Flossen hoch!
Flossen hoch! Rulebook
Table of Contents
Table of Contents
Components and Setup
Components:
- 1 game board (Spielplan), showing the Polarmeer (Polar Sea) and the Schwimmroute (swimming route)
- 12 fish in 4 colours
- 1 rainbow fish (Regenbogenfisch)
- 3 fishbones (Fischgräten)
- 1 die (Würfel)
- 4 penguins
Setup:
- Before the first game, punch out all penguins and fish from the punch sheets (Stanztafeln).
- Place the game board in the lower part of the box so that all slots lie above the troughs of the plastic insert.
- Each player receives one penguin and all fish of the same colour.
- Take turns pushing your fish into the Polar Sea one after another, so that only the fish heads can be seen.
- If you are playing with two or three players, also push the fish of the remaining colours into the Polar Sea.
- Put the 3 fishbones and the rainbow fish into the slots of the Polar Sea that are still free.
- Whoever last saw a real fish takes the die and begins the game. Play then continues clockwise.
Gameplay
First, roll the die …
Whoever is on turn rolls the die.
The die shows a colour!
The colour rolled shows which fish are wanted. The rainbow fish cannot go wrong, because it has all colours. Starting with the roller, each player in turn, clockwise, pulls one fish out of the sea.
Example: Edwin has rolled YELLOW. He pulls out a YELLOW fish. Great! His left-hand neighbour Leila then manages to catch the longest YELLOW fish. Now Tobi tries, but he is unlucky: his fish is long, but unfortunately RED. Finally Nina is pleased, because she pulls the rainbow fish out of the water.
The die shows no colour, but a fish!
In this case too, the players pull one fish each out of the sea, one after another. This fish must match your own colour (or be the rainbow fish).
Example: Leila has rolled the fish. Because her penguin is PURPLE, she now looks for a PURPLE fish. Unfortunately she finds a GREEN fish. Tobi does better after that: he finds one of his YELLOW fish. Nina also manages to pull one of her RED fish out of the sea. Edwin cannot remember where his GREEN fish are, so he looks for the rainbow fish. Unfortunately he only finds a fishbone.
The die shows a shark fin: Shark alarm!!!
If you have rolled the shark, call out loudly: "Haialarm!" (Shark alarm!) Now all of you fish at the same time. Each player tries to pull out as long a fish of any colour as possible. In this case too, each player may fish only one fish out of the sea.
Who may move their penguin?
First wait until all players have pulled a fish! Whoever has pulled a fish of the sought colour or the rainbow fish may then move their penguin. The other penguins stay where they are. On "Shark alarm!" all players may move their penguin, provided they have not fished a fishbone out of the water.
When moving the penguins, always take care to play one after another: the player who rolled the die may begin. The other players who did not roll in this round follow in clockwise order.
How do we move our penguins?
Only when you may move your penguin for the first time do you place it in the first slot of the swimming route. Then you set off from there straight away. When you may move, lay your caught fish against your penguin with the tail tip. Then move your penguin forward and place it in the slot that the head tip of the fish reaches. If a penguin is already standing there, you overtake it: place your penguin in the next free slot of the swimming route.
What happens on the ice floes of the corner spaces?
Whenever your penguin reaches an ice floe, place it at once in the next free slot of the swimming route.
Example: Edwin has rolled RED. Because he has fished a PURPLE fish, his penguin stays where it is. Leila has found the medium-sized RED fish, lays it at the beak tip of her penguin and moves it up to the fish's tip.
Tobi's penguin reaches the same space as Leila's with the rainbow fish and may overtake Leila. Because Nina's penguin is already standing in the next slot, he also overtakes it and lands on the ice floe. Tobi therefore places his penguin in the first slot after the floe.
Nina's penguin reaches the ice floe as well with the shortest RED fish and overtakes Tobi's penguin.
What do we do with the caught fish?
As soon as you have moved the penguins, you push your fish back into the sea one after another, again beginning with the roller. You may choose where you hide them in the Polar Sea. In this way fish can swap their places in the water.
And now the next player rolls? …
Exactly. And so you keep playing until …
End of the Game
The first penguin to reach the goal ends the game. Its owner is the South Pole champion of the fish-running race.