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Fireteam Zero: Operation Harbinger

Expansion for Fireteam Zero

Fireteam Zero: Operation Harbinger Rulebook

Table of Contents

Table of Contents

  • Challenge
  • Substitutions
  • Stage 1: Storm
    • Mission Objectives
    • Spawn Pool
    • Reserve Pool
    • Required Hero Role
    • Twist Deck
    • Setup
    • Recon Deck
    • Mission Special Rule: Celestial Discharge
  • Stage 2: Epicenter of the Storm
    • Mission Objectives
    • Spawn Pool
    • Reserve Pool
    • Required Hero Role
    • Twist Deck
    • Setup
    • Recon Deck
  • Stage 3: Distant Shores
    • Mission Objectives
    • Spawn Pool
    • Reserve Pool
    • Required Hero Role
    • Twist Deck
    • Setup
    • Recon Deck

Challenge

Operation Harbinger introduces a new game mechanic called the Challenge.

To resolve a Challenge, roll 2 attack dice, attempting to roll the symbols shown on the Discovery card. If you do not succeed, you may discard one of your cards to add 1 missing attack symbol.

Example: By discarding a card with the "Bullet" attack symbol, you add that symbol to the result of your skill check.

Each hero within 1 location of you may also discard 1 card to add an additional symbol to the result.

Translator's note: The Russian text uses "Fist", "Bullet" and "Grenade" for the attack symbols. These correspond to the brawl, bullet and bomb attack types of the base game.

Substitutions

If you do not have the monsters required for setup, you may use the following replacements.

Replacement: Corrupted Animals. For: all minions.

Replacement: Hearty Livewire. For: Sinister Eater, Artifact Ghost, Daughter of Typhon, Sinister Impostor, Warped One, Lunger, Infectious Queen.

Replacement: Leather Fetch. For: Eater of the Dead, Exhumed Fetch, Whispering Fetch, Splinter, Flayed Tree.

Replacement: Cupbearer. For: Commander Geitz.

Replacement: Mother of Worms. For: Aether Worm.

The sectors for Stages 1 and 2 are taken from the Africa Cycle expansion. If you do not have it, you may use the following replacements.

Replacement: City. For: Desert Village.

Replacement: Building. For: Research Laboratory.

Note: The wolf's head in a green circle on the minimap marks the entry point.

Translator's note: Monster names are rendered from the Russian text. Where a base-game or Africa Cycle name exists for the same creature type it is used (Corrupted Animals, Fetch, Infested, Children of Typhon, Thornspawn, Cupbearer, Mother of Worms). Other names are literal English translations of the Russian names (for example "Нажористый Живчик" as "Hearty Livewire") and should be checked against the English monster reference cards if those are available.

Stage 1: Storm

Mission Objectives

  • Learn the fate of the base personnel.
  • Investigate the origin of the storm.

Spawn Pool

  • Infested Dog: 1 per hero.
  • Gnarled Fetch: 1 per hero.

Reserve Pool

  • Sinister Eater: 1.
  • Eater of the Dead: 1.

Required Hero Role

None.

Twist Deck

Shuffle the Fetch and Infested Twist decks together, removing all cards of the types "Strong", "Tough" and "Cunning".

Setup

Each player receives 1 upgrade card and 2 focus cards during setup for this mission.

Translator's note: The Russian text says "карты приоритета" (priority cards). This is rendered as focus cards, the base game's term for the hero cards set up from the mission briefing. Check the printed mission book if in doubt.

Recon Deck

  • Discovery card: Rune-locked Hatch.
  • Discovery card: Charged Accumulator (4 copies).
  • Discovery card: Makeshift Den.
  • Discovery card: Hidden Larder.
  • Discovery card: Silent Thunder.
  • Discovery card: Charged Gust.
  • Discovery card: Ball Lightning.
  • Discovery card: Cloudbreak.
  • Discovery card: Aether Fall.

Mission Special Rule: Celestial Discharge

When a Celestial Discharge strikes a hero, that hero rolls an attack die and receives one of the following effects, depending on the number of bomb symbols rolled on the die:

  • 0 bombs: The discharge tears a hole in time and space. A Sinister Eater from the Reserve Pool attacks you.
  • 1-3 bombs: Secret energy bursts outward, striking everything around you. Destroy all minions and elites within a radius equal to the number of bomb symbols rolled. Then inflict damage of 2 brawl (Fist) hits on each hero within the same radius.

Translator's note: The Russian text says "кубик Атаки" (one attack die). The 0-bomb and 1-3 bomb outcomes can only both occur if more than one die is rolled. Check the printed card before relying on the die count.

Stage 2: Epicenter of the Storm

Mission Objectives

  • Learn the purpose of this laboratory.
  • Neutralize the enemy.

Spawn Pool

  • Infested Dog: 1 per hero.
  • Gnarled Fetch: 1 per hero.

Divide the Infested Dogs and Gnarled Fetches as evenly as possible.

  • Daughter of Typhon: 1.
  • Sinister Impostor: 1.
  • Exhumed Fetch: 1.
  • Warped One: 1.

Reserve Pool

  • Whispering Fetch: 1.
  • Lunger: 1.
  • Splinter: 1.
  • Commander Geitz: 1.

Required Hero Role

None.

Twist Deck

Shuffle the Fetch, Infested, Children of Typhon and Thornspawn Twist decks together, removing all cards of the types "Strong", "Tough" and "Cunning".

Setup

Each player receives 2 upgrade cards and 3 focus cards during setup for this mission.

Recon Deck

  • Discovery card: Undulating Wall.
  • Discovery card: Aether Containment Unit (4 copies).
  • Discovery card: Aether Damage (4 copies).
  • Discovery card: Esoteric Schematics.
  • Discovery card: Stable Rift.
  • Discovery card: Hanna Kepler.

Stage 3: Distant Shores

Mission Objectives

  • Find the way home.
  • Find the source of energy.

Spawn Pool

  • Vile Rodents: 1 per hero.
  • Sinister Eater: 1.
  • Artifact Ghost: 1.
  • Flayed Tree: 1.
  • Infectious Queen: 1.

Reserve Pool

  • Aether Worm: 1.

Required Hero Role

None.

Twist Deck

Use the 4 Twist cards included in the set for this operation.

Setup

Each player receives 1 upgrade card and 2 focus cards during setup for this mission.

Keep and hold on to any "Aether Damage" or "Esoteric Scematic" cards you received during Stage 2.

Source note: The printed card name is "Esoteric Scematic" in this stage and "Esoteric Schematics" in the Stage 2 Recon Deck. The spelling is transcribed as printed in the Stage 3 text.

Recon Deck

  • Discovery card: Broken Portal Device.
  • Discovery card: Pressure Valve (2 copies).
  • Discovery card: Sigil Inscribed Plating (2 copies).
  • Discovery card: Aether Condenser (2 copies).
  • Discovery card: Husk Egg (2 copies).
  • Discovery card: Aether Husk Larvae.
  • Discovery card: Husk Skull.
  • Discovery card: Aether Sink (2 copies).