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FlipWars

FlipWars Rulebook

Table of Contents

Table of Contents

  • Components
  • Setup
  • How to Play
  • Attack Patterns
  • Example
  • Other Game Modes
    • Tactical War
    • Capture the Flag
    • Enclosed Battle

Components

  • 1 double-sided board (5x5 on one side, 4x4 on the other)
  • 32 standard tiles: 8 different characters, 2 of each character for each player
  • 2 flag tiles (one blue, one red)
  • 1 block tile

Setup

  • Place the game board in the middle of the table with the 5x5 side facing up.
  • Sort the standard tiles into piles of the 8 different characters. Each player then takes 2 of each character.
  • Choose a colour, then place your tiles in front of you so that your colour is face-up. Your tiles should be visible to your opponent.

You won't need the flag or block tiles for the standard game mode. Decide who goes first. Or, flip a tile, and whatever colour lands face-up goes first.

How to Play

On your turn, place one of your tiles onto any empty space on the board. You may choose which tile to place, and you can rotate it to any orientation before you place it.

Each tile has an attack pattern. Immediately after placing the tile, you must flip all existing tiles within its attack pattern, even your own!

The tank's attack pattern means that it flips all tiles in 2 spaces to the left and 2 spaces to the right.

Once all spaces are filled, the game ends. Count the tiles of each colour. The player with the most wins!

Attack Patterns

The attack patterns below are the layouts printed on the sheet, shown for the tile in its printed orientation. When you rotate a tile, its pattern rotates with it. The tile's own space is the centre point of each pattern; only the spaces marked as attacked are flipped. Empty spaces are not flipped.

  • Tank: every tile 2 spaces to the left and every tile 2 spaces to the right (the tank's own space is in the middle of a row of five).
  • Rocket: the four spaces directly above, below, to the left and to the right of it.
  • Grenade: the three spaces to its left: the space directly to the left, and the spaces diagonally above-left and below-left.
  • Paratrooper: the three other spaces of the 2x2 square that it forms with its own space. In the printed orientation the paratrooper occupies the bottom-right corner of that square, so it attacks the spaces above-left, directly above, and directly to the left.
  • Sniper: only the space 2 spaces to its left. The space directly to its left is not marked as attacked on the printed pattern.
  • Foxhole: the three spaces in a row to its left (the space directly to the left and the next two spaces beyond it).
  • Twin-rifle soldier (the soldier with two rifles; not named in the printed text): the four diagonal spaces (above-left, above-right, below-left and below-right).
  • T-rex (not named in the printed text): all eight spaces surrounding it.

Example

Blue starts by placing this tile. [Editor's note: the tile is the twin-rifle soldier, placed in the bottom-left of the example's 2x2 area.]

Red places their rocket above it, causing the blue tile to flip.

Blue places their grenade to the right, then flips both red tiles.

Red rotates and places their paratrooper, then flips all 3 tiles.

The printed example continues on a 4x2 area:

Blue places their foxhole 1 space away, then flips the top 2 red tiles.

Red places their sniper in the gap, then flips the blue rocket.

Other Game Modes

Tactical War

This mode reshapes the battlefield and demands a sharper strategy. During setup, place the Block tile in the centre square of the board. Tiles cannot be placed on this space, though attacks may pass through it. For a longer match, play a series of rounds, with victory going to the first player to win three times. At the end of each round, the losing player places the Block tile on any space of their choice and then decides who goes first.

Capture the Flag

This mode will have you fighting to capture and hold flags. During setup, each of you must take a flag tile and place it with your other tiles. On each player's first turn, you MUST place the flag. Once placed, these flags can flip in the same way as any standard tile. At the end of the game, each flag in your colour counts as 2 tiles.

Enclosed Battle

This mode gives you a tighter, more intense experience. Place the board with the 4x4 side face-up. Each player takes 1 of each tile type instead of 2. The game then works the same. As you only have 8 tiles, you will end up using ALL of them before the match ends - so think carefully about what to place and when!