Dark Banishment: When this model damages an enemy model with this weapon during its activation, after the attack is resolved you can place the enemy model anywhere completely within d6" of its current location, plus 1" for each focus point on this model.
Spells
| Spell | Cost | RNG | AOE | POW | UP | OFF | Effect |
|---|---|---|---|---|---|---|---|
| Curse of Shadows | 3 | 8 | – | – | YES | YES | Target model/unit suffers -2 ARM and cannot make free strikes. A model can advance through an affected model if it has enough movement to move completely past its base. |
| Ghost Walk | 3 | 6 | – | – | NO | NO | Target friendly model/unit gains Ghostly for one turn. (A model with Ghostly can advance through terrain and obstacles without penalty and can advance through obstructions if it has enough movement to move completely past them. An affected model cannot be targeted by free strikes.) |
| Hellmouth | 4 | 8 |
Tactical Tips
- Cull Soul: A model can have more focus points than its FOCUS as a result of Cull Soul.
- Wraith Walker: This model loses Incorporeal when it makes a melee or ranged attack.
- Dark Banishment: You choose the model's new location and facing.
- Hellmouth: Boxed models do not provide soul or corpse tokens.
- Pursuit: If an affected model made a full advance, ran, or charged during its activation, a model in this model's battlegroup gets to make a full advance.
Goreshade the Bastard & Deathwalker (Cryx Warcaster & Character Solo)
- Stats: SPD 6, STR 7, MAT 7, RAT 4, DEF 15, ARM 16, CMD 7
- Bloodcleaver: POW 7, P+S 14
- Focus: 7
- Damage: 17
- Field Allowance: C
- Warjack Points: +6
- Base: Medium
Feat: Dark Summons. Goreshade summons a unit of Bane Thralls. Place one Leader and five Grunts within 3" of Goreshade.
- Terror
- Undead
Bloodcleaver
- Magical Weapon
- Reach
- Deathwalk: When this model boxes a living enemy warrior model with an attack with this weapon and the Deathwalker is not in play, remove the boxed model from play and replace it with the Deathwalker.
Spells
| Spell | Cost | RNG | AOE | POW | UP | OFF | Effect |
|---|---|---|---|---|---|---|---|
| Bleed | 2 | 8 | – | 10 | NO | YES | When Bleed destroys a living enemy model, this model heals d3 damage points. |
| Hex Blast | 3 | 10 | 3 | 13 | NO | YES | Enemy upkeep spells and animi on the model/unit directly hit by Hex Blast immediately expire. |
| Mage Blight | 5 | SELF | CTRL | – | NO |
Tactical Tips
- Dark Summons: The Bane Thralls can activate normally this turn.
- Deathwalk: The boxed model does not provide corpse or soul tokens.
- Hex Blast: Because they expire immediately, upkeep spells and animi that had an effect when the model/unit was hit or damaged will have no effect.
Goreshade the Cursed (Cryx Epic Warcaster)
- Stats: SPD 6, STR 7, MAT 7, RAT 4, DEF 15, ARM 16, CMD 8
- Voass: POW 8, P+S 15
- Focus: 7
- Damage: 17
- Field Allowance: C
- Warjack Points: +5
- Base: Medium
Feat: Reanimator. Remove one or more friendly Faction warrior models currently in Goreshade's control area from play. For each model removed, return one destroyed non-character friendly Faction warrior model to play completely within Goreshade's control area. Place returned trooper models in formation with their original units. Returned models forfeit their actions the turn they return to play.
- Terror
- Undead
- Arcane Consumption: When an enemy model casts a spell or uses an animus while in this model's control area, after the spell is cast or animus is used the enemy model suffers 1 damage point and this model heals 1 damage point.
- Elite Cadre [Bane Thralls]: When a friendly Bane Thrall model in this model's control area destroys a living enemy warrior model, you can add one Grunt to the Bane Thrall's unit. The Grunt must be placed completely within Goreshade's control area and in formation. Bane Thralls put into play by this ability cannot activate the turn they are put in play.
Voass
- Magical Weapon
- Reach
- Freeze: A model hit by this weapon becomes stationary for one round unless it has Immunity: Cold.
Spells
| Spell | Cost | RNG | AOE | POW | UP | OFF | Effect |
|---|---|---|---|---|---|---|---|
| Curse of Shadows | 3 | 8 | – | – | YES | YES | Target model/unit suffers -2 ARM and cannot make free strikes. A model can advance through an affected model if it has enough movement to move completely past its base. |
| Hex Blast | 3 | 10 | 3 | 13 | NO | YES | Enemy upkeep spells and animi on the model/unit directly hit by Hex Blast immediately expire. |
| Occultation | 2 | 6 | – | – |
Tactical Tips
- Reanimator: You cannot return models to a unit that has been completely destroyed. Remove all damage from returned models. They can activate normally this activation.
- Hex Blast: Because they expire immediately, upkeep spells and animi that had an effect when the model/unit was hit or damaged will have no effect.
- Phantom Hunter: Keep in mind that Phantom Hunter does not ignore Stealth.
Master Necrotech Mortenebra & Deryliss (Cryx Warcaster & Skarlock Thrall Character Solo)
- Stats: SPD 6, STR 7, MAT 6, RAT 4, DEF 15, ARM 16, CMD 8
- Scavenger (x2 as printed): POW 5, P+S 12
- Focus: 7
- Damage: 16
- Field Allowance: C
- Warjack Points: +4
- Base: Medium
Feat: Recalibration. While in Mortenebra's control area, friendly Faction models can reroll attack and damage rolls this turn. Each roll can be rerolled only once as a result of Recalibration.
- Pathfinder
- Terror
- Undead
- Cull Soul: This model gains one soul token for each living enemy model destroyed within 2" of it. When this model replenishes its focus during your next Control Phase, replace each soul token on it with 1 focus point.
- Interface: While B2B with this model, a warjack in its battlegroup can spend focus points on this model.
- Repair [10] (Action): This model can attempt repairs on any damaged friendly Faction warjack. To attempt repairs, this model must be B2B with the damaged warjack and make a skill check. If successful, remove d6 damage points from the warjack's damage grid.
- Steady: This model cannot be knocked down.
Scavenger
- Magical Weapon
- Reach
Spells
| Spell | Cost | RNG | AOE | POW | UP | OFF | Effect |
|---|---|---|---|---|---|---|---|
| Doom Spiral | 2 | 8 | – | 12 | NO | YES | When Doom Spiral damages a warjack that is part of a battlegroup, its controller suffers d3 damage points. |
| Jump Start | 1 | SELF | CTRL | – | NO | NO | Models in this model's battlegroup that are in its control area can immediately turn to face any direction. Affected models that are stationary or knocked down are no longer stationary and stand up. Models that were knocked down this turn are not affected by Jump Start. |
| Overrun | 2 | 6 | – |
Tactical Tips
- Cull Soul: A model can have more focus points than its FOCUS as a result of Cull Soul.
- Repair: A wreck marker cannot be repaired.
- Terminal Velocity: Apply movement bonuses only during a model's activation.
Pirate Queen Skarre (Cryx Satyxis Warcaster)
- Stats: SPD 7, STR 6, MAT 7, RAT 4, DEF 16, ARM 15, CMD 9
- Takkaryx: POW 7, P+S 13
- Bloodwyrm: POW 3, P+S 9
- Great Rack: POW 4, P+S 10
- Focus: 6
- Damage: 16
- Field Allowance: C
- Warjack Points: +6
- Base: Small
Feat: Blood Magic. Skarre suffers up to 5 damage points. While in her control area, friendly Faction models gain +1 STR and ARM for each damage point she suffers as a result of Blood Magic. Blood Magic lasts for one round.
Skarre
- Sacrificial Strike (Action): RNG CMD. Target a model in this model's LOS. If that model is in range, remove one friendly Faction trooper model within 1" of this model from play. The target model suffers a magical damage roll with POW equal to the base ARM of the removed model.
Takkaryx
- Magical Weapon
- Life Trader: When an attack with this weapon hits, this model can suffer 1 damage point to gain an additional die on the damage roll against the model hit. Life Trader can be used once per attack.
Bloodwyrm
- Magical Weapon
- Life Drinker: When it destroys a living enemy model with this weapon, immediately after the attack is resolved this model heals d3 damage points.
Great Rack
- Knockdown: When a model is hit by an attack with this weapon, it is knocked down.
Spells
| Spell | Cost | RNG | AOE | POW | UP | OFF | Effect |
|---|---|---|---|---|---|---|---|
| Backlash | 3 | 8 | – | – | YES | YES | When target enemy warjack that is part of a battlegroup is damaged, its controller suffers 1 damage point. |
| Blood Rain | 3 | 8 | 3 | 12 | NO | YES | Blood Rain causes corrosion damage. Models hit suffer the Corrosion continuous effect. |
| Dark Guidance | 4 | SELF | CTRL | – | NO |
Tactical Tips
- Sacrificial Strike: This special action is not an attack. The damage roll is boostable.
Skarre, Queen of the Broken Coast (Cryx Epic Satyxis Warcaster)
- Stats: SPD 7, STR 6, MAT 7, RAT 5, DEF 16, ARM 15, CMD 9
- Hand Cannon: RNG 12, ROF 1, AOE –, POW 12
- Takkaryx: POW 7, P+S 13
- Great Rack: POW 4, P+S 10
- Gun Blade: POW 3, P+S 9
- Focus: 7
- Damage: 16
- Field Allowance: C
- Warjack Points: +6
- Base: Small
Feat: Fate Weaver. Skarre suffers up to 5 damage points. For each damage point she suffers, one model currently in her control area can be affected by Fate Weaver. An affected friendly model cannot be charged or targeted by enemy attacks for one round. An affected enemy model cannot make attacks for one round.
Skarre
- Blood Trade: This model can upkeep spells by suffering 1 damage point per spell instead of spending focus.
- Inspiration [Satyxis]: Friendly Satyxis models/units in this model's command range never flee and immediately rally.
- Seas of Fate: Models in this model's battlegroup that are in its control area can boost attack and damage rolls after seeing the result of the roll.
Takkaryx
- Magical Weapon
- Life Trader: When an attack with this weapon hits, this model can suffer 1 damage point to gain an additional die on the damage roll against the model hit. Life Trader can be used once per attack.
Great Rack
- Ram: When an enemy model is hit by this weapon, it is knocked down and can be pushed 1" directly away from this model. If it is pushed, this model can immediately advance directly toward the pushed model up to the distance that model was moved.
Spells
| Spell | Cost | RNG | AOE | POW | UP | OFF | Effect |
|---|---|---|---|---|---|---|---|
| Admonition | 2 | 6 | – | – | YES | NO | When an enemy model advances and ends its movement within 6" of target model in this model's battlegroup, the affected model can immediately advance up to 3", then Admonition expires. The affected model cannot be targeted by free strikes during this movement. |
| Backlash | 3 | 8 | – | – | YES | YES | When target enemy warjack that is part of a battlegroup is damaged, its controller suffers 1 damage point. |
| Black Spot | 2 | 8 | – |
Lich Lord Terminus (Cryx Warcaster)
- Stats: SPD 6, STR 9, MAT 7, RAT 5, DEF 14, ARM 18, CMD 10
- Dragon Fire: RNG SP 10, ROF 1, AOE –, POW 14
- Doomsayer: POW 7, P+S 16
- Scything Claw: POW 5, P+S 14
- Focus: 6
- Damage: 20
- Field Allowance: C
- Warjack Points: +4
- Base: Large
Feat: Dragon's Call. Terminus gains one soul token for each living enemy model destroyed in his control area. Terminus gains +1 ARM for each soul token on him. Dragon's Call lasts for one round.
- Abomination
- Undead
- Cull Soul: This model gains one soul token for each living enemy model destroyed within 2" of it. When this model replenishes its focus during your next Control Phase, replace each soul token on it with 1 focus point.
- Flight: This model can advance through terrain and obstacles without penalty and can advance through obstructions and other models if it has enough movement to move completely past them. This model ignores intervening models when declaring its charge target.
- Sacrificial Pawn [Undead]: When this model is directly hit by an enemy ranged attack, you can choose to have one friendly, non-incorporeal Undead model within 3" of this model directly hit instead. That model is automatically hit and suffers all damage and effects.
- Shadow of Death: While in this model's command range, friendly undead Faction models gain Tough.
Dragon Fire
- Continuous Effect: Corrosion
- Damage Type: Corrosion
Doomsayer
- Magical Weapon
- Reach
Scything Claw
- Critical Pitch: On a critical hit, instead of rolling damage normally you can choose to have this model throw the model hit. Treat the throw as if this model had hit with and passed the STR check of a throw power attack. The thrown model suffers a damage roll with POW equal to this model's STR plus the POW of this weapon. The POW of collateral damage is equal to this model's STR.
Spells
| Spell | Cost | RNG | AOE | POW | UP | OFF | Effect |
|---|---|---|---|---|---|---|---|
| Annihilation | 4 | 10 | 3 | 10 | NO | YES | Models hit suffer a POW 10 damage roll. Models boxed by Annihilation are removed from play. This model gains a soul token for each living non-soulless enemy model removed from play this way. |
| Hellfire | 3 | 10 | – | 14 | NO | YES | A model/unit hit by Hellfire must pass a command check or flee. |
| Malediction | 2 | SELF | * | – |
Tactical Tips
- Dragon's Call: Normal token-gathering rules, such as the nearest available model getting the token, still apply. Cull Soul converts tokens gained from Dragon's Call into focus points.
- Cull Soul: A model can have more focus points than its FOCUS as a result of Cull Soul.
- Critical Pitch: A model cannot throw a model whose base is larger than its own.
- Annihilation: Because boxed models are removed from play before they are destroyed, they do not generate corpse tokens or additional soul tokens. Cull Soul converts tokens gained from Annihilation into focus points.
Lich Lord Venethrax (Cryx Warcaster)
- Stats: SPD 6, STR 7, MAT 8, RAT 4, DEF 15, ARM 16, CMD 9
- Wyrmbane: POW 7, P+S 14
- Focus: 7
- Damage: 18
- Field Allowance: C
- Warjack Points: +6
- Base: Medium
Feat: Charnel Flames. When a model is destroyed in Venethrax's control area, before removing the model from the table center a 3" AOE cloud effect over it. The destroyed model does not provide a corpse token. Models with Eyeless Sight do not ignore these cloud effects. Models entering a Charnel Flames AOE suffer 1 point of fire damage. Charnel Flames lasts for one round.
- Terror
- Undead
- Caustic Presence [Corrosion]: Corrosion continuous effects that affect enemy models in this model's control area cannot expire.
- Cull Soul: This model gains one soul token for each living enemy model destroyed within 2" of it. When this model replenishes its focus during your next Control Phase, replace each soul token on it with 1 focus point.
- Dismember: When this model hits a warbeast with a melee attack, roll an additional damage die.
Wyrmbane
- Magical Weapon
- Reach
Spells
| Spell | Cost | RNG | AOE | POW | UP | OFF | Effect |
|---|---|---|---|---|---|---|---|
| Blood Rain | 3 | 8 | 3 | 12 | NO | YES | Blood Rain causes corrosion damage. Models hit suffer the Corrosion continuous effect. |
| Dragon Slayer | 3 | SELF | – | – | YES | NO | This model gains +2 STR and ARM. Models cannot reave fury from warbeasts destroyed by this model. When this model destroys an enemy model with fury points on it with an attack, this model gains a number of focus points equal to the fury points on the destroyed model. |
| Hellfire | 3 | 10 | – |
Tactical Tips
- Charnel Flames: When this feat expires, all Charnel Flames AOEs also expire.
- Cull Soul: A model can have more focus points than its FOCUS as a result of Cull Soul.
- Dragon Slayer: If the destroyed model was a living model, Venethrax also gains a soul token from Cull Soul.
- Soul Harvester: Cull Soul converts these soul token to focus points.
Deathwalker
-
Stats: SPD 6, STR 3, MAT 4, RAT 3, DEF 13, ARM 12, CMD 6
-
Field Allowance: C
-
Base: Small
-
Undead
-
Breath Taker: Living enemy models suffer -2 STR and DEF while within 5" of this model.
-
Companion [Goreshade the Bastard]: This model is included in any army that includes Goreshade the Bastard. If Goreshade is destroyed or removed from play, remove this model from play. This model is part of Goreshade's battlegroup.
-
Dark Restoration [Goreshade the Bastard]: If Goreshade the Bastard is disabled while within 3" of this model, this model is destroyed and Goreshade heals 1 damage point.
-
Tether [Goreshade the Bastard]: If this model ends its activation outside Goreshade's command range, it is destroyed.
Deryliss
-
Stats: SPD 6, STR 6, MAT 5, RAT 3, DEF 14, ARM 14, CMD 8
-
Mechano-Claws: POW 4, P+S 10
-
Damage: 5
-
Field Allowance: C
-
Base: Small
-
Commander
-
Undead
-
Arcane Extension [Master Necrotech Mortenebra]: During your Control Phase, while this model is in Master Necrotech Mortenebra's control area, Mortenebra can allocate focus to warjacks in her battlegroup that are in this model's command range.
-
Attached to [Master Necrotech Mortenebra]: This model is attached to Master Necrotech Mortenebra for the rest of the game. Each warcaster can have only one model attached to it.
-
Companion [Master Necrotech Mortenebra]: This model is included in any army that includes Master Necrotech Mortenebra. If Mortenebra is destroyed or removed from play, remove this model from play. This model is part of Mortenebra's battlegroup.
Tactical Tips
- Spell Slave: This model cannot cast spells if its warcaster is destroyed or removed from play. Deryliss cannot channel spells because it does not control warjacks.
The Witch Coven of Garlghast & Egregore (Cryx Warcasters & Character Solo)
- Stats: SPD 6, STR 4, MAT 5, RAT 4, DEF 16, ARM 12, CMD 8 (Helleana, Morgaen, and Selene)
- Ritual Blade: POW 3, P+S 7
- Focus: * (shared Coven focus, see Coven below)
- Damage: 8 EA
- Field Allowance: C
- Warjack Points: +5
- Base: Small
Feat: Nightfall. While in the Coven's control area, enemy models suffer -2 MAT and RAT and their LOS is reduced to 5". Nightfall lasts for one round.
Helleana, Morgaen, and Selene
- Arcane Nexus: When a Witch casts a spell, the Egregore is the spell's point of origin. The Witch must have LOS to her target, but the Egregore does not. All LOS modifiers are based on the LOS of the Witch. Witches can channel spells normally. The Coven can have up to one attached model; this model is attached to the Coven, not to an individual Witch. The Coven can have only one of each of their upkeep spells in play at a time.
- Coven: The Witch Coven of Garlghast shares a single focus pool, and Witches do not receive focus individually. The Coven's base FOCUS is three times the number of Witches in play. When the Coven replenishes its focus, the Egregore receives those focus points. The Coven's control area is measured from the Egregore. Any Witch in the Coven's control area can spend focus points on the Egregore. The Egregore cannot be affected by focus-reducing or focus-removing effects. Each focus point on the Egregore gives each Witch in the Coven's control area a cumulative +1 ARM. Effects that ignore focus points overboosting the target's Power Field also ignore this bonus. The Coven can use their feat only once.
- Perfect Conjunction: A Perfect Conjunction is established anytime the Egregore is completely within the triangular area between all three Witches and each Witch has LOS to each other Witch. During a Perfect Conjunction, reduce the COST of spells cast by a Witch by 1.
Ritual Blade
- Magical Weapon
Spells
| Spell | Cost | RNG | AOE | POW | UP | OFF | Effect |
|---|---|---|---|---|---|---|---|
| Curse of Shadows | 3 | 8 | – | – | YES | YES | Target model/unit suffers -2 ARM and cannot make free strikes. A model can advance through an affected model if it has enough movement to move completely past its base. |
| Ghost Walk | 3 | 6 | – | – | NO | NO | Target friendly model/unit gains Ghostly for one turn. (A model with Ghostly can advance through terrain and obstacles without penalty and can advance through obstructions if it has enough movement to move completely past them. An affected model cannot be targeted by free strikes.) |
| Infernal Machine | 2 | 6 |
Tactical Tips
- Arcane Nexus: This means the Coven can have only one Skarlock Thrall.
- Coven: The Witch Coven of Garlghast is not a unit, and models in the Coven are independent models. The Egregore does not gain the cumulative ARM bonus for Coven. The Coven can allocate focus points to warjacks in its control area normally.
Egregore
-
Stats: SPD 6, STR 1, MAT 1, RAT 1, DEF 13, ARM 17, CMD –
-
Field Allowance: C
-
Base: Medium
-
Construct
-
Pathfinder
-
Stealth
-
Black Mantle: While B2B with this model, friendly Faction models gain Stealth.
-
Circular Vision: This model's front arc extends to 360°.
-
Companion [Witch Coven of Garlghast]: This model is included in any army that includes the Witch Coven of Garlghast. If the Witch Coven of Garlghast is destroyed or removed from play, remove this model from play. This model is part of the Witch Coven of Garlghast's battlegroup.
-
Steady: This model cannot be knocked down.
-
Sympathetic Link: When this model would suffer damage, you must assign that damage to one or more Witches instead, divided as you choose. A Witch cannot be assigned more damage points than she has unmarked damage boxes. This model does not suffer the damage assigned to a Witch.
Cryx Warjacks
Deathripper (Cryx Bonejack)
- Stats: SPD 7, STR 7, MAT 6, RAT 5, DEF 15, ARM 14, CMD –
- Mandible (head): POW 6, P+S 13
- Field Allowance: U
- Point Cost: 4
- Base: Medium
Damage Grid (letters listed by row, top to bottom; the rows above them are plain damage boxes. Letter meanings follow the warjack damage rules in the base rulebook)
- Row with letters: H, H, C, A, A, M
- Row with letters: H, C, C, M, M, M
Arc Node
Mandible
- Sustained Attack: During this model's activation, when it makes an attack with this weapon against the last model hit by the weapon this activation, the attack automatically hits.
Defiler (Cryx Bonejack)
- Stats: SPD 7, STR 7, MAT 6, RAT 5, DEF 15, ARM 14, CMD –
- Sludge Cannon: RNG SP 8, ROF 1, AOE –, POW 12
- Bash: POW 0, P+S 7
- Field Allowance: U
- Point Cost: 5
- Base: Medium
Damage Grid (letters listed by row, top to bottom; the rows above them are plain damage boxes. Letter meanings follow the warjack damage rules in the base rulebook)
- Row with letters: H, H, C, A, A, M
- Row with letters: H, C, C, M, M, M
Arc Node
Sludge Cannon
- Continuous Effect: Corrosion
- Damage Type: Corrosion
Helldiver (Cryx Bonejack)
- Stats: SPD 5, STR 8, MAT 6, RAT 5, DEF 14, ARM 15, CMD –
- Jaws: POW 5, P+S 13
- Field Allowance: U
- Point Cost: 3
- Base: Medium
Damage Grid (letters listed by row, top to bottom; the rows above them are plain damage boxes. Letter meanings follow the warjack damage rules in the base rulebook)
- Row with letters: H, C, C, C, C, M
- Row with letters: H, H, H, M, M, M
Burrow (Action): Place the burrow marker in base contact with this model anywhere in its front arc, then remove this model from the table. Effects on this model expire. This model cannot burrow into solid rock or man-made constructions and cannot burrow while its Movement system is crippled. Return this model to the table during your next Control Phase after models replenish their focus but before focus is allocated. When it returns, place it anywhere within 3" of the burrow marker. If there is no room to place this model, remove the burrow marker from the table and remove this model from play.
Tactical Tips
- Burrow: This model cannot be targeted by free strikes when it is removed from the table. Do not remove damage from the Helldiver when you return it to play.
Ripjaw (Cryx Bonejack)
- Stats: SPD 7, STR 7, MAT 6, RAT 5, DEF 15, ARM 14, CMD –
- Bone Saw: POW 3, P+S 10
- Field Allowance: U
- Point Cost: 5
- Base: Medium
Damage Grid (letters listed by row, top to bottom; the rows above them are plain damage boxes. Letter meanings follow the warjack damage rules in the base rulebook)
- Row with letters: H, H, C, A, A, M
- Row with letters: H, C, C, M, M, M
Arc Node
Bone Saw
- Armor Piercing (Attack): When calculating damage from this attack, halve the base ARM stats of models hit that have medium or larger bases. This attack gains +2 to damage rolls against models with small bases.
- Vice Lock (Attack): This attack causes no damage. The model hit suffers -2 DEF and for one round cannot advance while within this model's melee range.
Stalker (Cryx Bonejack)
- Stats: SPD 7, STR 7, MAT 7, RAT 4, DEF 16, ARM 13, CMD –
- Eviscerator (left arm): POW 5, P+S 12
- Eviscerator (right arm): POW 5, P+S 12
- Field Allowance: U
- Point Cost: 4
- Base: Medium
Damage Grid (letters listed by row, top to bottom, left to right; unlabelled boxes are plain damage boxes. Letter meanings follow the warjack damage rules in the base rulebook)
- Row with letters: L, R
- Row with letters: L, L, M, C, R, R
- Row with letters: M, M, C, C
Pathfinder
Stealth
- Arcane Assassin: When making attacks, ignore focus points overboosting the target's Power Field and spell effects adding to its ARM or DEF.
- Extended Control Range: When checking to see if this model is in its controller's control area for focus allocation, double the area.
Eviscerator
- Grievous Wounds: When a model is hit by this weapon, for one round it loses Tough, cannot heal or be healed, and cannot transfer damage.
Cankerworm (Cryx Character Bonejack)
- Stats: SPD 6, STR 8, MAT 7, RAT 5, DEF 14, ARM 16, CMD –
- Bite: POW 3, P+S 11
- Replicator: POW 5, P+S 13
- Field Allowance: C
- Point Cost: 5
- Base: Medium
Damage Grid (letters listed by row, top to bottom; the rows above them are plain damage boxes. Letter meanings follow the warjack damage rules in the base rulebook)
- Row with letters: H, C, C, C, C, M
- Row with letters: H, H, H, M, M, M
Advance Deployment
Pathfinder
Stealth
- Affinity [Asphyxious]: When Cankerworm ends its activation in Asphyxious' control area, it can make a full advance.
- Imprint: Salvage: At anytime during its activation, if it is in base contact with a wreck marker this model can spend 1 focus point to use Salvage. Remove the wreck marker from play, then remove d6 damage points from this model. If it was a heavy warjack wreck marker, remove +3 damage points.
- Parry: This model cannot be targeted by free strikes.
Bite
- Armor Piercing (Attack): When calculating damage from this attack, halve the base ARM stats of models hit that have medium or larger bases. This attack gains +2 to damage rolls against models with small bases.
Replicator
- Adapt: When Cankerworm uses Salvage, you can adapt the Replicator. The Replicator gains the special rules and weapon qualities of one of the destroyed warjack's weapons. The Replicator becomes the type of weapon adapted (melee or ranged) and uses that weapon's RNG, ROF, AOE, and POW. This effect lasts until Cankerworm uses Adapt again.
Corruptor (Cryx Helljack)
- Stats: SPD 6, STR 10, MAT 7, RAT 5, DEF 13, ARM 17, CMD –
- Necrosludge Cannon (left arm): RNG 12, ROF 1, AOE –, POW 14
- Necrojector (right arm): POW 5, P+S 15
- Field Allowance: U
- Point Cost: 8
- Base: Large
Damage Grid (letters listed by row, top to bottom, left to right; unlabelled boxes are plain damage boxes. Letter meanings follow the warjack damage rules in the base rulebook)
- Row with letters: L, R
- Row with letters: L, L, M, C, R, R
- Row with letters: M, M, C, C
Immunity: Corrosion
- Attack Type: Each time this model makes a normal melee or ranged attack, choose one of the following abilities:
- Burster: When this attack boxes a living model, center a 3" AOE on that model, then remove the model from play. Models in the AOE are hit and suffer an unboostable POW 10 corrosion damage roll.
- Distillation: When a living enemy model is destroyed by this attack while this model is in its warcaster's control area, immediately after the attack is resolved the warcaster heals d3 damage points.
- Psycho Venom: When a living enemy model is boxed by this attack, it heals 1 damage point. For the rest of the turn, this model's controlling warcaster can channel spells through the enemy model as if it were a model in his battlegroup with the Arc Node ability. At the end of the turn, the enemy model is destroyed.
Necrojector
- Open Fist
Tactical Tips
- Burster: Because the boxed model is removed from play before being destroyed, it does not provide a soul or corpse token.
Harrower (Cryx Helljack)
- Stats: SPD 5, STR 12, MAT 6, RAT 5, DEF 12, ARM 18, CMD –
- Mortifier (left arm): RNG 10, ROF 1, AOE 3, POW 14
- Perisher (right arm): POW 4, P+S 16
- Field Allowance: U
- Point Cost: 10
- Base: Large
Damage Grid (letters listed by row, top to bottom, left to right; unlabelled boxes are plain damage boxes. Letter meanings follow the warjack damage rules in the base rulebook)
- Row with letters: L, R
- Row with letters: L, L, M, C, R, R
- Row with letters: M, M, C, C
Pathfinder
- Amphibious: This model ignores the effects of deep and shallow water and can move through them without penalty. While completely in deep water, it cannot be targeted by ranged or magic attacks and can make attacks only against other models in deep water. While completely in deep water, this model does not block LOS.
- Soul Taker: This model gains one soul token when a living enemy model is destroyed within 2" of it. This model can have up to three soul tokens at a time. During its activation, this model can spend soul tokens to gain additional attacks or to boost attack or damage rolls at one token per attack or boost.
- Steady: This model cannot be knocked down.
Mortifier
- Ghost Shot: This model ignores LOS when making attacks with this weapon. When resolving attacks with this weapon, ignore concealment and cover.
Perisher
- Reach
- Thresher (Attack): This model makes one melee attack with this weapon against each model in its LOS and this weapon's melee range.
Tactical Tips
- Amphibious: This model can attack other models that are in deep water.
- Thresher: The melee attacks are all simultaneous.
Leviathan (Cryx Helljack)
- Stats: SPD 5, STR 12, MAT 6, RAT 5, DEF 12, ARM 18, CMD –
- Spiker (left arm): RNG 13, ROF 3, AOE –, POW 13
- Crushing Claw (right arm): POW 5, P+S 17
- Field Allowance: U
- Point Cost: 9
- Base: Large
Damage Grid (letters listed by row, top to bottom, left to right; unlabelled boxes are plain damage boxes. Letter meanings follow the warjack damage rules in the base rulebook)
- Row with letters: L, R
- Row with letters: L, L, M, C, R, R
- Row with letters: M, M, C, C
Pathfinder
- Amphibious: This model ignores the effects of deep and shallow water and can move through them without penalty. While completely in deep water, it cannot be targeted by ranged or magic attacks and can make attacks only against other models in deep water. While completely in deep water, this model does not block LOS.
- Steady: This model cannot be knocked down.
Spiker
- Burst Fire: Gain +1 to damage rolls with this weapon against models with medium bases and +2 to damage rolls against models with large bases.
Crushing Claw
- Open Fist
Tactical Tips
- Amphibious: This model can attack other models that are in deep water.
Reaper (Cryx Helljack)
- Stats: SPD 6, STR 10, MAT 7, RAT 5, DEF 13, ARM 17, CMD –
- Harpoon (left arm): RNG 8, ROF 1, AOE –, POW 12
- Helldriver (right arm): POW 6, P+S 16
- Tusks (head): POW 2, P+S 12
- Field Allowance: U
- Point Cost: 7
- Base: Large
Damage Grid (letters listed by row, top to bottom, left to right; unlabelled boxes are plain damage boxes. Letter meanings follow the warjack damage rules in the base rulebook)
- Row with letters: L, R
- Row with letters: L, L, M, C, R, R
- Row with letters: M, M, C, C
Harpoon
- Drag: If this weapon damages an enemy model with an equal or smaller base, immediately after the attack is resolved the damaged model can be pushed any distance directly toward this model. After the damaged model is moved, this model can make one normal melee attack against the model pushed. After resolving this melee attack, this model can make additional melee attacks during its combat action.
Helldriver
- Reach
- Sustained Attack: During this model's activation, when it makes an attack with this weapon against the last model hit by the weapon this activation, the attack automatically hits.
Tactical Tips
- Drag: "Any distance" means "as much as necessary," not "any distance the player chooses."
Seether (Cryx Helljack)
- Stats: SPD 6, STR 10, MAT 8, RAT 5, DEF 13, ARM 17, CMD –
- Death Claw (left arm): POW 6, P+S 16
- Death Claw (right arm): POW 6, P+S 16
- Tusks: POW 2, P+S 12
- Field Allowance: U
- Point Cost: 9
- Base: Large
Damage Grid (letters listed by row, top to bottom, left to right; unlabelled boxes are plain damage boxes. Letter meanings follow the warjack damage rules in the base rulebook)
- Row with letters: L, R
- Row with letters: L, L, M, C, R, R
- Row with letters: M, M, C, C
Terror
- Aggressive: This model can run or charge without spending focus or being forced.
- Soul Drive: This model is allocated 1 additional focus point during your Control Phase.
Death Claw
- Open Fist
- Chain Attack: Grab & Smash: If this model hits the same model with both its initial attacks with this weapon, after resolving the attacks it can immediately make a double-hand throw, head-butt, headlock/weapon lock, push, or throw power attack against that target.
Tactical Tips
- Aggressive: Yes, this rule is HORDES friendly.
- Soul Drive: A warjack cannot exceed normal focus allocation limits as a result of Soul Drive.
- Chain Attack: Grab & Smash: Remember, a model with a crippled weapon system cannot use that system to make chain attacks or special attacks, including power attacks.
Slayer (Cryx Helljack)
- Stats: SPD 6, STR 10, MAT 7, RAT 5, DEF 13, ARM 17, CMD –
- Death Claw (left arm): POW 6, P+S 16
- Death Claw (right arm): POW 6, P+S 16
- Tusks (head): POW 2, P+S 12
- Field Allowance: U
- Point Cost: 6
- Base: Large
Damage Grid (letters listed by row, top to bottom, left to right; unlabelled boxes are plain damage boxes. Letter meanings follow the warjack damage rules in the base rulebook)
- Row with letters: L, R
- Row with letters: L, L, M, C, R, R
- Row with letters: M, M, C, C
Open Fist
Death Claw
- Combo Strike (Attack): Make a melee attack. Instead of making a normal damage roll, the POW of the damage roll is equal to this model's STR plus twice the POW of this weapon.
Tactical Tips
- Combo Strike: This ability cannot be used while either of this model's arm systems is locked. A model with a crippled weapon system cannot use it to make chain attacks or special attacks, including power attacks.
Deathjack (Cryx Character Helljack)
- Stats: SPD 6, STR 12, MAT 8, RAT 4, DEF 13, ARM 19, CMD –
- Necroclaw (left arm): POW 6, P+S 18
- Necroclaw (right arm): POW 6, P+S 18
- Horns (head): POW 3, P+S 15
- Field Allowance: C
- Point Cost: 12
- Base: Large
Damage Grid (letters listed by row, top to bottom, left to right; unlabelled boxes are plain damage boxes. Letter meanings follow the warjack damage rules in the base rulebook)
- Row with letters: L, R
- Row with letters: L, L, M, C, R, R
- Row with letters: M, M, C, C
Abomination
Advance Deployment
- Cull Soul: This model gains one soul token for each living enemy model destroyed within 2" of it. When this model replenishes its focus during your next Control Phase, replace each soul token on it with 1 focus point.
- Necromancy: While this model is in its controller's control area, it can spend focus points to cast its controller's spells. When this model casts its controller's spells, the controller is considered to have cast them but this model is their point of origin. When making a magic attack roll, this model uses its controller's FOCUS. This model cannot cast spells with a RNG of SELF or CTRL.
- Rendering: When this model gains a soul token, it can immediately spend that token to remove d6 damage points.
- Skulls of Hate: During your Control Phase, after focus allocation this model gains 1 focus point for each of its arm systems that is currently not crippled. While this model has one or more non-crippled arm systems, its front arc extends to 360°.
Necroclaws
- Open Fist
Tactical Tips
- Cull Soul: A model can have more focus points than its FOCUS as a result of Cull Soul. Yes, the Deathjack gets soul tokens for models it tramples.
- Skulls of Hate: The gained focus points are in addition to any that are allocated. That means Deathjack generally can be allocated up to 3 focus points and then gain up to 2 more from Skulls of Hate. Deathjack receives this focus even if suffering Disruption.
Nightmare (Cryx Character Helljack)
- Stats: SPD 6, STR 10, MAT 8, RAT 5, DEF 13, ARM 18, CMD –
- Wicked Claw (left arm): POW 6, P+S 16
- Wicked Claw (right arm): POW 6, P+S 16
- Tusks (head): POW 2, P+S 12
- Field Allowance: C
- Point Cost: 10
- Base: Large
Damage Grid (letters listed by row, top to bottom, left to right; unlabelled boxes are plain damage boxes. Letter meanings follow the warjack damage rules in the base rulebook)
-
Row with letters: L, R
-
Row with letters: L, L, M, C, R, R
-
Row with letters: M, M, C, C
-
Affinity [Deneghra]: While Nightmare is in Deneghra's control area, it gains Stealth.
-
Imprint: Ghostly: During its activation, this model can spend 1 focus point to gain Ghostly for one turn. (A model with Ghostly can advance through terrain and obstacles without penalty and can advance through obstructions if it has enough movement to move completely past them. A model with Ghostly cannot be targeted by free strikes.)
-
Prey: After deployment but before the first player's turn, choose an enemy model/unit to be this model/unit's prey. This model gains +2 to attack and damage rolls against its prey. When this model begins its activation within 10" of its prey, it gains +2" movement for that activation. When the prey is destroyed or removed from play, choose another model/unit to be the prey.
Wicked Claw
- Open Fist
- Reach
- Combo Strike (Attack): Make a melee attack. Instead of making a normal damage roll, the POW of the damage roll is equal to this model's STR plus twice the POW of this weapon.
Tactical Tips
- Combo Strike: This ability cannot be used while either of this model's arm systems is locked. A model with a crippled weapon system cannot use it to make chain attacks or special attacks, including power attacks.
- Prey: Modifiers to movement apply only to a model's normal movement.
Nightwretch (Cryx Bonejack)
- Stats: SPD 7, STR 7, MAT 6, RAT 5, DEF 15, ARM 14, CMD –
- Doomspitter (head): RNG 6, ROF 1, AOE –, POW 14
- Bash: POW 0, P+S 7
- Field Allowance: U
- Point Cost: 4
- Base: Medium
Damage Grid (letters listed by row, top to bottom; the rows above them are plain damage boxes. Letter meanings follow the warjack damage rules in the base rulebook)
- Row with letters: H, H, C, A, A, M
- Row with letters: H, C, C, M, M, M
Arc Node
Doomspitter
- Blaster: When this model makes an attack with this weapon, before the attack roll it can spend 1 focus point to give the attack a 3" AOE.
Cryx Units
Bane Knights (Cryx Unit)
- Leader & Grunts stats: SPD 5, STR 7, MAT 6, RAT 4, DEF 12, ARM 16, CMD 8
- Bane Lance: POW 4, P+S 11
- Field Allowance (as printed): 3
- Leader & 5 Grunts (as printed): 6
- Leader & 9 Grunts (as printed): 10
- Base: Small
Leader & Grunts
- Undead
- Ghostly: This model can advance through terrain and obstacles without penalty and can advance through obstructions if it has enough movement to move completely past them. This model cannot be targeted by free strikes.
- Vengeance: During your Maintenance Phase, if one or more models in this unit were destroyed or removed from play by enemy attacks during your opponent's last turn, each model in the unit can advance 3" and make one normal melee attack.
Bane Lance
- Reach
- Weapon Master
Tactical Tips
- Vengeance: Models move after continuous effects have been resolved during the step of the Maintenance Phase that says "Resolve all other effects that occur during the Maintenance Phase."
Bile Thralls (Cryx Unit)
- Leader & Grunts stats: SPD 5, STR 4, MAT 2, RAT 3, DEF 10, ARM 13, CMD 7
- Bile Cannon: RNG SP 8, ROF 1, AOE –, POW 12
- Field Allowance (as printed): 3
- Leader & 5 Grunts (as printed): 5
- Leader & 9 Grunts (as printed): 8
- Base: Small
Leader & Grunts
- Undead
Bile Cannon
- Continuous Effect: Corrosion
- Damage Type: Corrosion
- Purge (Attack): Each model within 6" of this model that is in its front arc is automatically hit unless this model's LOS to it is blocked by terrain. Models hit suffer a POW 12 corrosion damage roll and the Corrosion continuous effect. After this attack is resolved, remove this model from play. Purge is a ranged attack.
Bane Thralls (Cryx Unit)
- Leader & Grunts stats: SPD 5, STR 7, MAT 6, RAT 4, DEF 12, ARM 15, CMD 8
- War Axe: POW 4, P+S 11
- Field Allowance (as printed): 3
- Leader & 5 Grunts (as printed): 5
- Leader & 9 Grunts (as printed): 8
- Base: Small
Leader & Grunts
- Stealth
- Undead
- Dark Shroud: While in this model's melee range, enemy models suffer -2 ARM.
War Axe
- Weapon Master
Bane Thrall Officer & Standard (Cryx Unit Attachment)
- Attachment [Bane Thrall]: This attachment can be added to a Bane Thrall unit.
- Field Allowance: 1
- Point Cost: 3
- Base: Small
- Officer's Damage: 5
Tactical Tips
- Officer: Because this model is an Officer, when it is destroyed it does not replace a Grunt in its unit. Instead the unit Leader becomes the unit commander.
Officer
- Stats: SPD 5, STR 7, MAT 7, RAT 4, DEF 12, ARM 15, CMD 9
- War Axe (x2 as printed): POW 4, P+S 11
- Officer
- Stealth
- Undead
- Dark Shroud: While in this model's melee range, enemy models suffer -2 ARM.
- Granted: Dead Rise: While this model is in play, after resolving continuous effects during your Maintenance Phase, knocked down models in its unit stand up and stationary models in its unit are no longer stationary.
Standard Bearer
- Stats: SPD 5, STR 7, MAT 6, RAT 4, DEF 12, ARM 15, CMD 8
- War Axe: POW 4, P+S 11
- Standard Bearer
- Stealth
- Undead
- Dark Shroud: While in this model's melee range, enemy models suffer -2 ARM.
- Granted: Tough: While this model is in play, models in its unit gain Tough.
War Axe
- Weapon Master
Bloodgorgers (Cryx Blighted Trollkin Unit)
- Leader & Grunts stats: SPD 5, STR 7, MAT 6, RAT 4, DEF 12, ARM 15, CMD 8
- Hand Weapon (x2 as printed): POW 4, P+S 11
- Field Allowance: 2
- Leader & 5 Grunts (as printed): 5
- Leader & 9 Grunts (as printed): 8
- Base: Medium
Leader & Grunts
- Fearless
- Terror
- Tough
- Blood Thirst: When it charges a living model, this model gains +2" movement.
- Gang: When making a melee attack targeting an enemy model in melee range of another model in this unit, this model gains +2 to melee attack and melee damage rolls.
Tactical Tips
- Blood Thirst: Apply movement bonuses only during a model's activation.
Black Ogrun Boarding Party (Cryx Unit)
- Leader & Grunts stats: SPD 6, STR 9, MAT 7, RAT 5, DEF 12, ARM 15, CMD 9
- Harpoon: RNG 8, ROF 1, AOE –, POW 12
- Hand Weapon: POW 4, P+S 13
- Damage: 8 EA
- Field Allowance (as printed): 2
- Leader & 2 Grunts (as printed): 4
- Leader & 4 Grunts (as printed): 6
- Base: Medium
Leader & Grunts
- Combined Ranged Attack
- Terror
Harpoon
- Drag: If this weapon damages an enemy model with an equal or smaller base, immediately after the attack is resolved the damaged model can be pushed any distance directly toward this model. After the damaged model is moved, this model can make one normal melee attack against the model pushed. After resolving this melee attack, this model can make additional melee attacks during its combat action.
Tactical Tips
- Drag: "Any distance" means "as much as necessary," not "any distance the player chooses."
Cephalyx Mind Slaver & Drudges (Cryx Ally Unit)
- Mind Slaver stats: SPD 5, STR 6, MAT 6, RAT 4, DEF 14, ARM 13, CMD 9
- Prosthetic Blades: POW 5, P+S 11
- Drudge Grunt stats: SPD 5, STR 8, MAT 5, RAT 2, DEF 11, ARM 15, CMD 4
- Drudge Weapons: POW 5, P+S 13
- Mind Slaver's Damage (as printed): 5
- Field Allowance: 2
- Slaver & 5 Drudge Grunts (as printed): 4
- Slaver & 9 Drudge Grunts (as printed): 6
- Base: Small
Selective: This unit can be included only in mercenary contract armies that list Cephalyx as possible members.
Mind Slaver
- Fearless
- Officer
- Pathfinder
- Anatomical Precision: When this model's melee damage roll fails to exceed the ARM of the living model hit, that model suffers 1 damage point.
- Granted: Combined Melee Attack: While this model is in play, models in its unit gain Combined Melee Attack.
- Reanimation: When this model boxes a living enemy warrior model with a melee attack, add one Grunt to this unit and then remove the boxed model from play. The Grunt must be placed in formation and within 3" of this model. The Grunt cannot activate this turn.
- Sacrificial Pawn [Drudge Grunt]: When this model is directly hit by an enemy ranged attack, you can choose to have one friendly, non-incorporeal Drudge Grunt model within 3" of this model directly hit instead. That model is automatically hit and suffers all damage and effects.
Drudge Grunt
- Eyeless Sight
- Fearless
- Tough
Tactical Tips
- Reanimation: Because the boxed model is removed from play before being destroyed, it does not generate a soul or corpse token.
- Officer: Because this model is an Officer, when it is destroyed it does not replace another model in its unit. Instead a Grunt becomes the new unit commander.
Cephalyx Overlords (Cryx Ally Unit)
- Leader & Grunts stats: SPD 6, STR 6, MAT 6, RAT 4, DEF 14, ARM 13, CMD 9
- Prosthetic Blades: POW 5, P+S 11
- Damage: 5 EA
- Field Allowance: 1
- Leader & 2 Grunts (as printed): 4
- Base: Small
Selective: This unit can be included only in mercenary contract armies that list Cephalyx as possible members.
Leader & Grunts
- Fearless
- Pathfinder
- Anatomical Precision: When this model's melee damage roll fails to exceed the ARM of the living model hit, that model suffers 1 damage point.
- Death Toll [Cephalyx Mind Slaver & Drudges]: When this model destroys a living enemy model with a melee attack, after the attack is resolved you can add one Grunt to a friendly Cephalyx Mind Slaver & Drudges unit in this model's command range. The Grunt must be placed in formation and within 3" of this model. The destroyed model is removed from play but does not provide a soul or corpse token.
- Magic Ability [7]:
- Influence (Attack): Influence is a RNG 10 magic attack. Take control of target enemy non-warcaster, non-warlock warrior model hit. The model immediately makes one normal melee attack, then Influence expires.
- Psychic Assault (Attack): Psychic Assault is a RNG SP 8 magic attack. This attack ignores LOS. Models hit suffer a POW 12 damage roll.
- Sacrificial Pawn [Drudge Grunt]: When this model is directly hit by an enemy ranged attack, you can choose to have one friendly, non-incorporeal Drudge Grunt model within 3" of this model directly hit instead. That model is automatically hit and suffers all damage and effects.
Tactical Tips
- Death Toll: The added Grunt can activate normally this turn.
- Magic Ability: Performing a Magic Ability special action or special attack counts as casting a spell.
Mechanithralls (Cryx Unit)
- Leader & Grunts stats: SPD 6, STR 7, MAT 5, RAT 4, DEF 12, ARM 12, CMD 6
- Steamfist (x2 as printed): POW 4, P+S 11
- Field Allowance: 3
- Leader & 5 Grunts (as printed): 3
- Leader & 9 Grunts (as printed): 5
- Base: Small
Leader & Grunts
- Undead
Steamfist
- Combo Strike (Attack): Make a melee attack. Instead of making a normal damage roll, the POW of the damage roll is equal to this model's STR plus twice the POW of this weapon.
Brute Thrall (Cryx Mechanithrall Weapon Attachment)
- Attachment [Mechanithrall]: This attachment can be added to a Mechanithrall unit.
- Stats: SPD 6, STR 9, MAT 6, RAT 4, DEF 12, ARM 14, CMD 5
- Heavy Steamfist (x2 as printed): POW 5, P+S 14
- Damage: 8
- Field Allowance: 3
- 1 Brute Thrall (as printed): 1
- Up to 2 additional Brute Thralls (as printed): 1 EA
- Base: Medium
Brute Thrall
- Undead
Heavy Steamfist
- Combo Strike (Attack): Make a melee attack. Instead of making a normal damage roll, the POW of the damage roll is equal to this model's STR plus twice the POW of this weapon.
Necrosurgeon & Stitch Thralls (Cryx Unit)
- Necrosurgeon stats: SPD 6, STR 6, MAT 5, RAT 4, DEF 14, ARM 12, CMD 8
- Gut Splitter: POW 5, P+S 11
- Stitch Thrall Grunt stats: SPD 6, STR 4, MAT 3, RAT 4, DEF 14, ARM 12, CMD 6
- Necrosurgeon's Damage: 5
- Field Allowance: 2
- Necrosurgeon & 3 Grunts (as printed): 2
- Base: Small
Necrosurgeon
- Officer
- Undead
- Body Snatcher: This model gains one corpse token each time a Mechanithrall or living model is destroyed within 5" of it or a Grunt in its unit.
- Necrosurgery (Action): Remove up to three corpse tokens from this model to add one Grunt to a friendly Mechanithrall unit in this model's command range per token removed. The Grunt must be placed in formation and within 3" of this model.
- Sacrificial Pawn [Stitch Thrall Grunt or Mechanithrall]: When this model is directly hit by an enemy ranged attack, you can choose to have one friendly, non-incorporeal Stitch Thrall Grunt or Mechanithrall model within 3" of this model directly hit instead. That model is automatically hit and suffers all damage and effects.
- Surgery (Action): Choose a friendly Faction warrior model B2B with this model. That model heals d6 damage points.
Stitch Thrall Grunt
- Undead
Tactical Tips
- Body Snatcher: Remember that if more than one model is eligible to collect a corpse token, the closest model collects the token.
- Officer: Because this model is an Officer, when it is destroyed it does not replace another model in its unit. Instead a Grunt becomes the new unit commander.
Revenant Crew of the Atramentous (Cryx Unit)
- Leader & Grunts stats: SPD 6, STR 6, MAT 5, RAT 4, DEF 13, ARM 12, CMD 7
- Pistol: RNG 8, ROF 1, AOE –, POW 10
- Cutlass: POW 3, P+S 9
- Field Allowance: 2
- Leader & 5 Grunts (as printed): 6
- Leader & 9 Grunts (as printed): 9
- Base: Small
Leader & Grunts
- Undead
- Deathbound: Grunts in this unit that are destroyed while in formation return to play at the beginning of your next Maintenance Phase. Place the returned Grunts within 3" of the unit commander. If the unit commander leaves play, remove from play all destroyed Grunts not yet returned to play and then choose a new unit commander.
- Gang: When making a melee attack targeting an enemy model in melee range of another model in this unit, this model gains +2 to melee attack and melee damage rolls.
- Point Blank: During its activation, this model can make melee attacks with its ranged weapon, with a 0.5" melee range. Do not add this model's STR to damage rolls made with ranged weapons. Charge attacks made with ranged weapons are not boosted.
Tactical Tips
- Deathbound: Models are returned after continuous effects have been resolved during the "Resolve all other effects that occur during the Maintenance Phase." step of the Maintenance Phase.
Revenant Cannon Crew (Cryx Weapon Crew Unit)
- Leader stats: SPD 4, STR 6, MAT 5, RAT 4, DEF 13, ARM 12, CMD 7
- Ghost Cannon (Leader): RNG 14, ROF 1, AOE 3, POW 14
- Cutlass (Leader): POW 3, P+S 9
- Grunt stats: SPD 4, STR 6, MAT 5, RAT 4, DEF 13, ARM 12, CMD 7
- Pistol (Grunts): RNG 8, ROF 1, AOE –, POW 10
- Cutlass (Grunts): POW 3, P+S 9
- Field Allowance: 2
- Leader & 2 Grunts (as printed): 3
- Base: Leader large base; Grunts small base
Leader & Grunts
- Undead
Ghost Cannon
- Magical Weapon
- Damnation: When an attack made by this weapon boxes a living enemy warrior model, remove that model from play. Add one Grunt to this unit for each model removed from play this way. Place the Grunt in formation. This unit cannot have more Grunts as a result of Damnation than it had at the beginning of the game.
- Ghost Shot: This model ignores LOS when making attacks with this weapon. When resolving attacks with this weapon, ignore concealment and cover.
- Light Artillery: This weapon cannot be used to make attacks or special actions during activations this model moves. This model cannot gain the aiming bonus when attacking with this weapon and cannot charge. If this model attacks with this weapon during its activation, it cannot attack with any other weapons that activation.
- Range Finder: While B2B with one or more Grunts in this unit, the Leader gains +2 to attack rolls with this weapon.
Satyxis Blood Witches (Cryx Unit)
- Leader & Grunts stats: SPD 7, STR 5, MAT 6, RAT 4, DEF 13, ARM 13, CMD 8
- Blood Razor: POW 5, P+S 10
- Horns: POW 3, P+S 8
- Field Allowance: 2
- Leader & 5 Grunts (as printed): 4
- Leader & 9 Grunts (as printed): 6
- Base: Small
Leader & Grunts
- Gang: When making a melee attack targeting an enemy model in melee range of another model in this unit, this model gains +2 to melee attack and melee damage rolls.
Blood Razor
- Magical Weapon
- Bloodletting: When this model makes an attack with this weapon during its activation, choose one of the following abilities:
- Blood Mist: If this attack boxes a living model, center a 3" AOE cloud effect on the boxed model and remove it from play. The cloud effect remains in play for one round.
- Death Strike: If this attack destroys a living model, after resolving the attack choose a model within 4" of this model. The chosen model suffers a damage roll with a POW equal to the STR of the model destroyed by the attack.
Tactical Tips
- Blood Mist: Because a boxed model is removed from play before being destroyed, it does not generate a soul or corpse token.
Satyxis Blood Hag (Cryx Blood Witch Unit Attachment)
- Attachment [Satyxis Blood Witches]: This attachment can be added to a Satyxis Blood Witches unit.
- Stats: SPD 5, STR 5, MAT 7, RAT 4, DEF 13, ARM 13, CMD 9
- Blood Razor: POW 5, P+S 10
- Horns: POW 3, P+S 8
- Damage: 5
- Field Allowance: 1
- Point Cost: 2
- Base: Small
Blood Hag
- Officer
- Stealth
- Blood Shadow: Once per game during this unit's activation, this model can use Blood Shadow. At the end of this activation, models in this unit gain Incorporeal for one round.
- Entropic Force: While in this model's command range, enemy models lose Tough, cannot heal or be healed, and cannot transfer damage.
- Gang: When making a melee attack targeting an enemy model in melee range of another model in this unit, this model gains +2 to melee attack and melee damage rolls.
Blood Razor
- Magical Weapon
- Bloodletting: When this model makes an attack with this weapon during its activation, choose one of the following abilities:
- Blood Mist: If this attack boxes a living model, center a 3" AOE cloud effect on the boxed model and remove it from play. The cloud effect remains in play for one round.
- Death Strike: If this attack destroys a living model, after resolving the attack choose a model within 4" of this model. The chosen model suffers a damage roll with a POW equal to the STR of the model destroyed by the attack.
- Dispel: When this weapon hits a model/unit, upkeep spells on that model/unit immediately expire.
Tactical Tips
- Blood Mist: Because a boxed model is removed from play before being destroyed, it does not generate a soul or corpse token.
- Dispel: Because they expire immediately, upkeep spells that had an effect when the model was hit or damaged will have no effect.
- Officer: Because this model is an Officer, when it is destroyed it does not replace a Grunt in its unit. Instead the unit Leader becomes the unit commander.
Satyxis Raiders (Cryx Unit)
- Leader & Grunts stats: SPD 7, STR 5, MAT 6, RAT 4, DEF 14, ARM 12, CMD 8
- Lacerator: POW 4, P+S 9
- Horns: POW 3, P+S 8
- Field Allowance: 2
- Leader & 5 Grunts (as printed): 5
- Leader & 9 Grunts (as printed): 8
- Base: Small
Leader & Grunts
- Advance Deployment
- Combined Melee Attack
Lacerator
- Reach
- Chain Weapon: This attack ignores the Buckler and Shield weapon qualities and Shield Wall.
- Critical Knockdown: On a critical hit, the model hit is knocked down.
- Feedback: If this weapon damages a warjack that is part of a battlegroup, its controller suffers 1 damage point.
Tactical Tips
- Feedback: Combined attacks cause only 1 point of feedback damage.
Satyxis Raider Sea Witch (Cryx Unit Attachment)
- Attachment [Satyxis Raiders]: This attachment can be added to a Satyxis Raiders unit.
- Stats: SPD 7, STR 5, MAT 7, RAT 5, DEF 14, ARM 12, CMD 9
- Hand Cannon: RNG 12, ROF 1, AOE –, POW 12
- Horns: POW 3, P+S 8
- Piercer: POW 4, P+S 9
- Damage: 5
- Field Allowance: 1
- Point Cost: 2
- Base: Small
Sea Witch
- Advance Deployment
- Combined Melee Attack
- Officer
- Granted: Force Barrier: While this model is in play, models in its unit gain Force Barrier. (A model with Force Barrier gains +2 DEF against ranged attack rolls and does not suffer blast damage.)
- Power Swell: Once per game during its unit's activation, this model can use Power Swell. During this activation, models in this unit gain an additional die on melee damage rolls.
- Tactics: Pathfinder: Models in this unit gain Pathfinder.
Piercer
- Reach
- Feedback: If this weapon damages a warjack that is part of a battlegroup, its controller suffers 1 damage point.
Tactical Tips
- Feedback: Combined attacks cause only 1 point of feedback damage.
- Officer: Because this model is an Officer, when it is destroyed it does not replace a Grunt in its unit. Instead the unit Leader becomes the unit commander.
Soulhunters (Cryx Light Cavalry Unit)
- Leader & Grunts stats: SPD 8, STR 7, MAT 6, RAT 4, DEF 14, ARM 15, CMD 8
- Scythe: POW 6, P+S 13
- Sickle: POW 4, P+S 11
- Mount: POW 10
- Damage: 5 EA
- Field Allowance: 1
- Leader & 2 Grunts (as printed): 6
- Leader & 4 Grunts (as printed): 9
- Base: Large
Leader & Grunts
- Undead
- Body Count: This model gains one soul token each time it destroys a living enemy model. It can have up to three soul tokens at a time. During its activation, this model can spend soul tokens to boost attack or damage rolls at one token per boost.
Scythe
- Reach
Sickle
- Life Drinker: When it destroys a living enemy model with this weapon, immediately after the attack is resolved this model heals d3 damage points.
The Withershadow Combine (Cryx Character Unit)
- Maelovus stats: SPD 6, STR 7, MAT 7, RAT 4, DEF 14, ARM 16, CMD 9
- Admonia stats: SPD 6, STR 7, MAT 6, RAT 4, DEF 14, ARM 16, CMD 9
- Tremulus stats: SPD 6, STR 7, MAT 6, RAT 4, DEF 14, ARM 16, CMD 9
- Lich Claws (each model): POW 6, P+S 13
- Damage: 5 EA
- Field Allowance: C
- Maelovus, Admonia, & Tremulus (as printed): 5
- Base: Small
Maelovus
- Officer
- Terror
- Undead
- Dismantle: When this model hits a warjack with a melee attack, roll an additional damage die.
- Granted: Dark Industries: While this model is in play, when a model in its unit wrecks an enemy warjack with an attack while the warjack is in melee range of all three models in this unit, instead of replacing the warjack with a wreck marker you can replace it with a friendly autonomous Cryx warjack. Remove the enemy warjack from play. If it was a light warjack, you can replace it with a non-character bonejack. If it was a heavy warjack, you can replace it with a non-character helljack.
- Granted: Stealth: While this model is in play, models in its unit gain Stealth.
- Magic Ability [7]:
- Dark Fire (Attack): Dark Fire is a RNG 10, POW 12 magic attack. When a living enemy model is destroyed by Dark Fire, this model gains its soul token regardless of the proximity of other models.
- Soul Taker: This model gains one soul token when a living enemy model is destroyed within 2" of it. This model can have up to three soul tokens at a time. During its activation, this model can spend soul tokens to gain additional attacks or to boost attack or damage rolls at one token per attack or boost.
Admonia
- Terror
- Undead
- Black Arts: A friendly Faction warcaster with this model in its control area can upkeep one spell without spending focus.
- Dismantle: See Maelovus.
- Magic Ability [7]:
- Dark Fire (Attack): See Maelovus.
- Unbinding (Action): Enemy upkeep spells on models/units within 5" of this model expire. Models suffer d3 damage points for each of those spells they controlled.
- Soul Taker: See Maelovus.
Tremulus
- Terror
- Undead
- Dismantle: See Maelovus.
- Magic Ability [7]:
- Dark Fire (Attack): See Maelovus.
- Puppet Master (Action or Attack): Puppet Master is a RNG 10 spell. When it targets an enemy model/unit, it is a magic attack. You can have one affected model reroll one or more dice of your choice rolled for a command check, attack, or damage roll, then Puppet Master expires. Puppet Master lasts for one round.
- Soul Taker: See Maelovus.
Tactical Tips
- Magic Ability: Performing a Magic Ability special action or special attack counts as casting a spell.
- Officer: Because Maelovus is an Officer, when he is destroyed he does not replace Admonia or Tremulus. Instead Admonia or Tremulus becomes the unit commander.
Blackbane's Ghost Raiders (Cryx Revenant Character Unit)
- Blackbane stats: SPD 7, STR 6, MAT 7, RAT 4, DEF 13, ARM 12, CMD 8
- Blackbane Cutlass: POW 4, P+S 10
- Grunt stats: SPD 7, STR 6, MAT 6, RAT 4, DEF 13, ARM 12, CMD 7
- Grunt Cutlass: POW 4, P+S 10
- Blackbane's Damage: 5
- Field Allowance: C
- Blackbane & 5 Grunts (as printed): 6
- Blackbane & 9 Grunts (as printed): 9
- Base: Small
Blackbane
- Incorporeal
- Officer
- Undead
- Granted: Reanimation: While this model is in play, models in its unit gain Reanimation. (When a model with Reanimation boxes a living enemy warrior model with a melee attack, add one Grunt to this unit and then remove the boxed model from play. The Grunt must be placed in formation and within 3" of this model. The Grunt cannot activate this turn.)
Grunt
- Incorporeal
- Undead
Cutlass
- Continuous Effect: Fire
- Magical Weapon
Tactical Tips
- Reanimation: The model removed from play does not provide a corpse or soul token.
- Officer: Because this model is an Officer, when it is destroyed it does not replace another model in its unit. Instead a Grunt becomes the new unit commander.
Cryx Solos
Bloat Thrall (Cryx Solo)
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Stats: SPD 4, STR 7, MAT 5, RAT 4, DEF 10, ARM 14, CMD 5
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Despoiler: RNG 12, ROF 1, AOE 5, POW 14
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Bludgeon: POW 3, P+S 10
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Damage: 8
-
Field Allowance: 2
-
Point Cost: 2
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Base: Medium
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Undead
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Death Blast: When this model is disabled, center a 5" AOE on it, then remove this model from play. Models in the AOE suffer a POW 14 blast damage roll.
-
Steady: This model cannot be knocked down.
Despoiler
- Damage Type: Corrosion
- Arcing Fire: When attacking with this weapon, this model can ignore intervening models except those within 1" of the target.
Machine Wraith (Cryx Solo)
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Stats: SPD 7, STR 4, MAT 6, RAT 0, DEF 14, ARM 12, CMD 7
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Mechano-Claws: POW 4, P+S 8
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Field Allowance: 3
-
Point Cost: 1
-
Base: Medium
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Incorporeal
-
Undead
-
Machine Meld (Action): RNG 1. Target enemy non-character warjack with a functional Cortex system or an inert non-character warjack with a functional Cortex system. If the warjack is in range, take control of it and remove this model from the table. Effects on this model when it is removed from the table expire. You cannot activate the warjack this turn.
If the melded warjack was part of a battlegroup, while it is in its former controller's control area during the former controller's activation the former controller can spend focus points to attempt to regain control of it at 1 focus point per attempt. If it does so, the former controller and this model each roll a d6 and add their CMD. If the former controller's total is higher, it regains control of the warjack and this model exits the warjack. If the former controller's total is not higher, you maintain control of the warjack.
After resolving an attack in which the melded warjack suffered 1 or more damage points, this model must make a command check. If it fails this check, it exits the warjack after resolving continuous effects during your next Maintenance Phase.
You can choose to have this model exit the warjack after resolving continuous effects during your Maintenance Phase.
If this model exits the warjack for any reason, control of the warjack returns its former controller. Place this model within 3" of the warjack. If the warjack was inert when this model melded with it, the warjack becomes autonomous.
This model is destroyed if the melded warjack is destroyed before it exits the warjack.
Tactical Tips
- Machine Meld: While melded with the Machine Wraith, the warjack is not part of any battlegroup and cannot be allocated focus. Because the warjack is not autonomous, a 'jack marshal or warcaster cannot take control of it.
Necrotech & Scrap Thralls (Cryx Solos)
Tactical Tips
- Create Scrap Thrall [8]: The number of Scrap Thralls that can be created is not limited by FA.
- Repair: A wreck marker cannot be repaired.
- Death Burst (Attack): This model can make a Death Burst special attack even if it charges.
Necrotech
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Stats: SPD 5, STR 6, MAT 6, RAT 3, DEF 12, ARM 13, CMD 7
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Vise Claw: POW 4, P+S 10
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Damage: 5
-
Field Allowance: 3
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Necrotech & 1 Scrap Thrall (as printed): 1
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Base: Medium
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Undead
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Create Scrap Thrall [8] (Action): To use this special action, this model must be in base contact with a wreck marker. Make a skill check. If it passes, d3 Scrap Thralls are created from a light wreck marker or d6 from a heavy wreck marker. Remove the wreck marker from play and place the Scrap Thralls within 3" of this model. Placed Scrap Thralls cannot activate this turn.
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Repair [8] (Action): This model can attempt repairs on any damaged friendly Faction warjack. To attempt repairs, this model must be B2B with the damaged warjack and make a skill check. If successful, remove d6 damage points from the warjack's damage grid.
-
Steady: This model cannot be knocked down.
Vise Claw
- Reach
Scrap Thrall
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Stats: SPD 5, STR 4, MAT 5, RAT 3, DEF 11, ARM 12, CMD 1
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Mechano-Claw: POW 4, P+S 8
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Field Allowance: 3
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3 Scrap Thralls (as printed): 1
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Base: Small
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Undead
-
Thrall Bomb: When this model is disabled, center a 4" AOE on it and then remove this model from play. Models in the AOE are hit and suffer a POW 8 blast damage roll.
Mechano-Claw
- Death Burst (Attack): This model makes a melee attack. If that attack hits, instead of dealing damage normally, center a 4" AOE on the model hit and remove this model from play. The model hit suffers a POW 16 damage roll. If the attack misses, center the AOE on this model and remove this model from play. Models in the AOE other than the model directly hit are hit and suffer a POW 8 blast damage roll. Blast damage from this attack is not considered to have been caused by a melee attack.
Pistol Wraith (Cryx Solo)
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Stats: SPD 6, STR 4, MAT 4, RAT 7, DEF 14, ARM 12, CMD 7
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Wraithlock Pistol (x2 as printed): RNG 10, ROF 1, AOE –, POW 12
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Damage: 5
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Field Allowance: 2
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Point Cost: 3
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Base: Small
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Gunfighter
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Incorporeal
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Undead
-
Body Count: This model gains one soul token each time it destroys a living enemy model. It can have up to three soul tokens at a time. During its activation, this model can spend soul tokens to boost attack or damage rolls at one token per boost.
Wraithlock Pistols
- Magical Weapon
- Chain Attack: Death Chill: If this model hits the same model with both its initial attacks with this weapon, after resolving the attacks it can immediately make one additional ranged attack against that model ignoring ROF. If the additional attack hits, it does not inflict damage but the model hit must forfeit either its movement or action on its next activation.
Satyxis Raider Captain (Cryx Solo)
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Stats: SPD 7, STR 5, MAT 8, RAT 6, DEF 14, ARM 12, CMD 9
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Hand Cannon: RNG 12, ROF 1, AOE –, POW 12
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Lacerator: POW 4, P+S 9
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Horns: POW 3, P+S 8
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Damage: 5
-
Field Allowance: 2
-
Point Cost: 2
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Base: Small
-
Advance Deployment
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Commander
-
Pathfinder
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Desperate Pace [Satyxis Raider] (Action): RNG CMD. Target friendly Satyxis Raider unit. If the Satyxis Raider unit is in range, it gains +2" movement during its activation this turn.
Lacerator
- Reach
- Weapon Master
- Chain Weapon: This attack ignores the Buckler and Shield weapon qualities and Shield Wall.
- Critical Knockdown: On a critical hit, the model hit is knocked down.
- Feedback: If this weapon damages a warjack that is part of a battlegroup, its controller suffers 1 damage point.
Skarlock Thrall (Cryx Solo)
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Stats: SPD 6, STR 4, MAT 3, RAT 3, DEF 14, ARM 12, CMD 6
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Claw: POW 2, P+S 6
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Damage: 5
-
Field Allowance: 1
-
Point Cost: 2
-
Base: Small
-
Undead
-
Attached: Before the start of the game, attach this model to a friendly Faction warcaster for the rest of the game. Each warcaster can have only one model attached to it.
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Soul Taker: This model gains one soul token when a living enemy model is destroyed within 2" of it. This model can have up to three soul tokens at a time. During its activation, this model can spend soul tokens to gain additional attacks or to boost attack or damage rolls at one token per attack or boost.
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Spell Slave (Action): This model must be in its warcaster's control area to make the Spell Slave special action. When it does, it casts one of its warcaster's spells with a COST of 3 or less. The warcaster is considered to have cast that spell but this model is its point of origin. When making a magic attack roll, this model uses its warcaster's FOCUS. This model cannot cast spells with a RNG of SELF or CTRL.
Tactical Tips
- Attached: This model cannot be reassigned if its warcaster is destroyed or removed from play.
- Spell Slave: This model cannot cast spells if its warcaster is destroyed or removed from play. The Skarlock cannot channel spells because it does not control warjacks.
Warwitch Siren (Cryx Solo)
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Stats: SPD 7, STR 5, MAT 5, RAT 4, DEF 15, ARM 13, CMD 9
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Shadow Blade: POW 6, P+S 11
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Damage: 5
-
Field Allowance: 2
-
Point Cost: 2
-
Base: Small
-
Stealth
-
Magic Ability [7]:
- Power Booster (Action): RNG 5. Target friendly Faction warjack. If the target warjack is in range and has no focus points, it gains 1 focus point. If the warjack is Disrupted, it is no longer Disrupted.
- Seduction (Action): Take control of a living enemy non-warcaster, non-warlock warrior model B2B with this model. You can immediately make a full advance with the enemy model followed by a normal melee attack, then Seduction expires. The enemy model cannot be targeted by free strikes during this movement.
- Venom (Attack): Venom is a RNG SP 8 magic attack. Models hit suffer a POW 10 corrosion damage roll and the Corrosion continuous effect.
Shadow Blade
- Magical Weapon
- Reach
- Shadow Bind: A model hit by this weapon suffers -3 DEF and when it advances it cannot move except to change facing. Shadow Bind expires after one round.
Tactical Tips
- Magic Ability: Performing a Magic Ability special action or special attack counts as casting a spell.
Captain Rengrave (Cryx Revenant Character Solo)
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Stats: SPD 6, STR 7, MAT 7, RAT 6, DEF 14, ARM 14, CMD 9
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Misery: RNG 12, ROF 1, AOE –, POW 12
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Fathom: POW 6, P+S 13
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Damage: 5
-
Field Allowance: C
-
Point Cost: 2
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Base: Small
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Commander
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Terror
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Undead
-
Death Toll [Revenant Crew of the Atramentous]: When this model destroys a living enemy model with a melee or ranged attack, after the attack is resolved you can add one Grunt to a friendly Revenant Crew of the Atramentous unit in this model's command range. The Grunt must be placed in formation and within 3" of this model. The destroyed model is removed from play but does not provide a soul or corpse token.
Misery
- Magical Weapon
- Ghost Shot: This model ignores LOS when making attacks with this weapon. When resolving attacks with this weapon, ignore concealment and cover.
Fathom
- Magical Weapon
Tactical Tips
- Death Toll: The added Grunt can activate normally this turn.
Bane Lord Tartarus (Cryx Character Solo)
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Stats: SPD 6, STR 7, MAT 7, RAT 4, DEF 13, ARM 17, CMD 9
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Rivener: POW 5, P+S 12
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Damage: 8
-
Field Allowance: C
-
Point Cost: 4
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Base: Medium
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Commander
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Stealth
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Terror
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Undead
-
Curse [Bane]: RNG CMD. Target enemy model/unit. If the model/unit is in range, it is cursed. A friendly Bane model charging a cursed model gains +2" movement. Friendly Bane models gain +2 to attack rolls against cursed models. Curse can be used once per activation and lasts for one turn.
Rivener
- Reach
- Weapon Master
- Thresher (Attack): This model makes one melee attack with this weapon against each model in its LOS and this weapon's melee range.
Tactical Tips
- Curse: This model also gains these benefits when charging or attacking a cursed model. Apply movement bonuses only during a model's activation.
- Death Toll: The added Grunt can activate normally this turn.
- Thresher: The melee attacks are all simultaneous.
General Gerlak Slaughterborn (Cryx Blighted Trollkin Character Solo)
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Stats: SPD 5, STR 8, MAT 8, RAT 4, DEF 12, ARM 17, CMD 9
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Great Axe: POW 5, P+S 13
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Damage: 8
-
Field Allowance: C
-
Point Cost: 3
-
Base: Medium
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Commander
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Fearless
-
Terror
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Tough
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Blood Thirst: When it charges a living model, this model gains +2" movement.
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Finisher: This model gains an additional die on damage rolls against damaged models.
Great Axe
- Reach
Tactical Tips
- Blood Thirst: Apply movement bonuses only during a model's activation.
Darragh Wrathe (Cryx Light Cavalry Dragoon Character Solo)
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Stats (mounted / dismounted): SPD 8 / 6, STR 7, MAT 7, RAT 4, DEF 14, ARM 17 / 15, CMD 9
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Necro-Scythe: POW 6, P+S 13
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Mount: POW 12
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Mounted Damage: 10
-
Dismounted Damage: 5
-
Field Allowance: C
-
Point Cost: 4
-
Base: Large when mounted; Small when dismounted
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Commander
-
Fearless
-
Battle Wizard: Once per turn, when this model destroys one or more enemy models with a melee attack, immediately after the attack is resolved it can make one Magic Ability special attack or special action.
Necro-Scythe
- Magical Weapon
- Reach
Tactical Tips
- Leadership [Soulhunters]: A model loses Incorporeal when it makes a melee or ranged attack.
- Magic Ability: Performing a Magic Ability special action or special attack counts as casting a spell.