Flamme Rouge: Team Trial
Flamme Rouge: Team Trial Rulebook
Table of Contents
Table of Contents
Track and Setup
Printed on the front of the card. The track is drawn with lettered spaces, and the boxed letters J, S and L mark the three black markers on the track.
Setup: ► ar J bc S eq L ophtinu |
Setup is printed as a string of lettered track spaces. Read it against the lettered track above, as printed.
The front of the card also reads: SPECIAL RULES — flip this card.
Special Rules
- Remove 1 card of each number from every rider's energy deck. (e.g. for a Rouleur you would remove 1 of each card numbered 3, 4, 5, 6 and 7.)
- Ignore ALL riders except your own for ALL purposes.
- You can even have riders from several players on the same lane.
- Game is over when every player has at least one rider across the finish line.
- Calculate your total time (only count your 1st rider to finish):
- Each card that the rider used equals 1 minute spent
- Subtract 10 seconds for each space beyond the finish line the rider reached
- The player with the fastest rider wins.
- Can be played solo (try to improve your total time)
Tough to Beat! Regsa Durenarg: 8 min 20 sec