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Flamme Rouge: Team Trial thumbnail

Flamme Rouge: Team Trial

Expansion for Flamme Rouge

Flamme Rouge: Team Trial Rulebook

Table of Contents

Table of Contents

  • Track and Setup
  • Special Rules

Track and Setup

Printed on the front of the card. The track is drawn with lettered spaces, and the boxed letters J, S and L mark the three black markers on the track.

Setup: ► ar J bc S eq L ophtinu |

Setup is printed as a string of lettered track spaces. Read it against the lettered track above, as printed.

The front of the card also reads: SPECIAL RULES — flip this card.

Special Rules

  • Remove 1 card of each number from every rider's energy deck. (e.g. for a Rouleur you would remove 1 of each card numbered 3, 4, 5, 6 and 7.)
  • Ignore ALL riders except your own for ALL purposes.
    • You can even have riders from several players on the same lane.
  • Game is over when every player has at least one rider across the finish line.
  • Calculate your total time (only count your 1st rider to finish):
    • Each card that the rider used equals 1 minute spent
    • Subtract 10 seconds for each space beyond the finish line the rider reached
  • The player with the fastest rider wins.

  • Can be played solo (try to improve your total time)

Tough to Beat! Regsa Durenarg: 8 min 20 sec