Fishing Day
Fishing Day Rulebook
Table of Contents
Table of Contents
Contents
- 1 Pond Board
- 4 fishing lines
- 4 fish (1 blue, 1 orange, 1 green, 1 purple)
- 4 boots (1 blue, 1 orange, 1 green, 1 purple)
- 4 frogs (1 blue, 1 orange, 1 green, 1 purple)
- 1 yellow duck
- 32 Fishing Cards
Objective
Jump into a crazy game of fishing!
To be a good fisherman, you have to catch the right items as fast as possible with your fishing line.
The first player who carries out 5 Fishing Objectives wins the game and becomes Champion of the Pond!
Set-Up
- Place the box in the middle of the table. This will be the pond.
- Place all the items in the pond: fish, frogs, boots and the duck.
- Shuffle the Fishing Cards to form a pile, face down, next to the pond.
- Have everyone pick their fishing line.
- You're ready to start fishing.
How to Use the Fishing Line
The fishing line has a handle at one end and a ring at the other end, joined by the line.
- Pick up the fishing line by the handle only.
- Catch items using the ring at the end of the line.
- Pull the items towards you to get them out of the pond.
- Watch out: you cannot use your fingers or the fishing line to touch items in the pond, only the ring.
How to Play
The youngest player flips over the first Fishing Card and places it, face up, next to the pile. They then announce that the fishing can begin:
Splash!
Players must try to catch the most tokens possible while following the rules on the card. There are 3 kinds of card, each with specific rules:
- Fish for the items with the colour OR shape shown on the card,
- Don't fish for the items with the colour OR shape shown on the card,
- Fish for the items with the colour AND shape shown on the card.
Example 1: You can catch all the frogs and fish and all the green items.
Example 2: You can catch all the items except the boots and the orange items.
Example 3: You can catch the orange and purple boots, the blue and green fish and the orange frog.
You cannot:
- fish for the duck unless you've already caught at least 1 other item.
- prevent other players from fishing.
When the duck is caught, the round ends and the winner of any draw can be decided.
Players then check their catch:
- If a player has caught one or more items that do not correspond to those on the card, that player cannot win.
- The player who has caught the most items (not counting the duck) wins the card for the round.
- In the case of a draw between players who have the most items (not counting the duck), the player who has caught the duck must decide which of the players in the draw wins the card.
Players then put all the items they caught back into the pond.
A new round can start. The player who caught the duck flips over a new Fishing card.
End of the Game
The game ends once a player has won 5 cards. This player wins the game..