Fireteam Zero: Europe Cycle
Fireteam Zero: Europe Cycle Rulebook
Table of Contents
Table of Contents
Components
- 3 Bloodless Monster Reference Cards
- 13 Bloodless Monster Figures: 8 Minions, 4 Elites, 1 Boss
- 13 Objective Cards
- 32 Upgrade Cards
- 24 Specialist Cards: 12 Psychic Specialist Cards and 12 Lore Specialist Cards
- 18 Discovery Cards
- 4 Focus Cards
- 8 Bloodless Twist Cards
- 4 Sector Tiles
- 4 Fungal Spire Tokens
- 1 Gate Token
- 1 Patient Files Token
- 1 Researcher Bigsby Token
- 9 Psychic Specialist Tokens
- 9 Lore Specialist Tokens
- 10 Fungal Tokens
- 4 Monster Family Tokens
New Missions and Monsters
Fireteam Zero: The Europe Cycle includes a new three-mission operation against the Bloodless as well as three new standalone missions, each meant to be played on its own rather than as part of an ongoing operation. These new missions are detailed in the included Mission Briefing Supplement.
New Upgrade Cards
Fireteam Zero: The Europe Cycle includes 32 new upgrade cards, 8 for each role.
Some of these upgrade cards add rerolls to your attack. Each reroll allows you to reroll one of your attack dice after rolling for your attack.
This card adds 2 rerolls to your attack, in addition to having an attack strength of 4.
(Card example: Experimental Flechettes, an Attack card with attack strength 4 and +RR.)
Specialist Cards
Fireteam Zero: The Europe Cycle includes two decks of specialist cards, one for each of the team's two non-combatant specialists. These cards give your specialists powerful new abilities with which to assist the team.
(Card examples: Remote Viewing, a Psychic Specialist card; Circle of Protection, a Lore Specialist card.)
[Note: The team is always accompanied by two specialists: a psychic specialist and a lore specialist. In the core set, these specialists are Patty (the psychic specialist) and Henry (the lore specialist). Expansions might give you the opportunity to substitute different specialists in place of these two, but you will always have exactly one psychic specialist and one lore specialist regardless of which ones you choose.]
New Focus Cards
Fireteam Zero: The Europe Cycle includes 4 new focus cards, 1 for each role.
(Card examples shown: Shotgun Precision, Camouflage, Close Combat Focus and Improved Blast Radius.)
Setup
During the Equip Heroes step of the Setup process, shuffle each of the two specialist decks separately and draw two cards from each.
Select one card of each type to keep, placing them face up near the game board, and return the other two along with the rest of the specialist cards to the game box.
If a specialist card indicates a token cost, place the specified number of specialist tokens on the card at the start of the mission.
(Card example: Timeslip, a Psychic Specialist card, with two specialist tokens.)
Using Specialist Abilities
Each specialist card grants the corresponding specialist a new ability as described on the card (in addition to their normal abilities as described in the Fireteam Zero game rules).
Some abilities are always active, while others require spending from a limited supply of tokens each time they are activated.
If a specialist card does not indicate a token cost, its ability may be used freely by any hero under the circumstances specified on the card.
If a specialist card indicates a token cost, the hero wishing to activate its ability must meet the following conditions:
- They must be in the corresponding specialist's location or adjacent to it.
- There must be at least one specialist token remaining on the card.
- The Threat Token must not yet have reached the last space on the Threat Track.
Provided the above conditions are met, the hero may activate the card's ability by removing a specialist token from the card and advancing the Threat Token one space along the Threat Track.
[Note: If advancing the Threat Track causes a twist card to be drawn, resolve the effects of the activated specialist card first before drawing the twist!]
Example of Using Specialist Abilities
In the example below, Frank and Abe are close enough to Patty (the team's psychic expert) to activate his Timeslip ability. Shad, on the other hand, is too far away to do so. As only one specialist token remains on the card, however, Frank and Abe cannot both use the ability -- only one of them will be able to do so.
Diagram captions, as printed:
- Pat and Frank are in the same location. (Frank «Two Penny» Eaton)
- Abe is in an adjacent location. (Abe «Sarge» Griffin)
- Shad is in a non-adjacent location. (Shad, marked with the red X)
- There is only one token left on the specialist card. (Timeslip, shown with Patrick «Cake» Wolinski)
The diagram marks Frank and Abe with green OK markers, and Shad with a red X.