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Five!

Five! Rulebook

Table of Contents

Table of Contents

  • Components
  • Fünf gewinnt
    • Object of the Game
    • Setup
    • How to Play
    • End of the Game
    • Afterplay
  • Torris
    • Object of the Game
    • Setup
    • How to Play
    • Climbing
    • Closing Up (Nachrücken)
    • Blocked Players
    • End of the Game and Scoring
  • Hütchenspieler
    • Object of the Game
    • Setup
    • How to Play
    • End of the Game
  • Zahlenpoker
    • Object of the Game
    • Setup
    • How to Play
    • Empty Hand
    • End of the Game
  • Abräumen
    • Object of the Game
    • Setup
    • How to Play
    • End of the Game

Components

The game contains 32 stones: 16 black and 16 white. Each colour has four symbols (a dot, a line, a triangle and a square), with four stones of each symbol per colour.

Fünf gewinnt

Strategy game for 2 players, ages 6 and up.

Object of the Game

The aim of the game is to be the first to place five stones of your own colour in a straight row, while at the same time preventing your opponent from achieving the same goal.

Setup

Each player receives all 16 stones of one colour. The stones are turned over so that the symbols are no longer visible. FÜNF GEWINNT is played with the unmarked sides of the stones. The starting player is chosen by lot.

How to Play

The starting player places a stone in the middle of the playing surface. The other player places one of their stones next to the first stone. The players then take turns placing one more of their stones on any stones already on the playing surface.

A new stone must always be placed so that it touches at least one stone of the playing area along one of its sides. Placing a stone corner to corner is not allowed.

End of the Game

The first player to form a connected row of five stones of their colour wins the game. The row may be horizontal, vertical or diagonal. If the players have placed all their stones without either of them forming a row of five, the game continues with the afterplay.

Afterplay

The object of the game stays the same. On their turn, a player removes one of their own stones from the playing area and places it again at another position. Only stones that can be pushed may be removed, that is, stones that have at least one free side.

Capturing stones: stones that are cut off from the playing area by removing a stone are considered captured and can no longer be used. Stones that touch the playing area only at a corner are considered separated.

Example diagram captions:

  • White is to move and can form either a horizontal or a diagonal row of five.
  • White moves a stone and thereby captures two black stones.
  • Black moves a stone and wins with a vertical row of five.

Torris

Strategy game for 2 players, ages 12 and up.

Object of the Game

The black and white stones are stacked into towers of different heights. The colour of the top stone of a tower shows which player owns that tower. The aim is to conquer as many towers as possible, the higher the better.

Setup

The 32 stones are turned over so that the markings face down, mixed well, and then laid out in a checkerboard pattern, with some space between them, as a playing area of 4 rows of 8 spaces each. The playing area lies across the table between the players.

Then all stones are turned over so that the markings are visible again. The starting player is chosen by lot.

How to Play

One player moves the white stones, the other moves the black stones. On their turn, a player moves one stone of their colour in a straight line, horizontally or vertically, onto another stone. The marking on the moving stone shows how many steps it moves.

Depending on its marking, a stone must move 1, 2, 3 or 4 steps. The moving stone may be placed on one of its own stones or on an opposing stone.

A move may not bend in the middle. Single gaps or larger spaces in the playing area are jumped over and are not counted.

Climbing

At the end of its move, a stone must be at least one level higher than it was at the start of the move. A stone that cannot climb cannot be moved. Only the top stone of a tower is ever moved.

During the game, a player may lift their own and opposing stones to look at which stones lie underneath.

Closing Up (Nachrücken)

All stones and towers directly behind the moving stone move forward in the direction of movement, until the gap in the row is closed.

Blocked Players

If a player can no longer move, they must pass. The opponent remains on turn and moves their own stones in any order. If the blocked player can move again, because one of their stones has become free or a tower has formed onto which they can climb, play alternates again.

There is zugzwang: as long as a player can move a stone of their colour, they must do so, even if it is to their disadvantage.

End of the Game and Scoring

When neither player can move any stone, the game ends and is scored.

Each tower scores points for its owner according to its height. A tower of 2 stones scores 2 points, a tower of 3 stones scores 3 points, a tower of 4 stones scores 4 points, and so on. A single stone scores 1 point.

The player with the most points wins. If both players have the same number of points, the player who was able to build the highest tower wins.

Example final position and scoring (the printed example shows one player's towers scoring 6 + 3 + 2 + 2 + 1 = 14 points and the other's scoring 5 + 4 + 3 + 3 + 2 + 1 = 18 points; the printed example does not name the players).

Hütchenspieler

Memory game for 2 to 4 players, ages 5 and up. (The rules page prints "ab 5 Jahren"; the table of contents on page 3 prints "ab 6 Jahren". Both are printed in the source. This transcription keeps the rules page's wording.)

Object of the Game

The aim of the game is to take as many stones as possible from the other players through careful observation, and, through nimble fingers, to make sure that you do not lose any stones yourself.

Setup

Each player receives 8 stones of the same colour (2 each of dot, line, triangle and square). The starting player is chosen by lot.

How to Play

Players take turns. The starting player (called the "Schieber" below, the shuffler) lays out four of their stones in a straight row in front of them. The sequence of the four different symbols may be chosen freely. The gaps between the laid-out stones should be large enough that at least one more stone fits into each gap.

The other players (called the "Sucher" below, the seekers) memorise the positions of the symbols carefully. After 10 to 20 seconds, the shuffler turns the four stones over. The shuffler then moves stones three times in succession, one stone each time. The following rules apply:

  • Only one hand may be used for shuffling; the shuffler's other hand stays under the table.
  • A stone may be pushed between two other stones, or to the left or right of the laid-out row.
  • The shuffling must not be done too quickly, and must be clearly visible to all seekers.

When the shuffling is finished, the shuffler asks their left-hand neighbour about the position of one of the four symbols. The person asked turns over one stone. If it shows the sought symbol, they may take the stone and place it beside themselves. If a different symbol appears, the stone goes to the shuffler. The shuffler then asks the next seeker (clockwise) about a symbol that has not yet been revealed.

The seeker who has to reveal the third stone has a chance at a double win. If they guess correctly, they receive the last two stones. If they guess wrongly, the shuffler keeps the two stones.

Once the stones have been distributed, the second player lays out four stones and takes on the role of shuffler. The others must again pay close attention as seekers.

Once every player has been the shuffler once, the first round of seeking is over. In the second round, each player again lays out four stones. In this round, however, four stones are shuffled instead of three.

End of the Game

When every player has been the shuffler twice, the game ends. The player who can show the most stones wins the game.

Zahlenpoker

Bluffing game for 2 to 4 players, ages 9 and up.

Object of the Game

The aim of the game is to win as many stones as possible through skilful bluffing.

Setup

Each player receives 8 stones of the same colour (2 each of the values 1, 2, 3 and 4).

How to Play

Each player secretly (for example, under the table) selects one of their eight stones and holds it in a closed hand. When everyone has chosen, all hands are opened simultaneously above the table. The player showing the highest value may keep their stone and places it beside themselves. The other players lose their stones. Those stones are set aside entirely and have no further role in the game (example A).

If the highest value is shown by two or more players, their values cancel each other out and those players lose their stones. In this case, the player who shows the second-highest value may keep their stone (example B).

It is possible for all players to lose their stones in one round (example C).

Example A: the player showing the 3 wins the round. The other players lose their stones.

Example B: the two players showing the value 4 block each other and lose their stones. The player showing the 3 wins the round.

Example C: in this round there is no winner.

Empty Hand

Once per game, each player may show an empty hand. A player who shows an empty hand may steal one of the stones shown and place it in front of them as a gain. The player may freely choose which of the shown stones to take.

The remaining players then decide a second winner of the round among themselves. There are several possibilities for this, which are explained in the examples on the next page.

Example D: the empty hand steals the 4 stone. The player showing the 3 may keep their stone as the second winner. The 1 stone is eliminated.

Example E: the empty hand steals the 2 stone. The two players showing the 3 stones block each other and lose their stones. In this case only the empty hand wins a stone.

If two or more empty hands are shown at the same time, they block each other and have no effect.

End of the Game

When all stones have been played out, the game ends. The player who has won the most stones wins the game. If two or more players have won the same number of stones, they each add up the values of the stones they have won. The player with the highest total wins the game. If the players have the same total, the game ends in a draw.

Abräumen

Puzzle game for 1 player, ages 8 and up.

Object of the Game

The aim of the game is to remove all stones from the playing area except one, by skilfully jumping over them.

Setup

All stones are turned over so that the symbols are no longer visible. ABRÄUMEN is played with the unmarked sides of the stones.

The 16 white stones are laid out with some space between them as a 4 x 4 square. A row of black stones is added along each of the four sides of the white square. This creates a square playing area in which the four corner spaces remain free.

The colours of the stones have no significance for the game itself.

The printed setup diagram (page 15) shows the 4 x 4 white square with the black rows around it.

How to Play

On each turn, the player must jump with any stone over another stone onto the free space behind it. The jumped-over stone is removed from the playing area. Only horizontal and vertical jumps are allowed. Stones that can no longer jump over any other stone are immovable and remain on the playing area.

Example: a sequence of three jumps is shown in the diagram.

End of the Game

If the player manages to remove all stones one after another until only one stone remains, the puzzle is solved. If two or more stones remain, the player may try again.