Flick Maze
Flick Maze Rulebook
Table of Contents
Table of Contents
What's in the Box
- 2 Launch pieces (2 different colors)
- 2 Launchers (body, lever in 2 different colors and a rubber band)
- 1 Goal piece
- 1 Cross-section piece
- 3 Block pieces
- 4 Straight pieces
- 4 Turn 45° pieces
- 4 Turn 90° pieces
- 8 Discs (4 different colors)
- 2 Booklets
Before You Start
- Choose Gaming Mode: Real-time or Turn-based.
- Assemble the track. See the Tracks booklet for recommended tracks or design your own!
- Choose the Goal Mode.
- Decide if you are flicking with your finger or using the Launcher.
- Agree on the number of Rounds you will play.
The track layouts (recommended tracks by Gaming Mode and difficulty, and the uneven tracks) are printed in the separate Tracks booklet, not in this rules booklet.
Scoring a Goal
Players flick their discs from the Launch piece, trying to score goals with single shots. A player scores a goal if their disc is inside the Goal piece ring after it has stopped moving. If a player flicks a disc and does not score a goal, the disc must be placed back on the Launch piece.
The printed booklet shows three diagrams of a disc on the Goal piece ring, two marked correct and one marked incorrect.
Winning the Game
You win a Round by scoring goals, as described in each Gaming and Goal Mode. The player who has won the predetermined number of Rounds is the winner.
Gaming Modes
Real-Time
2-4 players, for 3+ players a second copy of the game is required
In every Round, one player gives the signal to begin. Everyone plays simultaneously, trying to score a goal. If a disc gets flicked away from the playing area (table, etc.), everyone stops playing until that disc is returned to its starting position.
One-Goal Mode: Each player gets 1 disc of their chosen color. Try to score a goal with your disc to win the Round.
Two-Goal Mode: Each player gets 2 discs of the same color. Try to score goals with each one of your discs. To win the Round, both of your discs must be inside the Goal piece ring at the same time. If a disc gets knocked off the Goal piece ring and no longer scores a goal, it must be returned to the respective player's Launch piece.
Indirect-Goal Mode: Each player gets 2 discs of different colors. One is your Flick disc, and the other is the Goal disc.
Place the Flick disc on the Launch piece and the Goal disc on the connection between the first and the second piece after the Launch piece. You may only flick the Flick disc. To win the Round, you must score a goal with your Goal disc by pushing it with the Flick disc.
Note: After each flick, you may place your Goal disc on any piece connection behind its current position. Also, if your Goal disc got flicked away from the track, return it to its starting position.
Turn-Based
1-4 players
Multiplayer Mode: Choose a starting player. Players, one after the other, in clockwise order, take turns by placing their disc on the Launch piece, flicking it, and removing it from the track afterward (even if they scored a goal).
The Round ends if, after each player has taken a turn, only just a single player achieved to score a goal. That player is the winner of the Round. If no player scored a goal, they all take another turn. If more than one player scored a goal, they take another turn, while the rest, who did not score, are out of the Round.
Solo Mode: Get 8 discs. Use the scoring table on page 4 in the Tracks booklet to keep track of your score. The game is played over up to 5 Rounds.
Flick one of your discs trying to score a goal and remove it from the track afterward. Repeat the same with your next disc until you have used them all. Then, the Round ends. Whenever you score a goal with a disc, remove it from the game and place it on the corresponding space of the scoring table in the Tracks booklet.
The next Round begins using the rest of your discs. The game ends either as soon as all 8 discs have scored a goal or at the end of the 5th Round. Each disc on the scoring table gives you a different number of stars depending on the Round it scored a goal. Count up the stars and check your performance.
Scoring Table for Solo Mode
From the Tracks booklet, page 4.
During a solo game (see page 3 in the Rules booklet), whenever you score a goal with a disc, place it on the space below that corresponds to the current Round:
The printed table has five spaces, labelled 1st Round to 5th Round, each showing star clusters.
Count up the stars you earned and check your performance:
- Fewer than 8 stars: Rising Flicker
- 8-15 stars: Decent Flicker
- 16-23 stars: Good Flicker
- 24-31 stars: Very Good Flicker
- 32-39 stars: Excellent Flicker
- 40 stars: Awesome Flicker
The printed scoring table shows stars per Round as star clusters rather than numbers. Read from the Tracks booklet table (page 4): 1st Round 5 stars per disc, 2nd Round 4 stars, 3rd Round 3 stars, 4th Round 2 stars, 5th Round 1 star.
Flicking Style
Finger: Players use their fingers to flick their disc from any spot of the Launch piece toward the track. This style is recommended for shorter tracks.
Launcher: Players use their Launcher to flick their disc from any spot of the Launch piece toward the track. The Launcher must touch the lower part of the Launch piece. Pull the lever and release it to flick the disc. This style is recommended for longer tracks.
The printed booklet shows an example real-time medium-difficulty track. You can find plenty of recommended tracks in the Tracks booklet and even more at: www.gamemaker.eu/flickmaze/.
Note: For games with novice and experienced players playing together, choose one of the Uneven tracks. Novice players should play on the shorter track.