RulesPal
Chat
Rulebook
Floh am Po thumbnail

Floh am Po

Floh am Po Rulebook

Table of Contents

Table of Contents

  • Is everyone here?
  • Hip hip hurrah!
  • Let's Get Ready!
  • The Journey Begins!
  • And We're Off!
  • First!
  • Ready for More?

Is everyone here?

Components

  • 4 dogs
  • 6 fleas
  • 4 colored dice
  • 1 start tile
  • 14 road tiles
  • 1 destination tile

Hip hip hurrah!

Overview

"Hurrah! The dog bus is here!" shout the excited fleas as they begin their Italian holiday. When Fido, Rover, Lucy and Duke are itchy, there's no holding them back. The more the fleas leap, the faster those dogs run, because every dog wants his passengers to be the first to reach their destination.

Let's Get Ready!

Preparation

First we need a travel route on which your dogs can really move. Put the start and destination tiles on the table and use the road tiles to create a route between them.

You can make this route longer or shorter by using all of the road tiles or fewer.

You'll just need two dice. The other two dice are for the advanced game.

Each player takes the dog he or she likes best. Place you dog on the start tile. You start with one passenger already – choose a flea and put it in your dog's fur. The remaining fleas wait in the middle of the table to begin their journey.

If you are fewer than four players, put the remaining dogs back in the box.

The Journey Begins!

Dice and Fleas

When it is your turn, throw both dice. Check to see what colors you have rolled. Are there any fleas of those colors on your dog? Oops! Then they will jump off. Put each of those fleas into another dog's fur (example 1).

Did you roll the color of any fleas that are either in the center of the table or on other dogs? Then put those fleas into your dog's fur (example 1 and example 2).

Doubles have no special meaning (example 2).

Example 1 and Example 2: diagrams in the printed rulebook (not reproduced).

And We're Off!

Moving the Dogs

Count how many fleas are on your dog. Your dog now runs that many road tiles forward. Then the player to your left takes a turn.

Example 3: diagram in the printed rulebook (not reproduced).

First!

End of the Game

The first player to land on or pass the destination tile wins immediately.

Ready for More?

Advanced Rules

Use all the road tiles and all four dice.

On your turn, instead just throwing two dice, first check to see which road tiles contain at least one dog, and in which position your dog's road tile comes:

  • Is your dog in the first (farthest ahead) occupied road tile? Then throw one die.
  • Is your dog in the second occupied road tile? Then throw two dice.
  • Is you dog in the third occupied road tile? Then throw three dice.
  • Is your dog in the fourth (farthest back) occupied road tile? Then throw all four dice.

Don't count the dogs ahead of you when deciding how many dice to throw, instead count the number of occupied road tiles ahead of you. With a little practice you'll soon get the hang of it.

Example 4: Your black dog, Fido, is on the second occupied road tile, so you throw two dice. And what happens when it's Lucy's, the brown dog's, turn? Lucy is on the third occupied road tile, so she throws three dice.

Example 5: Now Fido, the black dog, is on the third occupied road tile, so you throw three dice. If it were Lucy's turn, she'd throw four dice as Lucy is on the fourth occupied road tile.