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Flunkerkönig

Flunkerkönig Rulebook

Table of Contents

Table of Contents

  • Game Idea
  • Components
  • Setup
  • Game Flow
  • Game End

Game Idea

The goal is to lay down your cards face down and make the matching animal sound with each one. The animal on your card must always exceed the animal of the card before it in size or number. If that is not possible, you must bluff, and whoever gets caught receives one penalty point.

Components

54 animal cards, 6 fool cards, 7 penalty points, 1 rules sheet.

Setup

  • Shuffle all the cards. Each player secretly receives two cards and takes them into hand. Place the remaining cards face down in the middle of the table as a draw pile.
  • Keep the penalty points ready.

Game Flow

  • Play proceeds clockwise.
  • The first player places one card face down in the middle of the table. If it is an animal card, they make the matching animal sound, as many times as the animal is shown inside the golden frame.
  • Refill your hand to two cards.
  • The next player takes their turn.
  • The card you place must always outbid the card before it: either the same animal in a higher number, or a larger animal in any number (see the ranking on the card edge).
  • Bluffing: regardless of the card before it, make one of the other nine animal sounds one, two or three times, or call "Ätsch" (see fool cards below).
  • Challenging and penalty points: instead of placing your own card, you may challenge the card of the previous player. Call "Flunkerkönig" and reveal that card.
    • Correct challenge: the previous player bluffed and receives one penalty point.
    • Wrong challenge: the previous player told the truth, and the challenger receives one penalty point.
  • The player who received the penalty point starts a new round and places any card.
  • Fool cards: the Foolish Bee (Närrische Biene) may be placed on any card, and you call "Ätsch!" when you do. The following player may then place any card, for example starting again with the cricket (= zirp).
  • Animal sounds: cow = muh, pig = oink, sheep = mäh, dog = wuff, rooster = kikeriki, cat = miau, bird = piep, frog = quak, cricket = zirp.

Game End

The game ends as soon as all penalty points have been handed out. The player with the fewest penalty points wins.