Flappy Families
Flappy Families Rulebook
Table of Contents
Table of Contents
Objective
There are 10 families of 5 birds each. Collect as many birds as you can into your hand. At the end of the game you'll score points for every bird you have. But you'll score much higher if you have multiple birds from the same family. The player with the most points at the end of the game will be the winner.
Contents
- Gameboard
- Bird & predator cards x54
- Reference cards x5
- Drawstring bag
- Family tokens x10
How to Spot Bird Families
Each bird card shows its family icon in the top left corner and the family name at the top of the card. The bird's own name is printed along the bottom of the card.
The 10 bird families are:
- Alpine Avians
- Bright Beauties
- Eerily Extinct
- Forest Fliers
- River Roamers
- Sea Soarers
- Swooping Singers
- Tiny Tweeters
- Wetland Waders
- Winged Walkers
Setup
-
If playing with 3 players, remove any one bird family from the game (you can't remove the Predators!). If playing with 2 players, remove any two bird families from the game. (For a shorter game remove an extra family.)
-
Put all family tokens into the bag, shuffle them then take one out at random and place it in the +2 bonus points slot. Take one more token out and place it in the +1 bonus point slot.
Bonus point families: these families are worth extra points at the end of the game.
-
Shuffle the deck of cards and place it face down on the board in the zone marked "Deck".
-
Deal a card face down to each of the 9 central card slots in the Wild, leaving the two columns on the edges blank.
The 5 x 3 grid of card slots is known as the Wild.
-
Deal four cards to each player. This is their starting hand. (There's no limit to your hand size during the game.)
Gameplay
Choose a starting player randomly. The starting player takes the first turn. Each turn follows 3 steps:
Step 1: Flip a Card in the Wild Face Up
You may choose any card in the Wild to flip. You can not skip this step.
Step 2: Choose ONE of the Following Actions
A. Flip a second card in the Wild face up. If the face up cards share the same family take them both into your hand. If not, flip them face down.
You can spot a bird's family by the icon in the top left of the card and the family name at the top of the card.
OR
B. Take the card you just flipped into your hand, then put one card from your hand face down in the SAME space.
Make sure no one sees the card you put down!
OR
C. Put two cards from your hand face down into empty spaces in the Wild, draw two cards from the deck then flip the face up card face down.
You may not take this action if there aren't enough empty spaces in the Wild to place cards into.
If there's only one card in the deck you may instead put one card down into the Wild and draw one card.
Step 3: Migration
If a row of the Wild is empty, fill it with five face down cards from the top of the deck.
Ending Your Turn
The next player in clockwise order now begins their turn, starting with Step 1.
Ensure all cards in the Wild are face down before starting the next turn.
Remember to turn any face up cards face down before ending your turn.
Predators
If you reveal a predator in the Wild at any time during your turn you must put it in your hand, then your turn ends immediately. If this happened in Step 1, this means you may not choose an action for Step 2 as your turn is now over.
Game End and Scoring
Game End
The game ends immediately when the deck is empty. This could happen during Step 2 or Step 3 of the player's turn.
As soon as the deck is empty the game ends - the turn is not completed, players should proceed to scoring.
Scoring
Each player puts all cards in their hand face up in front of them, organised by families.
Each family scores points based on the number of birds in that family as detailed in the table below.
| Family Size | Points |
|---|---|
| 1 | 1 |
| 2 | 3 |
| 3 | 6 |
| 4 | 10 |
| 5 | 15 |
Each bird in the +2 bonus point family scores an extra 2 points. Each bird in the +1 bonus points family scores an extra 1 point.
Lastly, predators are worth -1 point each.
Example Final Hand: 5x Forest Fliers = 15; 2x Swooping Singers = 3; 1x Bright Beauty = 1; +2 per Swooping Singer = 4; +1 per Bright Beauty = 1; Predators = -2; Total = 22.
Hints & Tips
Hide your birds! When you put a bird face down in the Wild (Step 2B or Step 2C) try to memorise where the birds are that you put down. Then if you see a matching card in future turns you know where you can make a match!
If you love it let it go. Sometimes you might have to break up a pair of birds to get to a family of four or five. You probably won't win with a stack of pairs - bigger families are where you can get lots of points!
Keep an eye out. Watch what your opponents are up to! Flip up cards they put down into the Wild to uncover their plans.